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 THE 2011 DIGITAL

Innovation Playbook
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                                                   contents
                                                   mobile marketing | 05

                                                   location-based marketing | 11

                                                   loyalty and action | 17

                                                   gaming | 25

Excerpted from The Engauge 2011 Digital Outlook.   interactive tv | 35
            Download the full report @
    www.engauge.com/2011-digital-outlook.
                                                   augmented reality | 45
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Innovation in Action

Dizzied by the breathtaking pace of digital innovation, marketers         fast-following competitors. Even category leaders rarely have time to
risk being swept up in the crush of the trend-chasing crowd, running      rest. Gap, for example, lent major credibility to online coupon company
scattershot without a clear strategy, entering a flash-mob marathon       Groupon with its first national promo deal in August. But within three
without a finish line.                                                    months, the apparel company had changed course and rolled out a
                                                                          new offer with Groupon’s newest and biggest rival, Facebook Deals.
Though brands increasingly recognize the value of establishing digital
relationships with audiences, the fundamental choice of finding the       From livecast video to virtual goods, interactive TV to location-based
right interactive platform is more difficult and complicated than ever.   services, social gaming to next-generation mobile ads, marketers
The channels are multiplying. Online, social and mobile ad alternatives   face an incredibly diverse mix of new opportunities. Much of the
continue to proliferate. Every day we face a fresh deluge of tech         overall acceleration in online and mobile marketing can be attributed
updates and trend alerts. Marketers need to be more than merely           to emerging companies such as Facebook, Zynga and Twitter. Yet
familiar with these new technologies; they need to be strategic. They     large incumbents, such as Apple, Google and Microsoft, have also
must see beyond the hype to accurately evaluate their options, then       proven capable of pushing the pace with innovations, moving faster
deploy the best new digital tools for their brand.                        than their smaller competitors. The competitive field of technology
                                                                          firms is guaranteed to reconfigure again within the next five years and
The pressure—and potential payoff—is immense. Groundbreaking              marketers will need to remain nimble, attentive and ready to reallocate
marketing campaigns are generally only a few months ahead of their        resources accordingly.
4




                                                  Jeff Hilimire
                                                        chief digital officer

                                                                          FOLLOW JEFF ON HIS BLOG AT
                                                                                    JEFFHILIMIRE.COM
                                                                          OR ON TWITTER @JEFFHILIMIRE



Marketing mastery of digital technology goes far beyond knowing
what’s hot today, what’s launching tomorrow and how it all works. The
best interactive campaigns are more than just a buzz-driven choice of
a new media channel. They reflect a deep understanding of the target
audience and its technographic profile combined with potent creative
concepts that affirm and amplify the cultural connections between brand
and consumer. Those campaigns represent innovation in action.




Engauge’s Digital Innovation Group
The Digital Innovation Group, also known as DIG, researches,
tests and experiments with emerging technology with the goal of
connecting brands and people. Launched in late 2009, clients now
include Coca-Cola, Chick-fil-A, Reese’s, Cisco, IHG, NGK Spark
Plugs, Nationwide Insurance and Food Lion.
Consumers Hands
5|                                                                                                                            5




                        Hold the World in Their
                      Is this finally the year of mobile? As a profession,   But given the history of hype in this subject,
                      we’ve been asking—and dodging—this question            it’s important to keep these numbers in
                      for an absurdly long time. It’s a shopworn refrain     context. The most wildly optimistic forecasts
                      that’s become a joke: Mobile is the future of          suggest that mobile ads will become a
                      marketing—and always will be.                          $10 billion market in the U.S. in 2011, but
                                                                             most industry analysts put the numbers



Mobile
                      Not anymore. Mobile is now. Brands spent               much lower. Middle-ground estimates from
                      80% more on mobile ads in 2010 than in 2009.           eMarketer indicate that mobile marketing
                      The launch of Apple’s iAd mobile advertising           (display, search and message-based ads) in
                      network and Google’s acquisition of AdMob              the U.S. will grow from $1.1 billion in 2011
                      have given mainstream credibility to mobile ads,       to $2.4 billion in 2014. One or two billion
 Can Innovative       making them a legitimate choice for mainstream         hardly qualifies as a major breakthrough
                      marketers.                                             when compared to the $120 billion spent
 Brands Deliver the                                                          on advertising in the U.S. across all media,
 Right Message at     In the year ahead, brands will spend over $1
                      billion on mobile marketing in the U.S. for the
                                                                             much less the $450 billion in global ad
                                                                             spend. That’s not a drop in the bucket, it’s a
 the Right Time?      first time. Globally, too, the growth curve shows      nanoparticle in the Pacific.
                      a significant arc. Google, in fact, has reported
                      a $1 billion run-rate for its worldwide mobile         Marketers, of course, recognize that budgets
                      ad revenues since late 2010. Marketers are             are rarely the best barometer for valuable
                      responding, in part, to the rapid adoption of          innovations and future-shaping trends.
                      smartphones by consumers. Forecasts from               Indeed, in mobile marketing, there are very
                      Morgan Stanley suggest that global smartphone          good reasons why the level of excitement
                      sales will outpace personal computers in 2012,         exceeds current expenditures.
                      just five years after the introduction of the
                      first iPhone.
6




$1B
 In the year ahead,
 brands will spend over
 $1 billion on mobile
 marketing in the U.S. for
 the first time.
7




02
 Within two years,
 global sales of
 smartphones will
 outpace PCs.
8


What Makes the iAd Special?                      Apple opened the door to “freemium”               discovered that the demographic profiles
                                                 content when it began allowing in-app             and usage patterns of mobile-empowered
Since the iPhone and iPad don’t support          purchases in late 2009, enabling developers       shoppers can be extremely attractive.
Flash, Apple has been hard-pressed to find       to distribute a free trial version of apps with
a workaround that can deliver the interactive    additional features that could be “unlocked”      Retail is a top-ten activity for American
content that marketers crave. Enter the iAd.     when users requested and paid for them.           mobile users, but in terms of popularity, it
                                                 The model proved successful: one-third of         lags behind social networking, news, sports
Apple’s new HTML5 advertising platform           the top-grossing apps (34 out of 100) were        information, banking, weather, movies and
enables brands to build better mobile            available as free downloads as of November        maps. Last year, 7 million Americans per
ads—with interactive content, video and          2010. The iAd platform is freemium with a         month visited retail sites via mobile browsers,
games—and serve them seamlessly to               twist—consumers now “pay” to unlock the           and 2.7 million used mobile shopping apps,
consumers within apps. Nike, Toy Story 3 and     content by watching ads within the app.           according to comScore. The U.S. is behind
Target have produced entertaining iAds that                                                        the global curve in this category: 57% of
function, essentially, as apps within apps.      In a related development, Apple also claimed      shoppers in Asian-Pacific countries, like
                                                 a leadership position with the iPhone 4,          Japan and Korea, compared to 14% in the
But the greatest significance of iAd is its      with its high-resolution retina display that      U.S. regularly make purchases after receiving
new monetization model for the App Store.        can convey a premium visual experience.           a promotional text message, according to
The iAd platform effectively encourages          Competing device manufacturers quickly            e-Dialog. But don’t be too quick to dismiss
developers to make their apps freely             pumped up their pixel counts, too. This           those meek American numbers—we’re
available for download, rather than charging     is particularly important for luxury brands,      catching up fast. Shopping app adoption in
up-front fees from consumers. That means         which have been reluctant to design or            the U.S. rose over 90% in 2010, and there
developers will increasingly (and, perhaps,      deliver mobile brand messages that were           was a 50% jump in browser-based mobile
more profitably) derive revenues from ad         anything less than beautiful. Finally, they       retail. Many shoppers now use mobile as
sales. To boost ad sales, they’ll need to grow   have a mobile showcase suitable for the           a price-comparison tool, but their usage
their audience as big as possible, beginning     crown jewels.                                     will become increasingly transactional with
with free distribution of content. Brands and                                                      gradual uptake of location-based marketing
consumers both stand to benefit from the         The Mobile Retail Revolution                      and direct-to-mobile offers.
new arrangement, but the biggest winner
will be Apple. For hosting and selling the       As the technology of handheld devices grows       People tend to be highly targeted in their
ads, Apple takes a 40% cut of developers’ ad     more sophisticated along with their potential     mobile activities. Marketers should respect
revenue. That’s a big bite.                      as marketing platforms, many brands have          the constraints on their time, attention and
9
2.7M Americans used mobile
shopping apps last year.


screen size and make every effort to serve        and The Gristle Missile, who snort and             stalling at the starting line while they
user-relevant content.                            stomp and promote a steady diet of chicken         debate about what “mobile” actually
                                                  sandwiches. At-home entertainment for iPad-        means. Though SMS still dominates mobile
The best mobile campaigns begin with a            equipped preteens, the comics have proven          messaging—6 trillion text messages were
firm grasp of the cultural and technological      to be smart, funny and engaging.                   sent in 2010, according to the International
demographics of the customer base.                                                                   Telecommunications Union—mobile
Engauge client Ruth’s Chris Steak House, for      Yet many companies still seem frozen in place      marketing is no longer limited to text, search
example, understood that a big portion of         when it comes to mobile marketing. They            and display.
its clientele were executives who wanted a        can’t figure out how to approach the space.
way to book lunch meetings and after-hours        What’s preventing them from overcoming             What passes for “mobile” today may
dinners with ease and absolute assurance.         their inertia? Why aren’t they already moving      actually be an amalgam of multiple
The restaurant chain responded with a             ahead with mobile?                                 platforms—online, social, video, music,
custom-tailored app that facilitates mobile-                                                         gaming, payments, retail transactions,
made reservations. Businesspeople booking         Partially, it’s because marketers are stuck in a   location-based services and augmented
tables with their iPhones and BlackBerrys         traditional mindset that prevents quick-and-       reality. Social networking, in fact, is now the
receive automatic confirmation and the            dirty field testing of new technology. The         fastest-growing mobile activity, according
assurance that they won’t be left waiting for a   barriers have a number of different names          to comScore. Accordingly, a big part of the
table when taking an important client (or the     like “demographics,” “reach,” “projections,”       problem for marketers is figuring out which
CEO) out to lunch.                                “plans,” etc. Major mindshifts in marketing        foot to put forward first.
                                                  rarely happen overnight, of course,
Catering to a much different demographic          particularly when the profession is faced          Those decisions depend on a careful
in the restaurant business, Chick-fil-A           with a new, transformative medium. But with        calibration of brand, base and message, but,
developed a series of comic books that            mobile, in particular, the excuses have been       generally, the best strategies emerge from
proved popular with kids. The quick-serve         egregious.                                         continual testing and fine-tuning, because
chain is expanding the concept by publishing                                                         when it comes to mobile, what’s needed
the series as an iPad app featuring cow           After waiting years for mobile to become           now is a little less conversation and a little
superheroes named Cold Cuts, The Swatter          legitimatized, some companies are now              more action.
Going Mobile and a Fast Start
                                                                                                                                                         10




     Getting a Firm Grasp
Marketers should be actively experimenting with new apps and technologies to determine their potential value and how best to use them.
Here’s our perspective on how companies can start embracing mobile:


