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Audio	
  and	
  seman,c	
  metadata:	
  An	
  
overview	
  of	
  the	
  FAST-­‐IMPACt	
  
Programme	
  Grant	
  	
  
Fusing	
  Audio	
  and	
  Seman,c	
  
Technologies	
  for	
  Intelligent	
  Music	
  
Produc,on	
  and	
  Consump,on	
  
funded	
  by	
  EPSRC	
  ICT	
  Programme	
  &	
  
Digital	
  Economy	
  Programme	
  
Work Thread 7: Digital Music Object
Work Thread 1: Ontology and Metadata
Work Threads : Social, Inference, Workflow, etc…
Work Thread 8: Ethnography
Demonstrator projects
WT7
DMO
WT1
WT6
WT2
WT3
WT4
WT5
WT8
E1 E2
P1
P2D1
D2
Big	
  ques,ons!	
  
(How)	
  Can	
  next	
  genera@on	
  web	
  technologies	
  (Ontologies,	
  
Linked	
  Data	
  and	
  Metadata)	
  combined	
  with	
  music	
  content	
  
analysis	
  (par@cularly	
  derived	
  at	
  source)	
  bring	
  new	
  value	
  and	
  
func@onality	
  to	
  producers,	
  creators,	
  consumers	
  and	
  
intermediaries	
  of	
  music	
  content?	
  
	
  
(How)	
  Will	
  both	
  ends	
  of	
  this	
  value	
  chain	
  benefit	
  from	
  more	
  
engaging	
  interac@ons	
  (enhanced	
  produc@vity,	
  increased	
  
enjoyment	
  and	
  immersion)	
  while	
  crea@ng	
  or	
  consuming	
  
music,	
  and	
  can	
  intermediaries	
  add	
  value	
  with	
  seman@cally	
  
enhanced	
  services?	
  
	
  
(What)	
  Can	
  other	
  areas	
  of	
  science	
  and	
  ICT	
  learn	
  from	
  end-­‐to-­‐
end	
  digi@sa@on	
  and	
  next	
  genera@on	
  technologies	
  adapted	
  in	
  
the	
  music	
  industry?	
  
Research	
  Objec,ves	
  
•  To	
  bring	
  together	
  the	
  UK's	
  leading	
  experts	
  in	
  Audio	
  &	
  Music	
  Technology,	
  
Seman,c	
  Web,	
  e-­‐Science	
  and	
  HCI	
  
•  To	
  move	
  beyond	
  fundamental	
  research	
  and	
  to	
  pursue	
  radical	
  innova,ons	
  
amidst	
  challenges	
  driven	
  by	
  the	
  prac,cal	
  needs	
  of	
  end-­‐users	
  throughout	
  
the	
  music	
  industry	
  from	
  studios	
  to	
  sofas,	
  with	
  exci,ng	
  proof-­‐of-­‐concept	
  
demonstrator	
  projects	
  that	
  collec,vely	
  form	
  an	
  intelligent	
  music	
  
informa,on	
  infrastructure	
  
•  To	
  provide	
  a	
  mul,-­‐disciplinary,	
  trans-­‐ins,tu,onal	
  research	
  programme	
  to	
  
nurture	
  the	
  next	
  genera,on	
  of	
  UK	
  researchers	
  with	
  skills	
  that	
  span	
  all	
  the	
  
technologies	
  and	
  sciences	
  relevant	
  to	
  next	
  and	
  future	
  genera,on	
  music	
  
and	
  audio	
  produc,on	
  and	
  consump,on	
  eco-­‐systems	
  
•  To	
  test	
  the	
  hypothesis	
  that	
  Seman,c	
  Web	
  technologies	
  combined	
  with	
  
content	
  analysis	
  at	
  the	
  point	
  of	
  content	
  crea,on	
  will	
  deliver	
  real	
  and	
  
las,ng	
  change	
  to	
  the	
  music	
  industry.	
  
•  To	
  examine	
  the	
  benefits	
  of	
  trea,ng	
  tags,	
  annota,ons	
  and	
  usage	
  data	
  as	
  
forms	
  of	
  crowd-­‐sourced	
  meta-­‐content,	
  with	
  its	
  own	
  evolu,on	
  and	
  
meaning,	
  both	
  dependent	
  on	
  and	
  independent	
  of	
  the	
  musical	
  essence	
  
itself.	
  
