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Mobile devices and social networks are now the dominant platforms for casual gaming. However, there are several important differences in the way players interact with them, influencing game design and business considerations. And while games that successfully address both platforms, such as PopCap’s Bejeweled Blitz, have emerged, cross-platform mobile/social convergence is still in its infancy and has the potential to dramatically change the games industry. This talk will provide an overview of the key differences between mobile and social games, touch on some lessons learned through the operations of Bejeweled Blitz, and paint a view of how cross-platform games could expand and redefine the boundaries of gaming.