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Game concept

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Game concept

  1. 1. 1 High Concept Document Planetization VII Liam Fryers High Concept A high speed, high octane adrenaline rush in the skies over North and South Vietnam as a fighter pilots fight for air superiority in the second Korean war.. Features  The point of view is a top down omnipresence view  Each nation has different attributes and traits. Some rely on trade while others depend on their military for survival.  Take over other colonies through trade, force or political persuasion.  Establish trade, research, defence and information agreements with the nations of other colonies or create coalitions to give your self leverage over smaller nations.  Lots of action and variety in the missions. Establish mining colonies and defend them from pirates or research a technology before anyone else.  A vast universe. There may be other nations that are yet to be discovered.  Manage resources and materials. Build infrastructure to keep your population happy and prevent revolts. Player Motivation Players can play through each of the nations, with each having different requirements and traits. Building a vast military with one nation may make the population unhappy and cause them to revolt. Genre Real time strategy Target Customer Real time strategy players aged 13+ looking for a deep, immersive and challenging game environment Competition Civilization 5
  2. 2. 2 Unique Selling Points  High detail units and ships.  Realistic damage  Realistic flight characteristics.  Based in the future simulating some of the latest technology.  Active and dynamic based campaign.  Vast multiplayer experience.  Vast and expansive universe. Target Hardware Average level PC hardware. Design Goals Realistic: A learning experience to the players. Immersive: Feel like you are in command of your colonies and units. Fast: High speed high risk gameplay Exciting: Get into the heat of the moment for the ultimate adrenaline rush.

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