•  To	
  treat	
  crea,ve	
  and	
  produc,on	
  processes	
  on	
  a	
  par	
  with	
  content,	
  with	
  
intrinsic	
  value,	
  separate	
  from	
  but	
  complimen,ng	
  the	
  musical	
  essence	
  
what	
  do	
  we	
  mean	
  by	
  seman,c	
  
•  logical	
  seman,cs:	
  making	
  sense	
  of	
  things,	
  
implica,on	
  
•  linguis,c	
  seman,cs:	
  meaning	
  of	
  words	
  and	
  
rela,ons	
  between	
  them	
  
•  extrac,ng	
  meaning	
  
•  represen,ng	
  meaning	
  
•  FAST:	
  seman,c	
  web,	
  linked	
  data,	
  
interoperability	
  of	
  metadata	
  from	
  disparate	
  
sources	
  
1st generation
digital music
apps
2nd generation
digital music
apps
Human
metadata, e.g.
Pandora
Content-based
metadata, e.g.
M4 TSB project
Semantic,
standardised
metadata
Consumer satisfaction
2005 2013 < 2020
0th generation
digital music
apps
for	
  consumers	
  
driven	
  by	
  “content	
  analysis	
  at	
  the	
  
point	
  of	
  content	
  crea,on”	
  
context	
  
metadata	
  
for	
  producers	
  
•  new	
  tooling	
  in	
  the	
  
studio	
  to	
  deliver	
  
“seman,c,	
  
standardised	
  
metadata”	
  for	
  the	
  
consumer	
  
•  hence	
  need	
  to	
  deliver	
  
advantages	
  to	
  studio	
  
prac,,oners	
  
Digital Music
Object
Recording studio
computer running
FAST tools
Music content
Gold Standard
Music Metadata
End user client
from	
  producer	
  to	
  consumer:	
  the	
  
digital	
  music	
  object	
  
 	
  
consume
	
  	
  
produce
	
  	
  
compose/
perform/capture
	
  	
  
distribute
	
  	
  
	
  	
  
	
  	
  
	
  	
  
compose/
perform/capture	
  
produce	
   distribute	
   consume	
  
from	
  value	
  chain	
  to	
  value	
  mesh	
  
Demonstrators	
  
•  Produc'on	
  –	
  with	
  focus	
  on	
  the	
  studio	
  produc,on	
  process;	
  	
  
•  Distribu'on	
  –	
  with	
  focus	
  on	
  transforming	
  how	
  music	
  is	
  
distributed;	
  	
  
•  Experience	
  –	
  with	
  focus	
  on	
  how	
  seman,c	
  media	
  will	
  change	
  
music	
  consump,on.	
  	
  
Work Thread 7: Digital Music Object
Work Thread 1: Ontology and Metadata
Work Threads : Social, Inference, Workflow, etc…
Work Thread 8: Ethnography
Demonstrator projects
WT7
DMO
WT1
WT6
WT2
WT3
WT4
WT5
WT8
E1 E2
P1
P2D1
D2
work	
  threads	
  
1.  Ontologies	
  &	
  metadata	
  
2.  inference	
  
3.  signals	
  
4.  work	
  flow	
  
5.  interfaces	
  
6.  social	
  
7.  digital	
  music	
  objects	
  
8.  ethnography	
  &	
  design	
  
Summary	
  of	
  outcomes	
  
•  Academic	
  papers	
  
•  Workshops	
  
•  Web	
  
•  Socware	
  
•  Standards	
  
•  Reports	
  and	
  tutorials	
  
•  Ontologies	
  
•  Repository	
  of	
  music	
  content	
  metadata	
  
•  Repository	
  of	
  test	
  music	
  
•  Book	
  
•  Commercial	
  follow-­‐up	
  
•  Concerts	
  
who	
  is	
  involved	
  
•  Queen	
  Mary	
  U	
  of	
  
London::	
  centre	
  for	
  digital	
  
music	
  
•  U	
  of	
  Nogngham::mixed	
  
reality	
  lab	
  
•  U	
  of	
  Oxford::e-­‐Research	
  
centre	
  
•  Abbey	
  Road	
  
•  BBC	
  
•  Omnifone	
  
•  SSL	
  
•  Internet	
  Archive	
  
•  Universal	
  Music	
  Group	
  
•  Microsoc	
  Research	
  
•  Interna,onal	
  Audio	
  Labs,	
  
Erlangen	
  
•  Sustrans	
  
THANK	
  YOU	
  
Contact:	
  mark.sandler@qmul.ac.uk	
  
what	
  
•  EPSRC	
  and	
  Digital	
  Economy	
  funded	
  
•  5	
  years	
  ,ll	
  June	
  2019	
  
•  9	
  PDRAs	
  
•  6	
  PhDs	
  (QMUL	
  and	
  Nons	
  funded)	
  
	
  
WT1	
  Ontologies	
  
•  develops	
  new	
  ontologies	
  for	
  music	
  applica,ons,	
  building	
  on	
  
musicontology.com,	
  integra,ng	
  with	
  other	
  emergent	
  
ontologies,	
  to	
  cover	
  an	
  increased	
  range	
  of	
  concepts	
  important	
  
to	
  the	
  crea,on,	
  consump,on,	
  transmission	
  and	
  
understanding	
  of	
  music.	
  This	
  is	
  exemplified	
  by	
  our	
  recent	
  
work	
  [Kolozali	
  et	
  al.	
  2013	
  see	
  Technical	
  Annex]	
  applying	
  signal	
  
processing	
  to	
  generate	
  music	
  ontologies.	
  	
