5. Todorov’s Equilibrium
Breaks down stories in to
five simple steps.
Great for generating
story ideas.
Helps you bring structure
and order to your
narrative.
This is how humans have
told stories for thousands
of years.
6. Propp’s Characters:
Propp suggested that in all of folklore and fairy tales, there were just 8 types of characters. Every character fits in to one
of the following:
• The villain — an evil character that creates struggles for the hero.
• The dispatcher — any character who illustrates the need for the hero's quest and sends the hero off. This often overlaps with the
princess's father.
• The helper — a typically magical entity that comes to help the hero in their quest.
• The princess or prize — the hero deserves her throughout the story but is unable to marry her as a consequence of some evil or
injustice, perhaps the work of the villain. The hero's journey is often ended when he marries the princess, which constitutes the
villain's defeat.
• The Princess's Father — is a key figure for the Hero to persuade, as the Father is almost always protective of his daughter. The Father
may also be in competition in some way with the Hero for the Princess's affections and a triangle may form.
• The donor — a character that prepares the hero or gives the hero some magical object, sometimes after testing them.
• The hero — the character who reacts to the dispatcher and donor characters, thwarts the villain, resolves any lacking or
wronghoods and weds the princess.
• The false hero —Figure who tries to take credit for the hero's actions or tries to marry the princess. They appear heroic but they are
not.
7. Use this page to
breakdown an
existing film, using
the Hero’s Quest
theory. How does
your chosen film
fit with this?
The Ordinary World
The Mandalorian is a orphaned child that was saved by the Mandalorian’s after the battle
droids killed his parents, he was raised by the Mandalorian’s and has now joined them.
The Call to Adventure
The Mandalorian are trained assassins and are bounty hunters, so the Mandalorian is set to
assassinate Grogu which is a alien child but is very dangerous. Mando doesn’t know who the
target is until he sees the child and decides to spare his life
The Refusal
Mando soon found out that his target was going to be child instead of retrieving the target
Mando decided to go on the run with the child, this left many enemies for Mando and the
child
Mentor Help
The child was later kidnapped by Moff Gideon the main villain in the series. The Mandalorian
needed help to retrieve the child and get him to safety. He then meets a character called Cara
Dune who has previously worked along side the villain and knows the in and outs of the
operation, she then guides and works alongside the Mandalorian through his journey to
retrieve the child. However before Mando met the child he also was introduced to Quill who
shows him where the child is located.
Crossing the Threshold
After Mando meets the child he decides to spare his life and bring him back to the client in
exchange for some new armour. When he is later on another mission he has a memory of the
child and decides to turn back and infiltrate the area in which the child was kept
Test/Allies/Enemies
Allies – Quill, Cara Dune, Grog, Mandalorian, Greeff Karga
Enemies – Moff Gideon, The Client, Imperial Force, Other Bounty Hunters.
Approach
Mando heads to a airship in order to retrieve Baby Yoda, on his way there are some
interferences that comes his way, such as the introduction to Boba Fett from previous Star
Wars films
Ordeal
Mando and Boba Fett team up and fight of the assassins that are trying to kill them and Baby
Yoda
Reward The reward is to have possession of Baby Yoda and make it out alive
Road Back
Mando and Baby Yoda head back on there airship back to there hometown, with the company
of Boba Fett, Mando drops off Baby Yoda at a safe place.
Atonement
Mando heads back to the place he left baby Yoda because he missed him and wanted to have
him back in his company
8. Equilibrium
Mando was living a normal life
and was trying to stay out of
trouble
Disruption
He received an offer he could not
refuse, The bounty is a 50 year
old and the prize is a lot of Baskar
which can be used to create more
armour
Recognition
Mando decides to travel to the planet
where the target is and discovers that
the target is a child
Attempt to repair the damage
Mando then spares the child's life and
starts to go on the run with the child,
bounty hunters and the imperials are
after the child's because he has special
powers
New Equilibrium
The Child is brought to safety and
Mando decides to part ways with the
child and continue his life as a
Mandalorian
9. Character type How they appear in your story
The Hero Mando
The Villain Moff Gideon
The Helper Cara Dune, Quill, Greeff Karga
The Donor Greeff Karga gives Mando Baskar for the bounty reward
The Dispatcher Greeff Karga sets Mando on a bounty hunt
The Princess or prize After Baby Yoda gets kidnapped, Mando decides to rescue Baby Yoda
The Princess’s Father Quill persuades Mando to go after the Child
The False Hero Mayfield pretends to be nice and help Mando however he later turns on him and locks
him inside a prison and then calls an airstrike on the prison
Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each
type in your film.
10. WWWWWH
Who The Mandalorian/ Din Djarin
What The Mandalorian is a bounty hunter who either kills or brings back targets alive for a reward. Mando is set out to kill a 50yr old target
Which he then later travels to another planet in order to reach him. He then sees the target and decides to spare his life.
