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© 2012 – All rights reserved Fluxx Ltd.
© 2012 – All rights reserved Fluxx Ltd.
Why this event?




© 2012 – All rights reserved Fluxx Ltd.
The 5 ages of User Experience
                                                       1. Total ignorance
                                             2. Blind obedience (The Jakob years)
                                               3. User-Centred Design & Usability
                                             4. Let’s go crazy – multi-touch is here!
                                          5. Anything goes, so long as users say it’s ok
                                    (AKA nobody gets fired for doing what customers ask you to do)

                                                         And most recently:
                              Let’s test everything. It will make our lives so much easier.
                                      We will never have to make a decision again.

© 2012 – All rights reserved Fluxx Ltd.
What is ‘User Testing’ anyway?


                                                       Has it evolved?
                                          Have we evolved our understanding and
                                                        usage of it?
                                             Is it always the right thing to do?



© 2012 – All rights reserved Fluxx Ltd.
Designed a phone
                                            that inspired a
                                              generation




                                     ?       Re-invented a
                                           familiar household
                                          object for a new era


                                          Made the world feel
                                          like a smaller place


                                           Pioneered a focus
                                            on user testing

© 2012 – All rights reserved Fluxx Ltd.
Designed a phone
                                            that inspired a
                                              generation

                                             Re-invented a
                                           familiar household
                                          object for a new era


                                          Made the world feel
                                          like a smaller place


                                           Pioneered a focus
                                            on user testing
              Henry Dreyfuss, 1904-1972
© 2012 – All rights reserved Fluxx Ltd.
Designed a phone
                                            that inspired a
                                              generation

                                             Re-invented a
                                           familiar household
                                          object for a new era


                                          Made the world feel
                                          like a smaller place


                                           Pioneered a focus
                                            on user testing
              Henry Dreyfuss, 1904-1972
© 2012 – All rights reserved Fluxx Ltd.
© 2012 – All rights reserved Fluxx Ltd.
“If I’d asked
                                          people what they
                                          wanted, they
                                          would have said
                                          faster horses”
                                                   Henry Ford



© 2012 – All rights reserved Fluxx Ltd.
So our questions for tonight are:
         • When should I place emphasis on customers’ opinions, and
           when should I put down the shutters and just show them
           when we’re ready?
         • What sorts of means do we have at our disposal for
           establishing what customers will and won’t do?
         • What is the future of validating our approaches with
           customers?


© 2012 – All rights reserved Fluxx Ltd.
Rajiv Arjan                      Paul Dawson   Gavin Gordon
         City                             Fluxx         Mintel UK
         Interaction Lab




© 2012 – All rights reserved Fluxx Ltd.
Importance of user
                                               testing
                                                Rajiv Arjan
                                           City Interaction Lab

© 2012 – All rights reserved Fluxx Ltd.
Importance of user testing
          Raj Arjan, City Interaction Lab
Agenda
   •   Introduction of City Interaction Lab and Me
   •   User Centered design process
   •   Usability testing process
   •   Usability testing enhancements
   •   Benefits of user testing
   •   Questions


@rajarjan
About Me
   • Managing the interaction lab since 2008.
   • Responsible for;
       – Business development
       – Managing UX projects
       – Supporting Academics/Students
       – Promoting Interaction Lab and HCID
@rajarjan
City University London

            •   Courses Taught
                 – MSc Human Centred Systems
                 – MSc Creativity Innovation and Leadership
                 – Can be undertaken Part time/ Full time




@rajarjan
City Interaction Lab
   • Facility used for student
     and commercial projects
     in areas of;
       – Usability
       – Accessibility
       – Interaction design
       – User research
@rajarjan
User Centered Design




@rajarjan     Source : kitdigital - http://www.kitd.com/what-we-do/services/design/
Usability Testing Inputs


               Wireframe         Live
                                 Site




                              Powerpoint/Keyn
            Paper Prototype
@rajarjan                     ote
Usability Testing Process

                           Morae Usability Testing Apps




                           Tobii Studio – eye tracking




                           Silverback - for MAC OS

@rajarjan
Usability Testing Outputs
   •   Usability problems
   •   User opinions
   •   Task completion times
   •   Other Metrics (eye tracking, mouse clicks,
       key presses)

@rajarjan
Paying attention to what users do




@rajarjan
“If I had asked
            people what they
            wanted, they would
            have said faster
            horses.”
@rajarjan
@rajarjan
Paying attention to how users react




@rajarjan
Paying attention to how users react




        • Movement
        • Skin Conductance
        • Temperature
@rajarjan
Paying attention to how users react
Observations




            Opinions        Emotional
                            Response
@rajarjan
Take Away’s
   • User Testing is always important
   • Observing what users do is often more
     important than what they say.
   • The user is not the designer.
   • Maximise the value of user testing by asking
     the right questions.
            • What are you trying to test? The interface or the
              concept?

@rajarjan
Thank you
                                               Rajiv Arjan
                                          City Interaction Lab
                                                 @rajarjan
© 2012 – All rights reserved Fluxx Ltd.
Facts, not opinions
                                          Paul Dawson
                                           Fluxx Labs

© 2012 – All rights reserved Fluxx Ltd.
Fluxx Labs is our methodical
approach to validating new product
and service propositions, using lean
        startup techniques.



                  labs
Why?

In 15 years of designing and delivering digital products
   big and small, we’ve seen a lot of great ideas and
                 realised a few things.


                            labs
1 : BIG BETS


                                             Don’t always pay off


© 2012 – All rights reserved Fluxx Ltd.
2 : There is no shortage of big
ideas in our client base



                  labs
3 : Some people are pretty
opinionated

  And they often spell the end to a strong concept


                          labs
http://www.youtube.com/watch?v=E1IarxtP4aA




                     labs
labs
labs
insight      idea       feasibility




                              design &
                                               manufacture   distribution
                            development




© 2012 – All rights reserved Fluxx Ltd.
d
                                                                                                              i

    Easy to do, and no risk                         Starting to invest time & money   Hard to do, and a lot of risk
                                                                                                              s
                                                                                                              t
                                                                                                              r
                                                                                                              i
                                                                                                              b
                                                                                                              u
                                                                                                       man    t
                                                                                                       ufac   i
                                                                                           design &    ture   o
                                                                                         development          n



                                                                      feasibility




                                          insight




                                                       Idea

© 2012 – All rights reserved Fluxx Ltd.
d
                                                                                                              i

    Easy to do, and no risk                         Starting to invest time & money   Hard to do, and a lot of risk
                                                                                                              s
                                                                                                              t
                                                                                                              r
                                                                                                              i
                                                                                                              b
                                                                                                              u
                                                                                                       man    t
                                                                                                       ufac   i
                                                                                           design &    ture   o
                                                                                         development          n



                                                                      feasibility




                                          insight




                                                       Idea

© 2012 – All rights reserved Fluxx Ltd.
labs
The MVP is at the heart of Fluxx Labs
In ‘Lean Startup’ land, the fastest route to getting facts is to
launch a ‘minimum viable product’


Q: What is the absolute minimum we can do to see if people
actually do value our product?