  
•  WT1	
  is	
  connected	
  to	
  every	
  other	
  WT:	
  to	
  WT2	
  because	
  the	
  symbols	
  defined	
  in	
  WT1	
  enable	
  the	
  inferences	
  
of	
  WT2;	
  to	
  WT3	
  both	
  through	
  semi-­‐automa,c	
  ontology	
  genera,on	
  and	
  audio	
  feature	
  ontology	
  
engineering;	
  to	
  WT4	
  because	
  the	
  defini,ons	
  of	
  workflow	
  must	
  be	
  supported	
  in	
  ontologies,	
  and	
  also	
  the	
  
deeper	
  ques,ons	
  of	
  ontological	
  representa,on	
  of	
  process;	
  to	
  WT5	
  because	
  they	
  underpin	
  new	
  interfaces	
  
that	
  themselves	
  must	
  reflect	
  the	
  func,ons	
  defined,	
  and	
  because	
  ontology	
  evalua,on	
  is	
  partly	
  undertaken	
  
“in	
  the	
  wild”;	
  to	
  WT6	
  because	
  ontologies	
  need	
  to	
  reflect	
  human	
  prac,ce	
  and	
  capture	
  opera,onally	
  what	
  
humans	
  do	
  communally;	
  to	
  WT7	
  because	
  the	
  DMOs	
  are	
  essen,ally	
  a	
  manifesta,on	
  of	
  the	
  ontologies	
  and	
  
because	
  the	
  mapping	
  from	
  DMO	
  to	
  RDF	
  will	
  use	
  an	
  ontology,	
  most	
  likely	
  an	
  extension	
  of	
  OAI	
  Object	
  Reuse	
  
and	
  Exchange;	
  and	
  to	
  WT8	
  because	
  ethnographic	
  studies	
  will	
  inform	
  ontology	
  design	
  and	
  be	
  an	
  important	
  
aspect	
  of	
  their	
  evalua,on,	
  for	
  both	
  music	
  produc,on	
  and	
  consump,on.	
  
WT2	
  Inference	
  
•  deals	
  with	
  deriva,on	
  of	
  high-­‐level	
  musical	
  knowledge	
  from	
  
basic	
  musicological	
  informa,on,	
  and	
  with	
  understanding	
  of	
  
underlying	
  content,	
  using	
  inference	
  over	
  RDF	
  representa,ons.	
  
This	
  facilitates	
  new	
  search	
  and	
  recommenda,on	
  func,onality,	
  
as	
  well	
  as	
  enhanced	
  learning	
  and	
  immersive,	
  contextual	
  
rendering.	
  	
  
•  As	
  well	
  as	
  men,oned	
  above	
  this	
  WT	
  is	
  related	
  to:	
  WT3	
  because	
  many	
  items	
  of	
  
informa,on	
  will	
  have	
  been	
  obtained	
  from	
  signal	
  analysis;	
  WT4	
  similarly,	
  because	
  
work	
  flow	
  decisions	
  can	
  be	
  reasoned	
  over,	
  capturing	
  provenance	
  and	
  drawing	
  
inferences	
  as	
  diverse	
  as	
  well-­‐structuredness	
  and	
  record	
  producer	
  style	
  analysis;	
  
WT5	
  because	
  the	
  interfaces	
  need	
  to	
  present	
  results	
  of	
  inference,	
  and	
  in	
  some	
  
cases	
  infer	
  appropriate	
  parameters	
  for	
  contexualised	
  sonic	
  rendering;	
  WT6	
  in	
  
studies	
  of	
  composi,on	
  and	
  produc,on	
  by	
  enabling	
  inference	
  and	
  reasoning	
  over	
  
all	
  value-­‐chain	
  metadata.;	
  WT7	
  because	
  DMOs	
  are	
  the	
  raw	
  material	
  conveying	
  
informa,on	
  between	
  applica,ons	
  that	
  use	
  inference;	
  WT8	
  because	
  the	
  
ethnographic	
  evalua,on	
  of	
  demonstrators	
  informs	
  effec,veness	
  of	
  inference	
  
structures.	
  	
  
WT3	
  Signals	
  
•  studies	
  advanced	
  signal	
  processing	
  techniques	
  to	
  extract	
  high	
  
quality	
  features	
  from	
  audio,	
  across	
  a	
  range	
  of	
  temporal	
  scales	
  
from	
  complete	
  songs	
  to	
  individual	
  notes.	
  Areas	
  of	
  interest	
  
include	
  structural	
  segmenta,on,	
  chord/harmony,	
  rhythm/
metre,	
  intona,on,	
  vibrato	
  and	
  ornaments.	
  These	
  underpin	
  
the	
  founda,ons	
  for	
  the	
  seman,c	
  representa,ons,	
  expressed	
  
via	
  ontologies,	
  and	
  used	
  to	
  drive	
  seman,cally	
  enhanced	
  user	
  
applica,ons.	
  	