Why Mando spares his life because he didn’t want to kill a child, Mando and Baby Yoda are now being hunted by fellow bounty hunters
because the reward for capturing the child was a lot more because he has special powers that the boss wanted to test on.
When The Mandalorian was set In 9 ABY
Where The Mandalorian takes place in many different locations, such as Tatooine, Navarro
How The Mandalorian has gets help from Cara and Quill in order to locate Baby Yoda
Use this template to apply Who, What, Where, When, Why and How to your chosen film. Write in the boxes to explain what is
happening in your story at each point.
11. Idea 1
Who Aaron is the main character, Axal is the main antagonist, The unnamed man who got chased away, Masked Men.
What Aaron is a recently discharged solider therefore he is on the streets begging for anything to keep him alive. Aaron then
gets kidnapped by masked men who gas him and wakes up in an unknown location. All Aaron can see around him is a
black room with one dim light hovering above one of the masked men. The Main antagonist enters the room and sits
opposite him and offers Aaron a deal he can't refuse which is €1,000,000 or get back to living on the streets. The main
antagonist reveals his nickname as Axal and explains that Aaron needs to complete a special quest to receive the money.
Aaron decides to take up the offer and Axal leads him to a mysterious door, Aaron wharfs into the door and there is no
escape. He wakes up and notices changes to his body and looks like a younger version of himself. He then later stumbles
across a busy village where there are lots of unusual people when he is approached by a man who seems to be concerned
and explains that he made the wrong decision coming here, he then gets chased away by the masked men. Aaron finds
out that to survive and win the final prize jackpot he must kill 2 men 1 child and pregnant woman and a horse. Aaron is an
innocent man and wants to reject the offer, but he knows that if he doesn't kill anyone, he will die poor. Aaron is starting
to wonder if killing these men will be worth it in the end however he comes to his senses and realises it’s the only option
to choose himself.
Why • The masked men had been watching him for days and noticed he was struggling living in poverty.
• He accepts the deal because he is desperate.,
When Aaron served 4 years in the army and left in 1945 when the world war 2 ended. When he enters the mysterious door, the
time has changed to the 21st century.
Where Aaron arrives back from the army to his home country France, but the mysterious door leads him to the North Pole.
How . Aaron chooses and kills the whole family in a house fire and shoots the horse in backyard.
. Aaron wakes up one morning to a man holding a bank card with the pin code to access it, this is how he receives the
money.
. Aaron feels guilty and feels ashamed of himself, but he realises he needs to have the same mindset he did when he was
at war.
12. Idea 2
Who Erin the older sister, Archie and Ameila the two younger siblings, Lenny the gremlin, The Hunter, Lennys friend, The kids
mum and dad.
What It was summer the McKay's went on abroad to their family home and the oldest of the 3 children Erin snuck off
to a party that her parents refused to let her go to. Her friends Sabrina and Maddie peer pressured her into
drinking alcohol and to taking cocaine as they quoted "You're boring, don’t be such a goody too shoes". Erin
then went to the bathroom to take a breather and she seen out the corner of her eye a gremlin taking a
shower. She then proceeds to wipe her eyes as she thought it was just the drugs. Erin went back to her friends
and acted as if everything was normal and headed outside for a smoke, when there was a shimmer of light in
the midnight sea when she saw the gremlin again. She asked her friends if they could see anything in the water
and they said, "no it’s the drugs Erin". She ignored the gremlin and went home unnoticed. The gremlin then
gathers a plan to see Erin because he feels there is a special bond between them both. The following morning
the 2 younger kids Archie and Ameila head out to their private beach where the gremlin has set up a booby
trap hoping that they will help him and take him to their house. Archie and Ameila are running alongside the
beach when they hear a faint sound of chocking by the rocks they was warned not to go near by their parents.
They are concerned about this noise, so they head back and get their older sister Erin who then follows them
out to the rocks (Erin was sceptical at first). When they arrive at the beach Erin notices that the sound is
coming from the forbidden rocks and has no interest in going so, she turns around and heads back to the
house. UNTIL Lenny the gremlin his first official appearance by launching himself into the air and landing
Infront of Erin. Erin pulls in her younger siblings to protect them, and Lenny explains that he means no harm
and he just needs their help. Archie and Ameila was eager to help but Erin was wary of the situation. Archie
and Ameila convince Erin to help, and Lenny explains to the 3 of them what they need to do.
Why Lenny feels like he has a special bond with Erin because he has special senses, and he can sense a feel of
familiarity and like he knows her from a previous life and that’s why he chose her and her family to help.
When In present time.
Where Originally the family live in California, but their family house abroad is in the North of Scotland near the sea
How Lenny needs the help of the 3 siblings by making them transform him into a human look alike. They do this by
using a wig and sunglasses and clothing as a disguise so that he can rescue his friend from a gremlin hunter.
