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© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
HOW TO GET PRESS COVERAGE AT AN EVENT
By Exhibiting Like a Boss
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
EMMY
JONASSEN
Founder, Indie Game Girl
CMO, Snow Cannon Games
@IndieGameGirl
www.indiegamegirl.com
Hi, I’m Emmy!
I help indie game developers
build adoring fanbases with
free marketing instruction.
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
Becoming a successful
indie game developer is hard.
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
Trying to get press at an
event as an indie is also hard.
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
It’s hard because
fierce competition creates
a discoverability issue.
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
NORDIC GAME STUDIOS
0
50
100
150
200
250
2009 2010 2011 2012 2013
Sweden Finland Denmark Norway
- SOURCE: EEDAR
126%
increase from
2009
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
U.S. GAME RELEASES
0
500
1,000
1,500
2,000
2,500
2011 2012 2013 2014 2015
7th Gen Consoles Handheld 8th Gen Console Steam
- SOURCE: EEDAR (2011-YTD data) & Snow Cannon Games (2015 extrapolated data)
93%
increase from
2011
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
Discoverability is also
an issue at major events.
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
EXHIBITING DEVELOPERS AT PAX EAST
0
20
40
60
80
100
120
140
160
2011 2015
- SOURCE: PAX East
236%
increase from
2011
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
Discoverability is even an issue
at shows/booths designed to help.
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
EXHIBITING DEVELOPERS AT INDIE MEGABOOTH
0
10
20
30
40
50
60
70
80
2012 2015
- SOURCE: Indie MEGABOOTH (at PAX East)
375%
Increase from
2012
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
So, how does one
get noticed by
the press?
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
Be faster and
look better than
your competition.
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
4 Steps to Secure Press at an Event:
☐ Create engaging press assets.
☐ Secure interviews ahead of time.
☐ Dazzle press with a killer interview experience.
☐ Follow up to see coverage through.
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
#1 - VIDEO
Best Practices:
1.  90 seconds or less
2.  Attention-grabbing intro
3.  Show key strengths
4.  In-game footage
5.  Reviews (if possible)
6.  End with next steps
- Kingdom, Noio, Licorice & Raw Fury Games
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
#2 - SCREENSHOTS
Best Practices:
1.  High resolution
2.  Excellent composition/
well lit
3.  Engaging scene
4.  Show key strengths
5.  Have 10 screens
- Shadow Puppeteer, Sarepta studio & Snow Cannon Games
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
#3 - PRESS RELEASE
Best Practices:
1.  Grabbing headline/first
sentence that summarizes
theme/important info
2.  Communicate event
details in last paragraph
3.  Include your company and
contact info
4.  Include links to view/
download assets
- Shadow Puppeteer, Sarepta Studio & Snow Cannon Games
The Strange, but Beautiful World of Shadow
Puppeteer Casts Its Light on Wii U™

BERGEN, Norway, September 17, 2015—
Publisher, Snow Cannon Games, and
developer, Sarepta studio, today announced
that their award-winning, local co-op
adventure, Shadow Puppeteer is coming to
Wii U in late 2015/Early 2016.
…
Shadow Puppeteer will be one of the 15
Nindies showcased at EGX in Birmingham,
United Kingdom, Sept. 24-27 in the
Nintendo booth. To schedule a private demo
of Shadow Puppeteer at EGX with its
developer, Sarepta studio, please contact
emmy [at] snowcannongames [dot] com.
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
#4 - PRESS KIT
Best Practices:
1.  Use Presskit() template
by Vlambeer
2.  Include:
•  Short/full game descriptions
w/ feature list
•  Videos (teaser, trailer, etc.)
•  Screenshots
•  Logos (company & game)
•  Awards
•  Selected articles
•  Company/team description
•  Contact info
- Prune, Polyculture
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
#5 – GAME PAGE/SITE
Best Practices:
1.  Descriptive headline
2.  Strong CTA button(s)
3.  Video (e.g., teaser, etc.)
4.  Captivating screenshots
5.  Awards/reviews/quotes
6.  Full description/features
7.  Contact and press kit
buttons or links
8.  Social sharing buttons- Prune, Polyculture
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
#6 – SOCIAL MEDIA PROFILES
Best Practices:
1.  Descriptive about text
2.  Representative and
readable profile pic,
even when small
3.  Cover photo that
communicates key
strengths and has a call
to action
4.  Page activity
5.  Have a presence on
Facebook & Twitter
- Starwhal, Team Breakfall
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
4 Steps to Secure Press at an Event:
þ Create engaging press assets.
