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COURSE POLICY:
1. Students are required to wear their PE Uniform during PE
Classes.
2. Students are allowed a maximum of 7 absences
regardless of excuse.
3. Students exceeding the 15-minute grace period will be
marked absent.
4. It shall be the instructor's prerogative to allow any
student to make-up for a missed requirement upon
presentation of proof of excuse.
5. No inquiries after school hours and on weekends.
BADMINTON
L E S S O N I
OBJECTIVE:
At the end of this module, the reader should be able to
do the following:
a. Trace the history and development of Badminton
b. Show familiarity with the rules and standards of
Badminton
c. Enumerate the important terms of the game
d. Show heightened appreciation of the game in terms of
knowledge of its rules and benefits to players
e. Execute the game
Badminton is a tennis-like game played with light strong rackets
that are used to strike a shuttlecock (a feather cork missile) back
and forth, before it hits the ground across a high net within a
rectangular court.
The game has an extremely varied repertory of strokes. This fact
derives from the lightness of the rackets, so that the wrist can be
used much more than in most other tennis-type games; and even
more from the peculiarities in the flight of the shuttlecock, or bird,
that, because of its feathers and light cork base, decelerates
quickly after being struck.
Badminton is not a good outdoor game because breezes affect the
shuttlecock. All organized tournaments are played indoors.
HISTORY
 Most authorities feel that the game developed from the
ancient pastime known as battledore and shuttlecock. The
game was learned in India as 'poona'. It was brought to
England about 1870 by British army officers stationed in India.
The duke of Beaufort introduced the game at his country
place, Badminton, in Gloucestershire. Not having a name at
that time, the game was referred to as "that Badminton game”.
This reference was never changed and badminton became
the accepted title.
 The oldest badminton club in the world is the Badminton Club of
the City of New York, which was founded in 1878, however, the
game did not become widely popular in the United States until
the middle 1930's. The US Badminton Association was formed
in 1936.
 The International Badminton Federation, the world governing
body for the sport, was founded in 1934. The premier
international men's team is the "Thomas Cup”, which was
established in 1948 and its counterpart in the women's
competition is the "uber Cup," which was founded in 1956. Both
competitions are held biennially and the Chinese dominated
ever since they began in 1981. In the mind 90's, Indonesian and
some Europeans stole the supremacy from the Chinese.
 In 1977, the World Badminton Federation (WBF) was
founded. It sponsored the first World Championship in the
same year in Malmo Sweden. This was the start of several
international competitions all over the world. The "Suderman
Cup" in 1989 was established in memory of the former IBF
Vice President Dick Suderman. He was also considered the
"Father of Indonesian Badminton.
COURT
For singles › 44 feet long and 17 feet wide
For doubles › 44 feet long and 20 feet wide
 The official court measures 44 ft. long by 22 ft. wide for doubles
game and 44 ft. long by 17 ft. wide for singles game. A 1 1/2 feet
alley on each side is commonly referred to as double alleys. There
is also a space 2 1/2 feet wide at both ends of the court, which are
the back alleys.
 There are two service areas on each side of the net, the right and left
service court bounded by a line running parallel to the net, called the
short-service line. The ceiling height should be 30 feet for official
game, and 24 feet for instructional game. Floor surface is
traditionally wood, but many synthetic and plastic courts have been
developed.
 The net should be made of a durk-colored
mosh. 2 ½ feet deep, with a 1 ½ inch white
tape extending across the top. The top of
the net should be 5 feet above the floor at a
point equidistant from the sidelines; and 5
feet and 1 inch in height at point above the
doubles sidelines.
POSTS
 5 feet and 1 inch in height from the
floor
RACKET
 It is light and can be made of wood, aluminum metal or
synthetic material such as graphic or carbon. It can be
up to 68 centimeters long and it is usually weighs about
100 grams. Most strings are made of synthetic such as
nylon but world-class players use lamb. Gut (cat
intestine) is more expensive than synthetic and has
disadvantages of a short lifespan when strung tightly or
not protected from moisture. String diameter ranges
from 19-22 gauge. Most competitive players prefer 21 to
22 gauge strung string at 14 to 15 pounds of tension,
that provides power and control. For school and
recreational use, with 20- gauge string at a tension of 12
to 13 pounds is adequate.