13. Idea 3
Who Samuel Wilson, Imagine Harris, Ettie Smith, Bonnie Lewis, Annie Wilson, Mike Wilson, The long-lost child
What Samuel is a independent teenage boy whose father went missing 3 years ago and has recently received the news that his
fathers body has been found washed up on a deserted island near Spain. The night that Samuel heard the news about
his dad, a storm hit and the mother then disappeared. Samuel found this awful suspicious and was wondering why there
was no informant of her leaving, Samuel then asked his friends to join him in order to really see what has happened to
his mother. After some time passed Samuel accepted that his mothers disappearance and started to look through and
chuck out any unneeded items of hers, when he then discovers a bundle of addresses to adoption centres. Samuel and
his friends then spot his dad with a child hostage and the mother hostage, Samuel then finds out that the father has
been alive this whole time and decided to go searching for his lost child that was brought Into a adoption centre.
Why Annie went to search for her daughter that she gave up for adoption a long time ago and she disappeared for
days. Her son Samuel got very suspicious because its not like her to just go out and not come back As the time
went on, he began to accept his mother wasn’t coming back so he started to clear out her stuff. He found
addresses and information on these places and dug deeper. He found out his dad was alive, and he kidnapped
her. Mike kidnapped Annie because she was threatening to call the police after he took the long- lost daughter
away from her.
When In Present time
Where In Australia
How Mike was following Annie all along and saw she was attempting to locate their child at the adoption centre, in
order to prevent her from taking the child Mike decided to kidnap her and keep her hostage. He did this
because Annie was threatening to call the police, so therefore he kept her hostage. He kidnapped her by
learning, her daily routine and he waited for a time when she was alone and made his move.
Mike also studied the time the staff went on break so that he could take their daughter and the mother
wouldn’t get involved and know he did this.
16. Existing Product
One of the main colours in
this magazine cover is
black to match the theme
of the film. The contrast
between the black and the
white really makes this
magazine cover stand out
The main colours used on
the magazine cover are
black blue and white, they
have used the white colour
on the main title for it be
bold and stand out.
There are quotes from
different actors which
would promote the film
because people would see
that famous actors are
enjoying and commenting
on the film
The image to text ratio is
good because the amount
of text is not clumping the
image. The text is placed in
certain locations of the
magazine in order to still
be able to see the main
image at hand
17. Existing Product
The layout of this poster is
quite unique because of
the way they have cut and
pasted different images
form the series in order to
give the viewer a clear
idea as to what they
would get out of watching
this series.
There are many different colours
used in this poster such as
green, yellow, blue and white.
They could have used these
colours in order to entice the
viewer and grab their attention.
It also shows that the series is
quite exotic and there are many
different adventures.
The costumes used in
the poster are quite
ragged and summery.
This gives the poster a
more warmer feel. The lighting in some of the
shots are darker than others
to create contrast between
the different images
There is the abbreviation of the
title of the series going down the
middle of the poster to grab the
viewers attention
18. Existing
Product
The overall mood for this poster is
quite dark with the main subject
image wearing darker clothes and
looking downwards with his face
partially shadowed. This could
make the audience intrigued by
the film and the poster because of
the way his face darker
The location is in Paris as of
the Eiffel tower in the
background of the poster.
The tower is quite a
significant part of the
poster as it tells the
audience as to where the
film is located
There are special effects at the bottom of
the poster, these effects are trying to imitate
fire particles which gives the poster a
different feel , almost as if he is amongst a
ball of fire. The colour of the text also
correlates to the fire and works with the
whole aesthetic.
The angle of the shot is a
slightly lower with the
camera capturing the whole
Eiffel tower and also the
misty sky with some kind of
grain effect on top of it
19. Existing Product
In this poster you can
judge that the mood
is quite intense just
by the use of colour
and the overall
emptiness of the
poster. Also the
colours are quite
neutral
There is also a faded out
image of a girl in the
background which could be a
reference to the show as the
girl could fade
away/disappear. There is also
mist going over the title of
gone girl which could also
reflect onto the story
There is a small print of the credits
at the bottom of the screen in
order to keep the main focus of
the poster onto the upper half
however having the credits is
sometimes needed in some cases
so they have managed to make the
credits less visible but is till there
This poster leaves the viewers
wondering what the show is about
as they are not revealing too much
in the poster. There is quite a lot of
empty space which works well I
think because the man is at the
bottom of the screen which leaves
space above for the title and the
image of the woman that is faded
out.
20. Research Summary
• What have you learned from your research?
I have learned how to compose and construct images in order for it to
fit in the poster and how it works with the main title of the film. I have
also learned about how important colours are and how they can
change what the poster looks like completely.
