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Intern & Test   Metrics & User Test




Game Design     Game Production
• Studio coming out of its “Incubator” Phase
• Legends to be first Monetized title
• Ambitious launch goals and scope set
  – Pre-FB platform changes
  – Lots of “free traffic” easy for a game to go viral
  – 600k to 1m DAU target
• Facebook changed the platform (rightfully so) to
  improve the user experience
• Much harder to go viral
• Huge advantages for pre-change companies
• Importance of Paid Acquisition




     On a single day, two of Digital Chocolate’s games jumped by 200k users each
• Brand Name
  – Dragon Age Journeys proved brand strength
• DA2 Marketing Campaign, Unlocks
• EA publishing, Marketing & PR
• BioWare/Dragon Age fan base
• Getting support behind a small, unknown is a challenge
• Especially when the game is early
• It’s difficult to sell “But, someday it will look like this!” … until
  an example of what this is exists.
Dragon Age Legends App hit 100k likes from November 3rd to March 25th
• Publicly visible, easy to make comparisons against competitors
• Talk directly to your players on their FB news feed
• Ability for your stories to reach a wide audience with little work overhead
•   3 Press Releases
•   IGN Frontpage
•   Cinematic Trailer and 3 Promo Posters
•   Closed Beta program w/Gamespot & Curse
•   Email Marketing
•   DA2 Unlocks
•   EA.com website
• High Activity Facebook App Page
    – Photos
    – Screenshots
    – Blogs
    – News Stories
    – Competitions
•   Twitter
•   YouTube
•   Beta Key Giveaways
•   Public Event
• Data from my daily logging of Likes
• 101k on 3/25
• 37.77% of Likes came from Big Brand Tactics
   – This is counting the day of the event, plus 2 days of halo effect
• 62.23% of Likes came from the rest of the days
   – D2C Tactics & general momentum
• 11/3 – Game Announce - over 50 articles written
• Favorite Press Quote Destructiod “Do you like dragons? Dig
  ages? Love faces? Adore books? OH FOR GOD'S SAKE WE'VE
  GOT A MOTHERSHITTER OF A TREAT! Electronic Arts is
  bringing Dragon Age Legends to Facebook, which is sure to
  make fans vomit blood out of their armpits with delight. ”
• 2/1 – Closed Beta Announce and Teaser Trailer release
• Hot article on Kotaku with 14,283 views, 170 comments in 24
  hrs
• 3/16 – Open Beta Announce
• 40k DAU increase in the next 24 hrs
• Opening Cinematic by Adam Phillips
• Over 100k views by launch
• 3 flavors cut:
  – Teaser Trailer
  – Launch Trailer
  – “Too Hot for Facebook” uncensored version
•   Earning unlocks in DA2 was a huge driver of product interest and players
•   This blog post received 396 Likes, 224 Comments, 1.41% Engagement
•   Feb 11 - Initial B R BFF post hinting at a community prize
•   209 Likes, 40 Comments, 0.98% Engagement
•   Mar 4 - Second Posting attempted to be more discreet about the rewards
•   256 Likes, 85 Comments, 0.83% Engagement
•   Mar 18 - Update to B R BFF
•   280 Likes, 266 Comments, 0.69% Engagement
•   Mar 25 - 100k Likes was achieved, 9 days after open beta launch
•   813 Likes, 273 Comments, 1.07% Engagement
•   Google Dragon Age, Legends Does not appear till the second page
•   This is bad for organic user acquisition
•   Dragon Age Journeys appears on the first
•   Posted to the App Page wall ~= Daily
•   Art/Screenshots/Game News hit the sweet spot
•   Competitions had highest engagement
•   Engagement on a post measured as (Story Likes +
    Comments)/App Likes
•   Favorite Comment: “Isildacil Valarion Pish... Viscount ravi my foot. Stand back and lemme at
    em. If I conquered a blight and lived, I can beat a couple of pathetic critters.”
•   140 Likes, 72 Comments, 1.03% Engagement
•   Take advantage of all the concept art you have lying around
•   Have fun with your community. When a user commented “Sanjeev Sripathi Look guys, I love
    these weapons and they look really cool. But isn't it a little late in the day to be concepting
    stuff?” we posted the final art the very next day!
•   Concept Art – 99 Likes, 37 Comments, 1.06% Engagement
•   Final – 85 Likes, 29 Comments, 0.88% Engagement
… a guaranteed crowd pleaser in the RPG crowd
•   Screenshots are a quick and easy win for a daily post
•   Have some fun with it… bugs that amuse you will probably amuse your fans
•   49 Likes, 30 Comments, 0.48% Engagement
•   Competitions driven by fan comments were hugely successful
•   NPC Warcry competition: 81 Likes, 327 Comments, 3.68% Engagement!
•   Getting something in the game is hugely valuable currency for your players.
•   Example entry: “*POW* THAT'S FOR NOT PREORDERING DA2!!!”
• Blog posts got a medium response rate, but
  were very time consuming
• Keep it short & simple
• Started getting wider pickup using notes
• Currency helps…
  – We gave away beta keys to the first 50 commenter
    on some FB note posts
  – This resulted in a post with 240 comments!
  – Beta Keys are more difficult to distribute in bulk
    then you would imagine
• Sometimes they’re worth the effort…
  – 93 Likes, 24 Comments, 1.35% engagement
• Sometimes, they’re not…
  – 63 Likes, 26 Comments, .80% engagement
  – 2.8k Views
… trying to get Felica Day to notice your Dragon Age facebook
companion game by putting her in the background of your
goofy promo materials.
• We got good mileage from posting amusing things that happened around
  the office
• 70 Likes, 18 Comments, 0.97% engagement
•   Even a producer’s job can provide a good update for your fans
•   47 Likes, 22 Comments, 0.79% Engagement
• Mar 20 - Collage of our favorite post-launch tweets
• 140 Likes, 208 Comments, 0.40% engagement
• Feb 13 - ~50 Fans showed up at Philz Coffee in SF for Beta Keys
… your fans probably don’t care about out of genre games.
• Not the best source for leads, or amusement for your fans
• 45 Likes, 21 Comments, 0.21% Engagement
• *Results may vary for bigger, AAA games
• Strong launch, but we didn’t capitalize on the
  momentum
• 132k Peak DAU, 814k Peak MAU
    – #s from Developer Analytics
•   Not enough content
•   Couldn’t produce content fast enough
•   Buggy release
•   Inconsistent platform stability
• D2C marketing can be a lot of fun, but it’s also a lot
  of effort
• Community managers are worth their weight in
  gold, so hire them early
• A few Kotaku articles and IGN front pages does not a
  hit make



