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Gregory Hough project portfolio
I participated in Interactivos?14 in Madrid to develop the
'Biofeedback Cinema', working with artist Jessica Anne.
This device allowed the properties of a camera to be
manipulated by a user on the fly based on the
electromagnetic activity of their brain.
Using this device the camera operators are able to focus
the camera image and control its pan and tilt merely by
thinking about it. This essentially allowed hands free
control of a camera, which could be used for television
and movie production.
My role in the project was software development and
constructing the prototype, using my knowledge of
Arduino, Raspberry Pi, OpenCV and Python.
Interactivos?'14 project profile
3D doodling wand
The 3D doodling wand is an affordable and simple-
to-use wand that will allow anybody to interface
with their computer in full 3D.
Each wand has a cube on the end with a patterned
marker on each face. A normal webcam will capture
the markers and use them to calculate the 3D
location/orientation of the wand. This can then be
relayed as a 6DOF position to interact with 3D
environments, from video games to 3D design work.
The Living Archive
The Living Archive is an art installation that makes
sculptures and artefacts come to life via holography. The
artefacts are recreated using a Pepper’s ghost and
visitors will be able to interact with it using motion
capture technology, moving it to explore its features.
This work has been used to recreate lost art pieces in
galleries and eventually be used in museums and similar
The Living Archive project was selected for the JHB
Archive exhibition at the art gallery ‘BOM’ in September
2015, where it was debuted.
Reality TV Studio
This project brought interaction between real actors and
virtual objects to the virtual studio, a form of
Augmented Reality for live television. Here the actor is
able to directly manipulate a virtual object, placing their
hands on the object's surfaces to move it. This is
comparable to how one would appear to move a real
In this system a depth sensitive camera is used for
supporting bimanual interactions and occlusion. The
interaction methods are simplified for the actor where
ScaMP is a device that provides an actor with
information on the virtual objects around them in the
Interactive Mixed Reality TV Studio. ScaMP provides
ubiquitous visual feedback to the actor by guiding a
projection to their gaze location. The feedback could
show the virtual set from a first or third person
The device was formed from a projector with a servo
guided mirror mounted in front of the lens alongside
a camera based head tracking system. In addition the
projected image was corrected for any warping that
may occur in real time.
The Internet of
A current project, where clothes in a wardrobe are
tagged and when they are not worn for a while, they
automatically contact Oxfam who send an envelope for
return with a list of items. There could be many
iterations of this concepts - they could sell themselves
on the vintage app Depop, or it could be used to remind
people of clothes they’d forgotten about.
The clothes are fitted with RFID tags (cheap and passive,
so no power required), and scanned by a reader either
on the door to the wardrobe, bedroom or even the