                                 labs
Dim and distant past                            Painful, but we got there….        Dragon’s Den


           insight                                          Bankrupt
                                                             factory                   People
                                                                                       bought
                                                                                         it
                                          concept
                                                                             Give it
                                                      manufacture            to the
             design &                                                        press
           development                                                                      distribution


                                                     Licensee                      Dodgy
                               feasibility          liquidated                    catches

© 2012 – All rights reserved Fluxx Ltd.
labs
He believed in it so much
because he generated facts by
putting his product into the
hands of potential customers

The toughness of his journey
was testament to the fact that his
MVP could not be that minimal

                                labs
Fortunately…

We live in a world where you can make anything seem
real, to make the learnings as real as they can be.

We set Fluxx Labs up to generate evidence-based
learning, to help our clients get their ideas right and
make good decisions based on facts.


                                labs
labs
Basic Insight
We find it really hard to find a whiteboard the
size we want and think that other people will
have the same problem.



                         labs
Insight leads to a value hypothesis that we
can begin to test

“We think that people will value a premium
product that makes and installs whiteboards to a
precise set of dimensions.”


                        labs
1. Make a site that
                                 calculates the cost and
                                 puts customers in touch
                                 with us.
                              2. Get a phone!




If people value this
service as much as            •   Volume of people
      we do.                      searching for it on Google
                              •   Requests for pricing
                              •   People who buy

                       labs
The first MVP
   (2 days)




                labs
The 2 nd MVP




        labs
The Lab’s Learnings

This is a viable, small, local
business.
It would be a good idea to make
the whiteboards erasable!
It is possible in a week to prove
out a digital & physical
business in a lean way.
                                 labs
The High Street Bank
A real life case study




                         labs
Amongst others, we created one
experiment designed to test
something that had been debated
for ages at the bank

                  labs
It was a thorny subject.
It involved using customers’
personal data to do something we
thought they would like and value.

                  labs
But would they accept it, or would
             they go nuts?
 We put it live in a few weeks in an MVP to
 several thousand real customers who didn’t
      know it was just an experiment.


                      labs
But before we did…




                labs
It was usability tested
                 It panned!
Only   24% of people said they would do it

                      labs
How many ACTUALLY did it in
              real life?

     96% of people just jumped right on in!

                        labs
“What people say they will do and
                 what they actually do is often
               very different and can be greatly
                   affected by their level of
                awareness of the task at hand”
© 2012 – All rights reserved Fluxx Ltd.
Thank you, and see you in the Lab

                                          Paul Dawson - @poleydee
                                           embrace@fluxx.uk.com


© 2012 – All rights reserved Fluxx Ltd.
Mintel’s approach to
                                               research
                                              Gavin Gordon
                                                 Mintel

© 2012 – All rights reserved Fluxx Ltd.
A typical Mintel Oxygen report contains…




       Market Drivers      Size of the Market and   Brands, Companies and
                                   Forecast              Innovations




       Advertising and       Distribution Trends      Consumer Insight
      Marketing Activity


 67
                                                                  mintel.com
Different elements of research

       Desk research                                  Trade research

     Company reports
                                                   Trade input – formal and
       Press releases
                                                           informal
       Media reports
 Legislative and regulatory   Understanding a          Industry events
       developments               market

  Statistical forecasting                          Consumer research
                              Mintel and analyst
                                 experience
      Mintel’s market size                         Mintel’s own consumer
           database                                        research

 Other data ONS, Treasury,
                                                         TGI data
   Bank of England etc.

                                                    Qualitative research
 68
                                                                    mintel.com
                                                           Trade
Desk research


• Press reports – trade publications and national media

• Regulatory/legislative developments

• Gathering and analysing reliable and trusted data sources

• Typical sources include ONS, Ofcom, trade associations and other
  industry data

• Company reports and press releases


 69
                                                              mintel.com
Trade research

• Adds relevance and understanding, as well as a source of data

• Trade interviewing and attending industry events

• How is the market performing? Checking market size and our
  forecasts.

• What challenges and issues is the market facing?

• Future trends, innovations, possible developments

• What consumer insight do industry players want?


 70
                                                               mintel.com
Forecasting – Statistical modelling




                                Mintel’s own market size     Analysis of relationships
 5-year forecasts based on
                               database is supplemented      between, Mintel market
   an advanced statistical
                                 by macro- and socio-        sizes and a selection of
    technique known as
                                economic data sourced           key economic and
  ‘multivariate time series
                              from organisations such as      demographic factors to
 auto-regression’ using the
                                 the Office for National    identify those which have
     statistical software
                              Statistics, HM Treasury and   the most influence on the
       package SPSS
                                  the Bank of England.                market.




 71
                                                                              mintel.com
Forecasting – Tackling uncertainty

The Mintel fan chart

 The fan chart            Equity Release Schemes, 2011-16
 illustrates the
 probability of
 various outcomes
 for the market
 value/volume over
 the next five years.

 At a 95%
 confidence interval,
 we are saying that
 95 out of 100 times,
 the forecast will fall
 within these outer
 limits.