  
•  As	
  well	
  as	
  men,oned	
  above	
  this	
  WT	
  is	
  related	
  to:	
  WT4	
  because	
  all	
  produc,on	
  workflow	
  (and	
  
many	
  in	
  consump,on)	
  depend	
  on	
  signal	
  processing	
  pipelines	
  to	
  deliver	
  new	
  data	
  and	
  content	
  
which	
  should	
  be	
  captured	
  for	
  provenance	
  and	
  reasoning;	
  WT5	
  because	
  produc,on	
  interfaces	
  
present	
  processing	
  inputs	
  and	
  outcomes,	
  and	
  abstract	
  the	
  underlying	
  processing,	
  and	
  
because	
  sonic	
  (i.e.	
  listening)	
  interfaces	
  that	
  are	
  context-­‐dependant	
  require	
  the	
  processing	
  of	
  
signals;	
  WT6	
  in	
  suppor,ng	
  ‘ci,zen	
  musicology’	
  as	
  defined	
  below;	
  WT7	
  because	
  studio	
  
processing	
  will	
  be	
  captured	
  in	
  DMOs	
  (via	
  ontologies);	
  WT8	
  because	
  it	
  empowers	
  
demonstrators,	
  that	
  are	
  then	
  evaluated,	
  that	
  evalua,on	
  informing	
  the	
  relevance	
  and	
  quality	
  
of	
  audio	
  features	
  extracted.	
  	
  
WT4	
  Workflow	
  	
  
•  takes	
  established	
  e-­‐Science	
  techniques	
  (see	
  
researchobject.org)	
  and	
  applies	
  them	
  to	
  seman,c	
  
computa,onal	
  workflows	
  in	
  the	
  crea,on	
  and	
  processing	
  of	
  
music.	
  These	
  workflows,	
  which	
  underpin	
  Digital	
  Music	
  Objects	
  
(MDO)	
  in	
  WT.7,	
  describe	
  the	
  pipeline	
  of	
  (signal)	
  processing	
  
that	
  deliver	
  new	
  data	
  and	
  content,	
  so	
  that	
  processes	
  can	
  be	
  
repeated,	
  reused	
  and	
  repurposed.	
  	
  
•  As	
  well	
  as	
  men,oned	
  above	
  this	
  WT	
  is	
  related	
  to:	
  WT5	
  because	
  interfaces	
  
are	
  where	
  humans	
  meet	
  process	
  and	
  because	
  interfaces	
  are	
  needed	
  for	
  
working	
  with	
  process;	
  WT6,	
  perhaps	
  the	
  deepest	
  intersec,on	
  because	
  
music	
  crea,on	
  through	
  social	
  media	
  is	
  a	
  new	
  paradigm	
  to	
  be	
  described	
  
and	
  replayed,	
  and	
  there	
  is	
  a	
  close	
  connec,on	
  to	
  De	
  Roure’s	
  Social	
  
Machines	
  research;	
  WT7	
  because	
  MDOs	
  are	
  constructed,	
  shared	
  and	
  later	
  
modified	
  as	
  a	
  consequence	
  of	
  workflows;	
  WT8	
  because	
  the	
  workflows	
  are	
  
the	
  raw	
  ingredients	
  of	
  the	
  ethnographic	
  studies.	
  	
  
WT5	
  Interface	
  	
  
•  researches	
  and	
  develops	
  new	
  user	
  interfaces	
  and	
  interac,ons	
  
adapted	
  to	
  the	
  new	
  modali,es	
  for	
  professionals	
  and	
  
consumers.	
  As	
  well	
  as	
  visual	
  interfaces	
  for	
  the	
  variety	
  of	
  
human	
  ac,vity	
  this	
  Programme	
  Grant	
  encompasses,	
  we	
  will	
  
conduct	
  research	
  on	
  context-­‐aware	
  sonic	
  interfaces.	
  This	
  
combines	
  automa,c	
  audio	
  mixing	
  with	
  psychoacous,cs	
  to	
  
render	
  audio	
  scenes	
  that	
  account	
  for	
  aspects	
  like	
  ambient	
  
noise	
  and	
  reproduc,on	
  device	
  proper,es,	
  as	
  well	
  as	
  
personalisa,on.	
  	
