The content creation workflow of the Ship Simulator game involves creating high-detail 3D models of ships with textures, lightmaps, and collision models for both visuals and physics. Low-detail models are also created for distant viewing and water reflections. The hull is painted according to possible damage. Charts, controllers, and interiors are modeled. It is then imported into the game engine where physical properties are applied for hydrodynamics, propulsion, and support tools like version control, file servers, and communication platforms.
The content creation workflow of the Ship Simulator game
1. The content creation workflow of the
Ship Simulator game – a case study
CASA workshop on 3D Advanced Media in
Gaming And Similation, June 2009
Pjotr van Schothorst, founder and CTO
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43. Support tools
• SVN: Document Management System. Mostly used by
programmers, not for artwork (yet)
• Well-organised fileserver, transparent folder structure
• VPN: Integrate remote workers
• Secure FTP: access to parts of the file server by volunteers and
customers
• Bug tracker: beta testers and clients
• Forum: part public, part restricted to volunteers
• E-mail, Live Messenger, Skype