 72
                                                            mintel.com
Forecasting - Qualitative insight

Forecast of games consoles and games software sales by value, 2012-17

                                                                                             Slimline,
                                                                                             cheaper
                             4,000
                                                                                             models
                                                                           Sony/                            Best case (£m)
                                                                                                            3,792
                             3,500
                                                                           Microsoft
                                                                           next gen
                             3,000
         Market value (£m)




                                                                                                            Mintel forecast (£m)
                                                                                                            2,811
                             2,500                                 Wii U
                                                                                                            Worst case (£m)
                             2,000                                                                          2,074

                             1,500                            (£m)
                                                              1,651

                             1,000
                                                                                                                Confidence intervals
                              500
                                                                                                                       95%
                                                                                                                       90%
                                0
                                0
                                2007   2008   2009   2010   2011   2012    2013   2014    2015    2016   2017          70%
                                                                   Est.                                                50%
                                              Actual                                   Forecast




 73
                                                                                                                                       mintel.com
Consumer research planning



• Deciding what to cover – insight from desk and trade research

• Questionnaire design – collaborate with Research Services
  Team

• Looking at ways to provide interesting analysis

• Qualitative consumer research


74
                                                        mintel.com
Qualboard:


             1. To add context to rigorous quant data
             2. To point to emergent trends
             3. To provoke additional quant analysis




75
                                                        mintel.com
Consumer research planning


  Online                   Face-to-face           Specialist panel



 • Internet users          • Nationally           • IFA research
                             representative
 • Increasingly popular                           • HNW groups
   form of research        • Reaching those         (Affluent Banking or
                             groups not engaged     SIPPs)
 • More detailed             with the internet
   exploration of issues                          • Youth surveys
                           • Annuities / Equity
                             Release Schemes

                           • Travel Agents

76
                                                                     mintel.com
Bringing it all together

       Desk research                                  Consumer research

      Company reports                                Mintel’s own consumer
        Press releases                                       research
        Media reports
                                                            TGI data
  Legislative and regulatory   Understanding a
        developments               market              Qualitative research

  Statistical Forecasting                              Trade research
                               Mintel and analyst
    Mintel’s market size          experience
          database                                  Trade input – formal and
                                                            informal
  Other data ONS, Treasury,
    Bank of England etc.                                Industry events



 77
                                                                       mintel.com
Transforming information into actionable insight: What makes it work

• Understanding/evolving the role of syndicated research




• Faster

• More accessible

• More consultative

• More disruptive.


 78
                                                              mintel.com
Updating our Model
“To ensure Mintel remains timely”
  Move away from the 2-year publishing cycle?
      Modified approach to report writing and publishing?
      Analyst updates (market data/company information/consumer)
      Auto updates (background data and existing databases)        “Found relevant report
                                                                   easily but not
      Consistency with US?
                                                                    recent enough”

  “There's a real lag between
  some reports being updated”


                                         “The reports were too out-of-date
                                         - I wanted something more
                                         current and relevant”


 79
                                                                                            mintel.com
Communication
“Building    relationships and tapping into client knowledge”

  Making clients one of the first ports of call:
      Modifications to the current system?
      Developing the analyst’s role to become more than a picture on the website
      Listening to clients on a regular, on-going basis
                                                               “More consultation
      Pro-active development led by research.                   with clients
                                                                for their specific needs”



                   ‘I didn’t realise I
                    could talk to the analysts’
                   – 46%




 80
                                                                                            mintel.com
Consistent and Insightful
“Usage is high, but frequency is not high enough”

   Driving frequent usage up:
       Grounding Inspire in more ‘facts’ and making What’s Hot to be more than just a visual treat
       We’re guilty of ‘hiding away’ insight (reports too long, too much text)
       More flexible approach to report scheduling (hot topic reports)
       Consistent approach across Oxygen (both within UK and UK/US).



                                              “Keep the same level of detail
                                               and analysis but just make it
                                               clearer and easier to find
                                               what you are looking for”
    “More raw data                                                                    “Opinions/viewpoints always
     where possible.                                                                   interesting/thought provoking”
     Let me make decisions!”


  81
                                                                                                            mintel.com
Thinking about your needs, why do you typically use Mintel?

   When I have been given a brief for a project                                                         67.6


             As evidence to back up our ideas                                                    63.0


    To prep for a client meeting/ presentations                                      51.5


                      For a strategy meeting                             40.4


                 When I need a quick answer                    30.2


When somebody recommends a report internally            21.2


           When I cannot find data elsewhere            20.1


                                Other             3.1

    82                                                                Base: 646 Mintel Oxygen clients      mintel.com
Thank you
                                          Gavin Gordon
                                             Mintel

© 2012 – All rights reserved Fluxx Ltd.
© 2012 – All rights reserved Fluxx Ltd.
The fluxx ‘Tested User’ Framework

   Idea/Concept

     Product/Service
      Maturity Level


      Partial/Fully
       Developed

                                                         Is the User
                                            Unaware                        Aware
                                                      aware of the test?

© 2012 – All rights reserved Fluxx Ltd.
The fluxx ‘Tested User’ Framework

                                              Will people find the                          What are people’s opinions,
   Idea/Concept                            product/service of value?                         expectations and ideas?



     Product/Service
                                                                            Market
      Maturity Level
                                                                         Intelligence

                                                                                                How well does our
      Partial/Fully                       Which is the best way to
                                                                                                  user interface
                                             implement this?
       Developed                                                                               support our product?



                                                                          Is the User
                                                     Unaware                                     Aware
                                                                       aware of the test?

© 2012 – All rights reserved Fluxx Ltd.
The fluxx ‘Tested User’ Framework

                                               MVP/Lean                                  Market Research
   Idea/Concept                              e.g. Fluxx Labs                               companies



     Product/Service                                            Market Intelligence
      Maturity Level                                                e.g. Mintel


      Partial/Fully                       Product Development                             Usability Testing
                                               e.g. Fluxx                             e.g. City Interaction Lab
       Developed

                                                                   Is the User
                                                  Unaware                               Aware
                                                                aware of the test?

© 2012 – All rights reserved Fluxx Ltd.
Where product is at an early concept stage, and users
            are unaware of the test itself.

