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Draw Your Story
EdTech Research Group
Behzad Joze Hashemian
Doctoral Student
School of Computing
University of Eastern Finland
Creating Mobile Platform For JointCreating Mobile Platform For Joint
StorytellingStorytelling
Contents
The Project2
DIS31
The Product33
Interactive Storyteller4
Architecture6
Authoring Tool35
Digital Interactive Storytelling
Digital Storytelling
 Using computer-based tools to tell stories
Interactive Storytelling
 Readers or audience can influence the
storytelling process
DIS: Story+ Multimedia + User Interaction
DIS is a field between storytelling and
computer games
Digital Stories
 Traditionally stories used to have a beginning, a middle, and an
ending that is told to an audience which is quiet and even receptive.
Today DIS is changing this pattern.
 Digital interactive stories have the possibilities of being
 open-ended,
 cross-media,
 non-linear,
 exploratory,
 collaborative,
 interactive,
 unpredictable
 Mobile and Web2.0 storytelling make it easy for every internet users
to tell and share their own stories.
 Merging the role of author and reader, do readers follow the
storyline or do they create them by interacting with the story?
Collaborative DIS
1
Last year in Italy,PoliCultura
project involved 20,000
students between 5 to 18
years old, in a large
deployment of collaborative
digital storytelling, as a fun
way to ‘go beyond the
school’s boundaries’ by
creating a multimedia story
using the 1001stories
authoring system.In Sep
2012 there were 697 stories
published.
2
On the Great East Japan
Tsunami and Earthquake in
2011,Growing Documentary
platform was born, a CSCW
concept with nonlinear
narrative structure for
producing documentary film,
which involves independent
volunteers worldwide in the
process of data and content
production of a documentary
movie.
3
Imagine technological
possibilities that millions of
movie fans and ordinary
audiences can write the
storyline or scenario of the
next movie in a film series
such as Star Wars, James
Bond, Harry Potter, Shrek,
Superman, ...
Or in TV series such as The
Simpsons, Friends, The X-
Files, Star Trek , ....
Project Definition
 Mobile and Web Based Educational Digital Storytelling Environment
 A platform for storywriters to shaire their storybooks
 Group storytelling for children ages 4-14
 Developing kids imagination and creativity
 Convey a meaning by making animation
 Social interactions between characters
 Inspiring story ideas by libraries
LibrariesLibraries
1 2D Scenes
2Animated& Speaking Objects
3Characters, features and actions
4 Text, TTS, Audio
5 Background Music
EduGames Market
26%
17%
41% 8%
8%
Children, 0-14 Youth, 15-24 Prime working, 25-54
Mature working, 55-64 Elderly, 65+
The Worldwide Game-based
Learning market reached $1.2
billion in 2011, and revenues will
more than double to $2.5 billion
by 2016.
Packaged mobile edugames will
account for 90.5% of all mobile
edugames revenues by 2015.
Packaged mobile edugames are
already out selling non-mobile
(PC and console) edugames.
In terms of revenues for
packaged games, the greatest
opportunities are for mobile
edugames for young Pre K-3
children
 70-80% of download to
mobile devices are games.
 Intent toward mobile learning:
 64% to educate themselves
 69% to do research
 95% to keep informed
Interactive Storyteller
Unlimited Storybooks
Fun pictures, text & audio
Reading stories out loud
Voice dictionary & search
Interactive Stories
Tablet, Mobile & Web
Free For All
Authoring Tool
Children Professional
Selection 2D Scene Building
Library, Sounds,
Voice Recording
Objects Building
Sys. Generated
Text and Audio
Text
Writing, TTS,
Audio files
Selection Music Import
Nonlinear Group Work No
Architecture
 Non-linear
 Keep tracking
of all changes
by all children
 No Obligation
to agree on
changes
 Final result is
multiple stories
Biz Model Canvas
Milestones
11
Joze
22
Joze
33
Joze
44
Production Team
LegislationLegislation
ProductionProduction
R&DR&D
AdsAds
Added Values
 Interactive Storyteller
 Voice interaction, Voice dictionary & search
 Fun animated, Sounded & Speaking Objects
 Pedagogical design and educational
 Open platform for writers
 No programming skils
 Unlimited books
 Free for all
 Authoring Tool
 Library of scenes and objects, Voice Recording
 Auto Generated Text and Voice for children
 Nonlinear and group storytelling for children
 Win-Win situation
 Writers make money and so do we
 Levereging writers for WOM ads.
Joze Hashemian

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Draw Your Story - Creating Digital Platform for Joint Storytelling