SHUTTLECOCKS
 It is made from 14-16 goose feathers that are
placed in a leather-covered cork head, made of
either plastic or nylon. Synthetic shuttles are
suitable for recreational games but feathered or
official shuttlecock weights from 4.74 to 5.50
grams.
PLAYING
 Playing consists of volleying (hitting) the shuttle back and forth over
the net without allowing it to hit the ground. The shuttle is made of
feathers or nylon in a cork base. It flies slowly when hit gently. But
when hit hard and timed perfectly it may travel at more than 300
kilometers per hour. However, the shuttle decelerates quickly after a
short distance.
 The shuttle is served with an underhand motion into the opponent's
service court, diagonally opposite. The server must hit the shuttle
while it is below his waist. The racket head must also be below the
serving hand. Only one attempt on the serve is allowed. If the server
fails, then the opponent serves.
4 COMMON STROKES IN BADMINTON
1. CLEAR
 Clear is also called lob. The shuttle soars in a high arc and falls
into the court behind the opponent.
 Use the forehand overhand position. Bring the racket from
behind the body with the head up. Strike the shuttle at highest
point of reach when your arm is fully extended. Just before the
moment of impact, use a forceful wrist snap so that the shuttle is
hit up and toward the baseline in the opponent's court. When
hitting with this stroke, the racket follows the same path as it does
in the long service except that left side is toward the direction of
the bird flight.
2. DROP
 The shuttle falls gently and just clears the net.
 The flight of the bird is relatively slow and is hit using the
forehand or backhand side with accuracy. Bring your arm from
behind the body and extend completely at the impact of the
shuttle. Follow with a wrist snap and let the bird follow straight
line and drop just over the net. The follow through is minimum.
3. DRIVE
 It is a hard stroke hit on a straight line.
 This is a fast moving shuttle that follows a horizontal path from
one court to the other. Bring the racket back at shoulder level
followed by a swing in which the racket head remains parallel to
the floor. The shuttle is struck in front of the body and the wrist
snaps at the moment of impact. The right arm follows through
across the body to shoulder level on the left side. See to it that
the shuttle flies low or else, it is easy to return.
4. SMASH
 It is a hard stroke hit sharply downward
 Bring the arm from behind the body with the elbow bent.
Then forcefully extend your arm overhead to contact the
shuttle. The shuttle must be hit with a strong straight
downward position and tremendous wrist snap. The
shuttle must be hit at the highest possible point and in
front of the body. Be sure that you are able to make the
shuttle travel downward with great speed.
 All strokes can be forehand or backhand strokes. Much
deception is possible in placing shots and in controlling the
shuttle, which often will stop short in its flight and plunge down
to the court.
The term stroke and shot are sometime used interchangeably,
but authority in the games uses the word stroke to refer to
striking patterns.
 Shot - is used to differentiate flight patterns
according to trajectory or elevation and depth. A
forehand underhand stroke may be used to hit a
variety of shots served.
 Forehand Stroke - refers to any shot struck on the
racket side of the body.
 Backhand Stroke - these are hosts struck on the
side away from the racket/left side of right-handed,
right side for left handed.
 Underhand Stroke - when the approaching shuttle is low in front of the
player.
Here are the steps in executing the underhand stroke.
a. In a backswing position, drop the racket hand down and back.
b. Move the right foot forward in the direction of the spot where the shuttle
will hit the floor, weight will transfer to front foot.
c. The wrist cocks back during the backswing, hyperextension on the
forehand side but flexing on the backhand side.
d. Move forward the arm while the wrist remains cocked.
e. Hit the target shuttle combining the three movements in accelerating
with full and rapid upward movement of the hand toward the target,
including a vigorous uncocking of the wrist.
