2. Agile Time
Session 1 : Presentation (45 min)
15 min pause
Session 2 : Let’s Play (1h30)
15 min pause
Session 3 : Retrospective (45 min)
3. Agile Transition Coach
Alexandre Cuva
• Agile Transition Coach, Scrum Master, Product Owner
• Management 3.0 & Certified Scrum Developer Trainer
• Event speaker
• Hermes Swiss Project Team Professional
• ITIL V3
“I coach teams and organization to become highly productive.”
Alexandre.cuva@valense.com
http://www.slideshare.net/GToronto
4. Alexandre Cuva
Management 3.0
Peter Stevens Joe Justice Daniel Teng
CST WikiSpeed CSC China
Duke
Interprète Kiro Harada Nhân Trí Vũ
TPS Agile Vietnam
Alex Rosales
Agile Vietnam Duong Tan
Vietnam Agile
Training
And most important, The Agile Tour HCMC Dream Team
11. Je pense que le prochain siècle
sera le siècle de la complexité.
Stephen Hawking
Glenda Chui,. “Unified Theory is Getting Closer, Hawking Predicts.”
San Jose Mercury News, January 23, 2000
http://www.flickr.com/photos/77519207@N02/6801411136/ 2012 Elhombredenegro, Creative Commons 3.0
12. For thousand years, we were ruled from a
Central Authority
Hue, ancient Vietnam imperial palace : http://www.travelloops.com
14. Ho Chi Minh City is a is a complex adaptive system
(CAS), because it consists of parts (people) that form a
system (city), which shows complex behavior while it
keeps adapting to a changing environment.
15. A team is a Complex Adaptive System (CAD)
The Manager
Sources : http://rafrogblogus.wordpress.com/2012/10/11/inside- the- nescafe- plan- in- vietnam/
16. Managers are ordinary people with special power
Sources : http://rafrogblogus.wordpress.com/2012/10/11/inside- the- nescafe- plan- in- vietnam/
20. The ultimate victory in competition is derived from the inner
satisfaction of knowing that you have done your best and that
you have gotten the most out of what you had to give.
Howard Cossel, 1918- 1995
21. 10 Intrinsic Desires
Curiosity The need to think
Honor Being loyal to a group
Acceptance The need for approval
Mastery / Competence The need to feel capable
Power The need for influence of will
Freedom / Independence / Autonomy Being an individual
Relatedness / Social Contact The need for friends
Order Or stable environments
Goal / Idealism / Purpose The need for purpose
Status The need for social standing
21
22. The Seven Levels of Authority
1. Tell: make decision as the manager
2. Sell: convince people about decision
3. Consult: get input from team before decision
4. Agree: make decision together with team
5. Advise: influence decision made by the team
6. Inquire: ask feedback after decision by team
7. Delegate: no influence, let team work it out
22
23. Managers are like leaders, they defines constraints, the
employees defines the rules
40. Business Model Canvas
KP KA VP CR CS
KR CH
CS RS
Alexander Osterwalder, Business Model Generation: A Handbook for Visionaries….,, 2010
http://www.youtube.com/watch?v=QoAOzMTLP5s
41. proven proven
benefit Business Model Canvas benefit
shareholders / customers /
owners users
indirect
benefit
employees / workers
proven
benefit not
addressed
suppliers / partners
communities / society
42. Design Thinking
viability
desirability feasibility
Richard Buchanan, “Wicked Problems in Design Thinking”
http://www.jstor.org/stable/1511637?origin=JSTOR- pdf
http://www.youtube.com/watch?v=uilcaXYnluU&feature=plcp
43. indirect proven
benefit
Design Thinking benefit
shareholders / customers /
owners users
indirect
benefit
employees / workers
not not
addressed addressed
suppliers / partners
communities / society