  • 1. Draw Your Story EdTech Research Group Behzad Joze Hashemian Doctoral Student School of Computing University of Eastern Finland Creating Mobile Platform For JointCreating Mobile Platform For Joint StorytellingStorytelling
  • 2. Contents The Project2 DIS31 The Product33 Interactive Storyteller4 Architecture6 Authoring Tool35
  • 3. Digital Interactive Storytelling Digital Storytelling  Using computer-based tools to tell stories Interactive Storytelling  Readers or audience can influence the storytelling process DIS: Story+ Multimedia + User Interaction DIS is a field between storytelling and computer games
  • 4. Digital Stories  Traditionally stories used to have a beginning, a middle, and an ending that is told to an audience which is quiet and even receptive. Today DIS is changing this pattern.  Digital interactive stories have the possibilities of being  open-ended,  cross-media,  non-linear,  exploratory,  collaborative,  interactive,  unpredictable  Mobile and Web2.0 storytelling make it easy for every internet users to tell and share their own stories.  Merging the role of author and reader, do readers follow the storyline or do they create them by interacting with the story?
  • 5. Collaborative DIS 1 Last year in Italy,PoliCultura project involved 20,000 students between 5 to 18 years old, in a large deployment of collaborative digital storytelling, as a fun way to ‘go beyond the school’s boundaries’ by creating a multimedia story using the 1001stories authoring system.In Sep 2012 there were 697 stories published. 2 On the Great East Japan Tsunami and Earthquake in 2011,Growing Documentary platform was born, a CSCW concept with nonlinear narrative structure for producing documentary film, which involves independent volunteers worldwide in the process of data and content production of a documentary movie. 3 Imagine technological possibilities that millions of movie fans and ordinary audiences can write the storyline or scenario of the next movie in a film series such as Star Wars, James Bond, Harry Potter, Shrek, Superman, ... Or in TV series such as The Simpsons, Friends, The X- Files, Star Trek , ....
  • 6. Project Definition  Mobile and Web Based Educational Digital Storytelling Environment  A platform for storywriters to shaire their storybooks  Group storytelling for children ages 4-14  Developing kids imagination and creativity  Convey a meaning by making animation  Social interactions between characters  Inspiring story ideas by libraries LibrariesLibraries 1 2D Scenes 2Animated& Speaking Objects 3Characters, features and actions 4 Text, TTS, Audio 5 Background Music
  • 7. EduGames Market 26% 17% 41% 8% 8% Children, 0-14 Youth, 15-24 Prime working, 25-54 Mature working, 55-64 Elderly, 65+ The Worldwide Game-based Learning market reached $1.2 billion in 2011, and revenues will more than double to $2.5 billion by 2016. Packaged mobile edugames will account for 90.5% of all mobile edugames revenues by 2015. Packaged mobile edugames are already out selling non-mobile (PC and console) edugames. In terms of revenues for packaged games, the greatest opportunities are for mobile edugames for young Pre K-3 children  70-80% of download to mobile devices are games.  Intent toward mobile learning:  64% to educate themselves  69% to do research  95% to keep informed
  • 8. Interactive Storyteller Unlimited Storybooks Fun pictures, text & audio Reading stories out loud Voice dictionary & search Interactive Stories Tablet, Mobile & Web Free For All
  • 9. Authoring Tool Children Professional Selection 2D Scene Building Library, Sounds, Voice Recording Objects Building Sys. Generated Text and Audio Text Writing, TTS, Audio files Selection Music Import Nonlinear Group Work No
  • 10. Architecture  Non-linear  Keep tracking of all changes by all children  No Obligation to agree on changes  Final result is multiple stories
  • 13. Added Values  Interactive Storyteller  Voice interaction, Voice dictionary & search  Fun animated, Sounded & Speaking Objects  Pedagogical design and educational  Open platform for writers  No programming skils  Unlimited books  Free for all  Authoring Tool  Library of scenes and objects, Voice Recording  Auto Generated Text and Voice for children  Nonlinear and group storytelling for children  Win-Win situation  Writers make money and so do we  Levereging writers for WOM ads.

Notas do Editor

  1. In movie industry like in Hollywood, traditionally professional writers has written the scenarios and producers have made the movies for audiences which are quiet and even receptive.Now lets imagine another possibility in which we have technological framework that movie producers can ask ordinary audiences that are movie fans to write the storyline or scenario of the movies.In this case such a merging of the role of author and reader, do readers follow the storyline or do they create them by interacting with the story?This idea particularly works for all the film series such as Star Wars, James Bond, Harry Potter, Batman, Superman, King Kong, Shrek, ... and all TV series such as The Simpsons, Friends, Seinfeld, The X-Files, Star Trek , .... Where the fans are already familiar with the storyline of the movie.
  2. content variety via open platform form content providers