11. What is Design?
• It’s a problem solving process.
• Providing a visual solution.
• Which can communicate.
“Design is the creation of a plan or convention for the
construction of an object or a system .Design has different
connotations in different fields In some cases the direct
construction of an object is also considered to be design.”-
Wikipedia
12. What is A Designer?
• A designer is a person who designs.
“ A Designer’s work starts way before a single pixel gets placed &
ends way after the last one locked in place. ”
-Mike Monteiro, Design is a job
14. What you’ll need?
• Pencil & Paper.
• A computer with decent configuration & internet connection.
• A brain that can think.
• Some knowledge about softwares regarding your creative
sector.
• A mind for reading the “Design Resources”.
• A process.
• And most importantly , Common Sense.
15.
16. The Process
• Newbies start with a standard process for developing the
solution of the process.
• Then the modify it according to their convenience.
• Usually process doesn’t exactly match with others.
• Always there will be scope to improve your process.
“ http://www.smashingmagazine.com/2013/01/24/effectively-
planning-ux-design-projects/ ”
18. My Process
• Setting goals according to the problem is common in almost
every process.
• Taking up some inspiration.
• Research on the topic. Make sure to have all the resources
available for analysis.
• Ask others.
• Develop a concept inside my head.
• Wireframe & iterations
• Basic Design & Iterations
19. My Process
• Feedback
• Redpen(https://redpen.io/singles)
• Invisionapp(http://www.invisionapp.com/)
• A basic prototype with
• MarvelApp(https://marvelapp.com/)
• Flinto(https://www.flinto.com/)
• Ongoing iterations until satisfaction.
23. Tips For Finding Work
• 99 Designs - You Don’t need to win. Just participating will improve
your skills and your portfolio.
• Bulid A Portfolio on
• Behance
• Dribbble
• Whatever you want.
• Study a bit about “Design Marketing”.
• Remember “ Your Portfolio is a story. Don’t make it a horror story ”
• Be Visible.
• Do Good Work.
• Blogging/Vlogging .
24.
25. Choosing the right Client
• Does this work is exactly for you?
• Do the client know what you are giving them ?
• Client who doesn’t understand the value of a design. They Are
Reluctant.
• Beware of Negging( Who want’s to go for the another designer).
• Avoid non ethical Clients.
• Avoid clients who try to do your work.
• However, Its your job to make the clients better. Help them
understand. Most of them wants to be a good client.
28. Charging For Your Work
• Charge According to the value of the project not your time.
• It is obvious that pricing won’t match with other people.
• Always try to take an upfront.
• Ask a bit higher price always.
29.
30. Charging For Your Work
• Charge According to the value of the project not your time.
• It is obvious that pricing won’t match with other people.
• Always try to take an upfront.
• Ask a bit higher price always. But you can negotiate later.
• You can do hourly project when you think it is worth but the first
rule is more effective.
31. Time & Productivity
• Always try to have some extra time while you can.
• Remember to stress in a while. Watching music videos & tv
series doesn’t include in the stressing process.
• Listen EDM ! Kidding ! Not!
• Have a good workspace. Doesn’t mean have a clean
workspace.
• Always have fun in your work. Getting paid for what you love to
do is fun always. Perks of being a designer
32. Resource & Books( For UX / HCI
Designers )
• https://whitneyhess.com/blog/2009/06/30/so-you-wanna-be-a-
user-experience-designer-step-1-resources/
• https://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-
user-experience-designer-step-2-guiding-principles/
• Don’t Make Me Think- Steve Krug
• Design Is A Job – Mike Monteiro
• On Web Typography – Jason Santa Maria
• Following Lynda / Tutsplus tutorials can give a knowledge about
softwares.