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Summary
This research report among 800+ smartphone users
gives insights into how they use their phones and
tablets. It describes the openness for mobile
marketing efforts by companies, with a deep-dive
into the use of applications and the drivers of daily
smartphone use.

The findings are summarized in the InSites Consulting
Mobile Mindset Model which can guide marketing
and research in the development and fine-tuning
of a mobile strategy.

The best part is: it has juicy numbers and you can use
them entirely for free… But sharing is caring, and we
would love being referenced for it!

                                                        2
Methodology
• Online survey (CAWI)
• Smartphone users only
• Gender & age representative per country
• 4 countries:
      • USA: N = 200
      • UK: N = 206
      • The Netherlands: N = 202
      • Belgium: N = 205
• In this sample, we did not weigh for OS use. The
  sample composition in terms of OS is the following:


    Operating system                %     N
    Android                        27%   223
    Apple iOS                      22%   181
    BlackBerry OS                  16%   130
    Symbian                        14%   117
    Windows 7                      6%    50
    Other Windows mobile version   2%    19
    Other                          2%    14
    Unsure                         10%   80




                                                        3
Guidelines
           for reading
                              Question asked to respondent

                                              Conclusion summary




Graph with core findings




                   Sample size & filter if applicable



                                                                   4
…….
                                                 1.

Chapter 1: Devices
Usage & Activities
•   There is not one single environment that
    is 100% device-free. Especially
    smartphones are omnipresent.
•   Most smartphones come with a data
    subscription; smartphone owners are
    heavy Internet users.
•   PCs are under increasing pressure from
    smartphones and tablets; while PCs
    might be the preferred device in many
    cases, in practice having a tablet or
    smartphone directly eats the time spent
    on a PC.
•   Mobile Internet time is spread evenly
    between mobile browsers and connected
    apps.


                                                     5
…….
                                                   Device and data subscription                                                                    1.
Q: Which of the following do you own?
Q: To what extent are you planning on taking a data subscription in the following 12 months?




                         A smartphone, with internet / data
                                                                                                      78%
                                                                                                                        All participants in this
                                  subscription
                                                                                                                        study posess a
                                                                                                                        smartphone.
                      A smartphone, without internet / data
                                                                              24%
                                                                                                                        The majority of them has a
                                 subscription
                                                                                                                        data subscription.
                                                                                                                        About 15% of the
                                     A regular mobile phone                 17%                                         participants have a
                                                                                                                        tablet, of which about half
                                                                                                                        are equipped with a data
                          A tablet pc, without internet / data
                                                                       9%                                               connection.
                                     subscription

                                                                                                                        About 20% of smartphone
                A tablet pc, with internet / data subscription         7%                                               owners without data
                                                                                                                        subscription are interested
                                                                                                                        in getting one. This
                                                                                                                        number is slightly lower
                                                                                                                        for tablets.
                Planning data
     subscription purchase for                          41%                       16%        23%         12%       8%
                  smartphone                                                                                            Data subscription is
                                                                                                                        significantly less
                                                                                                                        penetrated in Belgium
                Planning data                                                                                           compared to other
     subscription purchase for                                   61%                        9%     15%      9%     7%
                        tablet                                                                                          countries (53% vs around
                                                                                                                        85%).
                                                1 - Not at all          2          3    4          5 - Very much




                                                                                                                                     N = 812 | F = none
                                                                                                                                                    6
…….
                                                          Internet Usage & Platforms                                                                                          1.
Q : How often do you use the Internet (checking e-mail, browsing websites, social networking...)?
Q : How would you distribute the time you spend online between these devices (in percent)?


                                                                                                                                                              81% of smartphone
                                                                                                                                                              users is online
  INTERNET                                                                                                                                                    daily. Most of that
                          7% 7% 5% 5% 7% 7%                          41%
                                                                   41%                                               40%
                                                                                                                      40%
  USAGE                                                                                                                                                       time is PC/laptop
                                                                                                                                                              time. Within
                                                                                                                                                              smartphones, Appl
                         Almost never Not Not very often,1 hour/week Moderately
                             Almost never very often, < < 1 hour/week Moderately    Often, II go online daily
                                                                                    Often, go online daily      Very often, constantly connected
                                                                                                                 Very often, constantly connected            2% iOS users are the
                                                                                                                                                              e
                                                                                                                                                           2%most intensive
                                                                                                                                                          4%
                                                                                                                                                              Internet users.
                                                                                                                                                    21%              37%
  PLATFORMS
  MOST USED
                                                                                             2% 2%
                                                                                      4%
                       SMARTPHONE ONLINE TIME                                                                                                             33%Belgians are
                            Per Mobile OS
                                                                                                                                                              significantly more
                  Apple iOS                               32%                      21                   37                                                    attached to
                    Android                         24%                            %                    %                                                     desktop use
                                                                                                                                     Laptop pc                compared to
              Blackberry OS                      23%
                                                                                           33                                        Desktop pc
                                                                                                                                                              other countries.
                 Windows 7                    18%
                                                                                           %                                         Smartphone
                   Symbian              12%
                                                                                                                                     Tablet pc
Other windows mobile version          10%
                                                                                                                                     Game console
                      Other           10%




                                                                                                                                                                 N = 812 | F = none
                                                                                                                                                                                7
…….
                                                                    Future projections                                                                                     1.

Q : Now I’d like to invite you to look into the future... Within 2 to 3 years, how do you think this distribution will look for you? Will the time
on one or more devices increase/decrease?                                              `




                                                                            21%
                       5%                                                         26%


                                                            4%
                      5%                                         9%

                                                                                                                                               In the future, people
                                                         2%                                                                                    project their Internet
                      0%                                  2%
                                                                                                                                               time on smartphone
                                                                                                                                               and tablet to increase.
                                                          2%
                      0%                                  2%
                                                                                                                                               That time is directly
                                                                                                                                               impacting the laptop
                                                                                            37%                                                and PC Internet time.
                      4%                                                                33%


                                                                                        33%
                      6%                                                          27%



                                                                 Current                    Future




                                                                                                                                                             N = 812 | F = none
                                                                                                                                                                            8
10% 20% 30% 40% 50% 60% 70% 80% 90%
                                                                                                                                          10% 20% 30% 40% 50% 60% 70% 80% 90%




                                                                                                                                                                                                                                                                                                                                                                                                                                             …….
                                                                              10% 20% 30% 40% 50% 60% 70% 80% 90%
                                                                 Device preference                                                                                                                                                                                                                                                                                                                                                                     1.
Q : For each of the following activities, which device do you prefer using?


                                 0%    10% 20% 30% 40% 50% 60% 70% 80% 90%


               Listening to music
                                                                                                                                                                                                                                                                                                                                           PCs are still king
                                                                                                                                                                                                                                                                                                                                           for many activities.
               Social networking                                                                                                                                                                                                                                                                                                           Owners of a tablet
                                                                                                                                                                                                                                                                                                                                           however show a
                                                                                                                                                                                                                                                                                                                                           high preference for




                                                                                                                                          0%
                                                                                                                                          0%
                  Reading email                                                                                                                                                                                                                                                                                                            using this device




                                                                                                                                                                                                                                                                                                                                            Reading blogs & news
                                                                                                                                                                                                    Reading email




                                                                                                                                                                                                                                                                                                                                                                                                                                               Watching video’s/TV
                                                                                                                                                                                                                                           Browsing webpages




                                                                                                                                                                                                                                                                                      Listening to music




                                                                                                                                                                                                                                                                                                                                                                                         General work other than email
                                                                                                                                                                                                                                                                                                                                            Reading blogs & news
                                                                                                                                                                                                    Reading email




                                                                                                                                                                                                                                                                                                                                                                                                                                               Watching video’s/TV
                                                                                                                                                                                                                                           Browsing webpages




                                                                                                                                                                                                                                                                                      Listening to music




                                                                                                                                                                                                                                                                                                                                                                                         General work other than email
                                                                              0%
                                                                                                                                                                                                                                                                                                                                           for many activities.