  
•  As	
  well	
  as	
  men,oned	
  above	
  this	
  WT	
  is	
  related	
  to:	
  WT6	
  via	
  the	
  work	
  on	
  live	
  
performance,	
  adap,ve	
  and	
  augmented	
  musical	
  interfaces,	
  and	
  the	
  sharing	
  
of	
  process	
  descrip,ons;	
  WT7	
  because	
  it	
  is	
  important	
  to	
  develop	
  
appropriate	
  interfaces	
  to	
  MDOs	
  as	
  an	
  explicit	
  ac,vity;	
  WT8	
  because	
  it	
  
delivers	
  design	
  requirements	
  and	
  evaluates	
  the	
  interfaces,	
  developed	
  
especially	
  in	
  the	
  demonstrators	
  	
  
WT6	
  Social	
  	
  
•  examines	
  the	
  role	
  of	
  social	
  media	
  and	
  metadata	
  in	
  music	
  
crea,on	
  and	
  co-­‐crea,on,	
  and	
  develops	
  a	
  concept	
  of	
  narra,ve,	
  
based	
  on	
  ontological	
  principles,	
  that	
  can	
  be	
  applied	
  to	
  the	
  
evolu,on	
  of	
  the	
  metadata	
  in	
  DMO	
  through	
  the	
  content	
  life-­‐
cycle.	
  It	
  also	
  encompasses	
  the	
  use	
  of	
  social	
  media	
  in	
  “ci,zen	
  
musicology”,	
  combining	
  tags	
  with	
  signal-­‐derived	
  features	
  to	
  
harvest	
  value	
  from	
  the	
  deepest	
  recesses	
  of	
  even	
  the	
  largest	
  
music	
  collec,ons.	
  There	
  will	
  be	
  research	
  into	
  the	
  impact	
  of	
  
music	
  on	
  physical	
  experience,	
  with	
  mul,-­‐modal	
  sensor	
  data	
  
capture.	
  	
  
•  As	
  well	
  as	
  men,oned	
  above	
  this	
  WT	
  is	
  related	
  to:	
  WT7	
  because	
  all	
  the	
  social	
  
enterprises	
  need	
  to	
  share	
  metadata,	
  and	
  this	
  is	
  via	
  DMOs;	
  WT8	
  because	
  it	
  first	
  
shapes	
  and	
  subsequently	
  evaluates	
  the	
  social	
  interac,ons	
  and	
  prac,ces	
  captured	
  
through	
  the	
  projects	
  	
  
WT7	
  Digital	
  Music	
  Objects	
  	
  
•  DMOs	
  can	
  be	
  shared,	
  edited	
  and	
  executed	
  by	
  people	
  or	
  
machines	
  in	
  the	
  value	
  chain.	
  They	
  can	
  be	
  analysed	
  as	
  a	
  means	
  
to	
  understand	
  the	
  crea,ve	
  process	
  of	
  music	
  crea,on,	
  form	
  
the	
  raw	
  material	
  for	
  future	
  crea,ve	
  processes,	
  and	
  form	
  an	
  
important	
  element	
  of	
  an	
  enhanced	
  commercial	
  offering	
  to	
  
consumers.	
  They	
  assimilate	
  the	
  various	
  digital	
  artefacts	
  that	
  
are	
  created	
  in	
  other	
  WTs	
  from	
  Signal	
  Processing	
  to	
  
community	
  generated	
  content.	
  Equally,	
  other	
  WTs	
  should	
  
u,lise	
  DMOs	
  to	
  ensure	
  early	
  provision	
  of	
  an	
  ini,al	
  
specifica,on,	
  prototype	
  tools	
  and	
  a	
  repository	
  mechanism.	
  
This	
  WT	
  is	
  expected	
  to	
  persist	
  throughout	
  and	
  interacts	
  with	
  
all	
  the	
  other	
  WTs.	
  	
  
WT.8	
  Ethnography	
  &	
  Design	
  	
  
•  encompasses	
  user-­‐centric	
  design,	
  enabling	
  the	
  team	
  to	
  design	
  
appropriate	
  demonstrators	
  and	
  subsequently	
  their	
  formal	
  
evalua,on	
  in	
  real	
  use	
  scenarios.	
  There	
  will	
  be	
  ethnographic	
  
studies	
  of	
  various	
  scenarios	
  in	
  both	
  produc,on,	
  including	
  live	
  
performance,	
  and	
  consump,on.	
  The	
  use	
  of	
  formal	
  
ethnographic	
  method	
  in	
  the	
  requirements	
  capture	
  phase	
  for	
  
ontologies	
  is	
  believed	
  to	
  be	
  en,rely	
  novel,	
  as	
  is	
  its	
  use	
  in	
  
evalua,ng	
  applica,ons	
  that	
  those	
  ontologies	
  enable.	
  	