• What aspects of the research will you include within your on work?
• I will try to include different effects such as fire particles as I feel like it really
makes the image stand out. I also want to include a red glow on my poster as I
want the poster to look quite sinister
21. Movie Poster
. When I first heard the name of the title for the poster, I already started
getting some ideas together in my head. I also looked at existing movie posters
to understand the layout and colours used to make them look better.
. Using photoshop started off a bit rocky however once I found a suitable
background everything started to come together, I was looking for a dark eerie
background to match the title of the poster. After finding a background I then
was wanting to a man that would be dark dressed facing away from the
camera. After applying the man into the picture, I decided to reduce the
opacity of him because he felt like he was standing out too much and I wanted
him to almost blend with the image.
23. Style Sheet
My idea with this colour scheme is like a warm but also dark, which is the perfect
combination for my idea, as my idea is related to searching and is almost a mystery,
which I feel like these colours portray very well. I want the setting of my poster to be
a neutral
Another idea I have with the colour scheme is that I could implement red into the
poster in order to give it a more evil feel to it, I also wanted to have red because it
contrasts well with the black which will then make the red pop out more.
25. Different types of shots
• Shot of all actors standing in pose in front of brick building
• Singular shot of actor 1
• Singular shot of actor 2
• Singular shot of actor 3
• Main shot of main Actor
• Shot of scarf on hanger
26. Shot in front of wall Hannah, Flynn, Alex, Elli Wall outside college
Singular photos of actors Hannah, Flynn, Alex, Elli Car park
Shot of scarf No one Staff room
27. Contingency
What can go wrong? What can you do if it does?
People I may need could be in the wrong clothes or
simply could not be available
Either have spare actors available or wait until
everyone is ready to take part in my project and would
have to do it another time.
The Camera could run out or it could have limited
space left on the SD card
Check before if the camera is about to run out and if it
is put it on charge
The Weather could wet and could damage equipment Check the weather status the day before filming so I
know that there could be a lesser chance of getting
caught in the rain
The camera could come out blurry Make sure that the camera is on automatic focus
mode as if not then the photos will most likely come
out blurry and then have to retake them
28. Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
There is a risk that me or people who I need could
lose the equipment or if left unattended it could be
stolen
I would be in charge of the equipment and have eyes
on it the whole time
I need to make sure the camera is probably secured
on the tripod. If not then the camera will fall of the
tripod and most likely take heavy damage to lens.
Check that the camera is on the tripod properly and is
tightened
I need to make sure that wherever I am filming that
there is no hazards such as loose cables on the floor
that could cause someone to fall
Double check that wherever I am filming will be safe
enough to film and take phots on, I will do this just by
scanning the location of recording to make sure that
there is no hazards.
30. Synopsis
• There is small village beside the sea where Sam and his mother live, a large storm hit the village Samuel's mother disappeared on the night
storm Katrina hit a small village they live in. Police didn’t really investigate so Samuel and his friends decided to take it upon themselves to discover
what really happened to his mother. His dad is not here to help him because he died a few years back and he doesn’t have any family left so all he
has is his close friends Imogen, Ettie and Bonnie. Mike (The Father) has also been transporting gold in and out of the country and he is suspected to
be transporting around a £1,000,000 worth of gold into a private island that he has been living on for all these years. Samuel started to accept the
loss of his mother and clear out all her things from her office when he came across a folder with many different addresses in them which he thought
was suspicious, he then became curious as to where those addresses were located and searched them up where he noticed a similarity, all the
addresses were adoption centers. He later told his friends and they all agreed that he should ring all the adoption centers up asking if his mother has
stopped by. The Adoption Centre receptionist informs him that Annie Wilson (his mother) hasn’t visited but someone by the name Mike Wilson
recently contacted all different adoption centers in our region looking for his daughter. Samuel makes the receptionist aware that Mike Wilson is his
father, and he asks for an updated address, but she refuses as I against the company's policy. Ettie hacks into the data base and easily gathers the
new address.
• Samuel is convinced that his dad is dead therefore he sees no reason to go to this random address. His friends are suspicious and travel there the
next morning without Samuel. When they arrive at the address, they peer in through a window and spot Samuel's dad, so they take a picture and
quickly leave. The friends head back to show Samuel the picture, he is shocked that his dad is alive, however he is more fixated on the fact that he
has his mothers scarf covered in blood. Samuel and his friends go to confront his dad, but they see him leaving on a boat with a woman. They all
jump on to the back of the boat and they see Annie tied up. Ettie quickly notices a kid in a locked room tied up with a passcode securing the door, he
tries to hack the system to free the girl. The dad spots them and quickly pushes Annie into the ocean, Bonnie and Imogen jumps in to save Annie.