         Questions Trying to Answer:
                     Will people find the product of value?   Lab-like
         When to use:                                         validation
                     When there is a perceived barrier or
                     high degree of uncertainty about
                     willingness of consumers to adopt
                     Where the product paradigm is
                     substantially different from the norm
         Technique(s) Used:
                     Minimum Viable Product (MVP)

© 2012 – All rights reserved Fluxx Ltd.
An early stage concept, and users are aware they are
         being asked for their opinions and input

         Questions Trying to Answer:
                     What are people’s opinions, expectations and
                     ideas?
                                                                    Opinions
         When to use:                                               & ideas
                     When there is a wide range of possible
                     concepts that you want to understand more
                     Where you want early stage insight into how
                     specific consumer groups behave and think
                     You want consumer ideas and input
         Technique(s) Used:
                     Focus Groups, Market Research

© 2012 – All rights reserved Fluxx Ltd.
Where product is at a later stage, but you don’t make
          consumers aware that they are part of a test

         Question Trying to Answer:
                     Which is the optimal way to implement
                     this?
         When to use:
                     Where there are clearly defined
                     potential solutions with no strong
                     supporting evidence as to which is the     A/B
                     best approach
                                                                & MVT
         Technique(s) Used:
                     A/B Testing, Multi-variate testing (MVT)

© 2012 – All rights reserved Fluxx Ltd.
Where product is well developed and people know they
            are being asked to test it

         Questions Trying to Answer:
                     How well does our user interface
                     support our product? Can we make it
                     better?
         When to use:
                     When you are clear on your proposed
                     design solution and want to uncover any       User
                     potential barriers to adoption
         Technique(s) Used:
                                                                 Testing
                     Usability Testing, prototype testing, eye
                     tracking
© 2012 – All rights reserved Fluxx Ltd.
Intelligence and data on consumer activities, behaviours and
            opinions in specific sectors, industries and markets

         Questions Trying to Answer:
                     Is this the right thing to do?
                     Is there a market for what we want to do?
         When to use:
                     When you need clarity around target           Market
                     segments or market
                     To provide external evidence of key         Intelligence
                     adoption assumptions
                     To inform and validate the business case
         Technique(s) Used:
                      Surveys, Polls, Intelligence Gathering

© 2012 – All rights reserved Fluxx Ltd.
Appendix
                                              of common
                                          Testing Techniques


© 2012 – All rights reserved Fluxx Ltd.
Fluxx Rapid Start
         • A multi-day multi-disciplinary hugely intensive exercise
           unique to Fluxx, where business teams are taken from early
           stage ideas to launchable products ready for circulating to
           consumers
         • Typically this is done in two days and key side effects include
                    –       Rebuilding teams’ belief in their ability to deliver
                    –       Promotes collaborative design and ways of working
                    –       Incorporating the voice of the customer into the build process
                    –       Most rapid way to get something into the hands of customers

© 2012 – All rights reserved Fluxx Ltd.
Focus Groups
         • Definition:
                    – A focus group is a form of qualitative research in which a group of
                      people are asked about their perceptions, opinions, beliefs, and
                      attitudes towards a product, service, concept, advertisement, idea, or
                      packaging. Questions are asked in an interactive group setting where
                      participants are free to talk with other group members.




© 2012 – All rights reserved Fluxx Ltd.
Usability Testing
         • Definition:
                    – Usability testing is a technique used in user-centered interaction
                      design to evaluate a product by testing it on users. This can be seen as
                      an irreplaceable usability practice, since it gives direct input on how
                      real users use the system.




© 2012 – All rights reserved Fluxx Ltd.
Ethnographic Research
                    Ethnography is technically about observing a particular society or culture through a
                    passive participation in it, and without impacting on the society itself, and this is still
                    the strictest definition of it.

                    However, nowadays, it is more widely used to categorise techniques that are about
                    trying to understand how people live their lives. Typically this involves visiting people
                    in their home or work environments using a series of highly practical questions
                    designed to uncover what is happening and why, Their goal is to see people’s
                    behaviour on their terms, not in an artificial way.

                    The latter approach is often confused or used interfchangeably to mean what is
                    known as a ‘contextual inquiry’ or ‘contextual analysis’ , the definition of which is
                    observivng someone’s interactions with your product in their usual context or
                    surroundings.


© 2012 – All rights reserved Fluxx Ltd.
A/B Testing
         • A/B testing or split testing compares the effectiveness of two
           versions of a product/service in order to discover which has
           better response rate or better sales conversion rate
         • Two alternate designs or approaches are randomly served to
           people, and the resultant outcomes of those differently
           served customer bases compared to each other, and a control
           group.


© 2012 – All rights reserved Fluxx Ltd.
Heuristic Evaluation
         • A Heuristic Evaluation, or Usability Audit, is an evaluation of
           an interface by one or more Human Factors experts.
           Evaluators measure the usability, efficiency, and
           effectiveness of the interface based on 10 usability
           heuristics.
         • There are many heuristics available, but a popular one was
           created by Jakob Nielsen in 1994. Many argue that this
           heuristic is now outdated by modern interaction techniques,
           and takes no account of user attitudes.

© 2012 – All rights reserved Fluxx Ltd.
‘Depths’
         • Structured, one-on-one interviews help researchers learn
           about users’ attitudes and beliefs surrounding a website or
           application and specific tasks that the website or application
           supports. In order to prevent the researcher from introducing
           bias and to ensure that every participant is asked the same
           questions, the researcher prepares a Discussion Guide,
           which is a list of questions that will be asked of participants
           in a particular order.

© 2012 – All rights reserved Fluxx Ltd.
Card Sorting
         • Card sorting is a useful tool to determine how users
           categorize the information that will appear on a website. The
           name “card sort” comes from the original exercise, which
           used index cards with a word or phrase written on one side,
           and in some cases, a definition or additional information on
           the reverse side




© 2012 – All rights reserved Fluxx Ltd.
Electroencephalography (EEG)
         • EEG involves measuring electrical activity in different parts of
           the brain in response to certain stimuli
         • It can now used for the assessment of user experiences to
           see how people react at an emotional level to stimulus or a
           particular experience
         • Detailed and specific design recommendations can be made
           by recording reactions at different stages of interaction with
           a product/service

© 2012 – All rights reserved Fluxx Ltd.
Minimum Viable Product (MVP)
         • Minimum Viable Product is a strategy used for fast and
           quantitative market testing of a product or product feature
         • The product is typically deployed to a subset of possible
           customers, such as early adopters that are thought to be
           more forgiving, more likely to give feedback, and able to
           grasp a product vision from an early prototype or marketing
           information
         • This is the technique employed by the Fluxx Labs method

© 2012 – All rights reserved Fluxx Ltd.
Multi-variate testing (MVT)
         • Multivariate testing is a technique for testing hypotheses on
           complex multi-variable systems, especially used in testing
           market perceptions
         • It is a process by which more than one component of a
           product/service may be tested in a live environment
         • When automated it can be very powerful in finding the
           optimal combination of multiple component parts


