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Modelling game economy !
with a graph DB
InfoQ.com: News & Community Site
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Watch the video with slide
synchronization on InfoQ.com!
http://www.infoq.com/presentations
/game-economy-graph-db
Presented at QCon London
www.qconlondon.com
Purpose of QCon
- to empower software development by facilitating the spread of
knowledge and innovation
Strategy
- practitioner-driven conference designed for YOU: influencers of
change and innovation in your teams
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Highlights
- attended by more than 12,000 delegates since 2007
- held in 9 cities worldwide
agenda
Hi, my name is Yan Cui.
1MILLION USERS
ACTIVE
DAILY
250MILLION DAY
PER
REQUEST
2MONTH
TB
P E R
sec
ops
25,000
noSQL = MongoDB
stole
from
loves
loves
enemy
enemy A Good Man
Goes to War
appeared in
appeared in
appeared in
appeared in
Victory of
the Daleks
appeared in
appeared in
companion
companion
enemy appeared in
appeared in
stole
from
loves
loves
enemy
enemy A Good Man
Goes to War
appeared in
appeared in
appeared in
appeared in
Victory of
the Daleks
appeared in
appeared in
companion
companion
enemy appeared in
appeared in
planet
prop
species
species
species
character
character
character
episode
episode
Leonhard Euler
invented Graph Theory !
in 1736,
275 years before
Edgar Codd formulated
the relational model
Seven Bridges of Königsberg
Find a walk through the city that would cross
each bridge once and only once.
Seven Bridges of Königsberg
Eliminate features to leave just the land masses
and the bridges.
Seven Bridges of Königsberg
Land masses became vertices, and bridges
became edges.
location
500+ Spots
location
episodic
Season 1 London
Season 2 Nan Jing
location
episodic
multi-player
herebemonstersgame.com
iPad
buddies
location
episodic
multi-player
RPG
4000 Items
800 Recipes
1500+ Quests
100+ Monsters
game
balancing
item
Pricing
item
Pricing
item
Pricing
item
Pricing
I’ll just change this one thing…
manual game
balancing is SLOW
it is REPETITIVE
ERROR-PRONE!
SUBJECTIVE
there must be a
better way...
Hello, Neo4j
The rabbit hole sounds pretty good right about now!
BIGFOOT
catching
location bait
attraction rate
catch rate
as a graph in Neo4j
Bigfoot
Alice Lake
exists_in
Alluring Goat
can_attract
Bigfoot Toenail Clippings
Musket-teer Trap
loots
can_catch
Omar Lake
exists_in
Bigfoot
Alice Lake
exists_in
Alluring Goat
can_attract
Bigfoot Toenail Clippings
Musket-teer Trap
loots
can_catch
Omar Lake
exists_in
Strength = 502!
Speed = 201!
Intelligence = 184
Strength = 420!
Speed = 210!
Technology = 240
Bigfoot
Alice Lake
exists_in
Alluring Goat
can_attract
Bigfoot Toenail Clippings
Musket-teer Trap
loots
can_catch
Omar Lake
exists_in
CatchRate = 0.774
Bigfoot
Alice Lake
exists_in
Alluring Goat
can_attract
Bigfoot Toenail Clippings
Musket-teer Trap
loots
can_catch
Omar Lake
exists_in
Buy Price = 20BN!
Sell Price = 482 Gold!
Sellable = true!
