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Testing Paper Prototypes (IxDworks)

Ixdwork.com summer school workshop presentation on Paper prototype testing.

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Testing Paper Prototypes (IxDworks)

  1. 1. From Ideas to Paper Prototypes: 
 Hands-on Approaches for Early Stage Projects IxDwork Valeria Gasik, DarjaTokranova
  2. 2. Valeria Gasik
  3. 3. Quick recap
  4. 4. To find a doctor “Do” -goal To avoid a smoke Too have a laugh Explore interesting pictures that elevate one’s mood. User task Paper prototype
  5. 5. Research
 Personas Scenarios Use Cases Requirements Design
 Concept Rapid prototypes Wireframes Interactive demos Evaluation
 Testing Task analysis Feedback Heuristics
  6. 6. Testing paper prototypes
  7. 7. Most people are happy to dedicate time to help you out with your project, even if it’s just on paper! ! Although it’s just on paper, plan and be prepared! Usability Wizard
  8. 8. Tasks to test “Find the nearest shop” Any type of doable tasks with clear goals but without specific clues of the solution. “Change your password” “Go to menu and edit settings of your profile” “Rearrange search results based on the location”
  9. 9. Open-ended questions “What do you think you can do with this application?” 1st view Previous action returns an error “What do you think went wrong?” “Do you like it?”A feature
  10. 10. “Er... sure, I like it” “Yeah, I know, it’s awesome.” http://i0.kym-cdn.com/entries/icons/original/000/006/026/futuramafry.jpg
  11. 11. Prepare •Write a simple script for yourself, if you have a lot of testing to do. Number/name questions and tasks to help documentation. •Write down tasks on a separate paper so you can show them to your test participants •Specify, for yourself, end-results for the task. Think about what “task not completed”could stand for.
  12. 12. Few examples...Conducting the test
  13. 13. Roles http://austintoombs.com/wp-content/uploads/2011/02/DSC_7808-Copy.jpg Team of 2 or 3 Silent Wizard of Oz reacts to user’s actions Observer takes notes Participant thinks aloud + Facilitator instructs the user and helps the “computer”
  14. 14. • Start with an icebreaker – it’s not that serious anyway! • Ask background questions, such as “Do you travel often?” • Introduce team and roles • Tell about the test details, such as
 “Use your hand as this would be your tablet” • Ask user to think aloud and not to stress 
 Start with the task and proceed until completion/problem
 • Continue with the rest of the tasks • Finalize with closing questions Discuss ASAP
  15. 15. Watch for ! • Are participants doing what was expected? • Did anything cause frustration or confuse? • Anything new or surprising? • Any paths that you haven’t thought of before? • Was there a clearly preferred solution or path? • Are some paths unused or “misused”?
  16. 16. Reflection and Design Changes E.g. Confusion moments? Bottlenecks in the process? What paths were ignored or barely used? What was clearly missing? etc. Tip: Update the design before the next test.
  17. 17. Did the assumption worked? Test your paper prototype with 2 colleagues from other groups.
  18. 18. Reference • Cooper,A., Reinmann, R., Cronin, D. (2007).About Face 3:The Essentials of Interaction Design. England:Wiley • Snyder, Carolin. 2003.“Paper Prototyping:The Fast and Easy Way to Design and Refine User Interfaces” • Henry, Shawn Lawton. Just Ask: Integrating AccessibilityThroughout Design. www.uiAccess.com/JustAsk/

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  • amyahoo

    Mar. 27, 2016

Ixdwork.com summer school workshop presentation on Paper prototype testing.


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