© 2012 – All rights reserved Fluxx Ltd.
Prototype Testing
         • Prototypes can be tested for aspects like design flaws and
           ease of use, two things that are critical if your product is
           going to be a success
         • You need to make sure everything works the way it should -
           and that your customers can figure out how to make it work
           too



© 2012 – All rights reserved Fluxx Ltd.
Eye Tracking
         • Eye tracking measures the point of gaze and eye movement
         • It can detect the direction in which users are looking and the
           duration for which they are focusing on a specific part of a
           product e.g. web page
         • This is helpful knowledge if you are trying to find out if users
           are actively focusing on particular content on your page or if
           they miss it all together


© 2012 – All rights reserved Fluxx Ltd.
Quantitative Market Research
         Market research is the systematic gathering and interpretation of information about
         individuals or organisations using the statistical and analytical methods and techniques
         of the applied sciences to gain insight or support decision making

         For example:
         •        Mass participation surveys
                    –       Usually aimed at specifically targeted segments. This type of research relies on volume of
                            participants to give its results significance. Questions usually have binary or multiple choice
                            answers.
         •        Omnibus Survey:
                    –       A regular survey designed to determine what the general population thinks on a range of topics and
                            issues. Brands can pay for questions on this survey alongside the other questions. Thought to have
                            derived from the phrase “The Man on the Clapham Omnibus’ which was used as a euphemism for ‘the
                            common man’.



© 2012 – All rights reserved Fluxx Ltd.
About Mintel
                     Leading global market intelligence company with more than 500 employees worldwide
                     Guide for leaders in marketing, product development and research for more than 35
                     years
                     Clients rely on our authoritative offering to drive strategic decisions


               What we do
                      Provide fresh insight into your marketplace and across industries
                      Identify opportunities for profit and growth
                      Formulate insights into consumer behavior, product innovation and competitive
                      marketing strategies
                      Create high-quality data, evocative analysis and tailored consulting
© 2012 – All rights reserved Fluxx Ltd.
“What people say they will do and
                 what they actually do is often
               very different and can be greatly
                   affected by their level of
                awareness of the task at hand”
© 2012 – All rights reserved Fluxx Ltd.
© 2012 – All rights reserved Fluxx Ltd.

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Fluxx-The Tested User event-011112-main presentation