• Make sure that your game is in a position to
  capitalize on all the momentum you build with pre
  launch hype!
• Shorter PR time from announce to closed beta
• Longer closed beta period with various phases
• Metrics should drive escalation in phases of
  the beta
• Unlocks were great for driving installs, but did
  not guarantee retention
• The brand can drive Installs, but the game has
  to drive day 2, day 3, etc…
• You can reach me at elevy@ea.com
• PS… we’re hiring. www.bioware.com/careers/san-francisco

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Dragon Age Legends Road to 100k Likes

  • 1.
  • 2. Intern & Test Metrics & User Test Game Design Game Production
  • 3. • Studio coming out of its “Incubator” Phase • Legends to be first Monetized title • Ambitious launch goals and scope set – Pre-FB platform changes – Lots of “free traffic” easy for a game to go viral – 600k to 1m DAU target
  • 4. • Facebook changed the platform (rightfully so) to improve the user experience • Much harder to go viral • Huge advantages for pre-change companies • Importance of Paid Acquisition On a single day, two of Digital Chocolate’s games jumped by 200k users each
  • 5. • Brand Name – Dragon Age Journeys proved brand strength • DA2 Marketing Campaign, Unlocks • EA publishing, Marketing & PR • BioWare/Dragon Age fan base
  • 6. • Getting support behind a small, unknown is a challenge • Especially when the game is early
  • 7. • It’s difficult to sell “But, someday it will look like this!” … until an example of what this is exists.
  • 8. Dragon Age Legends App hit 100k likes from November 3rd to March 25th • Publicly visible, easy to make comparisons against competitors • Talk directly to your players on their FB news feed • Ability for your stories to reach a wide audience with little work overhead
  • 9. 3 Press Releases • IGN Frontpage • Cinematic Trailer and 3 Promo Posters • Closed Beta program w/Gamespot & Curse • Email Marketing • DA2 Unlocks • EA.com website
  • 10. • High Activity Facebook App Page – Photos – Screenshots – Blogs – News Stories – Competitions • Twitter • YouTube • Beta Key Giveaways • Public Event
  • 11. • Data from my daily logging of Likes • 101k on 3/25 • 37.77% of Likes came from Big Brand Tactics – This is counting the day of the event, plus 2 days of halo effect • 62.23% of Likes came from the rest of the days – D2C Tactics & general momentum
  • 12. • 11/3 – Game Announce - over 50 articles written • Favorite Press Quote Destructiod “Do you like dragons? Dig ages? Love faces? Adore books? OH FOR GOD'S SAKE WE'VE GOT A MOTHERSHITTER OF A TREAT! Electronic Arts is bringing Dragon Age Legends to Facebook, which is sure to make fans vomit blood out of their armpits with delight. ” • 2/1 – Closed Beta Announce and Teaser Trailer release • Hot article on Kotaku with 14,283 views, 170 comments in 24 hrs • 3/16 – Open Beta Announce • 40k DAU increase in the next 24 hrs
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18. • Opening Cinematic by Adam Phillips • Over 100k views by launch • 3 flavors cut: – Teaser Trailer – Launch Trailer – “Too Hot for Facebook” uncensored version
  • 19. Earning unlocks in DA2 was a huge driver of product interest and players • This blog post received 396 Likes, 224 Comments, 1.41% Engagement
  • 20. Feb 11 - Initial B R BFF post hinting at a community prize • 209 Likes, 40 Comments, 0.98% Engagement
  • 21. Mar 4 - Second Posting attempted to be more discreet about the rewards • 256 Likes, 85 Comments, 0.83% Engagement
  • 22. Mar 18 - Update to B R BFF • 280 Likes, 266 Comments, 0.69% Engagement
  • 23. Mar 25 - 100k Likes was achieved, 9 days after open beta launch • 813 Likes, 273 Comments, 1.07% Engagement
  • 24.
  • 25.