  

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Introduction to Fast by Professor Mark Sandler

  • 1. Audio  and  seman,c  metadata:  An   overview  of  the  FAST-­‐IMPACt   Programme  Grant     Fusing  Audio  and  Seman,c   Technologies  for  Intelligent  Music   Produc,on  and  Consump,on   funded  by  EPSRC  ICT  Programme  &   Digital  Economy  Programme   Work Thread 7: Digital Music Object Work Thread 1: Ontology and Metadata Work Threads : Social, Inference, Workflow, etc… Work Thread 8: Ethnography Demonstrator projects WT7 DMO WT1 WT6 WT2 WT3 WT4 WT5 WT8 E1 E2 P1 P2D1 D2
  • 2. Big  ques,ons!   (How)  Can  next  genera@on  web  technologies  (Ontologies,   Linked  Data  and  Metadata)  combined  with  music  content   analysis  (par@cularly  derived  at  source)  bring  new  value  and   func@onality  to  producers,  creators,  consumers  and   intermediaries  of  music  content?     (How)  Will  both  ends  of  this  value  chain  benefit  from  more   engaging  interac@ons  (enhanced  produc@vity,  increased   enjoyment  and  immersion)  while  crea@ng  or  consuming   music,  and  can  intermediaries  add  value  with  seman@cally   enhanced  services?     (What)  Can  other  areas  of  science  and  ICT  learn  from  end-­‐to-­‐ end  digi@sa@on  and  next  genera@on  technologies  adapted  in   the  music  industry?  
  • 3. Research  Objec,ves   •  To  bring  together  the  UK's  leading  experts  in  Audio  &  Music  Technology,   Seman,c  Web,  e-­‐Science  and  HCI   •  To  move  beyond  fundamental  research  and  to  pursue  radical  innova,ons   amidst  challenges  driven  by  the  prac,cal  needs  of  end-­‐users  throughout   the  music  industry  from  studios  to  sofas,  with  exci,ng  proof-­‐of-­‐concept   demonstrator  projects  that  collec,vely  form  an  intelligent  music   informa,on  infrastructure   •  To  provide  a  mul,-­‐disciplinary,  trans-­‐ins,tu,onal  research  programme  to   nurture  the  next  genera,on  of  UK  researchers  with  skills  that  span  all  the   technologies  and  sciences  relevant  to  next  and  future  genera,on  music   and  audio  produc,on  and  consump,on  eco-­‐systems   •  To  test  the  hypothesis  that  Seman,c  Web  technologies  combined  with   content  analysis  at  the  point  of  content  crea,on  will  deliver  real  and   las,ng  change  to  the  music  industry.   •  To  examine  the  benefits  of  trea,ng  tags,  annota,ons  and  usage  data  as   forms  of  crowd-­‐sourced  meta-­‐content,  with  its  own  evolu,on  and   meaning,  both  dependent  on  and  independent  of  the  musical  essence   itself.   •  To  treat  crea,ve  and  produc,on  processes  on  a  par  with  content,  with   intrinsic  value,  separate  from  but  complimen,ng  the  musical  essence  
  • 4. what  do  we  mean  by  seman,c   •  logical  seman,cs:  making  sense  of  things,   implica,on   •  linguis,c  seman,cs:  meaning  of  words  and   rela,ons  between  them   •  extrac,ng  meaning   •  represen,ng  meaning   •  FAST:  seman,c  web,  linked  data,   interoperability  of  metadata  from  disparate   sources  
  • 5. 1st generation digital music apps 2nd generation digital music apps Human metadata, e.g. Pandora Content-based metadata, e.g. M4 TSB project Semantic, standardised metadata Consumer satisfaction 2005 2013 < 2020 0th generation digital music apps for  consumers   driven  by  “content  analysis  at  the   point  of  content  crea,on”   context   metadata  
  • 6. for  producers   •  new  tooling  in  the   studio  to  deliver   “seman,c,   standardised   metadata”  for  the   consumer   •  hence  need  to  deliver   advantages  to  studio   prac,,oners  
  • 7. Digital Music Object Recording studio computer running FAST tools Music content Gold Standard Music Metadata End user client from  producer  to  consumer:  the   digital  music  object  
  • 8.     consume     produce     compose/ perform/capture     distribute                 compose/ perform/capture   produce   distribute   consume   from  value  chain  to  value  mesh  
  • 9. Demonstrators   •  Produc'on  –  with  focus  on  the  studio  produc,on  process;     •  Distribu'on  –  with  focus  on  transforming  how  music  is   distributed;     •  Experience  –  with  focus  on  how  seman,c  media  will  change   music  consump,on.    
  • 10. Work Thread 7: Digital Music Object Work Thread 1: Ontology and Metadata Work Threads : Social, Inference, Workflow, etc… Work Thread 8: Ethnography Demonstrator projects WT7 DMO WT1 WT6 WT2 WT3 WT4 WT5 WT8 E1 E2 P1 P2D1 D2 work  threads   1.  Ontologies  &  metadata   2.  inference   3.  signals   4.  work  flow   5.  interfaces   6.  social   7.  digital  music  objects   8.  ethnography  &  design  