       IT’S OK TO FAIL, JUST FAIL FAST.                   FIGHT ANALYSIS PARALYSIS.                            GET IT IN YOUR CUSTOMERS’
       In the start-up world, the only way you            We are all for making sure you have a                HANDS. Today, successful start-ups
get better is to try, fail, learn and retry. The   plan in place, and having research to support      work hard to get their product in front of cus-
key with being good at failure is failing fast.    that plan is great. But if that plan is being      tomers as soon as possible. This allows them
Don’t stall at every setback. Instead, be ready    used as a crutch to avoid getting started in       to get immediate feedback and fine-tune un-
to adjust as you go.                               mobile, then you need to find a way to move        til they’ve developed a product that people
                                                   through it. Which brings us to the third point.    will use. With mobile, testing campaigns or
                                                                                                      apps in specific markets—and rolling out
                                                            REMEMBER HENRY FORD.                      functionality as you go—is a great way to get
                                                            Mr. Ford is often quoted as saying, “If   invaluable and timely input from customers.
      U.S. Mobile Ad Spending 2009-2014            I had asked my customers what they wanted,
                         millions and % change     they would have asked for a faster horse.”                And, lastly, ask yourself:
‘09       $416 30%                                 Visionaries like Steve Jobs often use this                DO YOU REALLY WANT TO BE
                                                   quote to emphasize why they do things that                AN IMMOBILE BRAND?
‘10          $743 79%                              are contrary to what research might indicate       Do you want to be a brand that is severely
                                                   is the right path. Sometimes your customers        limited in where and how you interact with
‘11             $1,102 48%                         don’t know what they want until you give it        customers? If you’re continuing to find rea-
‘12                  $1,501 36%                    to them.                                           sons why your company isn’t ready to start
                                                                                                      testing mobile, you’ll just keep standing still.
‘13                     $2,036 36%                                                                    Nobody wants to be an immobile brand.

‘14                          $2,549 25%

                         Source: eMarketer
11




Getting a Fix
          On Location-Based Mobile Marketing


80%
                                  Last year was the ignition phase for location-      dramatically, adding new users at an expo-
                                  based mobile marketing with the launch of           nential pace. Meanwhile, Facebook, which
                                  Facebook Places and the upward trajectory of        recently debuted Places after being rebuffed
  Currently, location-based
  social networks are primarily   other check-in services like Foursquare, Gowalla,   in its bid to buy Foursquare, clearly intends
  a hit with young, geeky guys:   SCVNGR, Loopt and Twitter Places.                   to win the geolocation space race.
  nearly 80% of users are male,
  and the vast majority are       Will we see a liftoff in 2011? Foursquare and       Facebook Places attracted several million
  between the ages of 19-35.      Google-funded SCVNGR have been rising               users within its first few months and gained
12




the support of major brands like Gap             Who’s Got the Holy Grail of Location-Based Engagement?
and The North Face for its test run of
Facebook Deals.                                  Check-in promotions have appealed to a               achievements, like run time and total vertical
                                                 wide range of consumer-oriented companies,           descent. Like those Disney guests waiting
However, fewer than 5% of Americans were         including Whole Foods, Starbucks and                 outside Epcot Center, Vail visitors spend much
using these location-based mobile services       McDonald’s, but certain brands are                   of their days in line, while queuing and riding
as of August 2010, and only 1% do so on a        particularly suited to location-based                ski lifts. With EpicMix, the resort discovered a
daily basis. Geolocation services will require   marketing.                                           way to turn the downtime of a lift-ascent into
brand support before moving beyond early                                                              an opportunity for deeper brand engagement.
adopters to reach the mainstream. Forward-       Disney Parks, for example, teamed up with            There’s also an EpicMix kid site for skiers under
thinking innovators are already in action.       Gowalla to create virtual stamps and special         age 13, with special privacy controls, which
The trend-aware followers are getting in line.   trips for participants at over 100 top theme         should appeal to parents intent on keeping
And the laggards are, as always, in danger of    park locations, including Epcot Center, Space        their children under supervision. By monitoring
being left behind.                               Mountain and Pirates of the Caribbean.               real-time updates, parents can keep constant
                                                 Presumably, they’re not trying to drive more         track of their children’s whereabouts, even if
Backed by creative campaigns, appropriate        visitors to these rides and destinations—they’re     their 12-year-old speed demon leaves them
privacy policies and added functionality,        already popular. Rather, Gowalla provides            stranded at the top of a black diamond.
location-based mobile marketing could easily     visitors something to do while waiting in long
gain enough momentum to go stratospheric         lines, which creates additional experiential         In 2011, expect more brands to pursue
within the next two years.                       layers for guests. It’s a brilliant application of   partnerships with location-based service
                                                 the technology.                                      providers. The sheer volume of start-ups in
At the moment, location-based social                                                                  this category, however, inevitably adds a great
networks are primarily a hit with young,         Vail Resorts just launched EpicMix, a                deal of time and complexity for marketers
geeky guys: nearly 80% of users are male,        location-based app that’s linked to the bar          trying to choose applications. Among the
and the vast majority between the ages of        codes on lift passes that are scanned by             many competing services, each with a slightly
19-35 (70%) with college degrees (70%),          resort personnel every time a skier heads            different story and spin, who will ultimately
according to Forrester Research. This is the     up the mountain. The application provides            win this market?
same crowd that was using Twitter three          maps, messaging, weather forecasts and
years ago. Draw your own conclusions.            snow reports. It also calculates stats and
13




Who’s Got the Grail?
           location-based platforms
14
Marketers seeking greatest reach and recognition will probably favor the largest contender, Facebook Places, but start-ups like SCVNGR and
Checkpoints have introduced valuable innovations that can offset their smaller profiles.


Facebook Places                                 Foursquare                                            Yelp Check-In Offers
Scoop: Launched in August 2010 with             Scoop: Generally given the most credit for            Scoop: The popular Yelp website added
  functionality that’s instantly familiar         popularizing the concept of mobile check-ins,         check-in service in January 2010 where
  to users—finding nearby friends and,            Foursquare was founded in 2009 and recently           consumers review and rate local busi-
  if you’re traveling together, tagging           passed up a $100 million buyout offer from            nesses. But it wasn’t until November
  companions.                                     Yahoo!.                                               that Yelp finally introduced Check-In
Size: Facebook claims Places is more            Size: 5 million members. This represents a nearly       Offers to allow brands to reward their
  popular than any other location-based           1,000% increase since March 2010.                     loyal checked-in customers.
  service.                                      Significance: People are getting tired of             Size: Not reported. Founded by members
Significance: In combination with Facebook        gimmicky badges and mayors and will need              of the so-called “PayPal mafia” in 2004,
  Deals, the check-in service attracts            more functional offerings before the site             Yelp is supported by ad revenue and
  mobile shoppers with local incentives and       loses relevance. But don’t call it a comeback.        has a strong following with 38 million
  delivers strong tie-ins to brand pages.         Foursquare remains quite healthy in terms of          users monthly, making it a natural fit for
                                                  new members. The site added 1 million new             location-based services.
                                                  users within two months after the launch of         Significance: Given Yelp’s status as a
SCVNGR                                            arch-rival Facebook Places, then registered the       trusted source of consumer reviews,
                                                  next million in under six weeks.                      this emerging check-in channel will be
Scoop: A game-based approach with                                                                       worth watching in 2011. Unfortunately,
  check-in challenges and shared photo                                                                  Yelp may have copied the wrong pages
  snaps, SCVNGR puts a welcome spin on          Gowalla                                                 from the Foursquare playbook when it
  the location craze. It’s tightly integrated   Scoop: The latest version of Gowalla’s location-        added “Yelp Badges” and “Yelp Roy-
  with Facebook Places.                           sharing app allows users to check in to other         alty” like Dukes, Duchesses, Kings and
Size: 800,000.                                    location networks.                                    Barons into its check-in app.
Significance: The game-based approach           Size: 1 million members.
  creates a deeper level of consumer            Significance: The cross-platform play was a
  engagement within location-based                smart move, removing the pressure of an
  services—way better than badges.                all-or-nothing decision for marketers who’ve
                                                  been struggling (or stalling) to pick the perfect
                                                  location-based platform.
15



Loopt                                             WeReward                                          MyTown
Scoop: Since 2006, Loopt has let users see        Scoop: WeReward allows consumers to               Scoop: A mash-up of Monopoly and Second
  where their friends are and what they’re          accrue, exchange and cash out points via          Life, this addictive GPS-enabled app is
  doing, incorporating local content from           PayPal, earning $10 for every 1,000 points.       built around the idea of buying and owning
  Citysearch, Metromix, Bing and Zagat.             It’s also the first location-based service        your favorite real-world hangouts. Consum-
Size: 4 million users on Sprint, AT&T, Verizon,     to integrate check-ins, product sales and         ers check in to unlock rewards, accruing
  iPhone, Android and BlackBerry devices.           reward-app downloads with CRM function-           points that can be used to buy virtual real
Significance: Loopt offers ad services for          ality from Salesforce.                            estate based on actual locations, and then
  brands across a suite of products including     Size: Not reported.                                 charge other players “rent” for future
  Loopt, Loopt Star, Loopt Mix and Loopt          Significance: While attempting to fine-tune         visits to that venue. Released by Booyah
  Pulse for the iPad. Despite the impressive        its closed-loop CRM functionality, WeRe-          in 2009, it’s become the most popular
  membership numbers, they lack the buzz            ward has been offering the service for free       location-based social game.
  of Foursquare and Facebook Places and             to large clients like Domino’s Pizza. They’ve   Size: 3.3 million players.
  face stiff competition from similar services      also rolled out a double opt-in feature that    Significance: Several pioneering brands have
  like whrrl, buzzd and brightkite.                 allows advertisers to continue communica-         set up shop in MyTown. Volvo presented
                                                    tion with consumers after the initial deal        branded virtual goods to players checking
                                                    is done.                                          into locations like garages or auto dealer-
Twitter Places                                                                                        ships. H&M showcased its Blues collection
Scoop: Highlighting tweets at any given                                                               of denim garments on MyTown, report-
  location, Twitter finally launched the                                                              edly drawing interest from around 700,000
  service in June 2010 after several months                                                           players.
  of rumors.
Size: Not reported.
Significance: Stay tuned. Currently, brands
  aren’t allowed to “claim” their own Twitter
  Places, but a company spokesman told
  Mashable: “We’re experimenting with a
  variety of features. Allowing businesses to
  claim a Place is a natural thing to consider
  for the future.”
16
                                                                           16



Checkpoints
Scoop: This iPhone app launched in Septem-
  ber 2010 and gives rewards for scanning
  bar codes of participating products. Check-
  points advertisers, in turn, can deliver
  coupons, recipes, games or other digital
  content to the consumer’s iPhone once the
  item is scanned.
Size: 100,000 downloads of the iPhone app
  occurred within the first month.
Significance: Checkpoints deserves credit for
  recognizing how packaged-goods brands
  can benefit from location-based services.
  For brand partners such as Tyson, Belkin
  and Seventh Generation, the real value
  of product check-ins will be measured by
  what happens in the checkout lane.