                                                                                                                                                                                                                                                                                                                                                                                                                                                                     Playing games
                                                                                                                                                                                                                                                               Reading blogs & news
                                                                                                                    Reading email




                                                                                                                                                                                                                                                                                                                                                                   Watching video’s/TV
                                                                                                                                                                                Browsing webpages




                                                                                                                                                                                                                      Listening to music




                                                                                                                                                                                                                                                                                                                                                                                                                         Social networking
                                                                                                                                                                                                                                                                                                           General work other than email
                  Playing games                                                                                                                                                                                                                                                                                                            Smartphones are
                                                                                                                                                                                                                                                                                                                                           not always the
                                                                                                                                                                                                                                                                                                                                           preferred device,
          Reading blogs & news                                                                                                                                                                                                                                                                                                             but may be the only
                                                                                                                                                                                                                                                                                                                                           option in certain
                                                                                                                                                                                                                                                                                                                                           contexts. Their
                Reading e-books                                                                                                                                                                                     Smartphone
                                                                                                                                                                                                                    Smartphone
                                                                                                                                                                                                                                                                                                                                           preference is
                                                                                                                                    Smartphone
                                                                                                                                                                                                                                                                                                                                           highest for listening
                                                                                                                                                                                                                    Desktop PC / Laptop
                                                                                                                                                                                                                    Desktop PC / Laptop                                                                                                    to music, social
            Browsing webpages
                                                                                                                                    Desktop PC / Laptop                                                                                                                                                                                    networking and
                                                                                                                                                                                                                    Tablet pc
                                                                                                                                                                                                                    Tablet pc
                                                                                                                                                                                                                                                                                                                                           reading e-mail.
  General work other than email                                                                                                     Tablet pc


                                                                                                                                                           I prefer using another device for this
                                                                                                                                                           I prefer using another device for this
                                                                                                                                    I prefer using another device for this
            Watching video’s/TV




                                                                                                                                                                                                                                                                                                                                                                               N = 812 | F = for
                                                                                                                                                                                                                                                                                                                                                                               tablets: if tablet
                                                                                                                                                                                                                                                                                                                                                                               owned (N=133)9
…….
                                                 Device preference & cannibalization                                                                                     1.
Q : For each of the following activities, which device do you prefer using?


When comparing people with and without tablets in                                       Traditional PCs are negatively impacted to a large
terms of device preference, we see clear shifts in                                      extent, and are no longer the preferred device for a
preference.                                                                             large number of actions such as social networking,
                                                                                        reading articles…
For smartphones, the shift in preference is small;
some actions such as playing games and browsing                                         Some actions, such as reading ebooks, are clearly
webpages are negatively influenced, while listening to                                  boosted by having a tablet, while they are nearly not
music and reading e-mails are boosted (probably due                                     happening for non-tablet users.
to an easy integration of both across mobile & tablet).

       Table: Comparison between tablet owners and non-tablet owners: Device preference per activity for
                                       smartphones and desktop PCs.

                                                              Sm artphone                       Desktop PC / Laptop                 I don't do this activity at all
                                                 Non-tablet ow ner     Tablet ow ner   Non-tablet ow ner      Tablet ow ner   Non-tablet ow ner        Tablet ow ner
                              Reading e-mail           24%                 25%               72%                  48%                 .                      .

                       Brow sing w ebpages             8%                   5%               89%                  61%                 .                      .

                           Social netw orking          25%                 21%               56%                  34%               17%                    9%

                        Watching video’s/TV            3%                   6%               49%                  40%               15%                    5%

                           Listening to music          28%                 39%               28%                  20%               11%                    4%

                              Playing games            19%                 14%               42%                  33%               24%                    17%

           Work-related activities (not email)         8%                   9%               77%                  73%               13%                    6%

                            Reading e-books            9%                   7%               15%                   5%               58%                    16%

   Reading articles on blogs/new s w ebsites           16%                 11%               70%                  39%               10%                    6%




                                                                                                                                                      N = 812 | F = for
                                                                                                                                                      tablets: if tablet
                                                                                                                                                      owned (N=133)     10
…….
                                                     Device preference – per OS                                                                                                                                                      1.




                                                                                     60%
                                                                                     50%
Q : For each of the following activities which device do you prefer using?




                                                                                     40%
                                      0%    10%       20%      30%       40%   50%   60%




                                                                                     30%
                 Listening to music
                                                                                                                                                                                     Apple iOS and




                                                                                     20%
                                                                                                                                                                                     Android OS are the




                                                                                     10%
                  Social networking                                                                                                                                                  main drivers of
                                                                                                                                                                                     smartphone




                                                                                     0%
                                                                                                                                                                                     preference.




                                                                                                                                                                                                                   Playing games
                                                                                                                                                               Watching video’s/TV
                                                                                           Reading email




                                                                                                                      Browsing webpages




                                                                                                                                                                                          Listening to music
                                                                                                                                           Social networking




                                                                                                                                                                                                                                         General work, other than email
                     Playing games

                                                                                                                                                                                     The impact of OS is
                  Reading e-books                                                                                                                                                    especially large
                                                                                                                                                                                     when looking at
                                                                                                             Sig. Higher compared                                                    entertainment-
            Reading blogs & news                                                                           to other OS (95%-level)
                                                                                                                                                                                     related activities. iOS
                                                                                                                                                                                     excels in driving
                     Reading email                                                                              Android
                                                                                                                                                                                     music, gaming and
                                                                                                                                          N=223
                                                                                                                                                                                     ebook preference;
                                                                                                                Apple iOS                 N=181                                      Android is on par
               Browsing webpages                                                                                                                                                     when it comes to
                                                                                                                Blackberry OS             N=130                                      social networking
                                                                                                                                                                                     and reading blogs &
              Watching video’s/TV                                                                               Symbian                   N=117
                                                                                                                                                                                     news.
                                                                                                                Windows 7                 N=50
   General work, other than email




                                                                                                                                                                                                               N = see Operating
                                                                                                                                                                                                               System | F = OS
                                                                                                                                                                                                                             11
…….
                                                                      Mobile web time                                                                       1.

Q : How many hours do you spend on the mobile web?




             SMARTPHONE
                                                                                                                             Daily usage
      Apps on smartphone        6%               34%                         29%                   18%              14%
                                  14%        15%           15%                31%                     25%                       32%        Data subscriptions
                                                                                                                                32%
                                                                                                                                           on smartphones are
  Browser on smartphone            14%                26%                    28%                  17%               15%                    more common than
                                 10%      13%            22%                  29%                       26%
                                                                                                                                           on tablets.
                                 Never    < 1h /week      Couple of hs/week        1h/ day      Several hours each day                     However, people
                                                                                                                                           with a data
                                                         N = 632 | Filter = Only if has data subscription on smartphone
                                                                                                                                           subscription on a
                                                                                                                                           tablet spend more
                                                                                                                                           hours on the mobile
               TABLET                                                                                                                      net. There is no
                                                                                                                             Daily usage   difference between
             Apps on tablet        14%          15%          15%                  31%                         25%                          app Internet time
                                   14%          15%        15%                 31%                      25%                     56%        and browser
                                                                                                                                           Internet time.
         Browser on tablet       10%       13%            22%                     29%                         26%               55%
                                 10%      13%            22%                   29%                      26%

                                 Never     < 1h /week       Couple of hs/week         1h/ day      Several hours each day
                                 Never     < 1h /week     Couple of hs/week        1h/ day      Several hours each day

                                                                 N = 60 | Filter = Only if has data subscription on tablet



                                                                                                                                             N = see slide | F = if
                                                                                                                                             datasubscription on
                                                                                                                                             smartphone/tablet12
…….
                                                                 Smartphone activities                                                                          1.
Q : Which of the following things have you already done on your smartphone?