…
Bigfoot
Alice Lake
exists_in
Alluring Goat
can_attract
Bigfoot Toenail Clippings
Musket-teer Trap
loots
can_catch
Omar Lake
exists_in
DropRate = 0.1
Bigfoot
Alice Lake
exists_in
Alluring Goat
can_attract
Bigfoot Toenail Clippings
Musket-teer Trap
loots
can_catch
Omar Lake
exists_in
Bigfoot
Alice Lake
exists_in
Alluring Goat
can_attract
Bigfoot Toenail Clippings
Musket-teer Trap
loots
can_catch
Omar Lake
exists_in
Yowie
Yeti
can_catch
can_catch
Apprentice’s Workshop
can_make
Goat
Honey
Yeti Fur
requires
loots
makes
Alluring Goat Recipe
requires requires
Beeswax
loots
Bee Hive
harvests
McDonald’s Farm
sells
loots
Goat’s Milk
harvests
London
exists_in
Peryton Fawn Decoy Recipe
requires
Peryton Fawn Decoy
makes
Bigfoot
Alice Lake
exists_in
Alluring Goat
can_attract
Bigfoot Toenail Clippings
Musket-teer Trap
loots
can_catch
Omar Lake
exists_in
Yowie
Yeti
can_catch
can_catch
Apprentice’s Workshop
can_make
Goat
Honey
Yeti Fur
requires
loots
makes
Alluring Goat Recipe
requires requires
Beeswax
loots
Bee Hive
harvests
McDonald’s Farm
sells
loots
Goat’s Milk
harvests
London
exists_in
Peryton Fawn Decoy Recipe
requires
Peryton Fawn Decoy
makes
Bigfoot
Alice Lake
exists_in
Alluring Goat
can_attract
Bigfoot Toenail Clippings
Musket-teer Trap
loots
can_catch
Omar Lake
exists_in
Yowie
Yeti
can_catch
can_catch
Apprentice’s Workshop
can_make
Goat
Honey
Yeti Fur
requires
loots
makes
Alluring Goat Recipe
requires requires
Beeswax
loots
Bee Hive
harvests
McDonald’s Farm
sells
loots
Goat’s Milk
harvests
London
exists_in
Peryton Fawn Decoy Recipe
requires
Peryton Fawn Decoy
makes
Bigfoot
Alice Lake
exists_in
Alluring Goat
can_attract
Bigfoot Toenail Clippings
Musket-teer Trap
loots
can_catch
Omar Lake
exists_in
Yowie
Yeti
can_catch
can_catch
Apprentice’s Workshop
can_make
Goat
Honey
Yeti Fur
requires
loots
makes
Alluring Goat Recipe
requires requires
Beeswax
loots
Bee Hive
harvests
McDonald’s Farm
sells
loots
Goat’s Milk
harvests
London
exists_in
Peryton Fawn Decoy Recipe
requires
Peryton Fawn Decoy
makes
8000+ Nodes
40000+ Edges
game
balancing
(revisited)
impact analysis
What’s the
impact of upping
the price of
“White Bread”?
CRAFTS
RECIPE
ITEMITEM
IS_USED_IN
MATCH!
(wb:BaseItem { Name:"White Bread"})!
-[rel:CRAFTS | IS_USED_IN*1..]!
->(i:BaseItem)!
RETURN i, rel, wb
MATCH!
(wb:BaseItem { Name:"White Bread"})!
-[rel:CRAFTS | IS_USED_IN*1..]!
->(i:BaseItem)!
RETURN i, rel, wb
Node-[rel]->Node
MATCH!
(wb:BaseItem { Name:"White Bread"})!
-[rel:CRAFTS | IS_USED_IN*1..]!
->(i:BaseItem)!
RETURN i, rel, wb
MATCH!
(wb:BaseItem { Name:"White Bread"})!
-[rel:CRAFTS | IS_USED_IN*1..]!
->(i:BaseItem)!
RETURN i, rel, wb
MATCH!
(wb:BaseItem { Name:"White Bread"})!
-[rel:CRAFTS | IS_USED_IN*1..]!
->(i:BaseItem)!
RETURN i, rel, wb
MATCH!
(wb:BaseItem { Name:"White Bread"})!
-[rel:CRAFTS | IS_USED_IN*1..]!
->(i:BaseItem)!
RETURN i, rel, wb
MATCH!
(wb:BaseItem { Name:"White Bread"})!
-[rel:CRAFTS | IS_USED_IN*1..]!
->(i:BaseItem)!
RETURN i, rel, wb
RECIPE
White Bread
IS_USED_IN
ITEM
CRAFTS
MONSTERATTRACTS
RECIPE
IS_USED_IN
ITEM
CRAFTS
ITEM
LOOTS
RECIPE
IS_USED_IN
ITEM
CRAFTS
IS_USED_IN
RECIPE
IS_USED_IN
CRAFTS
RECIPE
White Bread
IS_USED_IN
ITEM
CRAFTS
MONSTERATTRACTS
RECIPE
IS_USED_IN
ITEM
CRAFTS
ITEM
LOOTS
RECIPE
IS_USED_IN
ITEM
CRAFTS
IS_USED_IN
RECIPE
IS_USED_IN
CRAFTS
MATCH!