Mike and Samuel argue, until the dad picks up a metal bar and knocks Samuel unconscious. Mike spots Ettie trying to free the girl and he is on his
way to stop him until Samuel wakes up and pushes him away, but he hits his head off a metal pole, and he bled to death. When they got back to
safety, Annie explains that the girl is his sister, who was a mistake and she wanted to get back in contact with her, but the dad wouldn’t allow that,
so he kidnapped them both.
32. Reflection
. First of all I looked at already existing adventure movie posters to gain a better idea of how they are laid out and how I could implement
that into my poster. I then decided to gather a group of people to model for me so I could take photos of them for my poster. We went
into the studio and used the bright studio lights and also a RGB LED bar to create light in different areas of the faces. I tried to get lots of
different angles and different positions for the models to be in in order to try and get a range of shots so that I could have more choice
when deciding on which ones to use for the final outcome. After using different angles and colours I felt as if I had enough photos,
however I wanted to get some group pictures and decided to go outside and take them, I looked for a place outside that has a plain
background so it would therefore be easier to edit out the people from the background.
During the production I feel like it went good and bad, for example I feel like the quality of the photos look really professional however I
don’t feel like it fits my idea too well as it doesn’t include much of the colours on the style sheet that I made beforehand, I wanted to
create pictures that have a more warmer feel to them because of the idea of the film. In addition to that I could try and edit the images
on photoshop and change the hue and saturation to make the temperature a bit more warmer. I wanted to use my time more wisely as
for most of the duration I was taking in part of other peoples photos so I didn’t get as much time to take photos for my own project. I still
need to actually implement the photos onto photoshop and start making the poster.
With my synopsis I thought I completed it well however I got Scott and Dave to have a look at it and there was a good amount of things
that need to be added or changed. But I felt like the first draft of the synopsis was good as I could finally go into detail about how the
story is laid out and what is happening with the different characters.
I could definitely improve on my synopsis as its not fully complete and I need to change things like how I worded certain sections, I also
didn’t include certain details that without them the story wouldn’t make much sense. I could also potentially improve the amount of
photos I have taken as I feel like the selection I have doesn’t fit the theme for my poster.
I am going to work on my synopsis and make another draft and then have a fully complete synopsis. After I have completed that I will
start my poster and get the photos from my phone onto the computer, I will then look over all the photos and choose which ones would
be most suitable for my poster. Once I have decided on the photos I am going to use I will then make a plan as to how I will layout the
poster and which images will go where.
36. Idea No.1
Idea No.1
This idea would be a point
and click adventure game
which would include
many different characters
to interact with such as
his best friends that have
joined this island with him
Some side missions for Sam would be to locate his
friends that have gone missing on the island and
needs to retrieve them in order to progress
through the main story of the game. Sam will also
unlock small amounts of gold which can then be
used to purchase goods from different shops
around the map that can sell potions and food in
order to regenerate his health and stamina
Sam and his friends can
lose health if they get
attacked by guards which
are featured in different
levels. There are some
other enemies that Sam
could come across such as
wolfs, Eagles, local gangs
etc.
There will also be hidden
objects around the map for
Sam to find that will help him
with progress through the
story, one example for one of
these objects could be a
ladder to then reach a new
area in the map that the
player can then explore.
Location
The setting will be on
a abandoned island
37. Idea No.2
For this idea I have decided to go
for an adventure puzzle game
because I think the genre fits well
with my story and should make
sense if there are puzzles and side
quests to complete in the game.
There will be a range of puzzles that you can
play however you have to complete them in
order to then be able to complete the game, if
the player gets stuck on a puzzle there will be
optional tips that could then help them
complete the level
The player will have multiple
rooms to look around for clues,
there will be hidden items that
the player can only unlock by
having another item before, the
game wont be too hard and
should be obvious as to where
these objects are
Movements
There would be simple
movements like,
forward, backwards and
sideways.
In order to perform
those movements, the
player will have to use
WASD to move, A and
D will move the
character left to right.
Using W and D
will make the
character jump
and also crouch in
order to reach
certain locations.
Location
The location of the game will be
indoors almost in some sort of temple
where the gold is hidden
39. Research
• Monkey Island 2 is a point and click adventure game where you play as a pirate called Guy Brush searching
for hidden treasure but has to face the main antagonist who is named Chuck. There are many different
characters that the pirate can interact with and those characters are all have quests for the player to
complete. Such as locating certain objects and items that can then be used to complete the story further.
This game as one of the first games to offer the player different difficulties on different levels.
• There are 2 different types of graphics that have been made for this game, there is a pixel art version or the
special edition to the game which includes high res graphics.
• Monkey Island 2 is taken place after the previous game which was called The Secret of Monkey Island where
the main character (Guy Brush) is now searching for the legendary treasure of ‘Big Whoop’. Guy Brush
defeats the main villain in the previous game however it was only a ghost version of him and the pirate
(Chuck) is now back but as a zombie and is ready to seek his revenge. Guy Brush makes a friend named the
Voodoo Lady and tells Guy that the ‘Big Whoop’ contains a secret to another world which would then allow
him to be able to escape Chuck forever.