                                                                                                                 “To do” lists and entertainment-related
                             Made a note to remember                                                    65%      activities are the most typical activities
                                                                                                                 performed on a smartphone.
                                        Played a game                                                  63%

                                      Listened to music                                               60%        Across all activities, their frequency is
                                                                                                                 higher for younger men in the USA and UK.
                                   Made a shopping list                          32%

                        Checked bank account balance                             31%                             Furthermore, tablet owners are significantly
                                                                                                                 more interacting with their smartphone.
                         Shared article via social media                         31%
                                                                                                                 …………………………………………………………
                        Scanned a QR code or barcode                         29%

                              Shared an article via mail                     29%
                                                                                                                              Breadth of usage
     Looked up prices from competition, while in a store                   25%                                                 (sum of all activities)
                        'Liked' a company on Facebook                   24%
                                                                                                                                Mean        Median
    'Checked in' a location w/location based networking                21%

                                              Paid a bill            19%
                                                                                                                                 6,3           5,0
                           Watched a movie or tv show                19%

                                       Read an e-book            15%
                                                                                                                                 5,5           5,0
                           Checked in for a plane flight
                                                                                  ……………………




                                                                14%
                                                                                             For all of these
                             Rated a restaurant/shop/...       13%                           activities,
                                                                                             Belgians score                      4,0           3,0
                          Purchased tickets to an event        12%
                                                                                             significantly
                           Redeemed a mobile coupon           11%                            lower, especially
                                                                                             compared to the                     4,7           4,0
                                     None of the above         12%                           US.




                                                                                                                                                 N = 812 | F = none
                                                                                                                                                                13
…….
                                                                        Device usage context                                                                                1.
Q : I use my smartphone / tablet / PC the most… ?

Some environments are more „disconnected‟, others are very „connected‟, but there is no environment which is 100% device free. Even
while riding a bike or performing sports, 1/5th of people carry a smartphone. A tablet is a bed & TV device, a PC clearly a work device.


            Mostly disconnected environments                                                 Mostly connected environments
       ……………………………………………………..……………                                                          ……………………………………………………..……………

                                         20%                                                                                                                 56%
                                  1%                                                                                            2%
         While riding your bike   0%                                                                       While commuting                 20%
                                                                      78%                                                                             38%

                                             21%                                                                                                               64%
                                  2%                                                                                            2%
                 During sports    3%                                                                         While shopping      5%
                                                                      77%                                                                         34%

                                              25%                                                                                                     40%
                                  2%                                                                                                       20%
              In the bathroom           16%                                                               While watching tv                             46%
                                                                  70%                                                                            32%

                                                    37%                                                                                                44%
                                  1%                                                                                                            29%
         While driving your car    5%                                                                     At work / in school        11%
                                                                62%                                                                         26%

                                                   35%                                                                                                        62%
                                  2%                                                                                                 9%
                  On the toilet              21%                                                         With family/friends                    27%
                                                                                Smartphone
                                                                60%                                                                         24%

                                                    39%                                                                                         30%
                                   7%                                           PC/laptop                                                              43%
                 In the kitchen                30%                                           When working/studying at home                16%
                                                          48%                                                                               24%

                                                     41%                        Tablet                                                                              73%
                                       10%                                                                                      1%
                        In bed                            49%                                      Outdoor (e.g. in the park)              21%
                                                     42%                        No device                                                  22%
                                                                                used here


                                                                                                                                                             N = 812 | F = none
                                                                                                                                                                            14
…….
                                                   2.


Chapter 2: Mobile
Marketing Openness

•   1/5th of smartphone users claims to be
    positive towards mobile marketing. This
    number increases to 35% when asking
    about mobile promotions.
•   Familiarity with the retail outlet and the
    location someone is at positively impacts
    openness to mobile marketing.
•   Most mobile marketing campaigns that
    people took part in were either via SMS, a
    branded app or mobile couponing.




                                                       15
…….
                                                         Mobile Marketing acceptance                                                                              2.
Q : Would you be open to receiving advertising or coupons when this is offered on your smartphone?



                                                                                                                                                TOP 2
                                                                                                                                                ACCEPTANCE
                                                                                                                                                …………………
                                                      50%                                  15%                 18%            11%        7%

      TOTAL                                           50%                                  15%                 18%            11%        7%     18%


                                 1 - No, I don't want to be bothered   2   3    4    5 - Yes, I would like brands offering things on my phone
                                 1 - No, I don't want to be bothered   2   3    4    5 - Yes, I would like brands offering things on my phone



                                               38%                             15%                22%                  13%           13%        26%
                                                                                           e
                                                         56%                                     14%             14%           11%       5%     16%



                                                   45%                               14%                 21%                 14%        6%      20%


                                                            60%                                         17%                16%        4% 3%     7%



                            1/5 of respondents is accepting of mobile marketing initiatives.
                            In more „mature‟ mobile markets like the US & the UK, this openness is clearly
                            higher than in Belgium or The Netherlands.


                                                                                                                                                      N = 812 | F = none
                                                                                                                                                                     16
…….
                                             Mobile Marketing Openness in detail                                       2.
Q : Could you indicate how open you are towards the following?



                TOP 2 Acceptance (5-point scale)
       ……………………………………………..………………………………
                                                                                            Promotions are the most
                          Promotions e.g. price discounts, coupons...                 35%   accepted form of mobile
                                                                                            marketing.
              Ads/coupon/marketing from retail store I regularly shop            31%
                                                                                            Familiarity with the retail
                                                                                            outlet and the participant‟s
                 Location based advertising (from a shop you‟re at…)            27%
                                                                                            current context (location)
                                                                                            positively influence mobile
                         Ads/coupon/marketing from a product/brand        19%               marketing openness.


                      Ads/coupon/marketing from my mobile provider       17%
                                                                                            Consumers in The
                                                                                            Netherlands are significantly
                                                                                            less open towards mobile
                 General advertising e.g. new products on the market     16%
                                                                                            advertising.

                     Ads/coupon/marketing via branded applications       16%                UK and US consumers are
                                                                                            much more open towards all
                                                                                            types of mobile advertising.
                                     Ads/coupon/marketing via SMS       15%



                 Ads/coupons/marketing via banners (apps,browser)       13%




                                                                                                          N = 812 | F = none
                                                                                                                          17
…….
                                           Communication Openness – Non-rejectors                                                                                  2.
Q : If a brand/product wants to communicate with you right now on your mobile, would you do it?



                                                                                                                                               TOP 2
                                                                                                                                               FUTURE INTENTION
                                                                                                                                               …………………..…
                                     9%             20%                                 38%                          25%               8%
        TOTAL                       9%             20%                                 38%                          25%               8%       33%


                                            1 - No, I would not subscribe          2            3        4    5 - Yes I would subscribe
                                           1 - No, I would not subscribe          2            3        4    5 - Yes I would subscribe




                                   8%          17%                          33%                              31%                   11%         42%
                                                                                                    e
                                   8%          17%                            40%                                  26%               9%        35%



                                     13%                  24%                                 33%                    23%              7%       30%


                                   9%                24%                                        47%                          17%          4%   21%



Among non-rejectors of mobile marketing, 33% wouldn‟t mind communicating with a brand or product
immediately.