                                                4%
                                                 of online adults in the
                                                 U.S. use geolocation
                                                 services like Gowalla
                                                 and Foursquare.
17                                                                    17

17|17|


                                      This year, Groupon, a digital
                                      coupon company that taps the
                                      buying power of the crowd, may
                                      become the fastest-growing,
                                      billion-dollar business in history.




>60%     of consumers now search
         for deals digitally before
         shopping.




  Loyalty and Action
18




Digital Deals Retail Experience
         Change the

The new technology of thrift comes with a very       More and more, online and mobile offerings        oriented spending would increase at least
retro twist—we’ve devolved into a society of         are being used to supplement traditional          5% annually.
hunters and gatherers. Shoppers are scouring         shopper channels like in-store displays and
online reviews, checking price-comparison sites      circulars. Today’s brands are using new           The primary push has been economic. Nielsen
on their smartphones and signing up for digital      technology and data-driven insights to create     reports that one in four North Americans
deals before hitting the stores. Long gone are       increasingly customized reward programs. The      have no discretionary income. But this shift
the gilded days of carefree consumption.             digital menu includes search, social media,       is also being driven by a broad range of new
                                                     online coupons, daily deals, thematic content,    online and mobile options. For marketers, the
This year, a digital coupon company may              relationship marketing and apps.                  challenge is in selecting the most effective mix
become the fastest-growing, billion-dollar                                                             of platforms, messaging and incentives. There’s
business in history. The success of Groupon          A recent report from Booz Allen for the Grocery   no one-shot solution. Brands need to review
offers a lesson for brands: The convergence          Manufacturers of America found that over 60%      all their options, honing reward programs and
of shopping and digital marketing offers             of consumers now search for deals digitally       shopper-oriented strategies to drive consumer
opportunities for innovative brands to surge         before shopping. Not coincidentally, over         action.
forward, leaping over the economic slump if          80% of packaged goods executives in the
they can deliver campaigns that add some zing        survey said their companies would be boosting     The goal is frictionless engagement, a state
to the zeitgeist while coordinating tactics across   shopper marketing budgets over the next three     of brand nirvana we define as the removal of
emerging technology platforms.                       years. The majority indicated that shopper-       barriers that inhibit consumer decision making.
19




Futurecast: from
   A Fictional Scene
                     the Year Ahead

After traveling to Zurich on business over     Reading her email over coffee the next morning,
Valentine’s Day, Cissy Halstead wanted to      Cissy found a new Groupon offering a half-price
do something special for her fiancé, Trevor,   pedicure at a nail salon that recently opened
when she returned home that weekend.           downtown. The promotion required a minimum
                                               of 25 paying participants by a one o’clock
While waiting for her return flight, she       deadline, otherwise, the deal would disappear.
found a seat in the airport lounge and
checked her iPhone. She’d received a tweet     She quickly posted a note—part appeal, part
from a friend and fellow foodie. “Can’t wait   lark—on Facebook: “Spa day? Who’s up for a
to use my @MediciRestaurant Groupon            pedi?” By noon, she’d received 11 responses:
tonight! The tiramisu is amazing!” Cissy       two yesses, one maybe and eight wish-we-
clicked the link, filled out the form with     coulds. She went ahead and registered and so
her credit card information and ended up       did three of her friends, pushing the number of
saving 50% off a romantic dinner for two.      participants past the necessary 25 people. By
That night, Trevor was surprised—and           two p.m., all four friends were seated side-by-
impressed. He relented, with a smile, when     side at the busy salon, enjoying their impromptu
she reached for the check.                     mini-makeovers.
20




1%
Only 1% of coupons for
consumer packaged goods are
distributed online, but those
coupons account for nearly 5%
of all CPG coupons redeemed
by consumers and 20% of their
total value.
21




The New Cool: Direct Action
    Digital Coupons Drive
By matching deal-seeking shoppers with          and subsequently spurned a $6 billion            Game Over for Groupon?
local promotions, Groupon, Facebook             takeover deal by Google.
Deals, LivingSocial, Tippr and other sites                                                       Not so fast. In many ways, the mobility
have collectively pulled off a major coup in    Facebook introduced Facebook Deals               and instant gratification of Facebook Deals
marketing—making coupons cool.                  with a breakout debut in November and            represents a significant improvement over
                                                quickly attracted many major brands,             the Groupon model of daily deal emails.
Daily coupon sites tap the purchasing power     including Gap (three months after                Yet consumers make an estimated 80% of
of the consumer collective by encouraging       its much-touted deal with Groupon),              purchases, on average, within ten miles of
shoppers to share offers with their friends     McDonald’s, Starbucks and Chipotle. It           their homes. Groupon may survive (and thrive)
on Twitter, Facebook and Yelp, leveraging       links to location-based Facebook Places          if it can capture the local markets.
social networks—and a sense of deadline-        and offers mobile functionality that allows
induced urgency—to make sure that deals         smartphone users to browse deals on-             The benefits are quite clear for marketers—not
pass the “tipping point.”                       the-fly from nearby restaurants, stores          only attracting new customers, but convincing
                                                and other venues. Consult the map-based          those customers to participate and spend
Daily deals have proven ideal for businesses    app, pick a deal and check in.                   money within a specific timeframe. Groupon
offering services that today’s penny-pinchers                                                    claims its consumer customers spend 60%
might have trouble justifying without a         Facebook, in total, has over 20 times more       above the value of the coupon, on average,
deep discount—an hour-long massage at           members than Groupon and can provide             and 95% of its business customers say they’d
the day spa, a holiday travel package or an     more detailed consumer demographics              use the service again. Even so, the promotions
afternoon at the driving range.                 for brand clients. So it’s not surprising that   may not be immediate moneymakers for
                                                some industry analysts immediately hailed        participating vendors. In fact, companies like
The initial frontrunner, Groupon,               Facebook Deals as the “Groupon Killer.”          Groupon generally split the resulting revenue
went mainstream with an $11 million                                                              with their clients—revenue that already
nationwide promotion for Gap in August                                                           reflects a steep discount of around 50%—so
                                                                                                 incremental sales can be negligible.
22




Retailers Look Past Competitors
                                                             To Create Their Own Offerings
For brands, online coupons have emerged       by allowing customers to receive their offer       their own Facebook-based deals. But
as a compelling tool for engaging early       for free if they convince three friends to         some brands may be better off pursuing
adopters and spreading the word in            participate.                                       partnerships with better-known providers like
extended social networks. Walmart                                                                Groupon and LivingSocial, which can help
introduced its own group-shopping app,        ConAgra took a similar approach to                 spread the word. Boulder-based business
Crowdsaver, on its Facebook page in           incentivizing participation by offering            Giant Nerd, for example, used the Wildfire
October. The first deal—an 18% discount       a coupon on its Facebook page that                 tool but couldn’t find five people willing to
on a $500 plasma TV—passed the minimum        progressively increased in value as more           buy a $1,000 bike for $450, according to
threshold of 5,000 “likes” within 24 hours.   people “liked” it.                                 Ad Age.

Similar location-based services are offered   Newcomers include Tippr, DealBug,                  The W Hotel in Scottsdale recently launched
by companies like ScoutMob and Placecast,     GroupSwoop, Homerun and Zozi. They’ve              its own group deal in an app on its Facebook
which target shoppers when they’re inside     all tweaked the Groupon model in hopes of          page, offering rooms at nearly 50% off its
or near a participating store. In some        differentiating themselves in a crowded field.     $295 rack rate if at least ten people signed
categories, these new technologies claim      DealBug, for example, donates a percentage         up. But how many people looking for hotel
redemption rates of over 60%, compared to     of proceeds to charity. Other sites tailor their   reservations are going to already be “fans”
2% for traditional clip-and-save coupons.     pitches for foodies, fashionistas, social gamers   of the hotel in the city where they’re headed?
                                              or outdoor adventurers.                            Evidently, there were several locals in
Prior to the launch of Facebook Deals,                                                           Scottsdale who didn’t want to sleep at home
the second-biggest daily deal site was        For brands with sufficient scale and scope,        that weekend, because 28 people signed
LivingSocial, which now serves nearly 100     like Walmart, launching their own Facebook         up, according to Ad Age. But, in general,
local markets and has raised $50 million      app makes perfect sense. Several developers,       certain types of brands may be better served
in venture capital. LivingSocial has upped    including Palo Alto-based Wildfire, have           through deal-linking services with search
the ante (and the social networking payoff)   designed apps that allow marketers to design       capabilities and similar functions.
23




The Coupon User
                           Wealthy, Well-Educated and Influential
                                                                                                 twice as likely to use online coupons than
Coupon usage demographics are probably         • 61% of adults with household incomes            adults with household incomes under
not what you’d expect. Contrary to stereotype,   over $100,000 redeemed a coupon within          $35,000 (39% vs. 21%), according to
wealthy and well-educated Americans account      the last six months, according to a recent      the poll.
for a significant portion of coupon clippers.    Harris Interactive survey.
                                                                                               • Groupon provides a very clear picture of
These trends are even more pronounced when      • Adults with college degrees are reportedly     its customers: they tend to be women
it comes to online coupons. Moreover, online      twice as likely to have recently used          (77%), young (68% aged 18-34), college-
coupon users tend to be more discriminating       coupons.                                       educated (80%), employed full-time (75%),
and more open to new experiences and                                                             single (49%) and with money to spend
products. They see themselves as influential.   • People in upper-income brackets with           (29% with $100,000+ household income).
And they’re really into shopping.                 $100,000+ household incomes were nearly




The Online                                      Deal Bug                                       Living Social
Coupon Offers:                                  Donates a percentage of every deal to a
                                                charity of the customer’s choice.
                                                                                               Provides free daily deals for users who con-
                                                                                               vince three friends to participate.