  • 1. © 2012 – All rights reserved Fluxx Ltd.
  • 2. © 2012 – All rights reserved Fluxx Ltd.
  • 3. Why this event? © 2012 – All rights reserved Fluxx Ltd.
  • 4. The 5 ages of User Experience 1. Total ignorance 2. Blind obedience (The Jakob years) 3. User-Centred Design & Usability 4. Let’s go crazy – multi-touch is here! 5. Anything goes, so long as users say it’s ok (AKA nobody gets fired for doing what customers ask you to do) And most recently: Let’s test everything. It will make our lives so much easier. We will never have to make a decision again. © 2012 – All rights reserved Fluxx Ltd.
  • 5. What is ‘User Testing’ anyway? Has it evolved? Have we evolved our understanding and usage of it? Is it always the right thing to do? © 2012 – All rights reserved Fluxx Ltd.
  • 6. Designed a phone that inspired a generation ? Re-invented a familiar household object for a new era Made the world feel like a smaller place Pioneered a focus on user testing © 2012 – All rights reserved Fluxx Ltd.
  • 7. Designed a phone that inspired a generation Re-invented a familiar household object for a new era Made the world feel like a smaller place Pioneered a focus on user testing Henry Dreyfuss, 1904-1972 © 2012 – All rights reserved Fluxx Ltd.
  • 8. Designed a phone that inspired a generation Re-invented a familiar household object for a new era Made the world feel like a smaller place Pioneered a focus on user testing Henry Dreyfuss, 1904-1972 © 2012 – All rights reserved Fluxx Ltd.
  • 9. © 2012 – All rights reserved Fluxx Ltd.
  • 10. “If I’d asked people what they wanted, they would have said faster horses” Henry Ford © 2012 – All rights reserved Fluxx Ltd.
  • 11. So our questions for tonight are: • When should I place emphasis on customers’ opinions, and when should I put down the shutters and just show them when we’re ready? • What sorts of means do we have at our disposal for establishing what customers will and won’t do? • What is the future of validating our approaches with customers? © 2012 – All rights reserved Fluxx Ltd.
  • 12. Rajiv Arjan Paul Dawson Gavin Gordon City Fluxx Mintel UK Interaction Lab © 2012 – All rights reserved Fluxx Ltd.
  • 13. Importance of user testing Rajiv Arjan City Interaction Lab © 2012 – All rights reserved Fluxx Ltd.
  • 14. Importance of user testing Raj Arjan, City Interaction Lab
  • 15. Agenda • Introduction of City Interaction Lab and Me • User Centered design process • Usability testing process • Usability testing enhancements • Benefits of user testing • Questions @rajarjan
  • 16. About Me • Managing the interaction lab since 2008. • Responsible for; – Business development – Managing UX projects – Supporting Academics/Students – Promoting Interaction Lab and HCID @rajarjan
  • 17. City University London • Courses Taught – MSc Human Centred Systems – MSc Creativity Innovation and Leadership – Can be undertaken Part time/ Full time @rajarjan
  • 18. City Interaction Lab • Facility used for student and commercial projects in areas of; – Usability – Accessibility – Interaction design – User research @rajarjan
  • 19. User Centered Design @rajarjan Source : kitdigital - http://www.kitd.com/what-we-do/services/design/
  • 20. Usability Testing Inputs Wireframe Live Site Powerpoint/Keyn Paper Prototype @rajarjan ote
  • 21. Usability Testing Process Morae Usability Testing Apps Tobii Studio – eye tracking Silverback - for MAC OS @rajarjan
  • 22. Usability Testing Outputs • Usability problems • User opinions • Task completion times • Other Metrics (eye tracking, mouse clicks, key presses) @rajarjan
  • 23. Paying attention to what users do @rajarjan
  • 24. “If I had asked people what they wanted, they would have said faster horses.” @rajarjan
  • 26. Paying attention to how users react @rajarjan
  • 27. Paying attention to how users react • Movement • Skin Conductance • Temperature @rajarjan
  • 28. Paying attention to how users react
  • 29. Observations Opinions Emotional Response @rajarjan
  • 30. Take Away’s • User Testing is always important • Observing what users do is often more important than what they say. • The user is not the designer. • Maximise the value of user testing by asking the right questions. • What are you trying to test? The interface or the concept? @rajarjan
  • 31. Thank you Rajiv Arjan City Interaction Lab @rajarjan © 2012 – All rights reserved Fluxx Ltd.
  • 32. Facts, not opinions Paul Dawson Fluxx Labs © 2012 – All rights reserved Fluxx Ltd.
  • 33. Fluxx Labs is our methodical approach to validating new product and service propositions, using lean startup techniques. labs
  • 34. Why? In 15 years of designing and delivering digital products big and small, we’ve seen a lot of great ideas and realised a few things. labs
  • 35. 1 : BIG BETS Don’t always pay off © 2012 – All rights reserved Fluxx Ltd.
  • 36. 2 : There is no shortage of big ideas in our client base labs
  • 37. 3 : Some people are pretty opinionated And they often spell the end to a strong concept labs
  • 39. labs
  • 40. labs
  • 41. insight idea feasibility design & manufacture distribution development © 2012 – All rights reserved Fluxx Ltd.
  • 42. d i Easy to do, and no risk Starting to invest time & money Hard to do, and a lot of risk s t r i b u man t ufac i design & ture o development n feasibility insight Idea © 2012 – All rights reserved Fluxx Ltd.
  • 43. d i Easy to do, and no risk Starting to invest time & money Hard to do, and a lot of risk s t r i b u man t ufac i design & ture o development n feasibility insight Idea © 2012 – All rights reserved Fluxx Ltd.
  • 44. labs
  • 45. The MVP is at the heart of Fluxx Labs In ‘Lean Startup’ land, the fastest route to getting facts is to launch a ‘minimum viable product’ Q: What is the absolute minimum we can do to see if people actually do value our product? labs
  • 46. Dim and distant past Painful, but we got there…. Dragon’s Den insight Bankrupt factory People bought it concept Give it manufacture to the design & press development distribution Licensee Dodgy feasibility liquidated catches © 2012 – All rights reserved Fluxx Ltd.
  • 47. labs
  • 48. He believed in it so much because he generated facts by putting his product into the hands of potential customers The toughness of his journey was testament to the fact that his MVP could not be that minimal labs
  • 49. Fortunately… We live in a world where you can make anything seem real, to make the learnings as real as they can be. We set Fluxx Labs up to generate evidence-based learning, to help our clients get their ideas right and make good decisions based on facts. labs
  • 50. labs
  • 51. Basic Insight We find it really hard to find a whiteboard the size we want and think that other people will have the same problem. labs
  • 52. Insight leads to a value hypothesis that we can begin to test “We think that people will value a premium product that makes and installs whiteboards to a precise set of dimensions.” labs
  • 53. 1. Make a site that calculates the cost and puts customers in touch with us. 2. Get a phone! If people value this service as much as • Volume of people we do. searching for it on Google • Requests for pricing • People who buy labs
  • 54. The first MVP (2 days) labs
  • 55. The 2 nd MVP labs
  • 56. The Lab’s Learnings This is a viable, small, local business. It would be a good idea to make the whiteboards erasable! It is possible in a week to prove out a digital & physical business in a lean way. labs
  • 57. The High Street Bank A real life case study labs
  • 58. Amongst others, we created one experiment designed to test something that had been debated for ages at the bank labs
  • 59. It was a thorny subject. It involved using customers’ personal data to do something we thought they would like and value. labs
  • 60. But would they accept it, or would they go nuts? We put it live in a few weeks in an MVP to several thousand real customers who didn’t know it was just an experiment. labs
  • 61. But before we did… labs
  • 62. It was usability tested It panned! Only 24% of people said they would do it labs
  • 63. How many ACTUALLY did it in real life? 96% of people just jumped right on in! labs
  • 64. “What people say they will do and what they actually do is often very different and can be greatly affected by their level of awareness of the task at hand” © 2012 – All rights reserved Fluxx Ltd.
  • 65. Thank you, and see you in the Lab Paul Dawson - @poleydee embrace@fluxx.uk.com © 2012 – All rights reserved Fluxx Ltd.
  • 66. Mintel’s approach to research Gavin Gordon Mintel © 2012 – All rights reserved Fluxx Ltd.