                                                                                                                                                     N = 410 | F = if non-
                                                                                                                                                     rejectors of mobile
                                                                                                                                                     marketing        18
…….
                       Preferred Mobile Marketing Channels – Non-rejectors                                                2.
Q : How would you prefer participating in a mobile advertising campaign?




                                     By receiving a mobile coupon                       32%


                                                                                              Mobile coupons are the
                                                     Through SMS                  20%         most popular form of
                                                                                              branded communication,
                                                                                              also among non-rejectors
                                                                                              of mobile advertising.
             By receiving information about I location I am close to          18%
                                                                                              SMS and location-based
                                                                                              advertising rank second.
                                                                                              These non-rejectors are
                                           By scanning a QR-code            12%               not open to bannering
                                                                                              efforts.

                            By downloading a branded application            11%               SMS is significantly more
                                                                                              preferred in Belgium
                                                                                              (where there are also
                                                                                              more feature phones on
                              Through bannering in an application      4%
                                                                                              the market).


                           Through bannering on a mobile website       4%




                                                                                                            N = 410 | F = if non-
                                                                                                            rejectors of mobile
                                                                                                            marketing        19
…….
                                                Participation frequency – Non-rejectors                                                                 2.
Q : How often would you like to participate?



                                                                                                                                     TOP 3
                                                                                                                                     AT LEAST WEEKLY
                                                                                                                                     …………………..…

                                 3%       15%            19%                23%                    27%             7%         7%     41%
         TOTAL                    3%        15%            19%                23%                    27%            7%         7%




                                       Never
                                        Never Only now and then.
                                               Only now and then. Bi-monthly
                                                                    Bi-monthly Monthly
                                                                                Monthly Weekly
                                                                                         Weekly Several times a week
                                                                                                 Several times a week Daily
                                                                                                                       Daily




                                    4%         12%       19%             16%                 30%                 11%          9%     50%
                                                                                      e
                                  2%      12%            23%                   23%                  27%            3%     11%        41%



                                  1%            21%          15%                27%                        28%            5% 3%      36%



                                   3%          15%          20%                  28%                   21%              11%     2%   34%



                41% of non-rejectors of mobile marketing are open to getting mobile marketing messages at
                least weekly.
                This number is higher in the US (50%) and is the lowest in Belgium (34%).
                                                                                                                                           N = 410 | F = if non-
                                                                                                                                           rejectors of mobile
                                                                                                                                           marketing       20
…….
                                                 Past participation in Mobile Marketing                                                                       2.
Q : Did you participate in/subscribe to a mobile advertising campaign before?
Q : How did you participate in this mobile marketing campaign?



   PAST PARTICIPATION ON
                                                                                                                                            About 10% of
   MOBILE CAMPAIGNS
                                                                                                      COMMUNICATION                         smartphone users
                                                                                                      CHANNEL USED                          participated in a
                                 9%                                                                                                         mobile marketing
                                                                                                                                            campaign
                                                                                                  Through SMS                         45%
                                                                                                                                            before, most of them
                                                                                                                                            via SMS, but about
                         91%                                                                                                                1/5th of them by
                                                                          By downloading a branded application                 22%
                                                                                                                                            downloading a
                                                                                                                                            branded application.
                     Yes I did     No I didn’t

                     N = 812 | Filter = None
                                                                         e         By receiving a mobile coupon          14%
                                                                                                                                            Mobile couponing
                                                                                                                                            campaigns seem to
                                      PAST                                              By scanning a QR-code         9%                    occur less
                                   PARTICIPATIO                                                                                             often, notwithstandin
                                        N
                                                                                                                                            g their high
                                        14%                                  Through bannering in an application    5%                      acceptance.
                                        10%
                                                                                                                                            People in the US are
                                         6%                              Through bannering on a mobile website      5%                      more likely to have
                                                                                                                                            participated before.
                                         6%                                                        N = 74 | Filter = IF particpated




                                                                                                                                               N = 74 | F = if previous
                                                                                                                                               participation to mobile
                                                                                                                                               campaign          21
…….
                                                3.


Chapter 3:
Applications

•   On average, people have about 25 apps
    installed on their phone. iOS users have
    almost double that amount.
•   Social media apps, games and informational
    applications are used and installed most
    frequently.
•   Not many branded apps are used and
    installed. A good branded app helps people to
    do something better, stays close to the
    category and is very much up-to-date with the
    latest branded information.




                                                    22
…….
                                                       Installed applications                                                3.

Q : How many of the apps below have you installed?




                                                       Total

      diverse/entertainment apps                        6,4         7,4        10,3         2,7         3,4        2,9
      games                                             5,9         5,6        10,2         3,2         2,6        3,5
      informational applications                        5,3         5,2        8,7          3,1         3,1        2,9
      social media applications                         2,8         2,6        3,7          2,9         1,3        2,8
      business applications                             2,7         2,6        3,3          2,8         1,8        2,7
      branded applications                              1,5         1,1        2,7          1,0         0,5        2,1
      branded games                                     0,9         0,5        1,3          1,1         0,3        2,3

      Total number of apps installed                    25,5         25        40,2        16,8         13         19,2



                                                     On average, people have installed about 25 apps. Apple iOS users
                                                     nearly double this number, while Symbian users are at about half
                                                     that amount.
                                                     The most popular type of apps are entertainment apps and
                                                     games, followed closely by informational applications.


                                                                                                                 N = 812 | F = none
                                                                                                                                23
…….
                                                                        Application use                                                                         3.
Q : On average how much do you use these types of applications?



                                                                                                                                            TOP 3
      APPS FREQUENCY OF USE                                                                                                                 AT LEAST WEEKLY
                                                                                                                                            …………………..…

                                  6%     7%        12%            15%             19%                             41%                       75%
        Social media apps


       Informational apps        4%         13%          14%              22%                     25%                        23%            70%


                     Games        5%         14%            17%                 21%                   24%                     19%           64%


             Business apps        5%         16%                18%               22%
                                                                                       e                 21%                  18%           61%

  Other apps installed on         6%         12%               22%                    24%                   21%                  15%        60%
               my phone

           Branded games              12%                25%                    19%            13%                22%               9%      44%


             Branded apps              13%                25%                    21%                    23%                13%         5%   41%

                                                                            I open them once and then forget about them
                                                                            I sometimes use them, but not very often (less than monthly)
                                                                            I use them at least monthly
                                                                            I use them at least weekly
                                                                            I use them several times a week
                                                                            I use them daily. Sometimes even several times a day




                                                                                                                                                  N = min 132 – max
                                                                                                                                                  480 | F = if ever
                                                                                                                                                                    24
                                                                                                                                                  used this type of app
…….
                                                                  Installed vs usage                                                          3.
Q : How many of the apps below have you installed?
Q : On average how much do you use these types of applications?




                        7
                                                                        Other apps
                                                                                     Games
                        6
                                                                                      Informational apps
                                                                                                                                Branded apps
                        5
                                                                                                                                and games are
     # apps installed




                                                                                                                                not often
                        4                                                                                                       installed and not
                                                                                                                                often used
                        3
                                                                        eBusiness apps                Social media apps         either.
                                                                                                                                Improvement in
                                                                                                                                this domain is
                        2
                                        Branded apps                                                                            needed.
                                                             Branded games
                        1


                        0
                            0%   10%             20%              30%           40%            50%          60%           70%


                                                                    Weekly usage



                                                                                                                                N = min 132 – max
                                                                                                                                480 | F = if ever
                                                                                                                                used this type of25
                                                                                                                                                  app
…….
                                                                 Branded applications                                                3.
Q : In your opinion, which of the following should an application made by a brand be/do?