Facebook Deals                                  Groupon                                        RedPlum
Linked to location-based Facebook Places,       Requires a minimum number of paying            Redplum.com provides consumers with local
it offers four types of deals for consumers:    customers before deals reach the “tipping      and national offerings across a multi-media
individual, friend, loyalty and charity.        point” and become active.                      platform on brands they want most.
24




The Stats on Coupons
                Confluence of Economic and Tech Trends
The uptick in coupon clipping began,              in consumer spending have increasingly           • 81% of U.S. consumers find it “fun” to see
not surprisingly, amid the market crash in        converged with new technologies and more           how much they can save, according to the
2008. That year marked the first increase         tactical marketing.                                2010 American Pantry Study from Deloitte.
in total coupon usage in nearly 20 years.
During our present state of slow economic         • Consumers saved an estimated $2 billion        • The Internet accounts for less than 5%
recovery, marked by high unemployment               with coupons during the first half of 2010,      of total coupon redemption and 1% of
and middle-class wage stagnation, financial         according to the coupon company Inmar.           distribution, but the online segment
considerations continue to motivate many            The annual total for 2009 was $3.5 billion,      has gained significant ground against
consumers to search longer and harder               up from $2.7 billion in 2008.                    traditional clip-and-save.
for the best values. Changing patterns




Tippr                                             Zozi                                             Coupons.com
Sends out three local deals a day, which pro-     Caters to an active crowd with deals on travel   Pushes online coupons through affiliate market-
gressively increase in value as more people       and outdoor adventures.                          ers that publish the offers on their own sites and
participate. Tippr acquired several patents re-                                                    receive a small payout for every coupon printed.
lated to online group-buying from Paul Allen,     Homerun
co-founder of Mercata, a similar service that     Oriented toward social gamers, provides          Scoutmob
went bankrupt in 2001 after blowing through       credits and points that users can put toward     Offers free deals when people check in with their
$90 million.                                      deals or cash-back offers.                       mobile phones at participating businesses.
25




                      Full Tilt: Foward-Leaning Brands
                        Marketing for


Gaming
                      In the massively multiplayer environment of          ignored, but we see a growing segment that
                      digital marketing, first-time players enter an       merits serious and sustained attention.
                      exciting new world that’s constantly evolving.
                      They often spend the opening rounds just             Video games are now bigger and more
                      figuring out what buttons to push.                   lucrative than the recorded music industry.
                                                                           At least 65% of American households play
                      Take a cue from video games. The winners             computer or video games, according to



93%
                      are the ones who rapidly adapt and refine            the Entertainment Software Association.
                      their tactics, they’re the ones who refuse to be     Contrary to common stereotypes, the game-
                      intimidated.                                         playing population includes significantly
  of tween girls in                                                        more women over the age of 18 (33%) than
  America play        Among the many emerging brand platforms,             boys under the age of 18 (20%). Gaming has
  online games.       gaming and games marketing have perhaps the          become a legitimate mass media that brands
                      greatest capacity to daunt the uninitiated. Why      can’t afford to overlook.
                      is this? If 93% of tween girls aged eight to ten
                      in America are playing online games, according       Capitalizing on these trends, major brands
                      to M2 Research, what prevents marketers from         have sponsored ads and product placement
                      plugging in?                                         in big-name games. Gatorade, for example,
                                                                           sponsored a series of ads in sports games
                      Today, only a small fraction of most brand           like NHL 10 and NBA Street Homecourt from
                      and agency budgets is allocated to games             Electronic Arts. The campaign essentially
                      marketing. That may seem like a tiny sliver easily   mimicked what Gatorade does for ordinary
26




65%
 At least 65%
 of American
 households play
 computer or
 video games.
27 Online
       game revenues are expected to rise at an                                                                                                 27
 18% compound annual growth rate to 2013.




 televised sporting events—plastering its logo    Online and mobile games are particularly      mass downloads of popular games, minting
 across signs, water bottles, score updates and   attractive to casual gamers, people who       overnight successes. An impressive 20% of
 on-screen callouts. A recent study by Nielsen    might not otherwise invest in sophisticated   the U.S. population aged 6+ have recently
 found that spending on Gatorade products         at-home console systems like Sony             played a social network game, according to
 increased by 24% in households that owned        PlayStation 3 or Nintendo Wii. By capturing   an August 2010 report from The NPD Group.
 at least one of those games.                     a broadening spectrum of consumers, online    Today, over 60% of social network users
                                                  games have become increasingly viable and     also play social games, according to the
 The global game software market grew more        valuable as a marketing medium.               most recent National Gamers Survey from
 than 50% from 2006 to 2009, according to                                                       Newzoo.
 Strategy Analytics, reaching record-setting
 revenues of $46.5 billion. In November,
                                                  Social Gaming:                                Smart marketers have found creative ways
 Microsoft managed to sell 1 million Kinect       Betting Big in 2011                           to tap into this trend. Southern Comfort
 motion-sensing peripheral systems for its                                                      has launched a “Beat the Bartender” game
 Xbox 360 console within the first ten days of    The social game Farmville, supported by       on Facebook that challenges adult fans to
 its launch, proving, once again, that gamer      Zynga’s five-year strategic partnership       make a SoCo lime cocktail faster than their
 enthusiasm runs extraordinarily high.            with Facebook, proliferated across social     virtual bartender. CBS Consumer Products
                                                  profiles in 2010 like bioengineered weeds,    partnered with Ubisoft to develop “CSI:
 In the years ahead, gamers will increasingly     consuming free time, productivity and         Crime City,” where characters from the hit
 migrate into online, social and mobile. These    attention spans. The game that encourages     TV series enter a world strikingly similar to
 platforms will capture millions of new players   you to “farm with your friends” now claims    Zynga’s Mafia Wars, minus the annoying
 who are non-gamers today. Online game            80 million players.                           menus. Purina teamed up with Playdom to
 revenues are expected to rise at an 18%                                                        create Pet Resort, playable on Facebook.
 compound annual growth rate to 2013, at          In the year ahead, we’ll see a big push of
 which point they’ll account for nearly 40%       new social titles from game developers
 of total video game revenues, according to       and publishers who recognize that positive
 industry forecasts.                              word of mouth on social sites can drive
28




>70%
  Currently, 70% to 80% of
  all app store downloads are
  games and roughly 60% to
  70% of those games are free.
29




20%
 of the U.S. population
 aged 6+ have recently
 played a social
 network game.
64 million Americans play mobile                                                                                                                  30
games at least monthly.




But haven’t we been here before with              soon as a strategic counterpunch to the           Though ad-supported mobile games have
Second Life? Indeed, around five years ago,       social dominance of Facebook. Social game         a marginal presence in North America,
many marketers enthusiastically set up shop       developer Playdom was acquired by Disney,         countries like Japan and Korea have proven
in the virtual metaverse of Second Life from      and Intel’s venture arm, Intel Capital, took      more receptive to advergaming, and those
Linden Lab, only to quickly lose interest         an ownership stake in OpenFeint, a tech           business models may eventually signal the
as consumers (and their freaky-looking            platform that allows game developers to add       way forward for the U.S. market. Indeed,
avatars) failed to show up. Yet marketers         mobile and social features to their apps, like    the overwhelming public embrace of, and
who are reluctant to take a similar gamble        live chat. These deals signal a shared belief     heightened expectation for, free mobile apps
on social gaming should keep in mind              that social gaming is a cultural phenomenon       will force game developers to reconsider
several important distinctions. Second Life       with long-term prospects.                         their options and eventually widen their
is more of an experiential environment than                                                         revenue sources.
a game. And it never really transcended its
niche status. After five years and 20 million
                                                  Mobile Gaming:                                    Forecasts from eMarketer indicate that ad
registered users, fewer than 1 million are        The Go-Slow Zone                                  funding will account for only 12% of mobile
regularly active. Moreover, Second Life                                                             gaming revenues in the U.S. by 2014. That’s
is a relatively complex and sophisticated         Mobile gaming has surged amid concurrent          $180 million of marketing dollars. Not much,
endeavor. Newer social games that have            waves of smartphone uptake and the rising         really. And not surprising, given how reluctant
become huge hits are, by comparison, much         popularity of apps. Currently, 70 to 80% of all   marketers have been to embrace mobile
less of a strain on the cerebral cortex.          app store downloads are games, according          advertising in general. But for the right brand
                                                  to Gartner, and roughly 60 to 70% of those        with the right strategy, getting a jump on
It’s also telling that the social gaming sector   games are free.                                   mobile games may be a smart move in 2011.
has recently seen major investments from
technology, media and entertainment               Overall, 64 million Americans play mobile
giants. Last year, Google quietly invested        games at least monthly, according to
upwards of $100 million in Zynga amid             eMarketer, and that number is anticipated to
rumors that “Google Games” is coming              exceed 90 million by 2014.
31




Geolocation Gaming: Finally Moving Past Foursquare
A hybrid of mobile and social gaming,             concept of check-ins, will enter 2011 with      Coca-Cola, for example, recently got the ball
geolocation games have transcended the            over 5 million users and is adding 25,000       rolling in the right direction with a nationwide
boundaries and emerged as an important            new users daily and logging 2 million           game campaign aimed at teens called Coke
category of their own.                            check-ins a day. The company has focused        Secret Formula, which mixes consumer
                                                  almost exclusively on growing their user        rewards with location-based service from
Though Foursquare and its badge-wearing           base in hopes of crushing Gowalla and           SCVNGR. Debuting on Black Friday, the
mayors have hogged most of the hype in            gaining enough scale to thwart (or at least     busiest shopping day of the year, Coke
geogaming, the spotlight will shift in the year   withstand) incursions into its home turf by     created challenges at Simon Malls across the
ahead to other location-based social games        Facebook Places and Twitter Places. The         country consisting of check-ins and photos,
like MyTown, a virtual version of Monopoly        folks at Foursquare have belatedly begun to     rewarding participants with $10,000 in total
that attracted over 3 million users within 12     pursue ways to make money from merchants        gift card rewards. Coke gave the campaign
months of its launch.                             and will move more aggressively to recruit      an extra boost with online and print ads, as
                                                  more brand partners in 2011. What’s missing,    well as playful in-store signage that read:
MyTown appeals to consumers because it’s a        though, are incentives to keep people           “This Mall has Secrets. Unlock Them. Play
real game, not a gimmick. And by expanding        playing—the thrill of real entertainment.       SCVNGR. Get Rewarded.” Part of the brand’s
their “check-in” functionality to include         Badges get boring. Mayorships are pointless.    initiative involved familiarizing uninitiated
products and bar code scans rather than           Really good games require much more than        consumers to SCVNGR. Though the location-
just locations, the game developer Booyah         just showing up.                                based service lags Foursquare and Facebook
proved it was thinking strategically on behalf                                                    Places with around 1 million members, it’s
of marketers too. In recent months, Booyah        The next generation of geogames will            given a welcome spin to the location craze by
has reportedly inked deals with H&M, HP,          employ better game mechanics and provide        using a game-based approach to give added
Microsoft, Pantene, Oil of Olay, Disney           compelling content that use check-ins to        meaning—and a lot more fun—to the act of
and MTV.                                          enhance playability, dimensionality and         checking in.
                                                  participation. In the process, they’ll become
Foursquare, which helped popularize the           increasingly attractive to marketers.
More than 90 million Americans will                                                                                                                                                  32
 play mobile games by 2014.