 Overhand Stroke - used to return the shuttle with a high trajectory
coming from the opponent's court when the shuttle gets behind you.
Here are some steps in executing the overhand stroke.
a. Lift both arms overhead. Sharply bend the elbow of the racket arm and
move the racket foot in the direction of the area where the shuttle
would hit the floor.
b. The non-racket hand provides balance. It should be higher than the
head and points toward the incoming shuttle when you are hitting a
forehand, and it will be nearer shoulder level and behind the shuttle
when you are hitting a backhand.
c. During the execution of a smash (overhead shot sharply hit forcefully
at a steeper downward angle), the wrist sometimes moves fast
extending to a flex position during the follow-through.
 Sidearm Stroke - if the opponent uses a drive (fast low shot with flat
trajectory) no hit the shuttle parallel to either sidelines and you reach
it at a height between your waist and your shoulder, return it with a
sidearm stride.
Here are some steps in executing the sidearm stroke.
a. Motion of forehand side is similar to throwing a baseball sidearm
while
THREE PARTS OF BACKHAND OF FOREHAND
STROKE
 Backswing - involves all movements of the racket
away from the target.
 Hitting Action - includes all forward motions until the
racket contacts the shuttle.
 Follow-Through - involves all movements from
control contact until the player is back in a position to
await the opponent's next shot.
BASIC RULES AND REGULATIONS
The official rules of the game follow the International Badminton Federation
(IBF).
1. TOSSING FOR SERVE
Before a match begins, opponents can toss a coin,
spin a racket, or toss a shuttle to determine who
shall get the choice of "serve" or "side".
2. SCORING
The rally point system is used in scoring the badminton game which
means any fault committed by the serving or receiving team gains
point.
Love - designates a score of zero
Love-all - is called when both opponents or teams have a score of zero
In Side - is called for the serving player or team
Out Side - is called for the receiving player or team
Game point - is the point that a server won which results to the server's
winning the match
All double games, as well as men's singles, are played to 15 points; a
women's singles game ends at 11 points
TAKE NOTE:
ALL EVEN SCORE SHOULD
SERVE AT THE RIGHT SIDE.
ALL ODD SCORE SHOULD
SERVE ON THE LEFT SIDE.
3. SETTING THE SCORE
If the score tied at 13-all or 14-all (9-all or 10-all for
women's singles), the Side that first scored 13 or 14
has the choice of setting (extending) or not setting
the game. When the game has been set, both
scores revert to zero, and a player must win
according to the conditions illustrated next slide:
POINTS IN GAME SCORE TIED AT GAME MAY BE SET
TO
11 9 – all 3 points
11 10 – all 2 points
15 13 – all 5 points
15 14 – all 3 points
4. CHANGE OF ENDS
Players change ends of the court at the beginning
of the second game and at the beginning of the
third game if the third game is necessary. In the
third game, players change ends when either
player first reaches 8 in a game of 15 points, or 6 in
an 11 - point game. If players forget to change ends
as prescribed by the rules, they should do so as
soon as the mistakes is discovered.
5. SERVICE ROTATION FOR SINGLES AND DOUBLES
• Singles serve and receive in the right service court when the
server's score is an even number. When the server's score is an
odd number, the players serve from the receive in the left service
court.
• In doubles, the service is determined by the serving team's score
and by the court position of each player at the beginning of the
game.
• In the first half inning, the first team to serve is entitled for only
one service or simply called as "one down initial service."
Thereafter the initial serve, the partners will change service each
after they lose a rally.
• The first service in each half-inning is always from the right
service court, to the opponent's right service court. The server
changes courts after every point his team wins. The receiving
side does not change courts.
• When the score is even at the beginning of a half-inning, the
players who started the game in the right court should be in the
right court and should serve first in that half-inning.
• The winning team serves first in the next game. In double
matches, either player of the winning side may serve first in the
next game and either player of the losing side may be
positioned in the right court to receive.