                   ...help me do things better (make shopping easier)                                    51%


                                                                                                               A branded application
                     ...stay close to the category the brand belongs to                            39%
                                                                                                               should add value for
                                                                                                               consumers, help them do
                     ...always give me the latest information about the
                                      product/brand
                                                                                                   37%         things better.
                                                                                                               Furthermore, a clear
                                                                                                               category link is important,
                                                       ...be entertaining                        35%
                                                                                                               along with being very
                                                                                                               much up-to-date on the
                ...be aimed towards doing something during purchase
                         of that product (eg price comparison)
                                                                       e                     30%               brand.

                                  ...interact with the real-world-product                    28%               Sharing experiences or
                                                                                                               interacting with the
                ...interact with the environment (e.g. triggering actions                                      environment and the
                                                                                           23%
                                  based on where I am)                                                         consumption moment are
                                                                                                               deemed less relevant.
                         ...be aimed towards doing something during
                                                                                      20%
                             consumption (eg helping you prepare)



                        ...help me share experiences with my friends/              16%




                                                                                                                        N = 812 | F = none
                                                                                                                                        26
…….
                                                    4.

Chapter 4: Mobile
Mindset Model

• There are 3 core drivers of smartphone use
     • Connecting with others
     • Convenience of finding information
     • Entertainment
• Most of these drivers are overlapping to some
  extent
• The mobile mindset model is a structured
  approach that can help marketers decide what
  kind of application or mobile website to build,
  keeping in mind:
     • The objectives
     • The user
     • The context
     • The value to provide



                                                     27
…….
                                                Mobile Mindset Model                                                              4.

Q: I use my phone for…


                                        Staying in touch             In general, making                    Keeping
                                        with friends and               life easier, more              entertained during
                                              family                       convenient                  empty moments




                         Connectivity                      Convenience                     Entertainment
                            72%                               58%                             53%




                                                            The core drivers of using smartphones are contacting
                                                            people
                                                            and staying in touch, convenience and accessibility of
                                                            information on the go, and entertainment.
                                                            Contact is the largest driver, at 72%. Convenience and
                                                            entertainment follow suit at 58% and 53% respectively.




                                                                                                                      N = 812 | F = none
                                                                                                                                     28
…….
                                 Mobile Mindset Model - overlap                              4.
Q: I use my phone for…




                                                                  If we look at the overlap
                         Connectivity   14% Convenience           between these 3 drivers (people
                                                                  using smartphones for at least
                            19%                 5%                one of these reasons), 4 out of
                                        42%                       10 users use their phone for all
                                                                  3 reasons. Connectivity is the
                                                                  largest „lone standing‟ driver;
                                9%             6%                 the overlap between
                                                                  connectivity and convenience
                                                                  (without entertainment) is also
                                     Entertainment                substantial.
                                          5%




                                                                                 N = 812 | F = none
                                                                                                29
…….
                         Mobile Mindset Model                        4.

Q: I use my phone for…


                                                The Mobile Mindset
                                                Model offers a
                                                structured approach to
                                                mobile marketing, which
                                                has the
                                                drivers of smartphone
                                                use at its core.

                                                Keeping in mind your
                                                objectives and what you
                                                already know about your
                                                brand, consumer needs
                                                and the mobile
                                                behaviour of your target
                                                group, it is the
                                                marketer‟s mission to
                                                provide people with a
                                                relevant solution for one
                                                of the core drivers which
                                                is linked to their brand.
                                                The context of use is
                                                one important
                                                background variable to
                                                keep in mind.




                                                                         30
…….
                                           Mobile Means-Ends Mapping                                       4.

Q: Please indicate which functionality you use for the following purposes.




                                Entertainment
                                                                                Connectivity




                                                                  Convenience




                                                                                               N = 812 | F = none
                                                                                                              31
…….
                                                      Mobile Means-Ends Mapping                                           4.
Q: Please indicate which functionality you use for the following purposes.




                                                                                            If we look at the core drivers of
                         Entertainment                                                      smartphone use and map the
                                                                             Connectivity   different apps and functionalities
                                                                                            of a smartphone on there, we see a
                                                                                            whole lot of „usual suspects‟
                                                                                            popping up in positions where
                                                                                            we‟d expect them.

                                                                                            Interesting however is that social
                                                                                            media apps are in between
                                                                                            connecting and entertaining, that
                                                     Convenience                            media-consumption maps between
                                                                                            entertainment and
                                                                                            convenience, and that the same
                                                                                            goes for branded applications…




                                                                                                              N = 812 | F = none
                                                                                                                             32
Mobile Mindset report by InSites Consulting

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Mobile Mindset report by InSites Consulting