                                                                                      Retooling Brands with Game Mechanics
        U.S. Mobile Ad Spending                                                       The most important long-term takeaway            noted that the rewards of playing games
2009–2014

                              millions and % change                                   from the gaming industry may, ultimately,        appeal to two distinct drives within ourselves:



                                                                         $2,549 25%
                                                                                      be a greater understanding of game               the wanting and the liking. Participating in
                                                            $2,036 36%                mechanics—what motivates people to play,         games activates our ambition and sense of
                                                                                      to spend money and commit tremendous             craving. But on the other side of the brain,
                                               $1,501 36%




                                                                                      amounts of time for very arbitrary rewards.      games also satisfy our need for delight.
                                  $1,102 48%




                                                                                      The Coke Secret Formula campaign, for            Brand experiments with online, social and
                       $743 79%




                                                                                      example, features a number of critical factors   location-based games—or partnerships
                                                                                      beyond the cash-back gift cards—astute           with game developers—may help marketers
            $416 30%




                                                                                      understanding of social dynamics, points and     gauge what kind of incentives keep people
                                                                                      progress tracking, deadline-induced urgency      engaged, as well as their optimal rate and
                                                                                      and intimations of exclusivity.                  intensity. Chatfield refers to the “reward
                                                                                                                                       schedule” and the concept has clear
                                                                                      Tom Chatfield, author of Fun Inc., contends      implications for brands seeking ways to keep
            ‘09        ‘10 ‘11 ‘12 ‘13 ‘14                                            that gaming can provide a set of very useful     their customers coming back.
                                           Source: eMarketer
                                                                                      optics for examining consumers and our
                                                                                      contemporary culture at large. Addressing
                                                                                      the TEDGlobal 2010 conference, Chatfield
33




Getting a on Virtual Goods
           Grip
When American gamer Jon Jacobs bought             Soon after acquiring the virtual resort, Jacobs   Dogg—are expected to generate revenues
the Asteroid Space Resort for $100,000 in         rechristened it “Club Neverdie” and turned        of $41 million in 2011, which is three times
2005, he paid real money for an imaginary         it into a premier in-game destination that        the size of the market in 2010. Overall, the
building in an online role-playing game,          included a nightclub, stadium and shopping        entire virtual goods market could easily
Planet Calypso, the oldest planet of              mall where players spent real cash. His           exceed $2 billion in 2011, according to
the Entropia Universe. He’d reportedly            personal income from the game exceeded            published estimates.
remortgaged his house to buy the make-            $200,000 per year, according to Forbes.
believe asteroid. Clearly this was an act of                                                        These kinds of anecdotes and figures tend
insanity. Right?                                  In November 2010, Jacobs resold his Planet        to flummox those who’ve assumed that
                                                  Calypso virtual properties for $635,000.          virtual goods are, and would remain, a niche
Planet Calypso is available as a free             That’s a return of over 500% in five years.       market. A few years ago, frankly, you couldn’t
download, but its 900,000 registered users are    Baffling, but true.                               even call it a market. It was a blip. A curiosity.
encouraged to deposit real-world dollars to
fund their adventures. A share of the resulting   Nearly 30% of Internet users in North             But consider this: When General Mills
revenue stream goes to the developer—First        America have purchased virtual goods in a         promoted its Cascadian Farm Organic
Planet Company, a subsidiary of Swedish           social networking game, according to a May        Blueberries on Farmville, players planted
group MindArk—but players also buy in-game        2010 study in eMarketer. Branded virtual          over 300 million of the virtual berries at a
services and virtual goods from third-party       goods—offering innovative tie-ins for a           cost of 20 coins each, creating a bumper
entrepreneurs like Jacobs.                        range of brands from Green Giant to Snoop         crop of innovative marketing. Green Giant
34
                                                                                                                                                34




                                                                                                                The virtual goods market could
                                                                                                                easily exceed $2 billion in 2011.



turned this strategy on its head, putting                            Branded Virtual Goods Revenue Worldwide
Farmville coupon stickers on select produce
in 4,000 stores nationwide, redeemable for
in-game Farm Cash.
                                                                     2010–2015                                 millions and % change




                                                                                                                                $318 41%
Improved mechanisms for converting real




                                                                                                                     $226 51%
cash into virtual currency are building more
momentum. Facebook Credits is now the




                                                                                                    $150 71%
exclusive payment method for a number
of popular social games, and PayPal is a
preferred provider for Facebook Credits.




                                                                                         $88 115%
As these systems mature, micropayments
                                                 Source: eMarketer




                                                                              $41 156%
will become increasingly feasible alternatives
for marketers to offer in lieu of traditional
coupons or discounts. Already, developers
                                                                      $16




like Ifeelgoods of Menlo Park, California,
 have started helping brands build
app-based bridges from virtual currency to
real commerce.                                                       2010    2011        2012       2013            2014        2015
35                       35

 35|




 One-third of all U.S.
 households will have
 Internet-connected
 TVs by 2015.




 Interactive TV
36




 The Two-Way Tube
                                                       Battle Royale
Reportedly dissing Google TV because its            were neither compelling nor memorable, but
“footprint was too small,” News Corp.-owned         a lot has changed in the last ten years. Don’t
Fox closed ranks with the other broadcast           expect Google TV to fade into obscurity.
networks—ABC, NBC and CBS—in blocking
access to its programs from the new web-            Despite the past failures and the fierce
enabled platform. The implication was that the      resistance from broadcast networks, Forrester
newcomer wasn’t popular enough to earn their        Research recently predicted a third of all
respect and cooperation. But instead of simply      U.S. households would have Internet-
ignoring Google TV, the broadcast bullies tried     connected TVs by 2015. The anticipated
to kick the new kid out of their schoolyard.        uptake can be attributed, in part, to a retailer
                                                    cabal: Best Buy announced it would only
But connected TV isn’t a sandbox. It’s              sell connected TVs in 2011, and Walmart
Madison Square Garden. It’s the big ring            indicated it will follow suit in 2012. In a
where the heavyweights are contending for           related move, Walmart also expanded
$180 billion in ad revenue. It’s the title match    into digital content distribution, acquiring
between digital and traditional media. And          streaming high-def video company Vudu,
smart marketers have booked ringside seats          and inking an interactive deal with Disney
for 2011.                                           for Toy Story 3. Meanwhile, manufacturers
                                                    like Toshiba, Samsung and Sony are ramping
True, earlier versions of interactive TV lost the   up production and rolling out new models
fight before it really began. This is a category    of interactive TVs. Across the technology
haunted by the wreckage of has-beens and            and retail spectrums, leading companies
wannabes with a decade-long history of hype         are pursuing parallel agendas that will drive
and misplaced hopes. Remember WebTV and             adoption of connected TVs and reconfigure
AOL TV? Nope, neither do we. Those products         that ungainly box in your living room.
37


Open Eyes and Active Hands
           Brand Experimentation Required
Interactive TV builds on the promise of digital   as the technology evolves. The integration of         and consumers are growing more accustomed
marketing—engagement, measurement and             television and digital ads onto a single platform     to viewing video ads online, further blurring
targeting—and brings it to a bigger screen.       will very likely be a catalyst that integrates, and   the experiential boundaries between digital
Addressable ads could be a serious boon to        rationalizes, the respective marketing budgets.       and TV. By late 2010, online video content
brands with clear segmentation strategies                                                               was being viewed by 178 million Americans
and a willingness to experiment. The              Meanwhile, Walt Disney Co., Mattel Inc. and           monthly, according to comScore. On average,
interactive content, of course, needs to be       the U.S. Navy have been experimenting with            those viewers consumed 14.3 hours of online
sufficiently compelling to lure viewers away      interactive channels on cable, according to           video per month.
from their show.                                  The Wall Street Journal. Cablevision created
                                                  interactive channels for the brands that can be       Most households with interactive televisions,
On the other hand, mass brands accustomed         navigated by a standard TV remote, providing          however, have not been taking advantage of
to connecting in a predictable manner with        videos, coupons and callback requests for             the heightened connectivity. Back in August,
the largest possible audience may initially       customer service. Casual games, pre-roll spots        Forrester Research reported some daunting
experience confusion as the traditional TV        and pop-up banners are now in the mix as well.        numbers:
format fragments into a dizzying menu of                                                                • 61% of consumers hadn’t even heard of
programming choices and heterogeneous             Though the pricing for TV ads has been                  connected TVs.
micro-communities.                                traditionally pegged to an estimated audience         • 27% said they couldn’t imagine why they’d
                                                  size, the new wave of interactive ads often             want a TV that connects to the Internet.
Brands currently shell out three times            utilizes a performance-based model similar to         • 26% of people who owned connected TV
as much for TV ads than they spend on             online pay-per-click. This pricing model should         said they don’t often take advantage of
online marketing, even though the media           effectively lower barriers to entry by marketers        the Internet connectivity.
consumption of today’s consumers is evenly        looking to take the new technology for a              • 20% of owners were very happy with
split between the two mediums. Interactive TV     test run.                                               their connected TVs, but only 12% would
ad spending is barely a blip in today’s market.                                                           recommend them to friends.
Google TV, in fact, had no ads at launch time,    In a related trend, online video ad-serving
but more marketing dollars will be allocated      platforms like adap.tv continue to gain traction,     We can sympathize with the disappointed
38




first-generation users. Surfing specialty promo
channels on cable with your old-school TV
remote really does not sound like a ton of
fun. But major developments have occurred
since the Forrester survey—the September
second-generation release of Apple TV,
the October debut of Google TV and the
November launch of Microsoft Kinect. Kinect,
the flagship peripheral suite for Xbox 360, is
technically an add-on for a gaming console.
But the hands-free, motion-sensing, face-
recognition technology has serious potential to
fundamentally change how we view television.
Microsoft sold over 2.5 million Kinect units in
the first month. Around the same time, word
leaked that Microsoft had been talking to TV
programming providers about launching a
paid-subscription TV channel via the Xbox
360 console, which could create a new super-
competitor in connected TV.

As these technologies grow along with
consumer expectations, we’re going to see
some compelling new developments in
interactive television. The tube is about to
                                                  178M
                                                    By late 2010, online
                                                    video content was being
                                                    viewed by 178 million
be reborn.                                          Americans monthly.
39




60%     Nearly 60% of TV
        viewers use the
        Internet while
        watching TV at least
        once a month.




The Promise of Apps:
                               “The coolest thing about Google TV is we don’t      the coolest thing about Google TV and its
                               even know what the coolest thing about it will      competitors will be? Apps. Apps have the
                               be,” came the pitch for the new service, now        potential to truly revolutionize television,
Third-Party Apps               available on Google TV Logitech set-top boxes,      the same way they changed everything
                               Sony Internet TVs and Blu-ray players from brick-   in mobile—setting higher consumer
Anticipated for                and-mortar stores like Best Buy.                    expectations, changing behaviors and media
Google TV, but Apple           All due respect to the geniuses in Mountain
                                                                                   consumption patterns, accelerating uptake of
                                                                                   new technology and creating unprecedented
TV Slow on Uptake              View, but doesn’t everybody already know what       sales growth.
40



