Behzad Joze Hashemian's presentation Digital Storytelling, Crowdsourcing and Science Education for International Research and Training -symposium, August 29, 2013.
Draw Your Story - Creating Digital Platform for Joint Storytelling
1. Draw Your Story
EdTech Research Group
Behzad Joze Hashemian
Doctoral Student
School of Computing
University of Eastern Finland
Creating Mobile Platform For JointCreating Mobile Platform For Joint
StorytellingStorytelling
3. Digital Interactive Storytelling
Digital Storytelling
Using computer-based tools to tell stories
Interactive Storytelling
Readers or audience can influence the
storytelling process
DIS: Story+ Multimedia + User Interaction
DIS is a field between storytelling and
computer games
4. Digital Stories
Traditionally stories used to have a beginning, a middle, and an
ending that is told to an audience which is quiet and even receptive.
Today DIS is changing this pattern.
Digital interactive stories have the possibilities of being
open-ended,
cross-media,
non-linear,
exploratory,
collaborative,
interactive,
unpredictable
Mobile and Web2.0 storytelling make it easy for every internet users
to tell and share their own stories.
Merging the role of author and reader, do readers follow the
storyline or do they create them by interacting with the story?
5. Collaborative DIS
1
Last year in Italy,PoliCultura
project involved 20,000
students between 5 to 18
years old, in a large
deployment of collaborative
digital storytelling, as a fun
way to ‘go beyond the
school’s boundaries’ by
creating a multimedia story
using the 1001stories
authoring system.In Sep
2012 there were 697 stories
published.
2
On the Great East Japan
Tsunami and Earthquake in
2011,Growing Documentary
platform was born, a CSCW
concept with nonlinear
narrative structure for
producing documentary film,
which involves independent
volunteers worldwide in the
process of data and content
production of a documentary
movie.
3
Imagine technological
possibilities that millions of
movie fans and ordinary
audiences can write the
storyline or scenario of the
next movie in a film series
such as Star Wars, James
Bond, Harry Potter, Shrek,
Superman, ...
Or in TV series such as The
Simpsons, Friends, The X-
Files, Star Trek , ....
6. Project Definition
Mobile and Web Based Educational Digital Storytelling Environment
A platform for storywriters to shaire their storybooks
Group storytelling for children ages 4-14
Developing kids imagination and creativity
Convey a meaning by making animation
Social interactions between characters
Inspiring story ideas by libraries
LibrariesLibraries
1 2D Scenes
2Animated& Speaking Objects
3Characters, features and actions
4 Text, TTS, Audio
5 Background Music
7. EduGames Market
26%
17%
41% 8%
8%
Children, 0-14 Youth, 15-24 Prime working, 25-54
Mature working, 55-64 Elderly, 65+
The Worldwide Game-based
Learning market reached $1.2
billion in 2011, and revenues will
more than double to $2.5 billion
by 2016.
Packaged mobile edugames will
account for 90.5% of all mobile
edugames revenues by 2015.
Packaged mobile edugames are
already out selling non-mobile
(PC and console) edugames.
In terms of revenues for
packaged games, the greatest
opportunities are for mobile
edugames for young Pre K-3
children
70-80% of download to
mobile devices are games.
Intent toward mobile learning:
64% to educate themselves
69% to do research
95% to keep informed
9. Authoring Tool
Children Professional
Selection 2D Scene Building
Library, Sounds,
Voice Recording
Objects Building
Sys. Generated
Text and Audio
Text
Writing, TTS,
Audio files
Selection Music Import
Nonlinear Group Work No
10. Architecture
Non-linear
Keep tracking
of all changes
by all children
No Obligation
to agree on
changes
Final result is
multiple stories
13. Added Values
Interactive Storyteller
Voice interaction, Voice dictionary & search
Fun animated, Sounded & Speaking Objects
Pedagogical design and educational
Open platform for writers
No programming skils
Unlimited books
Free for all
Authoring Tool
Library of scenes and objects, Voice Recording
Auto Generated Text and Voice for children
Nonlinear and group storytelling for children
Win-Win situation
Writers make money and so do we
Levereging writers for WOM ads.
In movie industry like in Hollywood, traditionally professional writers has written the scenarios and producers have made the movies for audiences which are quiet and even receptive.Now lets imagine another possibility in which we have technological framework that movie producers can ask ordinary audiences that are movie fans to write the storyline or scenario of the movies.In this case such a merging of the role of author and reader, do readers follow the storyline or do they create them by interacting with the story?This idea particularly works for all the film series such as Star Wars, James Bond, Harry Potter, Batman, Superman, King Kong, Shrek, ... and all TV series such as The Simpsons, Friends, Seinfeld, The X-Files, Star Trek , .... Where the fans are already familiar with the storyline of the movie.
content variety via open platform form content providers