  • 1.
  • 2. Summary This research report among 800+ smartphone users gives insights into how they use their phones and tablets. It describes the openness for mobile marketing efforts by companies, with a deep-dive into the use of applications and the drivers of daily smartphone use. The findings are summarized in the InSites Consulting Mobile Mindset Model which can guide marketing and research in the development and fine-tuning of a mobile strategy. The best part is: it has juicy numbers and you can use them entirely for free… But sharing is caring, and we would love being referenced for it! 2
  • 3. Methodology • Online survey (CAWI) • Smartphone users only • Gender & age representative per country • 4 countries: • USA: N = 200 • UK: N = 206 • The Netherlands: N = 202 • Belgium: N = 205 • In this sample, we did not weigh for OS use. The sample composition in terms of OS is the following: Operating system % N Android 27% 223 Apple iOS 22% 181 BlackBerry OS 16% 130 Symbian 14% 117 Windows 7 6% 50 Other Windows mobile version 2% 19 Other 2% 14 Unsure 10% 80 3
  • 4. Guidelines for reading Question asked to respondent Conclusion summary Graph with core findings Sample size & filter if applicable 4
  • 5. ……. 1. Chapter 1: Devices Usage & Activities • There is not one single environment that is 100% device-free. Especially smartphones are omnipresent. • Most smartphones come with a data subscription; smartphone owners are heavy Internet users. • PCs are under increasing pressure from smartphones and tablets; while PCs might be the preferred device in many cases, in practice having a tablet or smartphone directly eats the time spent on a PC. • Mobile Internet time is spread evenly between mobile browsers and connected apps. 5
  • 6. ……. Device and data subscription 1. Q: Which of the following do you own? Q: To what extent are you planning on taking a data subscription in the following 12 months? A smartphone, with internet / data 78% All participants in this subscription study posess a smartphone. A smartphone, without internet / data 24% The majority of them has a subscription data subscription. About 15% of the A regular mobile phone 17% participants have a tablet, of which about half are equipped with a data A tablet pc, without internet / data 9% connection. subscription About 20% of smartphone A tablet pc, with internet / data subscription 7% owners without data subscription are interested in getting one. This number is slightly lower for tablets. Planning data subscription purchase for 41% 16% 23% 12% 8% smartphone Data subscription is significantly less penetrated in Belgium Planning data compared to other subscription purchase for 61% 9% 15% 9% 7% tablet countries (53% vs around 85%). 1 - Not at all 2 3 4 5 - Very much N = 812 | F = none 6
  • 7. ……. Internet Usage & Platforms 1. Q : How often do you use the Internet (checking e-mail, browsing websites, social networking...)? Q : How would you distribute the time you spend online between these devices (in percent)? 81% of smartphone users is online INTERNET daily. Most of that 7% 7% 5% 5% 7% 7% 41% 41% 40% 40% USAGE time is PC/laptop time. Within smartphones, Appl Almost never Not Not very often,1 hour/week Moderately Almost never very often, < < 1 hour/week Moderately Often, II go online daily Often, go online daily Very often, constantly connected Very often, constantly connected 2% iOS users are the e 2%most intensive 4% Internet users. 21% 37% PLATFORMS MOST USED 2% 2% 4% SMARTPHONE ONLINE TIME 33%Belgians are Per Mobile OS significantly more Apple iOS 32% 21 37 attached to Android 24% % % desktop use Laptop pc compared to Blackberry OS 23% 33 Desktop pc other countries. Windows 7 18% % Smartphone Symbian 12% Tablet pc Other windows mobile version 10% Game console Other 10% N = 812 | F = none 7
  • 8. ……. Future projections 1. Q : Now I’d like to invite you to look into the future... Within 2 to 3 years, how do you think this distribution will look for you? Will the time on one or more devices increase/decrease? ` 21% 5% 26% 4% 5% 9% In the future, people 2% project their Internet 0% 2% time on smartphone and tablet to increase. 2% 0% 2% That time is directly impacting the laptop 37% and PC Internet time. 4% 33% 33% 6% 27% Current Future N = 812 | F = none 8
  • 9. 10% 20% 30% 40% 50% 60% 70% 80% 90% 10% 20% 30% 40% 50% 60% 70% 80% 90% ……. 10% 20% 30% 40% 50% 60% 70% 80% 90% Device preference 1. Q : For each of the following activities, which device do you prefer using? 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% Listening to music PCs are still king for many activities. Social networking Owners of a tablet however show a high preference for 0% 0% Reading email using this device Reading blogs & news Reading email Watching video’s/TV Browsing webpages Listening to music General work other than email Reading blogs & news Reading email Watching video’s/TV Browsing webpages Listening to music General work other than email 0% for many activities. Playing games Reading blogs & news Reading email Watching video’s/TV Browsing webpages Listening to music Social networking General work other than email Playing games Smartphones are not always the preferred device, Reading blogs & news but may be the only option in certain contexts. Their Reading e-books Smartphone Smartphone preference is Smartphone highest for listening Desktop PC / Laptop Desktop PC / Laptop to music, social Browsing webpages Desktop PC / Laptop networking and Tablet pc Tablet pc reading e-mail. General work other than email Tablet pc I prefer using another device for this I prefer using another device for this I prefer using another device for this Watching video’s/TV N = 812 | F = for tablets: if tablet owned (N=133)9
  • 10. ……. Device preference & cannibalization 1. Q : For each of the following activities, which device do you prefer using? When comparing people with and without tablets in Traditional PCs are negatively impacted to a large terms of device preference, we see clear shifts in extent, and are no longer the preferred device for a preference. large number of actions such as social networking, reading articles… For smartphones, the shift in preference is small; some actions such as playing games and browsing Some actions, such as reading ebooks, are clearly webpages are negatively influenced, while listening to boosted by having a tablet, while they are nearly not music and reading e-mails are boosted (probably due happening for non-tablet users. to an easy integration of both across mobile & tablet). Table: Comparison between tablet owners and non-tablet owners: Device preference per activity for smartphones and desktop PCs. Sm artphone Desktop PC / Laptop I don't do this activity at all Non-tablet ow ner Tablet ow ner Non-tablet ow ner Tablet ow ner Non-tablet ow ner Tablet ow ner Reading e-mail 24% 25% 72% 48% . . Brow sing w ebpages 8% 5% 89% 61% . . Social netw orking 25% 21% 56% 34% 17% 9% Watching video’s/TV 3% 6% 49% 40% 15% 5% Listening to music 28% 39% 28% 20% 11% 4% Playing games 19% 14% 42% 33% 24% 17% Work-related activities (not email) 8% 9% 77% 73% 13% 6% Reading e-books 9% 7% 15% 5% 58% 16% Reading articles on blogs/new s w ebsites 16% 11% 70% 39% 10% 6% N = 812 | F = for tablets: if tablet owned (N=133) 10
  • 11. ……. Device preference – per OS 1. 60% 50% Q : For each of the following activities which device do you prefer using? 40% 0% 10% 20% 30% 40% 50% 60% 30% Listening to music Apple iOS and 20% Android OS are the 10% Social networking main drivers of smartphone 0% preference. Playing games Watching video’s/TV Reading email Browsing webpages Listening to music Social networking General work, other than email Playing games The impact of OS is Reading e-books especially large when looking at Sig. Higher compared entertainment- Reading blogs & news to other OS (95%-level) related activities. iOS excels in driving Reading email Android music, gaming and N=223 ebook preference; Apple iOS N=181 Android is on par Browsing webpages when it comes to Blackberry OS N=130 social networking and reading blogs & Watching video’s/TV Symbian N=117 news. Windows 7 N=50 General work, other than email N = see Operating System | F = OS 11
  • 12. ……. Mobile web time 1. Q : How many hours do you spend on the mobile web? SMARTPHONE Daily usage Apps on smartphone 6% 34% 29% 18% 14% 14% 15% 15% 31% 25% 32% Data subscriptions 32% on smartphones are Browser on smartphone 14% 26% 28% 17% 15% more common than 10% 13% 22% 29% 26% on tablets. Never < 1h /week Couple of hs/week 1h/ day Several hours each day However, people with a data N = 632 | Filter = Only if has data subscription on smartphone subscription on a tablet spend more hours on the mobile TABLET net. There is no Daily usage difference between Apps on tablet 14% 15% 15% 31% 25% app Internet time 14% 15% 15% 31% 25% 56% and browser Internet time. Browser on tablet 10% 13% 22% 29% 26% 55% 10% 13% 22% 29% 26% Never < 1h /week Couple of hs/week 1h/ day Several hours each day Never < 1h /week Couple of hs/week 1h/ day Several hours each day N = 60 | Filter = Only if has data subscription on tablet N = see slide | F = if datasubscription on smartphone/tablet12
  • 13. ……. Smartphone activities 1. Q : Which of the following things have you already done on your smartphone? “To do” lists and entertainment-related Made a note to remember 65% activities are the most typical activities performed on a smartphone. Played a game 63% Listened to music 60% Across all activities, their frequency is higher for younger men in the USA and UK. Made a shopping list 32% Checked bank account balance 31% Furthermore, tablet owners are significantly more interacting with their smartphone. Shared article via social media 31% ………………………………………………………… Scanned a QR code or barcode 29% Shared an article via mail 29% Breadth of usage Looked up prices from competition, while in a store 25% (sum of all activities) 'Liked' a company on Facebook 24% Mean Median 'Checked in' a location w/location based networking 21% Paid a bill 19% 6,3 5,0 Watched a movie or tv show 19% Read an e-book 15% 5,5 5,0 Checked in for a plane flight …………………… 14% For all of these Rated a restaurant/shop/... 13% activities, Belgians score 4,0 3,0 Purchased tickets to an event 12% significantly Redeemed a mobile coupon 11% lower, especially compared to the 4,7 4,0 None of the above 12% US. N = 812 | F = none 13
  • 14. ……. Device usage context 1. Q : I use my smartphone / tablet / PC the most… ? Some environments are more „disconnected‟, others are very „connected‟, but there is no environment which is 100% device free. Even while riding a bike or performing sports, 1/5th of people carry a smartphone. A tablet is a bed & TV device, a PC clearly a work device. Mostly disconnected environments Mostly connected environments ……………………………………………………..…………… ……………………………………………………..…………… 20% 56% 1% 2% While riding your bike 0% While commuting 20% 78% 38% 21% 64% 2% 2% During sports 3% While shopping 5% 77% 34% 25% 40% 2% 20% In the bathroom 16% While watching tv 46% 70% 32% 37% 44% 1% 29% While driving your car 5% At work / in school 11% 62% 26% 35% 62% 2% 9% On the toilet 21% With family/friends 27% Smartphone 60% 24% 39% 30% 7% PC/laptop 43% In the kitchen 30% When working/studying at home 16% 48% 24% 41% Tablet 73% 10% 1% In bed 49% Outdoor (e.g. in the park) 21% 42% No device 22% used here N = 812 | F = none 14