• There are many different game mechanics used in this game such as, simply being able to move in any
direction, you can move left right forwards and backwards, this is all done simply by clicking on wherever
you want to go. There are different animations used in certain scenes, for example there is a scene where
Guy Brush needs to look through a book and there is an animation of him tearing the pages out of the book.
Monkey Island 2 (1991)
40. Ever gate (2020)
• Ever gate is about a lost soul named Ki who found herself in the after life, however her
path back to earth is blocked by the ‘Ever Gate’. Ki then has to make it through the paths
by using her power with a unknown spirit. She has to use the crystals that are placed
around the map to her advantage in order to progress with the level. Ever gate is a 2D
puzzle platformer game, with the graphics being hand drawn and then made into high
res graphics with loads of different effects and cool backgrounds for the player to
experience.
• The player has to use WASD to move the character, W makes the character jump, S make
the character lower itself (crouch) and A and D moves them forward and backwards. You
press E when you want to enable the unknown energy, this mechanic is a main feature of
the game and is used throughout to complete the majority of the levels.
• This game would appeal to the younger market as the character is quite child like, the
story is quite simple to follow as well, however the game is quiet difficult and takes time
to master so therefore I feel as if the target market would be 14+.
41. Tux and Fanny (2019)
• Tux and Fanny is a point and click game that is made in
the form of pixel art, the story throughout is what
intrigues people to play it as it very well thought out and
is quite comedic. It is about 2 friends called Tux and
Fanny and the game is basically what Tux and Fanny get
up to and you have to complete tasks and walk around
the map with using point and click. There are many mini
games to play throughout the story, such as using a
machine to spin and make the happiest animal. This
captivates the player as you can free roam around the
map and access lots of fun and interesting activates. This
game has inspired me the most because of the pixel art,
I feel as if it is quite simple yet effective and works with
the style of game, the characters haven't gone into much
thought however they are supposed to be comedic
characters that the player can enjoy using and
interacting with them.
42. Day of the Tentacle
(1993)
• DOTT is another point and click adventure
game that uses pixel art for the graphic design.
The story is about the main character
(Bernard) and his friends who try to take down
an evil tentacle that is trying to take over he
world. The player has control over the three
characters and can pick and choose which ones
he wants to use and when. Certain characters
can reach certain locations and complete
specific missions and puzzles, after completing
the puzzles the player will advance further into
the story and have more cutscenes to
experience. The game also involves time travel
which makes the players want to continue to
play this game because there is an element of
a separate dimension that they can explore.
43. Experiments
With this experiment I decided to make a few shapes and play
around with the layers and how I can make it look like the
character is moving by using the timeline to my advantage. I
created multiple layers that I then would sue to hide one shape
and then add a new layer and un hide that one and then hide
the other shape, to give it the effect that it is moving and
flashing. I enjoyed experimenting with this because it has taught
me a lot ad I am now more confident in knowing how to use
certain features in photoshop to help me with creating my
animation for my game.
44. Experiment N0.2
I first all created a timeline so I could then start animating and
creating new layers. One I created a timeline I then used the
shape making tool to form a character that I can then use to
make it look like he is moving. I done this by adding a new layer
every time I move the shape with the move tool, when the
shape would reach the floor I would duplicate the layer and
squash down the new layer to. This experiments really helped
me understand how to use the timeline feature that is on
photoshop to create something to make it look like it is moving.
Before going into these experiments I didn’t know how to make
something look like it is animated and also thought that it was a
really difficult task. However I soon realised that after a few try's
I managed to make the ball move alongside the sun beam. One
thing I did find difficult was the fact that it a lot harder to change
things later on and is best to get everything you need at the
start so then it becomes a easier task later on.
45. Style Sheet
I feel as if all these colours work well with the theme of adventure because of the different shades
of green and also the dark brown to give it that outside adventure look. The different shades of
green would be the grass within the map and the brown would be the dirt that lies below it. There
is also a shade of grey in the colour palate which would be the colour of the sky because I want
the viewing experience to be quite dark because I want the island to be mysterious.
46. Game layouts
• I will have a health bar in the top right of the screen as I feel like this a
good area for it to be in as it doesn’t take too much of the screen up.
• Coin amount will be located at the bottom of the screen
• Menu tab and settings tab will be located at the top left of the screen
47. Game Summary
A quick summary of the game.
• My game will be a point and click adventure game as that is what I have researched into
the most.
• The player will control the main playable character named ‘Samuel’.
• The player will walk around different areas of the map meeting new people and
experiencing new levels and mini-games.