  • 11. Summary  of  outcomes   •  Academic  papers   •  Workshops   •  Web   •  Socware   •  Standards   •  Reports  and  tutorials   •  Ontologies   •  Repository  of  music  content  metadata   •  Repository  of  test  music   •  Book   •  Commercial  follow-­‐up   •  Concerts  
  • 12. who  is  involved   •  Queen  Mary  U  of   London::  centre  for  digital   music   •  U  of  Nogngham::mixed   reality  lab   •  U  of  Oxford::e-­‐Research   centre   •  Abbey  Road   •  BBC   •  Omnifone   •  SSL   •  Internet  Archive   •  Universal  Music  Group   •  Microsoc  Research   •  Interna,onal  Audio  Labs,   Erlangen   •  Sustrans  
  • 13. THANK  YOU   Contact:  mark.sandler@qmul.ac.uk  
  • 14. what   •  EPSRC  and  Digital  Economy  funded   •  5  years  ,ll  June  2019   •  9  PDRAs   •  6  PhDs  (QMUL  and  Nons  funded)    
  • 15. WT1  Ontologies   •  develops  new  ontologies  for  music  applica,ons,  building  on   musicontology.com,  integra,ng  with  other  emergent   ontologies,  to  cover  an  increased  range  of  concepts  important   to  the  crea,on,  consump,on,  transmission  and   understanding  of  music.  This  is  exemplified  by  our  recent   work  [Kolozali  et  al.  2013  see  Technical  Annex]  applying  signal   processing  to  generate  music  ontologies.     •  WT1  is  connected  to  every  other  WT:  to  WT2  because  the  symbols  defined  in  WT1  enable  the  inferences   of  WT2;  to  WT3  both  through  semi-­‐automa,c  ontology  genera,on  and  audio  feature  ontology   engineering;  to  WT4  because  the  defini,ons  of  workflow  must  be  supported  in  ontologies,  and  also  the   deeper  ques,ons  of  ontological  representa,on  of  process;  to  WT5  because  they  underpin  new  interfaces   that  themselves  must  reflect  the  func,ons  defined,  and  because  ontology  evalua,on  is  partly  undertaken   “in  the  wild”;  to  WT6  because  ontologies  need  to  reflect  human  prac,ce  and  capture  opera,onally  what   humans  do  communally;  to  WT7  because  the  DMOs  are  essen,ally  a  manifesta,on  of  the  ontologies  and   because  the  mapping  from  DMO  to  RDF  will  use  an  ontology,  most  likely  an  extension  of  OAI  Object  Reuse   and  Exchange;  and  to  WT8  because  ethnographic  studies  will  inform  ontology  design  and  be  an  important   aspect  of  their  evalua,on,  for  both  music  produc,on  and  consump,on.  
  • 16. WT2  Inference   •  deals  with  deriva,on  of  high-­‐level  musical  knowledge  from   basic  musicological  informa,on,  and  with  understanding  of   underlying  content,  using  inference  over  RDF  representa,ons.   This  facilitates  new  search  and  recommenda,on  func,onality,   as  well  as  enhanced  learning  and  immersive,  contextual   rendering.     •  As  well  as  men,oned  above  this  WT  is  related  to:  WT3  because  many  items  of   informa,on  will  have  been  obtained  from  signal  analysis;  WT4  similarly,  because   work  flow  decisions  can  be  reasoned  over,  capturing  provenance  and  drawing   inferences  as  diverse  as  well-­‐structuredness  and  record  producer  style  analysis;   WT5  because  the  interfaces  need  to  present  results  of  inference,  and  in  some   cases  infer  appropriate  parameters  for  contexualised  sonic  rendering;  WT6  in   studies  of  composi,on  and  produc,on  by  enabling  inference  and  reasoning  over   all  value-­‐chain  metadata.;  WT7  because  DMOs  are  the  raw  material  conveying   informa,on  between  applica,ons  that  use  inference;  WT8  because  the   ethnographic  evalua,on  of  demonstrators  informs  effec,veness  of  inference   structures.    
  • 17. WT3  Signals   •  studies  advanced  signal  processing  techniques  to  extract  high   quality  features  from  audio,  across  a  range  of  temporal  scales   from  complete  songs  to  individual  notes.  Areas  of  interest   include  structural  segmenta,on,  chord/harmony,  rhythm/ metre,  intona,on,  vibrato  and  ornaments.  These  underpin   the  founda,ons  for  the  seman,c  representa,ons,  expressed   via  ontologies,  and  used  to  drive  seman,cally  enhanced  user   applica,ons.     •  As  well  as  men,oned  above  this  WT  is  related  to:  WT4  because  all  produc,on  workflow  (and   many  in  consump,on)  depend  on  signal  processing  pipelines  to  deliver  new  data  and  content   which  should  be  captured  for  provenance  and  reasoning;  WT5  because  produc,on  interfaces   present  processing  inputs  and  outcomes,  and  abstract  the  underlying  processing,  and   because  sonic  (i.e.  listening)  interfaces  that  are  context-­‐dependant  require  the  processing  of   signals;  WT6  in  suppor,ng  ‘ci,zen  musicology’  as  defined  below;  WT7  because  studio   processing  will  be  captured  in  DMOs  (via  ontologies);  WT8  because  it  empowers   demonstrators,  that  are  then  evaluated,  that  evalua,on  informing  the  relevance  and  quality   of  audio  features  extracted.    