  • 15. ……. 2. Chapter 2: Mobile Marketing Openness • 1/5th of smartphone users claims to be positive towards mobile marketing. This number increases to 35% when asking about mobile promotions. • Familiarity with the retail outlet and the location someone is at positively impacts openness to mobile marketing. • Most mobile marketing campaigns that people took part in were either via SMS, a branded app or mobile couponing. 15
  • 16. ……. Mobile Marketing acceptance 2. Q : Would you be open to receiving advertising or coupons when this is offered on your smartphone? TOP 2 ACCEPTANCE ………………… 50% 15% 18% 11% 7% TOTAL 50% 15% 18% 11% 7% 18% 1 - No, I don't want to be bothered 2 3 4 5 - Yes, I would like brands offering things on my phone 1 - No, I don't want to be bothered 2 3 4 5 - Yes, I would like brands offering things on my phone 38% 15% 22% 13% 13% 26% e 56% 14% 14% 11% 5% 16% 45% 14% 21% 14% 6% 20% 60% 17% 16% 4% 3% 7% 1/5 of respondents is accepting of mobile marketing initiatives. In more „mature‟ mobile markets like the US & the UK, this openness is clearly higher than in Belgium or The Netherlands. N = 812 | F = none 16
  • 17. ……. Mobile Marketing Openness in detail 2. Q : Could you indicate how open you are towards the following? TOP 2 Acceptance (5-point scale) ……………………………………………..……………………………… Promotions are the most Promotions e.g. price discounts, coupons... 35% accepted form of mobile marketing. Ads/coupon/marketing from retail store I regularly shop 31% Familiarity with the retail outlet and the participant‟s Location based advertising (from a shop you‟re at…) 27% current context (location) positively influence mobile Ads/coupon/marketing from a product/brand 19% marketing openness. Ads/coupon/marketing from my mobile provider 17% Consumers in The Netherlands are significantly less open towards mobile General advertising e.g. new products on the market 16% advertising. Ads/coupon/marketing via branded applications 16% UK and US consumers are much more open towards all types of mobile advertising. Ads/coupon/marketing via SMS 15% Ads/coupons/marketing via banners (apps,browser) 13% N = 812 | F = none 17
  • 18. ……. Communication Openness – Non-rejectors 2. Q : If a brand/product wants to communicate with you right now on your mobile, would you do it? TOP 2 FUTURE INTENTION …………………..… 9% 20% 38% 25% 8% TOTAL 9% 20% 38% 25% 8% 33% 1 - No, I would not subscribe 2 3 4 5 - Yes I would subscribe 1 - No, I would not subscribe 2 3 4 5 - Yes I would subscribe 8% 17% 33% 31% 11% 42% e 8% 17% 40% 26% 9% 35% 13% 24% 33% 23% 7% 30% 9% 24% 47% 17% 4% 21% Among non-rejectors of mobile marketing, 33% wouldn‟t mind communicating with a brand or product immediately. N = 410 | F = if non- rejectors of mobile marketing 18
  • 19. ……. Preferred Mobile Marketing Channels – Non-rejectors 2. Q : How would you prefer participating in a mobile advertising campaign? By receiving a mobile coupon 32% Mobile coupons are the Through SMS 20% most popular form of branded communication, also among non-rejectors of mobile advertising. By receiving information about I location I am close to 18% SMS and location-based advertising rank second. These non-rejectors are By scanning a QR-code 12% not open to bannering efforts. By downloading a branded application 11% SMS is significantly more preferred in Belgium (where there are also more feature phones on Through bannering in an application 4% the market). Through bannering on a mobile website 4% N = 410 | F = if non- rejectors of mobile marketing 19
  • 20. ……. Participation frequency – Non-rejectors 2. Q : How often would you like to participate? TOP 3 AT LEAST WEEKLY …………………..… 3% 15% 19% 23% 27% 7% 7% 41% TOTAL 3% 15% 19% 23% 27% 7% 7% Never Never Only now and then. Only now and then. Bi-monthly Bi-monthly Monthly Monthly Weekly Weekly Several times a week Several times a week Daily Daily 4% 12% 19% 16% 30% 11% 9% 50% e 2% 12% 23% 23% 27% 3% 11% 41% 1% 21% 15% 27% 28% 5% 3% 36% 3% 15% 20% 28% 21% 11% 2% 34% 41% of non-rejectors of mobile marketing are open to getting mobile marketing messages at least weekly. This number is higher in the US (50%) and is the lowest in Belgium (34%). N = 410 | F = if non- rejectors of mobile marketing 20
  • 21. ……. Past participation in Mobile Marketing 2. Q : Did you participate in/subscribe to a mobile advertising campaign before? Q : How did you participate in this mobile marketing campaign? PAST PARTICIPATION ON About 10% of MOBILE CAMPAIGNS COMMUNICATION smartphone users CHANNEL USED participated in a 9% mobile marketing campaign Through SMS 45% before, most of them via SMS, but about 91% 1/5th of them by By downloading a branded application 22% downloading a branded application. Yes I did No I didn’t N = 812 | Filter = None e By receiving a mobile coupon 14% Mobile couponing campaigns seem to PAST By scanning a QR-code 9% occur less PARTICIPATIO often, notwithstandin N g their high 14% Through bannering in an application 5% acceptance. 10% People in the US are 6% Through bannering on a mobile website 5% more likely to have participated before. 6% N = 74 | Filter = IF particpated N = 74 | F = if previous participation to mobile campaign 21
  • 22. ……. 3. Chapter 3: Applications • On average, people have about 25 apps installed on their phone. iOS users have almost double that amount. • Social media apps, games and informational applications are used and installed most frequently. • Not many branded apps are used and installed. A good branded app helps people to do something better, stays close to the category and is very much up-to-date with the latest branded information. 22
  • 23. ……. Installed applications 3. Q : How many of the apps below have you installed? Total diverse/entertainment apps 6,4 7,4 10,3 2,7 3,4 2,9 games 5,9 5,6 10,2 3,2 2,6 3,5 informational applications 5,3 5,2 8,7 3,1 3,1 2,9 social media applications 2,8 2,6 3,7 2,9 1,3 2,8 business applications 2,7 2,6 3,3 2,8 1,8 2,7 branded applications 1,5 1,1 2,7 1,0 0,5 2,1 branded games 0,9 0,5 1,3 1,1 0,3 2,3 Total number of apps installed 25,5 25 40,2 16,8 13 19,2 On average, people have installed about 25 apps. Apple iOS users nearly double this number, while Symbian users are at about half that amount. The most popular type of apps are entertainment apps and games, followed closely by informational applications. N = 812 | F = none 23
  • 24. ……. Application use 3. Q : On average how much do you use these types of applications? TOP 3 APPS FREQUENCY OF USE AT LEAST WEEKLY …………………..… 6% 7% 12% 15% 19% 41% 75% Social media apps Informational apps 4% 13% 14% 22% 25% 23% 70% Games 5% 14% 17% 21% 24% 19% 64% Business apps 5% 16% 18% 22% e 21% 18% 61% Other apps installed on 6% 12% 22% 24% 21% 15% 60% my phone Branded games 12% 25% 19% 13% 22% 9% 44% Branded apps 13% 25% 21% 23% 13% 5% 41% I open them once and then forget about them I sometimes use them, but not very often (less than monthly) I use them at least monthly I use them at least weekly I use them several times a week I use them daily. Sometimes even several times a day N = min 132 – max 480 | F = if ever 24 used this type of app
  • 25. ……. Installed vs usage 3. Q : How many of the apps below have you installed? Q : On average how much do you use these types of applications? 7 Other apps Games 6 Informational apps Branded apps 5 and games are # apps installed not often 4 installed and not often used 3 eBusiness apps Social media apps either. Improvement in this domain is 2 Branded apps needed. Branded games 1 0 0% 10% 20% 30% 40% 50% 60% 70% Weekly usage N = min 132 – max 480 | F = if ever used this type of25 app
  • 26. ……. Branded applications 3. Q : In your opinion, which of the following should an application made by a brand be/do? ...help me do things better (make shopping easier) 51% A branded application ...stay close to the category the brand belongs to 39% should add value for consumers, help them do ...always give me the latest information about the product/brand 37% things better. Furthermore, a clear category link is important, ...be entertaining 35% along with being very much up-to-date on the ...be aimed towards doing something during purchase of that product (eg price comparison) e 30% brand. ...interact with the real-world-product 28% Sharing experiences or interacting with the ...interact with the environment (e.g. triggering actions environment and the 23% based on where I am) consumption moment are deemed less relevant. ...be aimed towards doing something during 20% consumption (eg helping you prepare) ...help me share experiences with my friends/ 16% N = 812 | F = none 26
  • 27. ……. 4. Chapter 4: Mobile Mindset Model • There are 3 core drivers of smartphone use • Connecting with others • Convenience of finding information • Entertainment • Most of these drivers are overlapping to some extent • The mobile mindset model is a structured approach that can help marketers decide what kind of application or mobile website to build, keeping in mind: • The objectives • The user • The context • The value to provide 27
  • 28. ……. Mobile Mindset Model 4. Q: I use my phone for… Staying in touch In general, making Keeping with friends and life easier, more entertained during family convenient empty moments Connectivity Convenience Entertainment 72% 58% 53% The core drivers of using smartphones are contacting people and staying in touch, convenience and accessibility of information on the go, and entertainment. Contact is the largest driver, at 72%. Convenience and entertainment follow suit at 58% and 53% respectively. N = 812 | F = none 28
  • 29. ……. Mobile Mindset Model - overlap 4. Q: I use my phone for… If we look at the overlap Connectivity 14% Convenience between these 3 drivers (people using smartphones for at least 19% 5% one of these reasons), 4 out of 42% 10 users use their phone for all 3 reasons. Connectivity is the largest „lone standing‟ driver; 9% 6% the overlap between connectivity and convenience (without entertainment) is also Entertainment substantial. 5% N = 812 | F = none 29
  • 30. ……. Mobile Mindset Model 4. Q: I use my phone for… The Mobile Mindset Model offers a structured approach to mobile marketing, which has the drivers of smartphone use at its core. Keeping in mind your objectives and what you already know about your brand, consumer needs and the mobile behaviour of your target group, it is the marketer‟s mission to provide people with a relevant solution for one of the core drivers which is linked to their brand. The context of use is one important background variable to keep in mind. 30
  • 31. ……. Mobile Means-Ends Mapping 4. Q: Please indicate which functionality you use for the following purposes. Entertainment Connectivity Convenience N = 812 | F = none 31
  • 32. ……. Mobile Means-Ends Mapping 4. Q: Please indicate which functionality you use for the following purposes. If we look at the core drivers of Entertainment smartphone use and map the Connectivity different apps and functionalities of a smartphone on there, we see a whole lot of „usual suspects‟ popping up in positions where we‟d expect them. Interesting however is that social media apps are in between connecting and entertaining, that Convenience media-consumption maps between entertainment and convenience, and that the same goes for branded applications… N = 812 | F = none 32