☐ Secure interviews ahead of time.
☐ Dazzle press with a killer interview experience.
☐ Follow up to see coverage through.
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
BUILD A TARGET PUBLICATION LIST
1.  Don’t wait for the list you
get from the event (add
these contacts later)
2.  Research publications
you want to/should be
featured in and list them
in a spreadsheet (don’t’
forget smaller pubs,
YouTubers and
Streamers)
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
FIND CONTACT INFO
1.  Search for press contact
info on each pub’s site;
look for press based out
of the same location as/
near your event
2.  Record contact info in
your spreadsheet
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
ç
WRITE AN AWESOME PITCH EMAIL
1.  Keep it short
2.  Make what you’re asking
for clear in the subject
line/1st paragraph
3.  Offer something unique/
compelling in return
4.  Customize each email
5.  Copy and paste press
release and links to view/
download assets below
- Shadow Puppeteer, Sarepta studio & Snow Cannon Games
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
START OUTREACH EARLY
1.  For major shows, start
press outreach three
months in advance
2.  For smaller shows,
outreach can start one
month before
“For PAX Prime, we started lining up interviews
months before, but didn’t finalize many until a
few weeks before, or in some cases, while we
were at the show.”
PRO TIP
Lee Petty
Art Director, Double Fine
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
SEND REMINDERS
1.  Send reminders to
press the day before
their meetings
2.  Use a clear subject line
with your game’s name
3.  Keep it short and stick
to important details
4.  Provide contact info in
case of cancellation
- Shadow Puppeteer, Sarepta studio & Snow Cannon Games
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
4 Steps to Secure Press at an Event:
þ Create engaging press assets.
þ Secure interviews ahead of time.
☐ Dazzle press with a killer interview experience.
☐ Follow up to see coverage through.
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
STAGE YOUR BOOTH
1.  Set up your booth to
simulate the
environment you would
play your game in (pay
attention to sound)
- Armed and Gelatinous, Three Flip Studios
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
PRESENT YOUR GAME LIKE A PROFESSIONAL
1.  Dress to be on camera
(i.e., use your uniform
as a marketing
opportunity)
2.  Speak loudly,
confidently and look
journalists’ in the eye
3.  Answer questions
consistently in every
interview
- Through the Woods, Antagonist
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
USE A TALKING POINTS DOCUMENT
1.  Write answers to a list
of press FAQs (add
other questions you feel
may come up)
2.  Give this document to
your team to memorize
and keep with them at
the event
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
LEAVE A LASTING IMPRESSION
1.  Give press a physical
takeaway to help
remember you
2.  Make sure your
takeaway directs press
to your press assets
3.  Takeaways should be
easy to carry
- Brink, Bethesda
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
DON’T GIVE UP ON NO-SHOWS
1.  Allow press a 15-min
grace period, then send
an email reminder
2.  In your email, suggest
another time to meet
and be accommodating
3.  If a journalist can’t
reschedule during the
event, suggest a Skype
interview afterward
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
4 Steps to Secure Press at an Event:
þ Create engaging press assets.
þ Secure interviews ahead of time.
þ Dazzle press with a killer interview experience.
☐ Follow up to see coverage through.
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
SEND THANK YOU NOTES & CONNECT…ASAP
1.  Send all press who you
met with thank you
emails the day after
your meeting
2.  Include links to view/
download your press
assets
3.  Connect with press you
meet over social media
and LinkedIn
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
SEND MORE THANK YOUS AFTER COVERAGE
1.  As soon as a journalist
posts his/her piece
about your game, send
another thank you email
2.  Provide press with next
steps by noting big
upcoming news for your
game and when you’ll
be in touch with more
info (e.g., launch date,
review copies, etc.)
AGAIN!!!
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
KEEP IN TOUCH
1.  Maintain relationships
with press because you
never know when you’ll
need them again
2.  Check in regularly with
a quick hello via Twitter,
Facebook or email; or
comment on a contact’s
recent article
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
Thank you.
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
Questions?
© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com

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How to Get Press Coverage at an Event by Exhibiting Like a Boss

  • 1. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com HOW TO GET PRESS COVERAGE AT AN EVENT By Exhibiting Like a Boss
  • 2. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com EMMY JONASSEN Founder, Indie Game Girl CMO, Snow Cannon Games @IndieGameGirl www.indiegamegirl.com Hi, I’m Emmy! I help indie game developers build adoring fanbases with free marketing instruction.
  • 3. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com Becoming a successful indie game developer is hard. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
  • 4. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com Trying to get press at an event as an indie is also hard. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
  • 5. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com It’s hard because fierce competition creates a discoverability issue.
  • 6. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com NORDIC GAME STUDIOS 0 50 100 150 200 250 2009 2010 2011 2012 2013 Sweden Finland Denmark Norway - SOURCE: EEDAR 126% increase from 2009
  • 7. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com U.S. GAME RELEASES 0 500 1,000 1,500 2,000 2,500 2011 2012 2013 2014 2015 7th Gen Consoles Handheld 8th Gen Console Steam - SOURCE: EEDAR (2011-YTD data) & Snow Cannon Games (2015 extrapolated data) 93% increase from 2011
  • 8. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com Discoverability is also an issue at major events. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
  • 9. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com EXHIBITING DEVELOPERS AT PAX EAST 0 20 40 60 80 100 120 140 160 2011 2015 - SOURCE: PAX East 236% increase from 2011
  • 10. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com Discoverability is even an issue at shows/booths designed to help. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com
  • 11. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com EXHIBITING DEVELOPERS AT INDIE MEGABOOTH 0 10 20 30 40 50 60 70 80 2012 2015 - SOURCE: Indie MEGABOOTH (at PAX East) 375% Increase from 2012
  • 12. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com So, how does one get noticed by the press?
  • 13. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com© Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com Be faster and look better than your competition.
  • 14. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com 4 Steps to Secure Press at an Event: ☐ Create engaging press assets. ☐ Secure interviews ahead of time. ☐ Dazzle press with a killer interview experience. ☐ Follow up to see coverage through.
  • 15. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com #1 - VIDEO Best Practices: 1.  90 seconds or less 2.  Attention-grabbing intro 3.  Show key strengths 4.  In-game footage 5.  Reviews (if possible) 6.  End with next steps - Kingdom, Noio, Licorice & Raw Fury Games
  • 16. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com #2 - SCREENSHOTS Best Practices: 1.  High resolution 2.  Excellent composition/ well lit 3.  Engaging scene 4.  Show key strengths 5.  Have 10 screens - Shadow Puppeteer, Sarepta studio & Snow Cannon Games
  • 17. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com #3 - PRESS RELEASE Best Practices: 1.  Grabbing headline/first sentence that summarizes theme/important info 2.  Communicate event details in last paragraph 3.  Include your company and contact info 4.  Include links to view/ download assets - Shadow Puppeteer, Sarepta Studio & Snow Cannon Games The Strange, but Beautiful World of Shadow Puppeteer Casts Its Light on Wii U™
 BERGEN, Norway, September 17, 2015— Publisher, Snow Cannon Games, and developer, Sarepta studio, today announced that their award-winning, local co-op adventure, Shadow Puppeteer is coming to Wii U in late 2015/Early 2016. … Shadow Puppeteer will be one of the 15 Nindies showcased at EGX in Birmingham, United Kingdom, Sept. 24-27 in the Nintendo booth. To schedule a private demo of Shadow Puppeteer at EGX with its developer, Sarepta studio, please contact emmy [at] snowcannongames [dot] com.
  • 18. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com #4 - PRESS KIT Best Practices: 1.  Use Presskit() template by Vlambeer 2.  Include: •  Short/full game descriptions w/ feature list •  Videos (teaser, trailer, etc.) •  Screenshots •  Logos (company & game) •  Awards •  Selected articles •  Company/team description •  Contact info - Prune, Polyculture
  • 19. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com #5 – GAME PAGE/SITE Best Practices: 1.  Descriptive headline 2.  Strong CTA button(s) 3.  Video (e.g., teaser, etc.) 4.  Captivating screenshots 5.  Awards/reviews/quotes 6.  Full description/features 7.  Contact and press kit buttons or links 8.  Social sharing buttons- Prune, Polyculture
  • 20. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com #6 – SOCIAL MEDIA PROFILES Best Practices: 1.  Descriptive about text 2.  Representative and readable profile pic, even when small 3.  Cover photo that communicates key strengths and has a call to action 4.  Page activity 5.  Have a presence on Facebook & Twitter - Starwhal, Team Breakfall
  • 21. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com 4 Steps to Secure Press at an Event: þ Create engaging press assets. ☐ Secure interviews ahead of time. ☐ Dazzle press with a killer interview experience. ☐ Follow up to see coverage through.
