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Evolving VR Trends
and
Audio Solutions
Henney Oh, Ph.D.May 20 2017142nd International Convention AES
BERLIN 2017
| 2
• Who we are
• Our past and current work in the VR industry
• Trends and open issues
My talk covers
| 3
Who are we?
| 4
MPEG-H 3D Audio
| 5
Project Gaudi
- Named after Antoni Gaudí, prodigious Spanish architect
- MPEG 108 meeting held in Valencia, Spain in April 2014
Binaural
Rendering
Engine
MPEG-H
Technology
+ Interactivity
VR Headsets
| 6
• Building end-to-end solutions from scratch: Renderer ▶
Production tools ▶ Delivery format ▶ Workflow ▶ …
• Project Gaudi → Company Gaudio →
• Securing funding
• Growing the team: 28 total (6 Ph.D.’s and 2 Master’s in audio)
• Moving: Seoul → LA
| 7
G’Audio Solutions
360
Works is a spatial audio plugin for
Digital Audio Workstations that
empowers creatives to design realistic
and immersive entertainment
experiences, bringing cinematic and
360 video projects to life.
Sol is a high performance 3D audio
renderer designed to play cinematic
VR and 360 videos in the most
immersive, interactive, and lifelike
way possible.
Full VR
Craft is a spatial audio plugin for 3D
game engines that effortlessly
intensifies realistic sound modeling
with minimal CPU requirements.
Sound Capturing
Production Consumption
Post-production Transmission Playing / Rendering
(Mixing , mastering)
360 Video GAO
| 8
Interactive 3D Audio Plugin for DAWs
| 9
A sound scene is best represented with a combination of the 3
following formats
Mixed format representation
Channel
Ambisonics
Object
| 10
Other FOA Players
Interactive 3D Audio Plugin for DAWs
Any 360 

Video Player
Object, Channel, Ambisonics
GAO
FOA
| 11
• Software SDK integrable with
any platform
• Supports GAO (Object,
Channel, Ambisonics)
• Low complexity enables
mobile use
Premium binaural renderer for Cinematic VR
Other plugins
or
Ambisonics
recordings
Any 360 

Video PlayerGAO
FOA
| 12
Works & Sol
Other FOA Players
Other plugins
or
Ambisonics
recordings
Any 360 

Video PlayerGAO
FOA
FOA
| 13
Interactive 3D Audio Plugin for Game Engines
• Consistent sound experience
• Integrable with existing projects
• Universal compatibility
| 14
Why Los Angeles?
…
VR Sound Studios
| 16
What have we done?
| 17
Promoting how important audio is in VR !
| 18
Pouring information online
about how important audio is in VR!
| 19
Demo Demo Demo
| 20
Trends & Open Issues
| 21
#1. Rapidly shifting to 6DOF content
3DOF 6DOF
| 22
• Audio engineers want to be able to mix inside an HMD
• Also want to use multiple tools at the same time
• Need for 6DOF Content Creation Tool
#2. Desire for effective creation tool
Sound Studio

Digital Audio Workstation

Linear / Non-interactive

Sound Engineer
Game Studio

Game Engine

Non-linear / Interactive

Software Engineer
6DOF Full VR3DOF 360 Video2D Legacy
Sound Studio

Digital Audio Workstation

Linear / Interactive

Sound Engineer
?
| 23
#3. Growing demand for live 360
Consumer
/ Social
Sports
Music
Concerts
News
/ Documentary
| 24
#4. Emerging VR music
http://blog.gaudiolab.com/index.php/2017/05/16/reinventing-music-with-vr-personal-and-
interactive-audio-in-full-3d-space/
| 25
#5. Resolving VR monitoring issues
Resistance
Conventional VR
• Hard to wear all day
• Not as well facilitated
• No reference headphones
| 26
• Currently no standard / universal format
• The best format for VR audio will be Object + Channel +
Ambisonics
#6. Format for VR audio
ChannelObject Ambisonics
MPEG-H
GAO
www.gaudiolab.com | info@gaudiolab.com | 555 W 5th St, 35th Fl., Los Angeles, 90013, CA