  • 67. A typical Mintel Oxygen report contains… Market Drivers Size of the Market and Brands, Companies and Forecast Innovations Advertising and Distribution Trends Consumer Insight Marketing Activity 67 mintel.com
  • 68. Different elements of research Desk research Trade research Company reports Trade input – formal and Press releases informal Media reports Legislative and regulatory Understanding a Industry events developments market Statistical forecasting Consumer research Mintel and analyst experience Mintel’s market size Mintel’s own consumer database research Other data ONS, Treasury, TGI data Bank of England etc. Qualitative research 68 mintel.com Trade
  • 69. Desk research • Press reports – trade publications and national media • Regulatory/legislative developments • Gathering and analysing reliable and trusted data sources • Typical sources include ONS, Ofcom, trade associations and other industry data • Company reports and press releases 69 mintel.com
  • 70. Trade research • Adds relevance and understanding, as well as a source of data • Trade interviewing and attending industry events • How is the market performing? Checking market size and our forecasts. • What challenges and issues is the market facing? • Future trends, innovations, possible developments • What consumer insight do industry players want? 70 mintel.com
  • 71. Forecasting – Statistical modelling Mintel’s own market size Analysis of relationships 5-year forecasts based on database is supplemented between, Mintel market an advanced statistical by macro- and socio- sizes and a selection of technique known as economic data sourced key economic and ‘multivariate time series from organisations such as demographic factors to auto-regression’ using the the Office for National identify those which have statistical software Statistics, HM Treasury and the most influence on the package SPSS the Bank of England. market. 71 mintel.com
  • 72. Forecasting – Tackling uncertainty The Mintel fan chart The fan chart Equity Release Schemes, 2011-16 illustrates the probability of various outcomes for the market value/volume over the next five years. At a 95% confidence interval, we are saying that 95 out of 100 times, the forecast will fall within these outer limits. 72 mintel.com
  • 73. Forecasting - Qualitative insight Forecast of games consoles and games software sales by value, 2012-17 Slimline, cheaper 4,000 models Sony/ Best case (£m) 3,792 3,500 Microsoft next gen 3,000 Market value (£m) Mintel forecast (£m) 2,811 2,500 Wii U Worst case (£m) 2,000 2,074 1,500 (£m) 1,651 1,000 Confidence intervals 500 95% 90% 0 0 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 70% Est. 50% Actual Forecast 73 mintel.com
  • 74. Consumer research planning • Deciding what to cover – insight from desk and trade research • Questionnaire design – collaborate with Research Services Team • Looking at ways to provide interesting analysis • Qualitative consumer research 74 mintel.com
  • 75. Qualboard: 1. To add context to rigorous quant data 2. To point to emergent trends 3. To provoke additional quant analysis 75 mintel.com
  • 76. Consumer research planning Online Face-to-face Specialist panel • Internet users • Nationally • IFA research representative • Increasingly popular • HNW groups form of research • Reaching those (Affluent Banking or groups not engaged SIPPs) • More detailed with the internet exploration of issues • Youth surveys • Annuities / Equity Release Schemes • Travel Agents 76 mintel.com
  • 77. Bringing it all together Desk research Consumer research Company reports Mintel’s own consumer Press releases research Media reports TGI data Legislative and regulatory Understanding a developments market Qualitative research Statistical Forecasting Trade research Mintel and analyst Mintel’s market size experience database Trade input – formal and informal Other data ONS, Treasury, Bank of England etc. Industry events 77 mintel.com
  • 78. Transforming information into actionable insight: What makes it work • Understanding/evolving the role of syndicated research • Faster • More accessible • More consultative • More disruptive. 78 mintel.com
  • 79. Updating our Model “To ensure Mintel remains timely” Move away from the 2-year publishing cycle? Modified approach to report writing and publishing? Analyst updates (market data/company information/consumer) Auto updates (background data and existing databases) “Found relevant report easily but not Consistency with US? recent enough” “There's a real lag between some reports being updated” “The reports were too out-of-date - I wanted something more current and relevant” 79 mintel.com
  • 80. Communication “Building relationships and tapping into client knowledge” Making clients one of the first ports of call: Modifications to the current system? Developing the analyst’s role to become more than a picture on the website Listening to clients on a regular, on-going basis “More consultation Pro-active development led by research. with clients for their specific needs” ‘I didn’t realise I could talk to the analysts’ – 46% 80 mintel.com
  • 81. Consistent and Insightful “Usage is high, but frequency is not high enough” Driving frequent usage up: Grounding Inspire in more ‘facts’ and making What’s Hot to be more than just a visual treat We’re guilty of ‘hiding away’ insight (reports too long, too much text) More flexible approach to report scheduling (hot topic reports) Consistent approach across Oxygen (both within UK and UK/US). “Keep the same level of detail and analysis but just make it clearer and easier to find what you are looking for” “More raw data “Opinions/viewpoints always where possible. interesting/thought provoking” Let me make decisions!” 81 mintel.com
  • 82. Thinking about your needs, why do you typically use Mintel? When I have been given a brief for a project 67.6 As evidence to back up our ideas 63.0 To prep for a client meeting/ presentations 51.5 For a strategy meeting 40.4 When I need a quick answer 30.2 When somebody recommends a report internally 21.2 When I cannot find data elsewhere 20.1 Other 3.1 82 Base: 646 Mintel Oxygen clients mintel.com
  • 83. Thank you Gavin Gordon Mintel © 2012 – All rights reserved Fluxx Ltd.
  • 84. © 2012 – All rights reserved Fluxx Ltd.
  • 85. The fluxx ‘Tested User’ Framework Idea/Concept Product/Service Maturity Level Partial/Fully Developed Is the User Unaware Aware aware of the test? © 2012 – All rights reserved Fluxx Ltd.
  • 86. The fluxx ‘Tested User’ Framework Will people find the What are people’s opinions, Idea/Concept product/service of value? expectations and ideas? Product/Service Market Maturity Level Intelligence How well does our Partial/Fully Which is the best way to user interface implement this? Developed support our product? Is the User Unaware Aware aware of the test? © 2012 – All rights reserved Fluxx Ltd.
  • 87. The fluxx ‘Tested User’ Framework MVP/Lean Market Research Idea/Concept e.g. Fluxx Labs companies Product/Service Market Intelligence Maturity Level e.g. Mintel Partial/Fully Product Development Usability Testing e.g. Fluxx e.g. City Interaction Lab Developed Is the User Unaware Aware aware of the test? © 2012 – All rights reserved Fluxx Ltd.
  • 88. Where product is at an early concept stage, and users are unaware of the test itself. Questions Trying to Answer: Will people find the product of value? Lab-like When to use: validation When there is a perceived barrier or high degree of uncertainty about willingness of consumers to adopt Where the product paradigm is substantially different from the norm Technique(s) Used: Minimum Viable Product (MVP) © 2012 – All rights reserved Fluxx Ltd.
  • 89. An early stage concept, and users are aware they are being asked for their opinions and input Questions Trying to Answer: What are people’s opinions, expectations and ideas? Opinions When to use: & ideas When there is a wide range of possible concepts that you want to understand more Where you want early stage insight into how specific consumer groups behave and think You want consumer ideas and input Technique(s) Used: Focus Groups, Market Research © 2012 – All rights reserved Fluxx Ltd.
  • 90. Where product is at a later stage, but you don’t make consumers aware that they are part of a test Question Trying to Answer: Which is the optimal way to implement this? When to use: Where there are clearly defined potential solutions with no strong supporting evidence as to which is the A/B best approach & MVT Technique(s) Used: A/B Testing, Multi-variate testing (MVT) © 2012 – All rights reserved Fluxx Ltd.