6. FAULTS
A team that violates the rules is charged with a fault. If the
serving team faults, a side-out results; if the receiving team
faults, points are for the serving team.
It is fault (loss of service "hand out" for the serving, or loss of point
for the receiving side) when:
a. service is illegal (not correct);
b. if the server, in an attempt to serve, misses the shuttle;
c. if on a serve, the shuttle is caught in or on the net, either before
or after passing over the net;
d. if in play, the shuttle lands outside the boundaries of the court, passes
through or under the net, fails to pass the net, touches the roof, ceiling, or
outside walls, touches a player or dress of a player, touches any object or
person outside the immediate surroundings of the court, is caught and
held on the racket during the execution of a stroke.
e. if the initial point of contact with the shuttle is not on the striker's side of the
net.
f. when the shuttle is in play, a player touches the net or its support with
racket, or body, except on follow-through.
g. if, during a game, a player deliberately distracts an opponent by an action,
such as shouting or making gestures.
h. if a player is guilty of flagrant or repeated misconduct violations, such as
deliberately causing a suspension of play, interfering with the speed of the
shuttle, or behaving in an offensive manner.
7. LETS
When lets occurs, players who served serves again. The following are
considered lets:
a. shuttle or player from an adjacent court encroaches, thus, interfering
with play or concentration;
b. a shuttle, after passing over the net, becomes caught in or on the net
except during service;
c. a shuttle hits an obstruction that hangs over the court and is lower than
the recommended 24-foot ceiling height;
d. during service, the receiver and server both fault at the same time;
e. the server serves before the receiver is ready, and
f. a line judge is not present and the umpire is unable to make decision.
A. STANCE/READY POSITION
The stance you assume while waiting for the
opponent. An effective stance will enable players to
move quickly from the base (the central position of
the court the player starts from and returns to
between shots) in any direction. Players should be
ready to move quickly.
IMPORTANT POINTS TO REMEMBER:
1. Player should stand facing forward to the net.
2. Feet should be at least a shoulders’ width apart.
3. Racket foot slightly further forward.
4. Heels off the ground with knees bent.
5. Trunk leaning slightly forward.
6. Racket in front and parallel to the ground
B. MOVEMENTS
At the beginner level of badminton it is not important
to spend a lot of time to teach new players how to
do proper footwork. However, there are a few
important points that a player should be aware of.
1. Singles – the player must come back to the middle
of the court (base) ready for the next shot – with the
correct STANCE
2. The steps around the court are called chasse.
FRONT OF COURT
a. To move to the front is simple – chasse from the base then a
lunge.
b. The lunge to the shuttle is to be with the racket foot (right foot for
right-handers, left foot for left-handers) – reach forward with the
racket.
c. It is important to keep your balance at all times.
d. For the backhand – you also lunge with your hitting foot.
e. To prevent injury, ensure when lunging that your knee is in line
with your big toe and doesn’t go forward over your foot – if not
this can cause knee problems. Always point your foot towards
the shuttle, this also helps to be able to recover from the lunge.
BACK OF COURT
a. Footwork to the back is also done with chasse steps, turning
side onto hit the shuttle.
b. Round the head footwork (in the backhand corner) is
completed with rotation of the feet to make it easier for the
player to return to the middle of the court, landing on your
non-hitting foot to push off back to the base.
c. Overhead in the forehand corner is usually with no rotation.
Chase from the base then jump out to the forehand corners
landing on your jacket leg then push back to the base.
SIDE OF COURT
To move to the side of the court to reach a smash or half court shot is the
same movement/ footwork as to the front - fast small chasse and
lunge.
a. Lead with your racket to move towards the shuttle with a large wide
lunge.
b. b. If lunging down for a smash, keep your body low and balanced.
c. c. Push your racket out towards the direction of the shuttle.
d. d. During the lunge, point your foot towards where the shuttle is hit.
Everybody is different and has different abilities – therefore, some
footwork will be slightly different for players but the basics are the
same. With large groups, it is possible to have many players on each
court to practice footwork.