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AES Berlin 2017

  • 1. Evolving VR Trends and Audio Solutions Henney Oh, Ph.D.May 20 2017142nd International Convention AES BERLIN 2017
  • 2. | 2 • Who we are • Our past and current work in the VR industry • Trends and open issues My talk covers
  • 5. | 5 Project Gaudi - Named after Antoni Gaudí, prodigious Spanish architect - MPEG 108 meeting held in Valencia, Spain in April 2014 Binaural Rendering Engine MPEG-H Technology + Interactivity VR Headsets
  • 6. | 6 • Building end-to-end solutions from scratch: Renderer ▶ Production tools ▶ Delivery format ▶ Workflow ▶ … • Project Gaudi → Company Gaudio → • Securing funding • Growing the team: 28 total (6 Ph.D.’s and 2 Master’s in audio) • Moving: Seoul → LA
  • 7. | 7 G’Audio Solutions 360 Works is a spatial audio plugin for Digital Audio Workstations that empowers creatives to design realistic and immersive entertainment experiences, bringing cinematic and 360 video projects to life. Sol is a high performance 3D audio renderer designed to play cinematic VR and 360 videos in the most immersive, interactive, and lifelike way possible. Full VR Craft is a spatial audio plugin for 3D game engines that effortlessly intensifies realistic sound modeling with minimal CPU requirements. Sound Capturing Production Consumption Post-production Transmission Playing / Rendering (Mixing , mastering) 360 Video GAO
  • 8. | 8 Interactive 3D Audio Plugin for DAWs
  • 9. | 9 A sound scene is best represented with a combination of the 3 following formats Mixed format representation Channel Ambisonics Object
  • 10. | 10 Other FOA Players Interactive 3D Audio Plugin for DAWs Any 360 
 Video Player Object, Channel, Ambisonics GAO FOA
  • 11. | 11 • Software SDK integrable with any platform • Supports GAO (Object, Channel, Ambisonics) • Low complexity enables mobile use Premium binaural renderer for Cinematic VR Other plugins or Ambisonics recordings Any 360 
 Video PlayerGAO FOA
  • 12. | 12 Works & Sol Other FOA Players Other plugins or Ambisonics recordings Any 360 
 Video PlayerGAO FOA FOA
  • 13. | 13 Interactive 3D Audio Plugin for Game Engines • Consistent sound experience • Integrable with existing projects • Universal compatibility
  • 14. | 14 Why Los Angeles?
  • 16. | 16 What have we done?
  • 17. | 17 Promoting how important audio is in VR !
  • 18. | 18 Pouring information online about how important audio is in VR!
  • 20. | 20 Trends & Open Issues
  • 21. | 21 #1. Rapidly shifting to 6DOF content 3DOF 6DOF
  • 22. | 22 • Audio engineers want to be able to mix inside an HMD • Also want to use multiple tools at the same time • Need for 6DOF Content Creation Tool #2. Desire for effective creation tool Sound Studio Digital Audio Workstation Linear / Non-interactive Sound Engineer Game Studio Game Engine Non-linear / Interactive Software Engineer 6DOF Full VR3DOF 360 Video2D Legacy Sound Studio Digital Audio Workstation Linear / Interactive Sound Engineer ?
  • 23. | 23 #3. Growing demand for live 360 Consumer / Social Sports Music Concerts News / Documentary
  • 24. | 24 #4. Emerging VR music http://blog.gaudiolab.com/index.php/2017/05/16/reinventing-music-with-vr-personal-and- interactive-audio-in-full-3d-space/
  • 25. | 25 #5. Resolving VR monitoring issues Resistance Conventional VR • Hard to wear all day • Not as well facilitated • No reference headphones
  • 26. | 26 • Currently no standard / universal format • The best format for VR audio will be Object + Channel + Ambisonics #6. Format for VR audio ChannelObject Ambisonics MPEG-H GAO
  • 27. www.gaudiolab.com | info@gaudiolab.com | 555 W 5th St, 35th Fl., Los Angeles, 90013, CA