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Personable, Self Motivated, Enthusiastic 
1 
Jordan Reid 
Mobile: 516 – 287 – 3380 Email: jreid2712@gmail.com 
66 Catalpa St. North Babylon NY, 11703 
Education 
2012 – 2014 Full Sail University: Real World Education. Degree: Game Development Bachelor of Science. 
I took intensive courses solely focused on game development. I covered areas including data driven design, object oriented programming, optimization, prototyping, debugging, API frameworks including Win32, DirectX, OpenGL, Wwise and Maya, multi threading, linear algebra, data structures, animation, 3D mathematics, physics, software architecture, design patterns, game design, application development, source control including Perforce and Git, and scrum. 
 Gained excellent experience with C based languages. Primarily C++. 
 Furthered my passion for developing complex game mechanics and systems. 
 Excellent debugging and problem solving skills were achieved. 
 Full sail helped me develop a keen understanding of what makes fun gameplay and how to focus on the end user’s needs. 
 I learned how to write efficient, modular code that focused on reusability and self documentation. 
 Acquired a strong grasp of the development pipeline. Pre production, open development, Iteration! Iteration! Iteration! And continuous quality assurance. 
 A strong knowledge of team oriented production was accumulated during my Structure of Game Production and Final Project courses. Structure of Game Production and Final Project both inserted me into a milestone driven studio environment where the end product was a feature complete game. 
 Full sail allowed me to develop excellent interpersonal communication skills. 
Achievements at Full Sail University: 
Creative Spark Scholarship: Awarded to students who clearly conveyed what they believed to be “The Creative Spark.” Merit Scholarship: Awarded to students who graduated high school with a 3.0 GPA or higher. Course Director Award: Awarded to me for excellently working with my team and addressing feedback.
Personable, Self Motivated, Enthusiastic 
2 
Related Work Experience 
May 2014 – Oct 2014: Programmer on High Noon: 
High Noon taught me the importance of consistently communicating about the usability of your product. Constant feedback was given which allowed for the features I worked on to undergo multiple iterations for improvement. 
 I took on the challenge of writing the weapon and cover systems for High Noon using C++. I also engineered the back end rendering system and asset integration pipeline. 
May 2013 – Aug 2013: Programmer on The Fall of Cygnus: 
The Fall of Cygnus is a top down stealth action game built by four programmers. This project was my introduction to scrum, user stories, team oriented development, and the importance of communicating with team members about your progress and any issues you may be having. 
 Developed the world editor written in C# that was used to create the Fall of Cygnus’s levels. This editor was modified to be able to support a mod community. I also wrote an engine in C++ that was capable of loading the levels created with this tool. 
April 2013: Programmer on Insectocide: 
Insectocide’s development was a rapid process that took place over one month. It is a 2D top down tower defense. 
 I used C++ to implement a resource management system, a simple waypoint based AI path planning algorithm, 2D sprite animations, tower placement, and the actual firing of the towers after being placed on the battlefield. 
March 2013: Programmer on Final Fantasy 13 Pong: 
Final Fantasy 13 Pong was my introduction to Win32 programming. I was given two full weeks to implement gameplay features that were representative of the classic pong; simply two entities hitting a ball back and forth. 
 Implemented gameplay functionality using C++ for selecting which attack you wanted to use. Also took advantage of DirectX for 2D sprite animations and XAudio for integrating SFX and background music.

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CV

  • 1. Personable, Self Motivated, Enthusiastic 1 Jordan Reid Mobile: 516 – 287 – 3380 Email: jreid2712@gmail.com 66 Catalpa St. North Babylon NY, 11703 Education 2012 – 2014 Full Sail University: Real World Education. Degree: Game Development Bachelor of Science. I took intensive courses solely focused on game development. I covered areas including data driven design, object oriented programming, optimization, prototyping, debugging, API frameworks including Win32, DirectX, OpenGL, Wwise and Maya, multi threading, linear algebra, data structures, animation, 3D mathematics, physics, software architecture, design patterns, game design, application development, source control including Perforce and Git, and scrum.  Gained excellent experience with C based languages. Primarily C++.  Furthered my passion for developing complex game mechanics and systems.  Excellent debugging and problem solving skills were achieved.  Full sail helped me develop a keen understanding of what makes fun gameplay and how to focus on the end user’s needs.  I learned how to write efficient, modular code that focused on reusability and self documentation.  Acquired a strong grasp of the development pipeline. Pre production, open development, Iteration! Iteration! Iteration! And continuous quality assurance.  A strong knowledge of team oriented production was accumulated during my Structure of Game Production and Final Project courses. Structure of Game Production and Final Project both inserted me into a milestone driven studio environment where the end product was a feature complete game.  Full sail allowed me to develop excellent interpersonal communication skills. Achievements at Full Sail University: Creative Spark Scholarship: Awarded to students who clearly conveyed what they believed to be “The Creative Spark.” Merit Scholarship: Awarded to students who graduated high school with a 3.0 GPA or higher. Course Director Award: Awarded to me for excellently working with my team and addressing feedback.
  • 2. Personable, Self Motivated, Enthusiastic 2 Related Work Experience May 2014 – Oct 2014: Programmer on High Noon: High Noon taught me the importance of consistently communicating about the usability of your product. Constant feedback was given which allowed for the features I worked on to undergo multiple iterations for improvement.  I took on the challenge of writing the weapon and cover systems for High Noon using C++. I also engineered the back end rendering system and asset integration pipeline. May 2013 – Aug 2013: Programmer on The Fall of Cygnus: The Fall of Cygnus is a top down stealth action game built by four programmers. This project was my introduction to scrum, user stories, team oriented development, and the importance of communicating with team members about your progress and any issues you may be having.  Developed the world editor written in C# that was used to create the Fall of Cygnus’s levels. This editor was modified to be able to support a mod community. I also wrote an engine in C++ that was capable of loading the levels created with this tool. April 2013: Programmer on Insectocide: Insectocide’s development was a rapid process that took place over one month. It is a 2D top down tower defense.  I used C++ to implement a resource management system, a simple waypoint based AI path planning algorithm, 2D sprite animations, tower placement, and the actual firing of the towers after being placed on the battlefield. March 2013: Programmer on Final Fantasy 13 Pong: Final Fantasy 13 Pong was my introduction to Win32 programming. I was given two full weeks to implement gameplay features that were representative of the classic pong; simply two entities hitting a ball back and forth.  Implemented gameplay functionality using C++ for selecting which attack you wanted to use. Also took advantage of DirectX for 2D sprite animations and XAudio for integrating SFX and background music.