PE Uniform and Absence Policy for Badminton Class

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PE Uniform and Absence Policy for Badminton Class

  • 1. COURSE POLICY: 1. Students are required to wear their PE Uniform during PE Classes. 2. Students are allowed a maximum of 7 absences regardless of excuse. 3. Students exceeding the 15-minute grace period will be marked absent. 4. It shall be the instructor's prerogative to allow any student to make-up for a missed requirement upon presentation of proof of excuse. 5. No inquiries after school hours and on weekends.
  • 2. BADMINTON L E S S O N I
  • 3. OBJECTIVE: At the end of this module, the reader should be able to do the following: a. Trace the history and development of Badminton b. Show familiarity with the rules and standards of Badminton c. Enumerate the important terms of the game d. Show heightened appreciation of the game in terms of knowledge of its rules and benefits to players e. Execute the game
  • 4. Badminton is a tennis-like game played with light strong rackets that are used to strike a shuttlecock (a feather cork missile) back and forth, before it hits the ground across a high net within a rectangular court. The game has an extremely varied repertory of strokes. This fact derives from the lightness of the rackets, so that the wrist can be used much more than in most other tennis-type games; and even more from the peculiarities in the flight of the shuttlecock, or bird, that, because of its feathers and light cork base, decelerates quickly after being struck. Badminton is not a good outdoor game because breezes affect the shuttlecock. All organized tournaments are played indoors.
  • 5. HISTORY  Most authorities feel that the game developed from the ancient pastime known as battledore and shuttlecock. The game was learned in India as 'poona'. It was brought to England about 1870 by British army officers stationed in India. The duke of Beaufort introduced the game at his country place, Badminton, in Gloucestershire. Not having a name at that time, the game was referred to as "that Badminton game”. This reference was never changed and badminton became the accepted title.
  • 6.  The oldest badminton club in the world is the Badminton Club of the City of New York, which was founded in 1878, however, the game did not become widely popular in the United States until the middle 1930's. The US Badminton Association was formed in 1936.  The International Badminton Federation, the world governing body for the sport, was founded in 1934. The premier international men's team is the "Thomas Cup”, which was established in 1948 and its counterpart in the women's competition is the "uber Cup," which was founded in 1956. Both competitions are held biennially and the Chinese dominated ever since they began in 1981. In the mind 90's, Indonesian and some Europeans stole the supremacy from the Chinese.
  • 7.  In 1977, the World Badminton Federation (WBF) was founded. It sponsored the first World Championship in the same year in Malmo Sweden. This was the start of several international competitions all over the world. The "Suderman Cup" in 1989 was established in memory of the former IBF Vice President Dick Suderman. He was also considered the "Father of Indonesian Badminton.
  • 8.
  • 9. COURT For singles › 44 feet long and 17 feet wide For doubles › 44 feet long and 20 feet wide  The official court measures 44 ft. long by 22 ft. wide for doubles game and 44 ft. long by 17 ft. wide for singles game. A 1 1/2 feet alley on each side is commonly referred to as double alleys. There is also a space 2 1/2 feet wide at both ends of the court, which are the back alleys.  There are two service areas on each side of the net, the right and left service court bounded by a line running parallel to the net, called the short-service line. The ceiling height should be 30 feet for official game, and 24 feet for instructional game. Floor surface is traditionally wood, but many synthetic and plastic courts have been developed.
  • 10.
  • 11.  The net should be made of a durk-colored mosh. 2 ½ feet deep, with a 1 ½ inch white tape extending across the top. The top of the net should be 5 feet above the floor at a point equidistant from the sidelines; and 5 feet and 1 inch in height at point above the doubles sidelines.
  • 12.