  • 18. WT4  Workflow     •  takes  established  e-­‐Science  techniques  (see   researchobject.org)  and  applies  them  to  seman,c   computa,onal  workflows  in  the  crea,on  and  processing  of   music.  These  workflows,  which  underpin  Digital  Music  Objects   (MDO)  in  WT.7,  describe  the  pipeline  of  (signal)  processing   that  deliver  new  data  and  content,  so  that  processes  can  be   repeated,  reused  and  repurposed.     •  As  well  as  men,oned  above  this  WT  is  related  to:  WT5  because  interfaces   are  where  humans  meet  process  and  because  interfaces  are  needed  for   working  with  process;  WT6,  perhaps  the  deepest  intersec,on  because   music  crea,on  through  social  media  is  a  new  paradigm  to  be  described   and  replayed,  and  there  is  a  close  connec,on  to  De  Roure’s  Social   Machines  research;  WT7  because  MDOs  are  constructed,  shared  and  later   modified  as  a  consequence  of  workflows;  WT8  because  the  workflows  are   the  raw  ingredients  of  the  ethnographic  studies.    
  • 19. WT5  Interface     •  researches  and  develops  new  user  interfaces  and  interac,ons   adapted  to  the  new  modali,es  for  professionals  and   consumers.  As  well  as  visual  interfaces  for  the  variety  of   human  ac,vity  this  Programme  Grant  encompasses,  we  will   conduct  research  on  context-­‐aware  sonic  interfaces.  This   combines  automa,c  audio  mixing  with  psychoacous,cs  to   render  audio  scenes  that  account  for  aspects  like  ambient   noise  and  reproduc,on  device  proper,es,  as  well  as   personalisa,on.     •  As  well  as  men,oned  above  this  WT  is  related  to:  WT6  via  the  work  on  live   performance,  adap,ve  and  augmented  musical  interfaces,  and  the  sharing   of  process  descrip,ons;  WT7  because  it  is  important  to  develop   appropriate  interfaces  to  MDOs  as  an  explicit  ac,vity;  WT8  because  it   delivers  design  requirements  and  evaluates  the  interfaces,  developed   especially  in  the  demonstrators    
  • 20. WT6  Social     •  examines  the  role  of  social  media  and  metadata  in  music   crea,on  and  co-­‐crea,on,  and  develops  a  concept  of  narra,ve,   based  on  ontological  principles,  that  can  be  applied  to  the   evolu,on  of  the  metadata  in  DMO  through  the  content  life-­‐ cycle.  It  also  encompasses  the  use  of  social  media  in  “ci,zen   musicology”,  combining  tags  with  signal-­‐derived  features  to   harvest  value  from  the  deepest  recesses  of  even  the  largest   music  collec,ons.  There  will  be  research  into  the  impact  of   music  on  physical  experience,  with  mul,-­‐modal  sensor  data   capture.     •  As  well  as  men,oned  above  this  WT  is  related  to:  WT7  because  all  the  social   enterprises  need  to  share  metadata,  and  this  is  via  DMOs;  WT8  because  it  first   shapes  and  subsequently  evaluates  the  social  interac,ons  and  prac,ces  captured   through  the  projects    
  • 21. WT7  Digital  Music  Objects     •  DMOs  can  be  shared,  edited  and  executed  by  people  or   machines  in  the  value  chain.  They  can  be  analysed  as  a  means   to  understand  the  crea,ve  process  of  music  crea,on,  form   the  raw  material  for  future  crea,ve  processes,  and  form  an   important  element  of  an  enhanced  commercial  offering  to   consumers.  They  assimilate  the  various  digital  artefacts  that   are  created  in  other  WTs  from  Signal  Processing  to   community  generated  content.  Equally,  other  WTs  should   u,lise  DMOs  to  ensure  early  provision  of  an  ini,al   specifica,on,  prototype  tools  and  a  repository  mechanism.   This  WT  is  expected  to  persist  throughout  and  interacts  with   all  the  other  WTs.    
  • 22. WT.8  Ethnography  &  Design     •  encompasses  user-­‐centric  design,  enabling  the  team  to  design   appropriate  demonstrators  and  subsequently  their  formal   evalua,on  in  real  use  scenarios.  There  will  be  ethnographic   studies  of  various  scenarios  in  both  produc,on,  including  live   performance,  and  consump,on.  The  use  of  formal   ethnographic  method  in  the  requirements  capture  phase  for   ontologies  is  believed  to  be  en,rely  novel,  as  is  its  use  in   evalua,ng  applica,ons  that  those  ontologies  enable.