  • 22. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com BUILD A TARGET PUBLICATION LIST 1.  Don’t wait for the list you get from the event (add these contacts later) 2.  Research publications you want to/should be featured in and list them in a spreadsheet (don’t’ forget smaller pubs, YouTubers and Streamers)
  • 23. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com FIND CONTACT INFO 1.  Search for press contact info on each pub’s site; look for press based out of the same location as/ near your event 2.  Record contact info in your spreadsheet
  • 24. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com ç WRITE AN AWESOME PITCH EMAIL 1.  Keep it short 2.  Make what you’re asking for clear in the subject line/1st paragraph 3.  Offer something unique/ compelling in return 4.  Customize each email 5.  Copy and paste press release and links to view/ download assets below - Shadow Puppeteer, Sarepta studio & Snow Cannon Games
  • 25. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com START OUTREACH EARLY 1.  For major shows, start press outreach three months in advance 2.  For smaller shows, outreach can start one month before “For PAX Prime, we started lining up interviews months before, but didn’t finalize many until a few weeks before, or in some cases, while we were at the show.” PRO TIP Lee Petty Art Director, Double Fine
  • 26. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com SEND REMINDERS 1.  Send reminders to press the day before their meetings 2.  Use a clear subject line with your game’s name 3.  Keep it short and stick to important details 4.  Provide contact info in case of cancellation - Shadow Puppeteer, Sarepta studio & Snow Cannon Games
  • 27. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com 4 Steps to Secure Press at an Event: þ Create engaging press assets. þ Secure interviews ahead of time. ☐ Dazzle press with a killer interview experience. ☐ Follow up to see coverage through.
  • 28. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com STAGE YOUR BOOTH 1.  Set up your booth to simulate the environment you would play your game in (pay attention to sound) - Armed and Gelatinous, Three Flip Studios
  • 29. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com PRESENT YOUR GAME LIKE A PROFESSIONAL 1.  Dress to be on camera (i.e., use your uniform as a marketing opportunity) 2.  Speak loudly, confidently and look journalists’ in the eye 3.  Answer questions consistently in every interview - Through the Woods, Antagonist
  • 30. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com USE A TALKING POINTS DOCUMENT 1.  Write answers to a list of press FAQs (add other questions you feel may come up) 2.  Give this document to your team to memorize and keep with them at the event
  • 31. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com LEAVE A LASTING IMPRESSION 1.  Give press a physical takeaway to help remember you 2.  Make sure your takeaway directs press to your press assets 3.  Takeaways should be easy to carry - Brink, Bethesda
  • 32. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com DON’T GIVE UP ON NO-SHOWS 1.  Allow press a 15-min grace period, then send an email reminder 2.  In your email, suggest another time to meet and be accommodating 3.  If a journalist can’t reschedule during the event, suggest a Skype interview afterward
  • 33. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com 4 Steps to Secure Press at an Event: þ Create engaging press assets. þ Secure interviews ahead of time. þ Dazzle press with a killer interview experience. ☐ Follow up to see coverage through.
  • 34. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com SEND THANK YOU NOTES & CONNECT…ASAP 1.  Send all press who you met with thank you emails the day after your meeting 2.  Include links to view/ download your press assets 3.  Connect with press you meet over social media and LinkedIn
  • 35. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com SEND MORE THANK YOUS AFTER COVERAGE 1.  As soon as a journalist posts his/her piece about your game, send another thank you email 2.  Provide press with next steps by noting big upcoming news for your game and when you’ll be in touch with more info (e.g., launch date, review copies, etc.) AGAIN!!!
  • 36. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com KEEP IN TOUCH 1.  Maintain relationships with press because you never know when you’ll need them again 2.  Check in regularly with a quick hello via Twitter, Facebook or email; or comment on a contact’s recent article
  • 37. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com Thank you.
  • 38. © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com Questions? © Indie Game Girl | Build Adoring Fanbases with Marketing | www.indiegamegirl.com