1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title DeadSpace 3 https://www.youtube.com/watch?v=nUgrIBqFHY4 3:35-9:22
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting Space,Wind,Lost,Army andRadio Static.
Windat the beginningof the clipwasverystrongveryrealisticandgave the hintat a
storm andI heard staticfroma radio seemedlikesomeone wasindanger.
Space,the surroundingsseemedsilentbutwithaslowwindinthe background
whichhintsat the emptinessof space.
Armybase of some sortswhicha soldierhasbeenbroughtinforquestioningandit
wenthorriblywrongwithgunfire ormaybe evena murder.
Fieldrecordingwasmostlikelyusedtoproduce
the windand staticsoundsthisisgreat forquality
of the soundsbecause of the factthat nothings
betterthanthe original inthisconcept.
Mood Cold, Music, anger,fear,sadnessandconfusion.
The mood feltcoldwithicytensionbetweenthe charactersgivingyouchills.
There wasa lotof angerand frustrationbetweenthe characterswithone yelling
and afterhisvictimwasleftcluelessof whathe hasdone withpittyhe shothim.
You hearthe fearinthe cluelesssoldiersvoice andyoucanimagine the sadnessin
hisface it’sinfectious.The musicinthe backgroundgivesitawaythatyou are in an
intergalacticshipwiththe easilyrecognizablemusicfeatures of space butthisisonly
if you’ve seenthistype of thingbefore.
The backgroundmusicmust of beenmusical
instrumentbecause of the typical soundswhich
mustof come from commoninstruments.
Game genre Intense,Fictional Fantasy,Adventure, Mission,Sci-fi andstorydriven.
The game genre seemslike MissionbasedSci-fi butit’sdifferentwithalotof speech
involvedsoitmustbe alsostory driven.There’salotof speechandthe speechis
FoleyArtistrywasmostlyusedforthe sound
effectswhichare involvedinthe game because of
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
veryintense andgrabsyourattentionanddoesn’t letyougo withconstantaction
and soundeffectsthisisinterestinganddifferent.
The game seemslike itcouldbe inthe horrorgenre withthe gun shotsand anger
whichcouldbe beingusedtoget the gamerscared butit couldalsojustbe part of
the adventure inthe game to create some hatredfor the evil protagonistof the
game.
the lowqualitybutitdoeswork well anditdoes
improve the audioqualitywithit.These extra
soundeffectshelpstopthe backgroundnoises
givingof an unnatural feel whichcanmake you
feel uncomfortable.
Narrative Speechbetweencharacters
The Speechbetweencharactersisthe mostimportantpartof the narrative also
knownas dialogthisdoeseverythingitcreatesthe tensionwhichinvolvesthe
characters personally withthe gamerandit alsocontinuesthe storyof the game
withitbeinga potential storydrivengame the narrative isincrediblyimportant
because of the constantcut scenes withdialogandvoice overtoexplainthe
story/tale of the eventshappeningwhilstyouare playingthroughthe game.
Withoutthisthe Gamer couldeasilygetlostandgetconfused.
The speechbetweencharactersisobviously
studiorecordingwithhighqualitymicrophones
for pitchperfectsound.Thisisreallygoodandis
whatis usedformoviessothisina game is
incredible.Thishasbeendone forsomanyyears
and so farit is still knowntobe one of the best
waysto get the bestout of voice recordings.