Nearly 60% of TV viewers use the Internet while        Apple, surprisingly, has proven slow to         TV shows individually for 99 cents an episode
watching TV at least once a month, according           embrace the full possibilities of its Apple     and thereby jeopardize the sale of the same
to Nielsen. This implies that our culture, in          TV set-top box, which seemingly remains a       shows to branded networks that pay hundreds
many ways, has already moved ahead of the              side project for the company, described as      of millions of dollars?” Bewkes said.
technology. We’re using the Internet and               a “hobby” by Steve Jobs, after four years
TV together. Why not do so on the same                 on the market. Apple TV2, unveiled in           Television industry incumbents should be
device? And, while we’re at it, why not use the        2010, allows users to watch iTunes content      expected to be wary about these disruptive
touchpads on our smartphones to change the             on their televisions, rent shows for 99¢ from   innovations. For audiences, though, it’s all
channel and search for content?                        ABC and Fox and access Netflix, YouTube         upside. Consumers will be able to custom-
                                                       and Flickr, but it does not yet function as     tailor their viewing choices and activities,
Google TV ships pre-loaded with apps for               a wide-open platform for third-party app        updating their Facebook profile, for example,
Netflix, CNBC, Twitter, Pandora, Napster and           developers. We’re encouraged by the             then changing “channels” to watch Grey’s
NBA Game Time. Other Google TV media                   rumors, however, that the next-gen release      Anatomy while tweets from their friends’
partners, such as HBO, NBA and Turner                  of Apple TV may offer app support—the           stream in a news crawl at the bottom of
Broadcasting, have developed dedicated online          sooner, the better. In the meantime, hackers    the screen.
platforms for interactive TV programming. The          are already touting their own custom apps
opening of a Google TV app marketplace is              for jailbroken Apple TVs.                       Given how much we now use web-based apps
anticipated for 2011.                                                                                  on the 3.5-inch screens on our smartphones,
                                                       Clearly, not everybody’s on board. Though       why should we accept that the 36-inch screen
Admittedly, first-generation Google TV lacks a         he gushed that television was entering a        on the wall would remain technologically inert
certain artistry and ease of use with its interface.   second golden age, Jeff Bewkes, CEO of          and app-free?
The search function does not always quickly            Time Warner, nevertheless warned media
or accurately return the right TV program              execs at a London conference in September       The connected TV is a portal into new
when searching for a show, and the keyboard            that lower-cost digital competitors like        possibilities, placed at the most important
controllers are clunky. People expecting an            Apple and Amazon could erode the long-          social locations in the home. The most
elegant TV equivalent of an iPhone, or even an         standing value of television programming.       thrilling aspects of interactive TV extend far
Android, have been disappointed. The design            According to Hollywood Reporter, Bewkes         beyond finding new ways to watch television
and functionality should progressively improve         railed against the Apple pricing model in       programs. TV apps have the potential to
in future releases, but there seems to be a big        particular.                                     integrate TV, web, search, video, social and
opening here for competitors, say, a well-timed                                                        shopping. They’re going to rip the lid off the
follow-up act from Apple TV.                           “How can you justify renting your first-run     old paradigm.
41




56%
 Of the one-third of
 Americans who own a
 DVR, 56% fast-forward
 through commercials.
42




Socializing the TV Set
                                                                           Turning On and Tuning In
Social TV companies are promoting mobile           Aiming squarely at the mainstream, TVGuide          Television is indisputably a social medium.
applications that add social functionality to      launched new check-in features in October           It’s the focal point of the “family room” in
TV watching. They’re targeting the 200 mil-        with simple buttons on its website that read        modern households. And for decades, work-
lion people who already use mobile for social      “I’ll watch” for particular shows. The feature      ers have gathered around the water cooler to
communication like tweeting and Facebook           is integrated with Facebook, allowing users         discuss their favorite shows.
status updates. The future of social TV will be    to divulge their guilty pleasures or try to
apps that bring social alongside the set-top       impress each other by pretending to watch           To help quantify the buzzing sociality of TV,
box and display controls of interactive TV, but    only high-brow PBS documentaries. Within            consider these Twitter stats compiled by Fast
for now, these sites primarily cater to audi-      the first month, the site was receiving 10,000      Company:
ences of traditional TV.                           check-ins per day.
                                                                                                       • There were 2.3 million tweets during the
Social TV sites like Miso, Tunerfish, Philo and    Still, some people insist TV audiences prefer         East and West Coast broadcasts of the
Starling give a hint of the possibilities. These   to be passive. They don’t want to lean for-           2010 MTV Video Music Awards.
sites appeal to “superfans” and are generally      ward or, for that matter, strain their forebrain.   • Glee, the most popular primetime series
at their best when facilitating communication      Instead, they simply want to sit back, relax          on Twitter, was mentioned in 285,800
between friends viewing the same program           and be entertained. But until quite recently,         tweets on the day its Britney Spears epi-
at the same time. By placing a premium on          audiences have never been given an authen-            sode aired.
“live” experiences, connected viewing may          tic opportunity to truly interact through their     • In the immediate lead-up to the series
offer clues on how advertisers can finally         televisions. It’s always been a one-way me-           finale of Lost, and the letdown that fol-
overcome the audience attrition from DVR.          dium. The theories of audience passivity are          lowed afterward, there were over 400,000
Of the one-third of Americans who own a            accepted only because they remain untested.           Lost-related tweets over a 24-hour period.
DVR, according to Nielsen, 56% fast-forward        That doesn’t mean they’re true.
through commercials.
43




Why the TV Networks Are Nervous
                                                                            Disruptive Innovation
Clay Christensen, the Harvard Business           disrupter. The company succeeded by taking         incumbents. The new offering isn’t competing
School professor who wrote the classic book      an innovative approach in the declining            against better-known alternatives in the same
on disruptive innovation, has observed           segment of tight-margin video rentals. Netflix     category because the category itself is brand
that up-and-coming attackers can prevail         launched its subscription service in 1999,         new. The only competition is non-consumption.
against industry incumbents with two             posted its first profit in 2003 and mailed         In other words, the new technology is either
central strategies—low-end disruption            its two-billionth DVD in 2009. By 2010,            adopted or it dies.
and new-market disruption. Interactive TV        the number one incumbent, Blockbuster,
has elements of both, which is why the TV        had declared bankruptcy and number two,            Interactive TV is a new-market disruption,
networks are nervous.                            Hollywood Video, was being liquidated.             particularly when one considers the full search
                                                 Recently, Netflix introduced a cheaper,            functionality and web-browsing capability
In the low-end scenario, large incumbents        pure-streaming video service for consumers         of Google TV. For all the talk about “cord-
basically fall asleep at the switch, blithely    who don’t want to receive any DVDs in              cutting,” this technology isn’t a viable
ignoring new entrants in the bottom segment      the mail. In the process, they’re moving           replacement for cable or network. It’s a
of their core markets where returns, quality     upstream into the profitable headwaters of         new category.
and demand are relatively minimal. What’s        video on-demand, traditionally controlled
the problem with mocking a competitor            by cable networks. But instead of charging         The zillion-dollar question facing Google TV
for having a teeny-weeny footprint? If the       inflated cable-industry prices, they’re offering   isn’t whether people will ditch their current TV
low-end offering improves and innovates          unlimited streaming videos to consumers for        service, it’s whether they really want to web
at a fast-enough rate, it will gradually claim   only $7.99 per month.                              access via their TV. If not, chalk one up for non-
customers in the middle tiers of performance                                                        consumption. But if people want full interactivity
and profitability, carving out the incumbents’   New-market disruption involves the                 from the biggest screen in their house, and we
market from the bottom up.                       introduction of an innovative product or           certainly believe they will, then interactive TV
                                                 service into a new segment or emerging             will gradually gain ground against the broadcast
Netflix is a prime example of a low-end          market that is not traditionally served by         networks, particularly if they balk now.
44
                                                                                     44




Google TV could be the kind of parasitic
technology that benignly feeds off
traditional TV for a few years, then gradually
grows big enough to swallow its host.
Related hardware and services from Apple,
Netflix and Roku are poised to join that
feeding frenzy.

The major networks seem to think they can
inoculate themselves by blocking access, but
as soon as Fox and colleagues quarantined
their sites from Google TV, online tips for
workarounds and “unblocks” were instantly
circulated online by white-hat hackers.
Limiting access isn’t the solution. If anything,
networks will only hurt their cause by



                                                   $120B
disenfranchising consumers with annoying
barricades to online content that’s freely
viewable from any laptop. And if they really
                                                     Brands are spending $120
think it’s a good idea to get into a shoving
                                                     billion more annually on TV
match with game-changers like Google, they           ads than Internet ads, even
should consult their media colleagues in the         though consumers evenly
magazine, newspaper, publishing and music            split their time between tube
industries. Immediately.                             and web.
45




Looking ahead to 2011,
we’ll see some exciting
developments in AR
marketing as the technology
moves from the desktop to
smartphones.




Augmented Reality
46



The Digital Enhancement Spaces
                    of Public
Augmented reality, enhancing our natural          intersections as you virtually cruise the        consumers find their nearest sandwich shop
view of the world with overlays of digital        photo-documented downtowns of online             while adding whimsical touches to the local
information, sounds like a scenario from a        cities. More recently, Microsoft unveiled eye-   landscape, including 3D animations inside
sci-fi film where the ultracool anti-hero wears   popping new AR features for Bing that turn       Yankee Stadium.
neural chip implants and hi-def eyeglasses        online maps into truly interactive 3D worlds
while speeding through the cybersprawl.           featuring live video feeds, indoor views taken   These developments lead us to consider
But you don’t need to wait for the straight-      with a backpack camera and overlays of           some provocative questions about the
to-DVD release. Although it might sound           georegistered images from Flickr. Users can      monetization of public space. What if Quiznos
like a fantasy from the far-off future, the era   dramatically swoop from street view to aerial,   superimposed its AR ads over nearby Subway
of augmented reality has already, in fact,        flying like a disembodied avatar over a Sim      shops? What if the Yankees plastered virtual
begun. And it’s finding resonance, as well as     City-like landscape.                             billboards across the left-field wall at Fenway
some interesting applications, with marketers                                                      Park in Boston? Building virtual perimeters,
hunting the next new trend.                       Looking ahead to 2011, we’ll see some            known as geofences, has been suggested
                                                  exciting developments in AR marketing as         as one possible solution, which, incidentally,
You’ve seen first-generation augmented            the technology moves from the desktop            could also be used to automate check-ins
reality (AR) in televised football games—         to smartphones with applications such            for location-based apps. Although, who will
that yellow first-down line isn’t actually        as Tagwhat and Layar. Tagwhat allows             decide the size and orientation of your digital
on the field, glowing in the grass, it’s a        users to create and share location-based         fence’s footprint? What kind of surveyor
digital overlay to enhance the live viewing       messages by “tagging” physical buildings         do you hire? And what’s the penalty for
experience. Similar applications have been        like a GPS-enabled graffiti artist. Layar is     trespassing across virtual borders? Anticipating
popping up on the web. Two years ago,             an augmented reality browser that allows         that these kinds of questions will eventually
for example, Google introduced interactive        iPhone and Android users to stream multiple      land litigious competitors into real-world
links with ad-functionality for retail stores,    layers of localized digital information onto     courts, Pillsbury Law Firm recently established
restaurants, museums and other venues             their touchscreens while their phones are        a specialized “virtual worlds” practice to
within its panoramic street-view maps,            in camera mode. Quiznos teamed up with           provide legal counsel on AR issues. So far, few
highlighting local businesses and labeling        Layar last year to develop an app that helps     precedents have been established.
The Engauge 2011 Digital Innovation Playbook
The Engauge 2011 Digital Innovation Playbook
The Engauge 2011 Digital Innovation Playbook
The Engauge 2011 Digital Innovation Playbook

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The Engauge 2011 Digital Innovation Playbook