• You will be able to access these minigames at certain stages of the game
• There will be an arcade machine that the player can click on and it will turn into a plat
form minigame that the player can play from time to time
• There will be the main storyline throughout the game however there will be open world
opportunities that the player can then take the opportunity to explore the map.
48. Game Overview
Theme / Setting / Genre
Different themes within the game are Adventure, Single player,
2D,Exploration, Mystery, Point and Click and Atmospheric.
The game will take place on a dark night on a mysterious island that the
player can later explore further, When the game first loads up the character
will spawn in their house and can later leave the house to explore further into
the map. The setting gives off a mysterious vibe because of the dark colours
and floating islands that you can see in the background of the game.
The main genre to my game is adventure as you as a player are constantly
exploring and finding out new things about the world, while also keeping the
main storyline throughout which is the main character chasing after his dad
because of his stolen gold and needs to retrieve his sister that has been
kidnapped
However the game is not completely serious because you can play fun little
minigames to take a break from the main aspect of the game.
49. Story and Gameplay
Story
The story begins with a storm that hits Samuels village and destroys many parts of the village, in the morning Sam then
realises that his mother is missing so he gathers his friends that are close by to try and discover and solve why his mother
has disappeared, there will then be a cutscene which will show Sam finding loads of different addresses that were hidden
away in a secret cabinet in their house. These addresses are on a secret island so Sam and his friends head over to this
island to try and find out where his mother is, however when they arrive at the island, they soon realise that it isn’t a usual
island and they see different islands floating around and different creatures walking about the island, Sam then spots his
Father who was supposedly dead. After this point the game will go from a cutscene to when the player can play the game
and walk around, at this stage it will be a chase and the character will chase after the father. The game will then take place
in a house where Sam will be living for the time being. At this point there will be many different opportunities to explore the
world and see what is about, there will be hidden pieces of gold around the map that the player can unlock through
completing different puzzles to allow them to bypass locked areas.
Explain how the story will be told -- cut-scenes? A ‘talking head’?
51. Levels
There will be about 10 levels and each level will eventually get harder, there will be a different puzzle in each of
the levels so that it isn’t always the same thing and keeps the interest for the player.
One example of a beginner level would be that the player must locate a key that is around the house, there will
be clues left around the house to help the player find this key, once the key has been found they will then have
to travel to the location that is marked on the map that will then allow them to bypass the locked area, however
before the player is let through they have to complete a puzzle to allow them to explore the new are of the map.
An example of a complex level would be that the player has fight against a boss level character which would be
some type of creature only found in the forest, however in order to progress further into the game the player will
have to go into the forest from time to time, there is then a risk to this as the player could potentially die
because of all the unknown creatures.
54. Research
• There was many strengths during my research such as it allowed me to grasp a better idea on how different games
use pixel art to there advantage and how they can make it look it interesting for the player. This later helped my
product because I had inspiration from some of the games that I researched, some of the things that I used from
my researched was the character creation from tux and fanny, I noticed that characters in that game was very
simplistic however it worked with the game. So I wanted to create a character that is simplistic and is easy to relate
too. I also briefly looked into 2D games like Mario and flappy bird to gain a understanding on how the world looks
and how the game looked from the players perspective. I got the main genre of the game from The secret monkey
island and Day of the Tentacle which are both click and point adventure games. So I wanted to make many different
areas in the map that the player can go to and all they need to do is click to where they want to go. All the games I
looked at where all in the age range of 14+ so I wanted to make my game look appealing to the younger generation
because it would gain more attention. I done this by using a simplistic design for the world so that it wouldn’t look
overcrowded.
• One of my main weaknesses during my research was that I focused too much on looking at what the main story is
in all of the different games instead of looking at gameplay into detail. This would of allowed me to come out with
a better outcome as I would of known what other games looked like, however I did look at gameplay for a couple
games but they were not adventure games and wanted to relate to my current topic which is adventure. I could of
looked into more game mechanics because I feel I was quite confused as to what different game mechanics I
should include in my game and why. This will of affected the final outcome because there could have been many
different functions within the game such as cooperative play and split screen.
55. Planning
• One of my strengths when planning is that I feel as if I summarised my game idea very well and made it clear as to
what the game will involve and what there is to do for players. This later helped the final product because I had a
better idea on what I wanted to achieve after writing it all down and being able to refer to it all. Another strength
within my research is the mind maps that I created I feel as if had lots of information on there and it was laid out in
a way that makes it easier to look back on, some of the information that I had on the mind maps include
movements within side of the game and different ideas on what the setting will look like and what the player will
be experiencing, such as different mini games and challenges for them to complete. The mood board was also a
strength within the planning process because I got together many different images that would later help me gain a
more clear idea on what I wanted my game to look like, it also gave me an idea on what kind of animation I wanted
my character and other objects to be doing.
