O slideshow foi denunciado.
Utilizamos seu perfil e dados de atividades no LinkedIn para personalizar e exibir anúncios mais relevantes. Altere suas preferências de anúncios quando desejar.

User Experience - More Than Just a Pretty Stick

421 visualizações

Publicada em

Video and slides synchronized, mp3 and slide download available at http://bit.ly/YLazIT.

Lane Halley advises on building and organizing a User Experience process based on the Lean Startup cycle. Filmed at qconsf.com.

Lane Halley uses lean design & agile development methods to create Web & mobile products. Prior to joining Carbon Five, Lane worked as a UX coach and trainer (LUXr), an in-house design manager (Liquidnet), an agency designer (Cooper, Hot Studio), a director of User Experience (SenSage) and a video game producer (Mindscape/Electronic Arts).

Publicada em: Tecnologia, Negócios
  • Seja o primeiro a comentar

  • Seja a primeira pessoa a gostar disto

User Experience - More Than Just a Pretty Stick

  1. 1. User  Experience  More  Than  Just  a  Pre5y  S8ck  QconSF  Nov  7,  2012  
  2. 2. Watch the video with slide synchronization on InfoQ.com! http://www.infoq.com/presentations /UX-Lean-Startup InfoQ.com: News & Community Site• 750,000 unique visitors/month• Published in 4 languages (English, Chinese, Japanese and Brazilian Portuguese)• Post content from our QCon conferences• News 15-20 / week• Articles 3-4 / week• Presentations (videos) 12-15 / week• Interviews 2-3 / week• Books 1 / month
  3. 3. Presented at QCon San Francisco www.qconsf.comPurpose of QCon- to empower software development by facilitating the spread ofknowledge and innovationStrategy - practitioner-driven conference designed for YOU: influencers ofchange and innovation in your teams- speakers and topics driving the evolution and innovation- connecting and catalyzing the influencers and innovatorsHighlights- attended by more than 12,000 delegates since 2007- held in 9 cities worldwide
  4. 4. What  is  User  Experience?    All  the  aspects  of  how  people  use  an   interac8ve  product:  the  way  it  feels  in  their   hands,  how  well  they  understand  how  it   works,  how  they  feel  about  it  while  they’re   using  it,  how  well  it  serves  their  purposes,   and  how  well  it  fits  into  the  en8re  context   in  which  they  are  using  it.   -­‐  Alben  (1996)  
  5. 5. UX  contains  many  disciplines   USER EXPERIENCE ARCHITECTURE MECHANICAL DESIGN ENGINEERING Signage INFORMATION ARCHITECTURE INDUSTRIAL DESIGN ELECTRICAL ENGINEERING CONTENT CREATION (Text, Data,Graphics) INTERACTION DESIGN Ubicomp VISUAL DESIGN Controls Interactive Environments Info Viz USABILITY ENGINEERING HUMAN-COMPUTER INTERACTION Navigation INTERFACE DESIGNCredit  |  Dan  Saffer  
  6. 6. UX  is  a  hot  topic    New  devices      Web-­‐connected  world    Every  business  an  e-­‐business    Social  media  revolu8on    Low  switching  cost  
  7. 7. Every  product  has  a  user  experience,  whether  you  plan  it  or  not  
  8. 8. Every  product  decision  you  make  is  a  design  decision  -­‐  Josh  Seiden  
  9. 9. You  can’t  just  “hit  it  with  the  pre5y  s8ck”  Flickr  |  CaroH   8  
  10. 10. Focus  on  the  problem,  not  the  solu8on  Flickr  |  woodleywonderworks  
  11. 11. PEOPLE   NEEDS  Business  vision   USES   UI  design,   wireframes,   visual  design   FEATURES  
  12. 12. User  Experience  &  Lean  Startup   (Yum!)  Image  |  iStockPhoto  
  13. 13. Eric  Ries  
  14. 14. Customer   Short  cycles,   Reduce  risk  Development   itera8ve   development  
  15. 15. Reduce  inventory,  risk  and  waste   Great  idea!   3  MONTHS?   Well,  that   didn’t  work   3  HOURS!!  Credit  |  Janice  Fraser  
  16. 16. Small,  frequent  correcAons  Un-­‐validated  assumpAons   RISK     (design  debt)   Time  Credit  |  Janice  Fraser  
  17. 17. Talking  to  customers    shouldn’t  be  a  special  occasion  Flickr  |  ...love  Maegan  
  18. 18. What’s  the  most  lightweight  thing  you  can  make  to  test  your  idea?  Flickr  |  vivekkhurana  
  19. 19. The  Lean  Startup  cycle  Credit  |  The  Lean  Startup  
  20. 20. The  Lean  Startup  (UX)  cycle     Personas,  needs   and  uses   Customer   Prototypes  &   Conversa8ons   Experiments   Qualita8ve   evalua8on    Credit  |  The  Lean  Startup  
  21. 21. Quick    Visual    Collabora8ve    Con8nuous  
  22. 22. Team  interview  planning  Image  @thinknow    |  Atomic  Object  
  23. 23. Interview  guides  Image  @thinknow    |  LUXr  
  24. 24. Visual  radiator:  interview  planning  Image  @thinknow    |    Lean  Startup  Machine   21  
  25. 25. Pair  interviewing  Image  @thinknow    |  Atomic  Object  
  26. 26. Visual  radiator:  interview  debrief  Image  @thinknow    |    LUXr   23  
  27. 27. Personas  before  interviews  Image  @thinknow    |    LUXr  
  28. 28. Personas  aler  interviews  Image  @thinknow    |  Atomic  Object  
  29. 29. Team  sketching  Image  @thinknow    |  AED  Meetup  
  30. 30. Visual  radiator:  team  sketches  Image  @thinknow    |    LUXr  
  31. 31. Feedback  on  paper  prototype  Image  @thinknow    |    Lean  Startup  Machine  
  32. 32. Results  of  collabora8ve  design    Image  @thinknow    |    LUXr  
  33. 33. Cross-­‐func8onal  pairing  Image:  Flickr,  danicuki  
  34. 34. Just  enough  documenta8on  Image  @thinknow    |    TIGC   31  
  35. 35. Thank  you!   Lean  Design  &   Agile  Development     for  Web  &  Mobile  

×