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Metaverse and virtual reality.pptx

  1. METAVERSE AND VIRTUAL REALITY Submitted by Hitesh Dahiya 2nd semester MBA CMAT
  2. VIRTUAL REALITY Fgfghhgdxfdzdxhgxdvhbv c gcxtrxgchbnhvhgcfhghckg chgchb b vhcvnhjvhvhg
  3. The Metaverse is a concept that encompasses multiple businesses – the whole industry. It’s also plausible to claim that the Metaverse is nothing more than a catchphrase for technical advancements in the present Internet. Since the phrase “metaverse” became popular in October 2021, when Facebook announced its renaming to Meta in celebration of selling 10 million Oculus VR devices, it has typically been interpreted to imply “using the Internet in virtual reality.” This is an error. Virtual reality (i.e., VR headsets) will be simply one method of accessing the Metaverse, and others argue that it will not even be the most essential. The metaverse is not a single virtual world but a network of interconnected virtual worlds.
  4. METAVERSE AND VIRTUAL REALITY A metaverse is a forever-lasting 3D cosmos with an online presence that integrates many virtual places. Consider it a futuristic version of the Internet. Due to the Metaverse, users will be able to collaborate, socialize, play, and interact in these 3D environments. Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings. This environment is perceived through a device known as a Virtual Reality headset or
  5. ORIGINATE OF METAVERSE The term ‘metaverse’ was introduced by Neal Stephenson, an American writer. But where did he exactly use this term? He used it in a novel that was published in the year 1992. The name of the novel was Snow Crash, a dystopian cyberpunk novel! Now, how does this novel explain the Metaverse? It explains this term as a 3D virtual world. Don’t think of it as some game. It is a virtual world that lasts forever. You can also call the Metaverse a universe where you share virtual spaces linked to each other, and you can teleport between them. Neal brought a weird fact to Forbes’ notice in 2011. He said that he saw world of Warcraft as the actual Metaverse. A virtual world where you can stay with your mates. Playing games like Minecraft or Fortnite in 2021 could get us closer to his metaverse vision.
  6. OPPORTUNITIES •Business in the Metaverse. The metaverse will unlock new opportunities for almost all businesses. ... •Gaming. ... •Fashion. ... •Virtual real estate. ... •Marketing and advertising. ... •Creator economy. ... •Immersive shopping experiences. ... •Music and entertainment.
  7. METAVERSE AND VIRTUAL REALITY The most obvious point of comparison in a metaverse vs VR discussion is their definition. The Metaverse is an open, shared, and permanent virtual world that provides access to user-created 3D virtual locations, solutions, and surroundings. On the other hand, virtual reality is the technology for constructing three-dimensional virtual worlds with specified functionality. However, it is crucial to emphasize that there is no precise definition of the Metaverse. Consequently, in the argument between virtual reality and the Metaverse, VR has the upper hand in terms of definition. You may be wondering why the Metaverse lacks a clear definition when there is one right in front of us. In this scenario, it is worth noting that there are several definitions of the Metaverse. For example, some characterize the Metaverse as an open, shared, and enduring digital environment, while others refer to it as an embodied internet. Consequently, when compared to virtual reality, only hazy depictions of the Metaverse can be found.
  8. POTENTIAL OF OWNERSHIP The next major distinction between the Metaverse vs virtual reality is undoubtedly the potential of ownership. When you use a VR system, you are essentially experiencing a system that a brand owns. The brand owns the material in the system’s virtual reality experiences. The only thing you have in your possession with VR technology is the equipment. The Metaverse, on the other hand, is an entirely different ballgame in that it enables people to own virtual goods and experiences. Everything you create and possess in the Metaverse belongs to you, whether virtual real estate or an item. Users have full ownership rights in the Metaverse.
  9. TECHNOLOGICAL LIMITATION Another key point to consider in the Metaverse vs virtual reality disputes is the technological limits. When it comes to virtual reality, there are certain restrictions. Only with advancements in VR technologies will you be able to build more nuanced virtual experiences. In the end, virtual reality would be all about simulations and having fun with virtual excursions. The Metaverse has no such constraints on the opposite end of the scale. The Metaverse’s power is not just derived from virtual reality technology. Like AR, blockchain, crypto, and connection technologies, many other technologies power the Metaverse’s features. Most importantly, the Metaverse is a vast virtual environment that allows for incorporating new technologies to provide greater functionality.
  10. COMPANY WORKING ON METAVERSE Meta Meta is the main company developing metaverse for users and players to be in the vast network of real time 3D virtual worlds while maintaining identity and payment history. •NVIDIA •Epic Games •Microsoft •Apple •Decentraland •Roblox corporation •Unity software
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