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Learning Theories

  1. LEARNER THEORIES AND ANALYSIS Erika Boney
  2. PART I  Discuss situations in which the three learning theories would be appropriate and beneficial for learners. Learning theories Cognitivism Behaviorism Constructivism
  3. CONSTRUCTIVISM Practicum Exploration of learning in a real world setting or on the job. Collaborative Learning Working with co-workers to solve an issue. Simulations VR/AR simulations of real world processes. con stru tiv ism Constructing your learning from experiences. Examples
  4. BEHAVIORISM Reinforcement Activities Online games, puzzles, where there is a clear correct answer. Repetitive Practice Repeatedly completing a task that must be followed using a clear process. Establishing Expectations This can be done by holding learners accountable to the objectives, or syllabus. be hav or ism Observation, imitation, and modeling Examples
  5. COGNITIVISM Allowing learners to problem solve scenarios that connect the real world. Discussions Attaining new insights from other learners. Activating Prior Knowledge Asking about the learners previous knowledge of the content. cog ni tiv ism Receiving, organizing and storing information. Real world examples Examples
  6. PART II  Discuss the learning theory used in the original lesson plan. Cognitivism Behaviorism Constructivism Learning theories
  7. EXAMPLES OF COGNITIVISM INTHE LESSON The lesson begins with an icebreaker called “TheWay It’s Done” to connect learner’s prior knowledge to the content. Upon completion of the activity, learners then connected the content to prior real world experiences through discussion.
  8. EXAMPLES OF COGNITIVISM INTHE LESSON Another example of cognitivism would be discussions. In the activity Common Barriers toTrust, learners are asked to discuss real world issues that they are having with instilling trust with their direct reports.
  9. EXAMPLES OF COGNITIVISM INTHE LESSON The lesson also systematically breaks up instruction into processes for the learners. This demonstrates one example of the process participants cold take to lead effective results that are measureable Nation Performance Scorecards .
  10. EXAMPLES OF CONSTRUCTIVISM INTHE LESSON The lesson incorporates constructivism with the use of real world examples by connecting the instruction to the learner’s experience.
  11. EXAMPLES OF CONSTRUCTIVISM INTHE LESSON The final activity incorporates constructivism by allowing participants to collaboratively discuss and problem solve a real world issue.
  12. SMALL GROUP DISCUSSION Turn to a person next to you and discuss any other examples of the learning theories that you see in the lesson plan.
  13. PART III  Explain how you would adapt the original lesson plan (e.g., activities, assessment) to reflect a different learning theory. Cognitivism Behaviorism Constructivism Learning theories
  14. WHAT IFTHE LESSON USED BEHAVIORISM….. Behaviorism The lesson can be changed to incorporate behaviorism by providing the expectations and giving reinforcement when the expectations are met.
  15. WHAT IFTHE LESSON USED BEHAVIORISM….. Behaviorism This activity can be modified to incorporate behaviorism by changing the collaborative activity into a game where repetitive matching game.
  16. PART IV  Justify which version of the lesson plan would be most beneficial in your instructional setting. Cognitivism Behaviorism Constructivism Learning theories
  17. WHICHTHEORY WORKS BEST? Behaviorism Cognitivism Constructivism
  18. PARTV  Justify which version of the lesson plan would be most beneficial in your instructional setting. Analysis Design DevelopmentImplementation
  19. WHY USE A DESIGNTHEORY An instructional design model is a tool or framework used to develop instructional materials. Benefit to using DesignTheories Saving time, and maximizing ROI. Provides a researched based systematic process that has been proven to get results. Allows you to make learning experiences meaningful to a variety of learners.
  20. WHY USE A DESIGNTHEORY Backward Design Teaching for Understanding 9 events of Instruction Design with the End in Mind. Internal and external factors that lead to learning. Determining understanding and creating meaningful experiences.
  21. BACKWARD DESIGN LIMITATIONS Benefit to using DesignTheories • In order for this theory to be successful it must be used along with another theory. • Course design can be completed in a short time with this strategy. • Making revisions after the initial design has been completed is not time consuming or costly. • Instruction drive learners to essential understanding.
  22. BACKWARD DESIGN STRENGTHS Identify Desired Results Determine Acceptable Evidence Plan Learning Experiences No support given to help learners understand the content. Could lead to a misunderstanding regarding the big ideas in the content. Desired outcomes may underestimate student potential. Weaknesses
  23. GAGNE’S NINE EVENTS Benefits Provide a systematic framework for quality instruction. Flexible enough to be adapted to suit the needs of varied learners. Provides opportunities for learners to feel confident achieving the desired outcome
  24. GAGNE’S NINE EVENTS Weaknesses Not a lot of opportunities for independent exploration.This could lead to the learner not being able to apply learning to real world settings. This learning theory allow many opportunities for guided assistance.This may only be suitable for learning new skills and not suitable for expanding on existing knowledge. Inflexible because the framework requires all events to yield the highest results.
  25. TEACHING FOR UNDERSTANDING GenerativeTopics Understanding Goals Collaborative community Performances of Understanding Ongoing Assessment • Integrates preexisting experiences with new information. • Incorporates cognitive approaches to teaching and learning • Encourages collaborations during the learning process. • Emphasis on meaning making and knowledge transfer. Benefits: (McDaniel)
  26. TEACHING FOR UNDERSTANDING GenerativeTopics Understanding Goals Collaborative community Performances of Understanding Ongoing Assessment • Not suitable for teaching factual basic skills. • Incorporates cognitive approaches to teaching and learning. • Generative topics can be found out later to be irrelevant to the learner. Weaknesses (McDaniel)
  27. VII  Justify which design theory/process best suits your content, learners, and instructional setting.
  28. G. MOST APPROPRIATE DESIGN THEORY FOR MY INSTRUCTIONAL SETTING The focus is on what I would like learners to accomplish, the type of assessment that will be used and create learning experience based on initial goals. Backward Design
  29. REFERENCES  Cognitivism. (n.d.). Retrieved December 30, 2017, from https://edtechtheory.weebly.com/cognitivism.html  McDaniel, R. (1979,June 10). Understanding by Design. Retrieved December 30, 2017, from https://cft/Vanderbilt.edu/guides-subpages/understanding-by-design/
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