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Games For Health: Mobile Serious Games




Thursday, June 9, 2011
Games For Health: Mobile Serious Games




                          Little Big Planet         World of Goo             Algebra Touch




                                      Katamari                     RoboGEN



                                              What I’m Playing

Thursday, June 9, 2011
Two Research and Development Efforts




                           US Department of    Bill and Melinda Gates
                            Education IES            Foundation




Thursday, June 9, 2011
Two Instructional Challenges
                         Possible Worlds           Portable Word Play




                Dislodging misconceptions in      Improving Comprehension
                          science                   for Struggling Readers



                                    Middle Grades 6 - 8



Thursday, June 9, 2011
Different Play Opportunities
                         Possible Worlds          Portable Word Play




                   Enacting Visualizations       Playing with Language




Thursday, June 9, 2011
Instructional Approach


                         • What aspects of the domain are most difficult for
                           students to grasp?

                         • How is the subject taught?

                         • What misconceptions or learning challenges do
                           students bring to instruction?

                         • How can we design a game and supporting
                           materials to support teachers’ efforts?




Thursday, June 9, 2011
Instructional Approach

                         As game players, different children bring
                          specific perspectives to their
                          engagement with a game.

                         As gamers, adolescents may have certain
                          kinds of media and game knowledge,
                          but they are not “naturals” or “natives.”

                         As learners, early adolescents are
                          working through developmental
                          transitions that must be accommodated.



Thursday, June 9, 2011
Instructional Approach

                         As learners, adolescents have widely
                          varying strengths and weaknesses
                          (including literacy levels and
                          motivation).

                         As learners, adolescents are working in
                          specific and highly constrained
                          environments.

                         As learners, adolescent’s experiences
                          are being mediated by other
                          adolescents and adults.


Thursday, June 9, 2011
Why Mobile Game Platforms?




          • Flexible
          • Low Cost
          • Installed Base (at home!)



Thursday, June 9, 2011
Thursday, June 9, 2011
Why Mobile Game Platforms?




           • Flexible
           • Low Cost
           • Installed Base
              (at home!)




Thursday, June 9, 2011
Instructional Models




                         • Single Player               • Multi player / Team Play
                         • Out of class time           • Class time / Whole class
                         • Homework                    • Out of class / Small groups



                             In Class, Teacher Based Bridging
                                 and Extension Activities



Thursday, June 9, 2011
Thursday, June 9, 2011
Cipher Force




Thursday, June 9, 2011
Thursday, June 9, 2011
Cipher Force




             Alien invaders have subjugated much of the
               world’s population. A group of freedom
           fighters organizes a resistance movement. But
           they’re unable to keep their operations secret
           because the aliens easily decipher their codes.


Thursday, June 9, 2011
Cipher Force
                           Code Masters: Creating the Code




                          Each player gets a word and chooses
                         three images that he or she thinks will
                          best communicate its meaning to the
                                     other players.

Thursday, June 9, 2011
Cipher Force
                           Code Masters: Creating the Code




                     Players chooses from a library of 65 images.

                         They can also annotate images and make
                                     simple drawings.



Thursday, June 9, 2011
Cipher Force
                              Solvers: Deciphering the Code




                          At the hardest level, the team has nine
                         possibilities to choose from—three words
                                with three definitions each.

Thursday, June 9, 2011
Cipher Force
                         Solvers: Deciphering the Code




             The team must agree on which word and
          definition the Code Master was trying to convey...



Thursday, June 9, 2011
Cipher Force
                             Solvers: Deciphering the Code




                         ...they discuss and debate each option
                             before reaching a group decision.


Thursday, June 9, 2011
Cipher Force




Thursday, June 9, 2011
Next Steps: DS Platform




                           3D
                           Augmented Reality
                           StreetPass



Thursday, June 9, 2011
Next Steps: Accessible Worlds




Thursday, June 9, 2011
More Information




                   posibleworlds.edc.org           portablewordplay.edc.org




                                           cct.edc.org



Thursday, June 9, 2011

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Designing Science and Literacy Games for Nintendo DS

  • 1. Games For Health: Mobile Serious Games Thursday, June 9, 2011
  • 2. Games For Health: Mobile Serious Games Little Big Planet World of Goo Algebra Touch Katamari RoboGEN What I’m Playing Thursday, June 9, 2011
  • 3. Two Research and Development Efforts US Department of Bill and Melinda Gates Education IES Foundation Thursday, June 9, 2011
  • 4. Two Instructional Challenges Possible Worlds Portable Word Play Dislodging misconceptions in Improving Comprehension science for Struggling Readers Middle Grades 6 - 8 Thursday, June 9, 2011
  • 5. Different Play Opportunities Possible Worlds Portable Word Play Enacting Visualizations Playing with Language Thursday, June 9, 2011
  • 6. Instructional Approach • What aspects of the domain are most difficult for students to grasp? • How is the subject taught? • What misconceptions or learning challenges do students bring to instruction? • How can we design a game and supporting materials to support teachers’ efforts? Thursday, June 9, 2011
  • 7. Instructional Approach As game players, different children bring specific perspectives to their engagement with a game. As gamers, adolescents may have certain kinds of media and game knowledge, but they are not “naturals” or “natives.” As learners, early adolescents are working through developmental transitions that must be accommodated. Thursday, June 9, 2011
  • 8. Instructional Approach As learners, adolescents have widely varying strengths and weaknesses (including literacy levels and motivation). As learners, adolescents are working in specific and highly constrained environments. As learners, adolescent’s experiences are being mediated by other adolescents and adults. Thursday, June 9, 2011
  • 9. Why Mobile Game Platforms? • Flexible • Low Cost • Installed Base (at home!) Thursday, June 9, 2011
  • 11. Why Mobile Game Platforms? • Flexible • Low Cost • Installed Base (at home!) Thursday, June 9, 2011
  • 12. Instructional Models • Single Player • Multi player / Team Play • Out of class time • Class time / Whole class • Homework • Out of class / Small groups In Class, Teacher Based Bridging and Extension Activities Thursday, June 9, 2011
  • 16. Cipher Force Alien invaders have subjugated much of the world’s population. A group of freedom fighters organizes a resistance movement. But they’re unable to keep their operations secret because the aliens easily decipher their codes. Thursday, June 9, 2011
  • 17. Cipher Force Code Masters: Creating the Code Each player gets a word and chooses three images that he or she thinks will best communicate its meaning to the other players. Thursday, June 9, 2011
  • 18. Cipher Force Code Masters: Creating the Code Players chooses from a library of 65 images. They can also annotate images and make simple drawings. Thursday, June 9, 2011
  • 19. Cipher Force Solvers: Deciphering the Code At the hardest level, the team has nine possibilities to choose from—three words with three definitions each. Thursday, June 9, 2011
  • 20. Cipher Force Solvers: Deciphering the Code The team must agree on which word and definition the Code Master was trying to convey... Thursday, June 9, 2011
  • 21. Cipher Force Solvers: Deciphering the Code ...they discuss and debate each option before reaching a group decision. Thursday, June 9, 2011
  • 23. Next Steps: DS Platform 3D Augmented Reality StreetPass Thursday, June 9, 2011
  • 24. Next Steps: Accessible Worlds Thursday, June 9, 2011
  • 25. More Information posibleworlds.edc.org portablewordplay.edc.org cct.edc.org Thursday, June 9, 2011