  • 1. 1 THE 2011 DIGITAL Innovation Playbook
  • 2. 2 contents mobile marketing | 05 location-based marketing | 11 loyalty and action | 17 gaming | 25 Excerpted from The Engauge 2011 Digital Outlook. interactive tv | 35 Download the full report @ www.engauge.com/2011-digital-outlook. augmented reality | 45
  • 3. 3 Innovation in Action Dizzied by the breathtaking pace of digital innovation, marketers fast-following competitors. Even category leaders rarely have time to risk being swept up in the crush of the trend-chasing crowd, running rest. Gap, for example, lent major credibility to online coupon company scattershot without a clear strategy, entering a flash-mob marathon Groupon with its first national promo deal in August. But within three without a finish line. months, the apparel company had changed course and rolled out a new offer with Groupon’s newest and biggest rival, Facebook Deals. Though brands increasingly recognize the value of establishing digital relationships with audiences, the fundamental choice of finding the From livecast video to virtual goods, interactive TV to location-based right interactive platform is more difficult and complicated than ever. services, social gaming to next-generation mobile ads, marketers The channels are multiplying. Online, social and mobile ad alternatives face an incredibly diverse mix of new opportunities. Much of the continue to proliferate. Every day we face a fresh deluge of tech overall acceleration in online and mobile marketing can be attributed updates and trend alerts. Marketers need to be more than merely to emerging companies such as Facebook, Zynga and Twitter. Yet familiar with these new technologies; they need to be strategic. They large incumbents, such as Apple, Google and Microsoft, have also must see beyond the hype to accurately evaluate their options, then proven capable of pushing the pace with innovations, moving faster deploy the best new digital tools for their brand. than their smaller competitors. The competitive field of technology firms is guaranteed to reconfigure again within the next five years and The pressure—and potential payoff—is immense. Groundbreaking marketers will need to remain nimble, attentive and ready to reallocate marketing campaigns are generally only a few months ahead of their resources accordingly.
  • 4. 4 Jeff Hilimire chief digital officer FOLLOW JEFF ON HIS BLOG AT JEFFHILIMIRE.COM OR ON TWITTER @JEFFHILIMIRE Marketing mastery of digital technology goes far beyond knowing what’s hot today, what’s launching tomorrow and how it all works. The best interactive campaigns are more than just a buzz-driven choice of a new media channel. They reflect a deep understanding of the target audience and its technographic profile combined with potent creative concepts that affirm and amplify the cultural connections between brand and consumer. Those campaigns represent innovation in action. Engauge’s Digital Innovation Group The Digital Innovation Group, also known as DIG, researches, tests and experiments with emerging technology with the goal of connecting brands and people. Launched in late 2009, clients now include Coca-Cola, Chick-fil-A, Reese’s, Cisco, IHG, NGK Spark Plugs, Nationwide Insurance and Food Lion.
  • 5. Consumers Hands 5| 5 Hold the World in Their Is this finally the year of mobile? As a profession, But given the history of hype in this subject, we’ve been asking—and dodging—this question it’s important to keep these numbers in for an absurdly long time. It’s a shopworn refrain context. The most wildly optimistic forecasts that’s become a joke: Mobile is the future of suggest that mobile ads will become a marketing—and always will be. $10 billion market in the U.S. in 2011, but most industry analysts put the numbers Mobile Not anymore. Mobile is now. Brands spent much lower. Middle-ground estimates from 80% more on mobile ads in 2010 than in 2009. eMarketer indicate that mobile marketing The launch of Apple’s iAd mobile advertising (display, search and message-based ads) in network and Google’s acquisition of AdMob the U.S. will grow from $1.1 billion in 2011 have given mainstream credibility to mobile ads, to $2.4 billion in 2014. One or two billion Can Innovative making them a legitimate choice for mainstream hardly qualifies as a major breakthrough marketers. when compared to the $120 billion spent Brands Deliver the on advertising in the U.S. across all media, Right Message at In the year ahead, brands will spend over $1 billion on mobile marketing in the U.S. for the much less the $450 billion in global ad spend. That’s not a drop in the bucket, it’s a the Right Time? first time. Globally, too, the growth curve shows nanoparticle in the Pacific. a significant arc. Google, in fact, has reported a $1 billion run-rate for its worldwide mobile Marketers, of course, recognize that budgets ad revenues since late 2010. Marketers are are rarely the best barometer for valuable responding, in part, to the rapid adoption of innovations and future-shaping trends. smartphones by consumers. Forecasts from Indeed, in mobile marketing, there are very Morgan Stanley suggest that global smartphone good reasons why the level of excitement sales will outpace personal computers in 2012, exceeds current expenditures. just five years after the introduction of the first iPhone.
  • 6. 6 $1B In the year ahead, brands will spend over $1 billion on mobile marketing in the U.S. for the first time.
  • 7. 7 02 Within two years, global sales of smartphones will outpace PCs.
  • 8. 8 What Makes the iAd Special? Apple opened the door to “freemium” discovered that the demographic profiles content when it began allowing in-app and usage patterns of mobile-empowered Since the iPhone and iPad don’t support purchases in late 2009, enabling developers shoppers can be extremely attractive. Flash, Apple has been hard-pressed to find to distribute a free trial version of apps with a workaround that can deliver the interactive additional features that could be “unlocked” Retail is a top-ten activity for American content that marketers crave. Enter the iAd. when users requested and paid for them. mobile users, but in terms of popularity, it The model proved successful: one-third of lags behind social networking, news, sports Apple’s new HTML5 advertising platform the top-grossing apps (34 out of 100) were information, banking, weather, movies and enables brands to build better mobile available as free downloads as of November maps. Last year, 7 million Americans per ads—with interactive content, video and 2010. The iAd platform is freemium with a month visited retail sites via mobile browsers, games—and serve them seamlessly to twist—consumers now “pay” to unlock the and 2.7 million used mobile shopping apps, consumers within apps. Nike, Toy Story 3 and content by watching ads within the app. according to comScore. The U.S. is behind Target have produced entertaining iAds that the global curve in this category: 57% of function, essentially, as apps within apps. In a related development, Apple also claimed shoppers in Asian-Pacific countries, like a leadership position with the iPhone 4, Japan and Korea, compared to 14% in the But the greatest significance of iAd is its with its high-resolution retina display that U.S. regularly make purchases after receiving new monetization model for the App Store. can convey a premium visual experience. a promotional text message, according to The iAd platform effectively encourages Competing device manufacturers quickly e-Dialog. But don’t be too quick to dismiss developers to make their apps freely pumped up their pixel counts, too. This those meek American numbers—we’re available for download, rather than charging is particularly important for luxury brands, catching up fast. Shopping app adoption in up-front fees from consumers. That means which have been reluctant to design or the U.S. rose over 90% in 2010, and there developers will increasingly (and, perhaps, deliver mobile brand messages that were was a 50% jump in browser-based mobile more profitably) derive revenues from ad anything less than beautiful. Finally, they retail. Many shoppers now use mobile as sales. To boost ad sales, they’ll need to grow have a mobile showcase suitable for the a price-comparison tool, but their usage their audience as big as possible, beginning crown jewels. will become increasingly transactional with with free distribution of content. Brands and gradual uptake of location-based marketing consumers both stand to benefit from the The Mobile Retail Revolution and direct-to-mobile offers. new arrangement, but the biggest winner will be Apple. For hosting and selling the As the technology of handheld devices grows People tend to be highly targeted in their ads, Apple takes a 40% cut of developers’ ad more sophisticated along with their potential mobile activities. Marketers should respect revenue. That’s a big bite. as marketing platforms, many brands have the constraints on their time, attention and
  • 9. 9 2.7M Americans used mobile shopping apps last year. screen size and make every effort to serve and The Gristle Missile, who snort and stalling at the starting line while they user-relevant content. stomp and promote a steady diet of chicken debate about what “mobile” actually sandwiches. At-home entertainment for iPad- means. Though SMS still dominates mobile The best mobile campaigns begin with a equipped preteens, the comics have proven messaging—6 trillion text messages were firm grasp of the cultural and technological to be smart, funny and engaging. sent in 2010, according to the International demographics of the customer base. Telecommunications Union—mobile Engauge client Ruth’s Chris Steak House, for Yet many companies still seem frozen in place marketing is no longer limited to text, search example, understood that a big portion of when it comes to mobile marketing. They and display. its clientele were executives who wanted a can’t figure out how to approach the space. way to book lunch meetings and after-hours What’s preventing them from overcoming What passes for “mobile” today may dinners with ease and absolute assurance. their inertia? Why aren’t they already moving actually be an amalgam of multiple The restaurant chain responded with a ahead with mobile? platforms—online, social, video, music, custom-tailored app that facilitates mobile- gaming, payments, retail transactions, made reservations. Businesspeople booking Partially, it’s because marketers are stuck in a location-based services and augmented tables with their iPhones and BlackBerrys traditional mindset that prevents quick-and- reality. Social networking, in fact, is now the receive automatic confirmation and the dirty field testing of new technology. The fastest-growing mobile activity, according assurance that they won’t be left waiting for a barriers have a number of different names to comScore. Accordingly, a big part of the table when taking an important client (or the like “demographics,” “reach,” “projections,” problem for marketers is figuring out which CEO) out to lunch. “plans,” etc. Major mindshifts in marketing foot to put forward first. rarely happen overnight, of course, Catering to a much different demographic particularly when the profession is faced Those decisions depend on a careful in the restaurant business, Chick-fil-A with a new, transformative medium. But with calibration of brand, base and message, but, developed a series of comic books that mobile, in particular, the excuses have been generally, the best strategies emerge from proved popular with kids. The quick-serve egregious. continual testing and fine-tuning, because chain is expanding the concept by publishing when it comes to mobile, what’s needed the series as an iPad app featuring cow After waiting years for mobile to become now is a little less conversation and a little superheroes named Cold Cuts, The Swatter legitimatized, some companies are now more action.
  • 10. Going Mobile and a Fast Start 10 Getting a Firm Grasp Marketers should be actively experimenting with new apps and technologies to determine their potential value and how best to use them. Here’s our perspective on how companies can start embracing mobile: IT’S OK TO FAIL, JUST FAIL FAST. FIGHT ANALYSIS PARALYSIS. GET IT IN YOUR CUSTOMERS’ In the start-up world, the only way you We are all for making sure you have a HANDS. Today, successful start-ups get better is to try, fail, learn and retry. The plan in place, and having research to support work hard to get their product in front of cus- key with being good at failure is failing fast. that plan is great. But if that plan is being tomers as soon as possible. This allows them Don’t stall at every setback. Instead, be ready used as a crutch to avoid getting started in to get immediate feedback and fine-tune un- to adjust as you go. mobile, then you need to find a way to move til they’ve developed a product that people through it. Which brings us to the third point. will use. With mobile, testing campaigns or apps in specific markets—and rolling out REMEMBER HENRY FORD. functionality as you go—is a great way to get Mr. Ford is often quoted as saying, “If invaluable and timely input from customers. U.S. Mobile Ad Spending 2009-2014 I had asked my customers what they wanted, millions and % change they would have asked for a faster horse.” And, lastly, ask yourself: ‘09 $416 30% Visionaries like Steve Jobs often use this DO YOU REALLY WANT TO BE quote to emphasize why they do things that AN IMMOBILE BRAND? ‘10 $743 79% are contrary to what research might indicate Do you want to be a brand that is severely is the right path. Sometimes your customers limited in where and how you interact with ‘11 $1,102 48% don’t know what they want until you give it customers? If you’re continuing to find rea- ‘12 $1,501 36% to them. sons why your company isn’t ready to start testing mobile, you’ll just keep standing still. ‘13 $2,036 36% Nobody wants to be an immobile brand. ‘14 $2,549 25% Source: eMarketer