Editor's Notes

  1. Mobile devices are extremely personal, and there is a low consumer tolerance for ‘clutter’. Therefore, marketing communication on this channel should be relevant and have benefit/branded utility. The 3 main areas of benefit are articulated below.A mobile marketing campaign should start from the marketing objectives and a set of well defined KPI’s.Knowing your brand DNA, the mobile behaviour of your target group (which platforms do they use, are they 3g-connected or wifi only,…) and existing consumer needs (what are consumers currently missing related to your brand? What are implicit and explicit needs?) are key starting points. From these starting points, you can craft a mobile campaign, keeping in mind the question “how can my mobile campaign help a consumer in doing something (better)? “ This solution can tap into one or more of the 3 needs consumers gratify by using their mobile phone, and should take into account contextual variables. The 3 core benefits are:Contact: constantly being in touch or available for your social graph, and/or sharing updates yourself. This is where the mobile phone saw its beginning; making telephone calls, and sending messages. In recent years, this has evolved towards social networking applications like twitter and Facebook, where rich content is shared on a larger scale, but also the constant availability of email.Convenience: access to information and tools on moments and places where they were previously unavailable. These can be online price comparisons in store, but also navigation and location-based restaurant recommendations. Entertainment: consuming and creating content while on the go. It really ranges from killing time on ‘dead moments’, like waiting for the bus to arrive to staying up to date with the latest news. Examples here are games, watching YouTube videos, but also checking the Twitter or Facebook stream for updates.After implementation, measuring the KPI’s defined in the beginning will help you make smart adaptations.
  2. Thiscalculation is perfect,just trust it.
  3. Mobile devices are extremely personal, and there is a low consumer tolerance for ‘clutter’. Therefore, marketing communication on this channel should be relevant and have benefit/branded utility. The 3 main areas of benefit are articulated below.A mobile marketing campaign should start from the marketing objectives and a set of well defined KPI’s.Knowing your brand DNA, the mobile behaviour of your target group (which platforms do they use, are they 3g-connected or wifi only,…) and existing consumer needs (what are consumers currently missing related to your brand? What are implicit and explicit needs?) are key starting points. From these starting points, you can craft a mobile campaign, keeping in mind the question “how can my mobile campaign help a consumer in doing something (better)? “ This solution can tap into one or more of the 3 needs consumers gratify by using their mobile phone, and should take into account contextual variables. The 3 core benefits are:Contact: constantly being in touch or available for your social graph, and/or sharing updates yourself. This is where the mobile phone saw its beginning; making telephone calls, and sending messages. In recent years, this has evolved towards social networking applications like twitter and Facebook, where rich content is shared on a larger scale, but also the constant availability of email.Convenience: access to information and tools on moments and places where they were previously unavailable. These can be online price comparisons in store, but also navigation and location-based restaurant recommendations. Entertainment: consuming and creating content while on the go. It really ranges from killing time on ‘dead moments’, like waiting for the bus to arrive to staying up to date with the latest news. Examples here are games, watching YouTube videos, but also checking the Twitter or Facebook stream for updates.After implementation, measuring the KPI’s defined in the beginning will help you make smart adaptations.