  • 13. POSTS  5 feet and 1 inch in height from the floor
  • 14. RACKET  It is light and can be made of wood, aluminum metal or synthetic material such as graphic or carbon. It can be up to 68 centimeters long and it is usually weighs about 100 grams. Most strings are made of synthetic such as nylon but world-class players use lamb. Gut (cat intestine) is more expensive than synthetic and has disadvantages of a short lifespan when strung tightly or not protected from moisture. String diameter ranges from 19-22 gauge. Most competitive players prefer 21 to 22 gauge strung string at 14 to 15 pounds of tension, that provides power and control. For school and recreational use, with 20- gauge string at a tension of 12 to 13 pounds is adequate.
  • 15.
  • 16. SHUTTLECOCKS  It is made from 14-16 goose feathers that are placed in a leather-covered cork head, made of either plastic or nylon. Synthetic shuttles are suitable for recreational games but feathered or official shuttlecock weights from 4.74 to 5.50 grams.
  • 17. PLAYING  Playing consists of volleying (hitting) the shuttle back and forth over the net without allowing it to hit the ground. The shuttle is made of feathers or nylon in a cork base. It flies slowly when hit gently. But when hit hard and timed perfectly it may travel at more than 300 kilometers per hour. However, the shuttle decelerates quickly after a short distance.  The shuttle is served with an underhand motion into the opponent's service court, diagonally opposite. The server must hit the shuttle while it is below his waist. The racket head must also be below the serving hand. Only one attempt on the serve is allowed. If the server fails, then the opponent serves.
  • 18.
  • 19. 4 COMMON STROKES IN BADMINTON 1. CLEAR  Clear is also called lob. The shuttle soars in a high arc and falls into the court behind the opponent.  Use the forehand overhand position. Bring the racket from behind the body with the head up. Strike the shuttle at highest point of reach when your arm is fully extended. Just before the moment of impact, use a forceful wrist snap so that the shuttle is hit up and toward the baseline in the opponent's court. When hitting with this stroke, the racket follows the same path as it does in the long service except that left side is toward the direction of the bird flight.
  • 20. 2. DROP  The shuttle falls gently and just clears the net.  The flight of the bird is relatively slow and is hit using the forehand or backhand side with accuracy. Bring your arm from behind the body and extend completely at the impact of the shuttle. Follow with a wrist snap and let the bird follow straight line and drop just over the net. The follow through is minimum.
  • 21. 3. DRIVE  It is a hard stroke hit on a straight line.  This is a fast moving shuttle that follows a horizontal path from one court to the other. Bring the racket back at shoulder level followed by a swing in which the racket head remains parallel to the floor. The shuttle is struck in front of the body and the wrist snaps at the moment of impact. The right arm follows through across the body to shoulder level on the left side. See to it that the shuttle flies low or else, it is easy to return.
  • 22. 4. SMASH  It is a hard stroke hit sharply downward  Bring the arm from behind the body with the elbow bent. Then forcefully extend your arm overhead to contact the shuttle. The shuttle must be hit with a strong straight downward position and tremendous wrist snap. The shuttle must be hit at the highest possible point and in front of the body. Be sure that you are able to make the shuttle travel downward with great speed.
  • 23.  All strokes can be forehand or backhand strokes. Much deception is possible in placing shots and in controlling the shuttle, which often will stop short in its flight and plunge down to the court. The term stroke and shot are sometime used interchangeably, but authority in the games uses the word stroke to refer to striking patterns.
  • 24.  Shot - is used to differentiate flight patterns according to trajectory or elevation and depth. A forehand underhand stroke may be used to hit a variety of shots served.  Forehand Stroke - refers to any shot struck on the racket side of the body.  Backhand Stroke - these are hosts struck on the side away from the racket/left side of right-handed, right side for left handed.
  • 25.  Underhand Stroke - when the approaching shuttle is low in front of the player. Here are the steps in executing the underhand stroke. a. In a backswing position, drop the racket hand down and back. b. Move the right foot forward in the direction of the spot where the shuttle will hit the floor, weight will transfer to front foot. c. The wrist cocks back during the backswing, hyperextension on the forehand side but flexing on the backhand side. d. Move forward the arm while the wrist remains cocked. e. Hit the target shuttle combining the three movements in accelerating with full and rapid upward movement of the hand toward the target, including a vigorous uncocking of the wrist.
