3. Hypermedia is nothing
but multimedia, but this time
packaged as an educational
computer software where
information is presented and
student activities are
integrated in a virtual learning
environment.
4. Educational IT application are hypermedia and
these include:
Tutorial software packages;
Knowledge webpages;
Simulation instructional games;
Learning project management and others.
7. Characteristics of hypermedia applications
1. Learner control
2. Learner wide range of navigation routes
3. Variety of media
8. 1. Learner Control
This means the learner make his own decisions
on the path, flow or events of instruction.
9. 2. Learner Wide Range of Navigation Routes
The learner controls the sequence and pace
of his path depending on his/her ability and
motivation.
10. 3. Variety of Media
Hypermedia includes
more than one media but does
not necessarily use all types of
media in one presentation.
11. Hypermedia still does not replace life’s
experience and learning from nature and life.
This is the saying that information and
communication technology cannot replace the
teacher altogether.
12. In the use of hypermedia the following
instructional events will prove useful to the
teacher:
Get the learners’ attention.
Recall prior learning.
Inform learners of lesson
objectives.
Introduce the software
and its distinctive features.
13. Guide learning, eliciting performance.
Provide learning feedback.
Assess performance .
Enhance retention and learning
transfer.
14. Activity:
Allow student to surf through WinEcon
and ask him/her to share his/her experience
with focus on non-linear.