• One of my weaknesses during the planning phase was that I was very brief on what the location would look like
therefore I created the background for the animation on the spot and didn’t really have a initial idea on what it was
going to look like, therefore I feel like I would have had a better final result if I had planned what the background of
the animation would of looked like. I also feel as if the mood board could have had more of a theme to it and not
have images that aren’t really related to the game idea I had in mind. This would of then later helped as I would
have been able to refer to the mood board during the production phase and it would of helped me generate more
ideas and would of come out with a better final outcome. I also could of looked into sound effects that are being
used in games and what kind of music works with the adventure theme, this would of changed the outcome of the
product significantly because I know that sound can really change outcome of this project and I regret not using
sound in my final outcome.
56. Time Management
• Overall I feel as if I managed my time well during this project, however I also feel like I could of
produced something at a higher difficulty with the time I had available. In addition to that I also
feel like struggled with this project as it was the first time I have ever done anything like this, and
with the time I had available I could of learned new features in Photoshop instead of using pixel
art to create my game animation as I feel like the features on pixel art was limited and I wanted to
learn how to use photoshop as It would be helpful for future projects. I also finished my project
early so I didn’t need much additional time, however looking back on it I could of looked and
doing a game over screen when the player dies and I wanted to achieve that on photoshop. I
managed my time by just primarily focusing on the production and trying to get distracted, me
doing this allowed me to make what I feel like is a good product.
57. Technical Qualities
I feel like my work is quite similar the game Tux & Fanny, this is due to the design of the game and how simplistic
it looks, and I feel like mines is quite similar to mine because I wanted to create a world that isn’t too hard to
understand and isn’t too complicated to look at. My work definitely could of been more complicated and should
had more game mechanics to make the game stand out from others. I could of created a walking animation and
make the background which was both things that I knew how to do I just didn’t decide to include them because
I wanted my game to seem like it was a freezeframe and show what the game would look like if you was
standing still, I still made things move around the map so it wasn’t completely still, and I feel like if I didn’t add
this it would have been boring and needed to show some form of animation, I created the animation by using
pixel art and once I created he background I started to make separate layers so that I could later move them
around individually. When animating the menu screen I coloured in highlights on the words to make it seem like
the player is selecting player 1 for example, however I wish I used sound effects when the player is selected to
make it more realistic and doesn’t work too well with no audio. This is something that I am wanting to add in
which can be implemented quite easily and just need to find some music for the main menu screen.
58. Aesthetic Qualities
I like the overall aesthetic of my game as I feel like visually It looks unique. For example, the detail that I have put on
certain objects of the game make it stand out, for example on the floating island I have added more pixels to the top of it
in a green colour to imitate grass, after adding this it makes my game look much more professional. This effect is quite
similar to Minecraft because there is details in certain aspects of Minecraft which are similar to the ones that I have used
in my game.
One other existing product which is like mine is Mario or Sonic because of the use of the gold coins. This was something
in my game which stood out the most and I animated it to spin and glow. In Mario one of the main features in the game
is the gold coins so that’s where I got my inspiration from.
I feel as if aesthetically my game looks different to the rest of my project. For example, I feel as if my poster is portraying
something else that my game. What I mean by this is that the poster seems more serious and almost scarier, however
the game is more fun and completely less scary just by the colours that I have used. I chose to make my game have
brighter colours because I feel as if it works better to have a game that is brighter because it will intrigue the players and
make them interested to keep playing.
59. Audience Appeal
I feel as if my project appeals to my target audience because I have appealed
to all age ranges by making my story easy to understand and follow along, I
also feel like I have made that evident in my poster and magazine cover. I feel
as if my game appeals the most to my target audience because my target
audience is around 16+ therefore teenagers will be interested in the game
more than any other part of the adventure project
My project is aimed at the younger generation however people that are 30+
years of age will also be interested. This is because I have tried to bring
relevance from my film idea to my game which would therefore appeal to
both sides of the audience
60. Overall strengths and weaknesses of the final
package.
One main strength about my project is I feel like I put maximum effort into my poster and magazine cover. I
spent lots of time editing the poster to make it look professional by adding highlights to the actors in the main
cover. This was also a strength of mine as I was quite unaware on how to use certain features in photoshop
and went onto YouTube to look at tutorials on how to make my poster seem more industry standard.
Another strength within my project is the technical qualities in my game. I like how I animated certain objects
within the game to make it seem like they are moving, for example, I animated the character that I made in
photoshop to make it seem as if it was moving by rotating the legs. However I feel as if I could of done a better
job with the animating because some parts of the game almost look unfinished. For example, when I was
animating the clouds they are not in sync and is quite noticeable, for next time I would like to ensure that that
I keep all frames the same speed so that not some frames are faster than others which makes it feel a bit
messy.
Notas do Editor
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.