  • 26.  Overhand Stroke - used to return the shuttle with a high trajectory coming from the opponent's court when the shuttle gets behind you. Here are some steps in executing the overhand stroke. a. Lift both arms overhead. Sharply bend the elbow of the racket arm and move the racket foot in the direction of the area where the shuttle would hit the floor. b. The non-racket hand provides balance. It should be higher than the head and points toward the incoming shuttle when you are hitting a forehand, and it will be nearer shoulder level and behind the shuttle when you are hitting a backhand. c. During the execution of a smash (overhead shot sharply hit forcefully at a steeper downward angle), the wrist sometimes moves fast extending to a flex position during the follow-through.
  • 27.  Sidearm Stroke - if the opponent uses a drive (fast low shot with flat trajectory) no hit the shuttle parallel to either sidelines and you reach it at a height between your waist and your shoulder, return it with a sidearm stride. Here are some steps in executing the sidearm stroke. a. Motion of forehand side is similar to throwing a baseball sidearm while
  • 28. THREE PARTS OF BACKHAND OF FOREHAND STROKE  Backswing - involves all movements of the racket away from the target.  Hitting Action - includes all forward motions until the racket contacts the shuttle.  Follow-Through - involves all movements from control contact until the player is back in a position to await the opponent's next shot.
  • 29. BASIC RULES AND REGULATIONS The official rules of the game follow the International Badminton Federation (IBF). 1. TOSSING FOR SERVE Before a match begins, opponents can toss a coin, spin a racket, or toss a shuttle to determine who shall get the choice of "serve" or "side".
  • 30. 2. SCORING The rally point system is used in scoring the badminton game which means any fault committed by the serving or receiving team gains point. Love - designates a score of zero Love-all - is called when both opponents or teams have a score of zero In Side - is called for the serving player or team Out Side - is called for the receiving player or team Game point - is the point that a server won which results to the server's winning the match All double games, as well as men's singles, are played to 15 points; a women's singles game ends at 11 points
  • 31. TAKE NOTE: ALL EVEN SCORE SHOULD SERVE AT THE RIGHT SIDE. ALL ODD SCORE SHOULD SERVE ON THE LEFT SIDE.
  • 32. 3. SETTING THE SCORE If the score tied at 13-all or 14-all (9-all or 10-all for women's singles), the Side that first scored 13 or 14 has the choice of setting (extending) or not setting the game. When the game has been set, both scores revert to zero, and a player must win according to the conditions illustrated next slide:
  • 33. POINTS IN GAME SCORE TIED AT GAME MAY BE SET TO 11 9 – all 3 points 11 10 – all 2 points 15 13 – all 5 points 15 14 – all 3 points
  • 34. 4. CHANGE OF ENDS Players change ends of the court at the beginning of the second game and at the beginning of the third game if the third game is necessary. In the third game, players change ends when either player first reaches 8 in a game of 15 points, or 6 in an 11 - point game. If players forget to change ends as prescribed by the rules, they should do so as soon as the mistakes is discovered.
  • 35. 5. SERVICE ROTATION FOR SINGLES AND DOUBLES • Singles serve and receive in the right service court when the server's score is an even number. When the server's score is an odd number, the players serve from the receive in the left service court. • In doubles, the service is determined by the serving team's score and by the court position of each player at the beginning of the game. • In the first half inning, the first team to serve is entitled for only one service or simply called as "one down initial service." Thereafter the initial serve, the partners will change service each after they lose a rally.
  • 36. • The first service in each half-inning is always from the right service court, to the opponent's right service court. The server changes courts after every point his team wins. The receiving side does not change courts. • When the score is even at the beginning of a half-inning, the players who started the game in the right court should be in the right court and should serve first in that half-inning. • The winning team serves first in the next game. In double matches, either player of the winning side may serve first in the next game and either player of the losing side may be positioned in the right court to receive.