(wb:BaseItem { Name:"White Bread"})!
-[rel:CRAFTS | IS_USED_IN*1..]!
->(i:BaseItem)!
RETURN i, rel, wb
RECIPE
White Bread
IS_USED_IN
ITEM
CRAFTS
MONSTERATTRACTS
RECIPE
IS_USED_IN
ITEM
CRAFTS
ITEM
LOOTS
RECIPE
IS_USED_IN
ITEM
CRAFTS
IS_USED_IN
RECIPE
IS_USED_IN
CRAFTS
RECIPE
White Bread
IS_USED_IN
ITEM
CRAFTS
MONSTERATTRACTS
RECIPE
IS_USED_IN
ITEM
CRAFTS
ITEM
LOOTS
RECIPE
IS_USED_IN
ITEM
CRAFTS
IS_USED_IN
RECIPE
IS_USED_IN
CRAFTS
scarcity analysis
How scarce is
“Durian”
compared to
“Dragonfruit”?
EXISTS_IN
FRUIT TREE
SPOTFRUIT
FORAGES
MATCH! !
(fruit)<-[:FORAGES]-(tree)!
-[:EXISTS_IN]->(spot)!
WHERE!!
fruit.Name=‘Durian’ OR!
fruit.Name=‘Dragonfruit’!
RETURN fruit, tree, spot
MATCH! !
(fruit)<-[:FORAGES]-(tree)!
-[:EXISTS_IN]->(spot)!
WHERE!!
fruit.Name=‘Durian’ OR!
fruit.Name=‘Dragonfruit’!
RETURN fruit, tree, spot
Node<-[r1]-Node-[r2]->Node
MATCH! !
(fruit)<-[:FORAGES]-(tree)!
-[:EXISTS_IN]->(spot)!
WHERE!!
fruit.Name=‘Durian’ OR!
fruit.Name=‘Dragonfruit’!
RETURN fruit, tree, spot
quest lines
AWARDS
QUEST
ITEMITEM
REQUIRES
UNLOCKS
What quests
come after “Year
of the Horse”?
MATCH!
(q1:Quest { Name: “Year of the Horse” })!
-[:UNLOCKS]!
->(q2:Quest) !
RETURN q1, q2
How do you
model quest
progression?
1. Price Items
2. Enrich Model
3. “Price” Quests
monster hierarchy
Catch me first.
No, catch ME first.
IS_USED_IN
CAN_ATTRACT
ITEMMONSTER
LOOTS
RECIPE
CRAFTSITEMMONSTER
MATCH!
(monster1:Monster)-[:LOOTS]->(loot)!
-[r:IS_USED_IN | CRAFTS*0..]->(bait)!
-[:CAN_ATTRACT]->(monster2)!
RETURN monster1, monster2
Monster 2Monster 1
Quest 1 Quest 2
Monster 2Monster 1
Quest 1 Quest 2
successful
catch
= loot + gold
∑(Bait Price * Attraction Rate)
Input = Output
∑(Loot Price * Drop Rate) + Gold
IS_USED_IN
CAN_ATTRACT
ITEMMONSTER
LOOTS
RECIPE
CRAFTSITEMMONSTER
NEW monster !
= More competitor for bait!
= Lower attraction rate for!
all monsters
LONDON 2.0
we rewrote the entire season 1 !
quests to make them better.
TWICE
THE FUN
SEASON 1
SEASON 1!
(POST-REWRITE)
SEASON 2
STREAMLINEDMORE
QUALITY > QUANTITY
TWICETHEAMOUNT
SUPPORTTO
Neo4j to the rescue!
graphdatabases.com
@theburningmonk
github.com/theburningmonk
theburningmonk.com
http://hire.jobvite.com/m?3OHq4hwL
F#
C#
AWS
Erlang
Docker
micro-services
elasticsearch
redis
Google
AppEngine
Google
BigQuery
PostSharpNeo4j
Python DevOps
PagerDuty
NewRelic
Watch the video with slide synchronization on
InfoQ.com!
http://www.infoq.com/presentations/game-
economy-graph-db

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