  • 91. Where product is well developed and people know they are being asked to test it Questions Trying to Answer: How well does our user interface support our product? Can we make it better? When to use: When you are clear on your proposed design solution and want to uncover any User potential barriers to adoption Technique(s) Used: Testing Usability Testing, prototype testing, eye tracking © 2012 – All rights reserved Fluxx Ltd.
  • 92. Intelligence and data on consumer activities, behaviours and opinions in specific sectors, industries and markets Questions Trying to Answer: Is this the right thing to do? Is there a market for what we want to do? When to use: When you need clarity around target Market segments or market To provide external evidence of key Intelligence adoption assumptions To inform and validate the business case Technique(s) Used: Surveys, Polls, Intelligence Gathering © 2012 – All rights reserved Fluxx Ltd.
  • 93. Appendix of common Testing Techniques © 2012 – All rights reserved Fluxx Ltd.
  • 94. Fluxx Rapid Start • A multi-day multi-disciplinary hugely intensive exercise unique to Fluxx, where business teams are taken from early stage ideas to launchable products ready for circulating to consumers • Typically this is done in two days and key side effects include – Rebuilding teams’ belief in their ability to deliver – Promotes collaborative design and ways of working – Incorporating the voice of the customer into the build process – Most rapid way to get something into the hands of customers © 2012 – All rights reserved Fluxx Ltd.
  • 95. Focus Groups • Definition: – A focus group is a form of qualitative research in which a group of people are asked about their perceptions, opinions, beliefs, and attitudes towards a product, service, concept, advertisement, idea, or packaging. Questions are asked in an interactive group setting where participants are free to talk with other group members. © 2012 – All rights reserved Fluxx Ltd.
  • 96. Usability Testing • Definition: – Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. © 2012 – All rights reserved Fluxx Ltd.
  • 97. Ethnographic Research Ethnography is technically about observing a particular society or culture through a passive participation in it, and without impacting on the society itself, and this is still the strictest definition of it. However, nowadays, it is more widely used to categorise techniques that are about trying to understand how people live their lives. Typically this involves visiting people in their home or work environments using a series of highly practical questions designed to uncover what is happening and why, Their goal is to see people’s behaviour on their terms, not in an artificial way. The latter approach is often confused or used interfchangeably to mean what is known as a ‘contextual inquiry’ or ‘contextual analysis’ , the definition of which is observivng someone’s interactions with your product in their usual context or surroundings. © 2012 – All rights reserved Fluxx Ltd.
  • 98. A/B Testing • A/B testing or split testing compares the effectiveness of two versions of a product/service in order to discover which has better response rate or better sales conversion rate • Two alternate designs or approaches are randomly served to people, and the resultant outcomes of those differently served customer bases compared to each other, and a control group. © 2012 – All rights reserved Fluxx Ltd.
  • 99. Heuristic Evaluation • A Heuristic Evaluation, or Usability Audit, is an evaluation of an interface by one or more Human Factors experts. Evaluators measure the usability, efficiency, and effectiveness of the interface based on 10 usability heuristics. • There are many heuristics available, but a popular one was created by Jakob Nielsen in 1994. Many argue that this heuristic is now outdated by modern interaction techniques, and takes no account of user attitudes. © 2012 – All rights reserved Fluxx Ltd.
  • 100. ‘Depths’ • Structured, one-on-one interviews help researchers learn about users’ attitudes and beliefs surrounding a website or application and specific tasks that the website or application supports. In order to prevent the researcher from introducing bias and to ensure that every participant is asked the same questions, the researcher prepares a Discussion Guide, which is a list of questions that will be asked of participants in a particular order. © 2012 – All rights reserved Fluxx Ltd.
  • 101. Card Sorting • Card sorting is a useful tool to determine how users categorize the information that will appear on a website. The name “card sort” comes from the original exercise, which used index cards with a word or phrase written on one side, and in some cases, a definition or additional information on the reverse side © 2012 – All rights reserved Fluxx Ltd.
  • 102. Electroencephalography (EEG) • EEG involves measuring electrical activity in different parts of the brain in response to certain stimuli • It can now used for the assessment of user experiences to see how people react at an emotional level to stimulus or a particular experience • Detailed and specific design recommendations can be made by recording reactions at different stages of interaction with a product/service © 2012 – All rights reserved Fluxx Ltd.
  • 103. Minimum Viable Product (MVP) • Minimum Viable Product is a strategy used for fast and quantitative market testing of a product or product feature • The product is typically deployed to a subset of possible customers, such as early adopters that are thought to be more forgiving, more likely to give feedback, and able to grasp a product vision from an early prototype or marketing information • This is the technique employed by the Fluxx Labs method © 2012 – All rights reserved Fluxx Ltd.
  • 104. Multi-variate testing (MVT) • Multivariate testing is a technique for testing hypotheses on complex multi-variable systems, especially used in testing market perceptions • It is a process by which more than one component of a product/service may be tested in a live environment • When automated it can be very powerful in finding the optimal combination of multiple component parts © 2012 – All rights reserved Fluxx Ltd.
  • 105. Prototype Testing • Prototypes can be tested for aspects like design flaws and ease of use, two things that are critical if your product is going to be a success • You need to make sure everything works the way it should - and that your customers can figure out how to make it work too © 2012 – All rights reserved Fluxx Ltd.
  • 106. Eye Tracking • Eye tracking measures the point of gaze and eye movement • It can detect the direction in which users are looking and the duration for which they are focusing on a specific part of a product e.g. web page • This is helpful knowledge if you are trying to find out if users are actively focusing on particular content on your page or if they miss it all together © 2012 – All rights reserved Fluxx Ltd.
  • 107. Quantitative Market Research Market research is the systematic gathering and interpretation of information about individuals or organisations using the statistical and analytical methods and techniques of the applied sciences to gain insight or support decision making For example: • Mass participation surveys – Usually aimed at specifically targeted segments. This type of research relies on volume of participants to give its results significance. Questions usually have binary or multiple choice answers. • Omnibus Survey: – A regular survey designed to determine what the general population thinks on a range of topics and issues. Brands can pay for questions on this survey alongside the other questions. Thought to have derived from the phrase “The Man on the Clapham Omnibus’ which was used as a euphemism for ‘the common man’. © 2012 – All rights reserved Fluxx Ltd.
  • 108. About Mintel Leading global market intelligence company with more than 500 employees worldwide Guide for leaders in marketing, product development and research for more than 35 years Clients rely on our authoritative offering to drive strategic decisions What we do Provide fresh insight into your marketplace and across industries Identify opportunities for profit and growth Formulate insights into consumer behavior, product innovation and competitive marketing strategies Create high-quality data, evocative analysis and tailored consulting © 2012 – All rights reserved Fluxx Ltd.
  • 109. “What people say they will do and what they actually do is often very different and can be greatly affected by their level of awareness of the task at hand” © 2012 – All rights reserved Fluxx Ltd.
  • 110. © 2012 – All rights reserved Fluxx Ltd.