  • 37. 6. FAULTS A team that violates the rules is charged with a fault. If the serving team faults, a side-out results; if the receiving team faults, points are for the serving team. It is fault (loss of service "hand out" for the serving, or loss of point for the receiving side) when: a. service is illegal (not correct); b. if the server, in an attempt to serve, misses the shuttle; c. if on a serve, the shuttle is caught in or on the net, either before or after passing over the net;
  • 38. d. if in play, the shuttle lands outside the boundaries of the court, passes through or under the net, fails to pass the net, touches the roof, ceiling, or outside walls, touches a player or dress of a player, touches any object or person outside the immediate surroundings of the court, is caught and held on the racket during the execution of a stroke. e. if the initial point of contact with the shuttle is not on the striker's side of the net. f. when the shuttle is in play, a player touches the net or its support with racket, or body, except on follow-through. g. if, during a game, a player deliberately distracts an opponent by an action, such as shouting or making gestures. h. if a player is guilty of flagrant or repeated misconduct violations, such as deliberately causing a suspension of play, interfering with the speed of the shuttle, or behaving in an offensive manner.
  • 39. 7. LETS When lets occurs, players who served serves again. The following are considered lets: a. shuttle or player from an adjacent court encroaches, thus, interfering with play or concentration; b. a shuttle, after passing over the net, becomes caught in or on the net except during service; c. a shuttle hits an obstruction that hangs over the court and is lower than the recommended 24-foot ceiling height; d. during service, the receiver and server both fault at the same time; e. the server serves before the receiver is ready, and f. a line judge is not present and the umpire is unable to make decision.
  • 40.
  • 41. A. STANCE/READY POSITION The stance you assume while waiting for the opponent. An effective stance will enable players to move quickly from the base (the central position of the court the player starts from and returns to between shots) in any direction. Players should be ready to move quickly.
  • 42. IMPORTANT POINTS TO REMEMBER: 1. Player should stand facing forward to the net. 2. Feet should be at least a shoulders’ width apart. 3. Racket foot slightly further forward. 4. Heels off the ground with knees bent. 5. Trunk leaning slightly forward. 6. Racket in front and parallel to the ground
  • 43. B. MOVEMENTS At the beginner level of badminton it is not important to spend a lot of time to teach new players how to do proper footwork. However, there are a few important points that a player should be aware of. 1. Singles – the player must come back to the middle of the court (base) ready for the next shot – with the correct STANCE 2. The steps around the court are called chasse.
  • 44. FRONT OF COURT a. To move to the front is simple – chasse from the base then a lunge. b. The lunge to the shuttle is to be with the racket foot (right foot for right-handers, left foot for left-handers) – reach forward with the racket. c. It is important to keep your balance at all times. d. For the backhand – you also lunge with your hitting foot. e. To prevent injury, ensure when lunging that your knee is in line with your big toe and doesn’t go forward over your foot – if not this can cause knee problems. Always point your foot towards the shuttle, this also helps to be able to recover from the lunge.
  • 45.
  • 46. BACK OF COURT a. Footwork to the back is also done with chasse steps, turning side onto hit the shuttle. b. Round the head footwork (in the backhand corner) is completed with rotation of the feet to make it easier for the player to return to the middle of the court, landing on your non-hitting foot to push off back to the base. c. Overhead in the forehand corner is usually with no rotation. Chase from the base then jump out to the forehand corners landing on your jacket leg then push back to the base.
  • 47.
  • 48. SIDE OF COURT To move to the side of the court to reach a smash or half court shot is the same movement/ footwork as to the front - fast small chasse and lunge. a. Lead with your racket to move towards the shuttle with a large wide lunge. b. b. If lunging down for a smash, keep your body low and balanced. c. c. Push your racket out towards the direction of the shuttle. d. d. During the lunge, point your foot towards where the shuttle is hit. Everybody is different and has different abilities – therefore, some footwork will be slightly different for players but the basics are the same. With large groups, it is possible to have many players on each court to practice footwork.