  • 26. Google Dragon Age, Legends Does not appear till the second page • This is bad for organic user acquisition • Dragon Age Journeys appears on the first
  • 27. Posted to the App Page wall ~= Daily • Art/Screenshots/Game News hit the sweet spot • Competitions had highest engagement • Engagement on a post measured as (Story Likes + Comments)/App Likes
  • 28. Favorite Comment: “Isildacil Valarion Pish... Viscount ravi my foot. Stand back and lemme at em. If I conquered a blight and lived, I can beat a couple of pathetic critters.” • 140 Likes, 72 Comments, 1.03% Engagement
  • 29. Take advantage of all the concept art you have lying around • Have fun with your community. When a user commented “Sanjeev Sripathi Look guys, I love these weapons and they look really cool. But isn't it a little late in the day to be concepting stuff?” we posted the final art the very next day! • Concept Art – 99 Likes, 37 Comments, 1.06% Engagement • Final – 85 Likes, 29 Comments, 0.88% Engagement
  • 30. … a guaranteed crowd pleaser in the RPG crowd
  • 31. Screenshots are a quick and easy win for a daily post • Have some fun with it… bugs that amuse you will probably amuse your fans • 49 Likes, 30 Comments, 0.48% Engagement
  • 32. Competitions driven by fan comments were hugely successful • NPC Warcry competition: 81 Likes, 327 Comments, 3.68% Engagement! • Getting something in the game is hugely valuable currency for your players. • Example entry: “*POW* THAT'S FOR NOT PREORDERING DA2!!!”
  • 33. • Blog posts got a medium response rate, but were very time consuming • Keep it short & simple • Started getting wider pickup using notes • Currency helps… – We gave away beta keys to the first 50 commenter on some FB note posts – This resulted in a post with 240 comments! – Beta Keys are more difficult to distribute in bulk then you would imagine
  • 34. • Sometimes they’re worth the effort… – 93 Likes, 24 Comments, 1.35% engagement • Sometimes, they’re not… – 63 Likes, 26 Comments, .80% engagement – 2.8k Views
  • 35. … trying to get Felica Day to notice your Dragon Age facebook companion game by putting her in the background of your goofy promo materials.
  • 36. • We got good mileage from posting amusing things that happened around the office • 70 Likes, 18 Comments, 0.97% engagement
  • 37. Even a producer’s job can provide a good update for your fans • 47 Likes, 22 Comments, 0.79% Engagement
  • 38. • Mar 20 - Collage of our favorite post-launch tweets • 140 Likes, 208 Comments, 0.40% engagement
  • 39. • Feb 13 - ~50 Fans showed up at Philz Coffee in SF for Beta Keys
  • 40. … your fans probably don’t care about out of genre games.
  • 41. • Not the best source for leads, or amusement for your fans • 45 Likes, 21 Comments, 0.21% Engagement • *Results may vary for bigger, AAA games
  • 42.
  • 43. • Strong launch, but we didn’t capitalize on the momentum • 132k Peak DAU, 814k Peak MAU – #s from Developer Analytics • Not enough content • Couldn’t produce content fast enough • Buggy release • Inconsistent platform stability
  • 44. • D2C marketing can be a lot of fun, but it’s also a lot of effort • Community managers are worth their weight in gold, so hire them early • A few Kotaku articles and IGN front pages does not a hit make • Make sure that your game is in a position to capitalize on all the momentum you build with pre launch hype!
  • 45. • Shorter PR time from announce to closed beta • Longer closed beta period with various phases • Metrics should drive escalation in phases of the beta • Unlocks were great for driving installs, but did not guarantee retention • The brand can drive Installs, but the game has to drive day 2, day 3, etc…
  • 46. • You can reach me at elevy@ea.com • PS… we’re hiring. www.bioware.com/careers/san-francisco