This slide was presented by Dr. Henney Oh, the CEO and co-founder of G'Audio Lab during the workshop "Current Workflows in Audio for VR" at the AES BERLIN 2017 142nd International Convention.
5. | 5
Project Gaudi
- Named after Antoni Gaudí, prodigious Spanish architect
- MPEG 108 meeting held in Valencia, Spain in April 2014
Binaural
Rendering
Engine
MPEG-H
Technology
+ Interactivity
VR Headsets
6. | 6
• Building end-to-end solutions from scratch: Renderer ▶
Production tools ▶ Delivery format ▶ Workflow ▶ …
• Project Gaudi → Company Gaudio →
• Securing funding
• Growing the team: 28 total (6 Ph.D.’s and 2 Master’s in audio)
• Moving: Seoul → LA
7. | 7
G’Audio Solutions
360
Works is a spatial audio plugin for
Digital Audio Workstations that
empowers creatives to design realistic
and immersive entertainment
experiences, bringing cinematic and
360 video projects to life.
Sol is a high performance 3D audio
renderer designed to play cinematic
VR and 360 videos in the most
immersive, interactive, and lifelike
way possible.
Full VR
Craft is a spatial audio plugin for 3D
game engines that effortlessly
intensifies realistic sound modeling
with minimal CPU requirements.
Sound Capturing
Production Consumption
Post-production Transmission Playing / Rendering
(Mixing , mastering)
360 Video GAO
9. | 9
A sound scene is best represented with a combination of the 3
following formats
Mixed format representation
Channel
Ambisonics
Object
10. | 10
Other FOA Players
Interactive 3D Audio Plugin for DAWs
Any 360
Video Player
Object, Channel, Ambisonics
GAO
FOA
11. | 11
• Software SDK integrable with
any platform
• Supports GAO (Object,
Channel, Ambisonics)
• Low complexity enables
mobile use
Premium binaural renderer for Cinematic VR
Other plugins
or
Ambisonics
recordings
Any 360
Video PlayerGAO
FOA
12. | 12
Works & Sol
Other FOA Players
Other plugins
or
Ambisonics
recordings
Any 360
Video PlayerGAO
FOA
FOA
13. | 13
Interactive 3D Audio Plugin for Game Engines
• Consistent sound experience
• Integrable with existing projects
• Universal compatibility
22. | 22
• Audio engineers want to be able to mix inside an HMD
• Also want to use multiple tools at the same time
• Need for 6DOF Content Creation Tool
#2. Desire for effective creation tool
Sound Studio
Digital Audio Workstation
Linear / Non-interactive
Sound Engineer
Game Studio
Game Engine
Non-linear / Interactive
Software Engineer
6DOF Full VR3DOF 360 Video2D Legacy
Sound Studio
Digital Audio Workstation
Linear / Interactive
Sound Engineer
?
23. | 23
#3. Growing demand for live 360
Consumer
/ Social
Sports
Music
Concerts
News
/ Documentary
24. | 24
#4. Emerging VR music
http://blog.gaudiolab.com/index.php/2017/05/16/reinventing-music-with-vr-personal-and-
interactive-audio-in-full-3d-space/
25. | 25
#5. Resolving VR monitoring issues
Resistance
Conventional VR
• Hard to wear all day
• Not as well facilitated
• No reference headphones
26. | 26
• Currently no standard / universal format
• The best format for VR audio will be Object + Channel +
Ambisonics
#6. Format for VR audio
ChannelObject Ambisonics
MPEG-H
GAO