  • 11. 11 Getting a Fix On Location-Based Mobile Marketing 80% Last year was the ignition phase for location- dramatically, adding new users at an expo- based mobile marketing with the launch of nential pace. Meanwhile, Facebook, which Facebook Places and the upward trajectory of recently debuted Places after being rebuffed Currently, location-based social networks are primarily other check-in services like Foursquare, Gowalla, in its bid to buy Foursquare, clearly intends a hit with young, geeky guys: SCVNGR, Loopt and Twitter Places. to win the geolocation space race. nearly 80% of users are male, and the vast majority are Will we see a liftoff in 2011? Foursquare and Facebook Places attracted several million between the ages of 19-35. Google-funded SCVNGR have been rising users within its first few months and gained
  • 12. 12 the support of major brands like Gap Who’s Got the Holy Grail of Location-Based Engagement? and The North Face for its test run of Facebook Deals. Check-in promotions have appealed to a achievements, like run time and total vertical wide range of consumer-oriented companies, descent. Like those Disney guests waiting However, fewer than 5% of Americans were including Whole Foods, Starbucks and outside Epcot Center, Vail visitors spend much using these location-based mobile services McDonald’s, but certain brands are of their days in line, while queuing and riding as of August 2010, and only 1% do so on a particularly suited to location-based ski lifts. With EpicMix, the resort discovered a daily basis. Geolocation services will require marketing. way to turn the downtime of a lift-ascent into brand support before moving beyond early an opportunity for deeper brand engagement. adopters to reach the mainstream. Forward- Disney Parks, for example, teamed up with There’s also an EpicMix kid site for skiers under thinking innovators are already in action. Gowalla to create virtual stamps and special age 13, with special privacy controls, which The trend-aware followers are getting in line. trips for participants at over 100 top theme should appeal to parents intent on keeping And the laggards are, as always, in danger of park locations, including Epcot Center, Space their children under supervision. By monitoring being left behind. Mountain and Pirates of the Caribbean. real-time updates, parents can keep constant Presumably, they’re not trying to drive more track of their children’s whereabouts, even if Backed by creative campaigns, appropriate visitors to these rides and destinations—they’re their 12-year-old speed demon leaves them privacy policies and added functionality, already popular. Rather, Gowalla provides stranded at the top of a black diamond. location-based mobile marketing could easily visitors something to do while waiting in long gain enough momentum to go stratospheric lines, which creates additional experiential In 2011, expect more brands to pursue within the next two years. layers for guests. It’s a brilliant application of partnerships with location-based service the technology. providers. The sheer volume of start-ups in At the moment, location-based social this category, however, inevitably adds a great networks are primarily a hit with young, Vail Resorts just launched EpicMix, a deal of time and complexity for marketers geeky guys: nearly 80% of users are male, location-based app that’s linked to the bar trying to choose applications. Among the and the vast majority between the ages of codes on lift passes that are scanned by many competing services, each with a slightly 19-35 (70%) with college degrees (70%), resort personnel every time a skier heads different story and spin, who will ultimately according to Forrester Research. This is the up the mountain. The application provides win this market? same crowd that was using Twitter three maps, messaging, weather forecasts and years ago. Draw your own conclusions. snow reports. It also calculates stats and
  • 13. 13 Who’s Got the Grail? location-based platforms
  • 14. 14 Marketers seeking greatest reach and recognition will probably favor the largest contender, Facebook Places, but start-ups like SCVNGR and Checkpoints have introduced valuable innovations that can offset their smaller profiles. Facebook Places Foursquare Yelp Check-In Offers Scoop: Launched in August 2010 with Scoop: Generally given the most credit for Scoop: The popular Yelp website added functionality that’s instantly familiar popularizing the concept of mobile check-ins, check-in service in January 2010 where to users—finding nearby friends and, Foursquare was founded in 2009 and recently consumers review and rate local busi- if you’re traveling together, tagging passed up a $100 million buyout offer from nesses. But it wasn’t until November companions. Yahoo!. that Yelp finally introduced Check-In Size: Facebook claims Places is more Size: 5 million members. This represents a nearly Offers to allow brands to reward their popular than any other location-based 1,000% increase since March 2010. loyal checked-in customers. service. Significance: People are getting tired of Size: Not reported. Founded by members Significance: In combination with Facebook gimmicky badges and mayors and will need of the so-called “PayPal mafia” in 2004, Deals, the check-in service attracts more functional offerings before the site Yelp is supported by ad revenue and mobile shoppers with local incentives and loses relevance. But don’t call it a comeback. has a strong following with 38 million delivers strong tie-ins to brand pages. Foursquare remains quite healthy in terms of users monthly, making it a natural fit for new members. The site added 1 million new location-based services. users within two months after the launch of Significance: Given Yelp’s status as a SCVNGR arch-rival Facebook Places, then registered the trusted source of consumer reviews, next million in under six weeks. this emerging check-in channel will be Scoop: A game-based approach with worth watching in 2011. Unfortunately, check-in challenges and shared photo Yelp may have copied the wrong pages snaps, SCVNGR puts a welcome spin on Gowalla from the Foursquare playbook when it the location craze. It’s tightly integrated Scoop: The latest version of Gowalla’s location- added “Yelp Badges” and “Yelp Roy- with Facebook Places. sharing app allows users to check in to other alty” like Dukes, Duchesses, Kings and Size: 800,000. location networks. Barons into its check-in app. Significance: The game-based approach Size: 1 million members. creates a deeper level of consumer Significance: The cross-platform play was a engagement within location-based smart move, removing the pressure of an services—way better than badges. all-or-nothing decision for marketers who’ve been struggling (or stalling) to pick the perfect location-based platform.
  • 15. 15 Loopt WeReward MyTown Scoop: Since 2006, Loopt has let users see Scoop: WeReward allows consumers to Scoop: A mash-up of Monopoly and Second where their friends are and what they’re accrue, exchange and cash out points via Life, this addictive GPS-enabled app is doing, incorporating local content from PayPal, earning $10 for every 1,000 points. built around the idea of buying and owning Citysearch, Metromix, Bing and Zagat. It’s also the first location-based service your favorite real-world hangouts. Consum- Size: 4 million users on Sprint, AT&T, Verizon, to integrate check-ins, product sales and ers check in to unlock rewards, accruing iPhone, Android and BlackBerry devices. reward-app downloads with CRM function- points that can be used to buy virtual real Significance: Loopt offers ad services for ality from Salesforce. estate based on actual locations, and then brands across a suite of products including Size: Not reported. charge other players “rent” for future Loopt, Loopt Star, Loopt Mix and Loopt Significance: While attempting to fine-tune visits to that venue. Released by Booyah Pulse for the iPad. Despite the impressive its closed-loop CRM functionality, WeRe- in 2009, it’s become the most popular membership numbers, they lack the buzz ward has been offering the service for free location-based social game. of Foursquare and Facebook Places and to large clients like Domino’s Pizza. They’ve Size: 3.3 million players. face stiff competition from similar services also rolled out a double opt-in feature that Significance: Several pioneering brands have like whrrl, buzzd and brightkite. allows advertisers to continue communica- set up shop in MyTown. Volvo presented tion with consumers after the initial deal branded virtual goods to players checking is done. into locations like garages or auto dealer- Twitter Places ships. H&M showcased its Blues collection Scoop: Highlighting tweets at any given of denim garments on MyTown, report- location, Twitter finally launched the edly drawing interest from around 700,000 service in June 2010 after several months players. of rumors. Size: Not reported. Significance: Stay tuned. Currently, brands aren’t allowed to “claim” their own Twitter Places, but a company spokesman told Mashable: “We’re experimenting with a variety of features. Allowing businesses to claim a Place is a natural thing to consider for the future.”
  • 16. 16 16 Checkpoints Scoop: This iPhone app launched in Septem- ber 2010 and gives rewards for scanning bar codes of participating products. Check- points advertisers, in turn, can deliver coupons, recipes, games or other digital content to the consumer’s iPhone once the item is scanned. Size: 100,000 downloads of the iPhone app occurred within the first month. Significance: Checkpoints deserves credit for recognizing how packaged-goods brands can benefit from location-based services. For brand partners such as Tyson, Belkin and Seventh Generation, the real value of product check-ins will be measured by what happens in the checkout lane. 4% of online adults in the U.S. use geolocation services like Gowalla and Foursquare.
  • 17. 17 17 17|17| This year, Groupon, a digital coupon company that taps the buying power of the crowd, may become the fastest-growing, billion-dollar business in history. >60% of consumers now search for deals digitally before shopping. Loyalty and Action
  • 18. 18 Digital Deals Retail Experience Change the The new technology of thrift comes with a very More and more, online and mobile offerings oriented spending would increase at least retro twist—we’ve devolved into a society of are being used to supplement traditional 5% annually. hunters and gatherers. Shoppers are scouring shopper channels like in-store displays and online reviews, checking price-comparison sites circulars. Today’s brands are using new The primary push has been economic. Nielsen on their smartphones and signing up for digital technology and data-driven insights to create reports that one in four North Americans deals before hitting the stores. Long gone are increasingly customized reward programs. The have no discretionary income. But this shift the gilded days of carefree consumption. digital menu includes search, social media, is also being driven by a broad range of new online coupons, daily deals, thematic content, online and mobile options. For marketers, the This year, a digital coupon company may relationship marketing and apps. challenge is in selecting the most effective mix become the fastest-growing, billion-dollar of platforms, messaging and incentives. There’s business in history. The success of Groupon A recent report from Booz Allen for the Grocery no one-shot solution. Brands need to review offers a lesson for brands: The convergence Manufacturers of America found that over 60% all their options, honing reward programs and of shopping and digital marketing offers of consumers now search for deals digitally shopper-oriented strategies to drive consumer opportunities for innovative brands to surge before shopping. Not coincidentally, over action. forward, leaping over the economic slump if 80% of packaged goods executives in the they can deliver campaigns that add some zing survey said their companies would be boosting The goal is frictionless engagement, a state to the zeitgeist while coordinating tactics across shopper marketing budgets over the next three of brand nirvana we define as the removal of emerging technology platforms. years. The majority indicated that shopper- barriers that inhibit consumer decision making.
  • 19. 19 Futurecast: from A Fictional Scene the Year Ahead After traveling to Zurich on business over Reading her email over coffee the next morning, Valentine’s Day, Cissy Halstead wanted to Cissy found a new Groupon offering a half-price do something special for her fiancé, Trevor, pedicure at a nail salon that recently opened when she returned home that weekend. downtown. The promotion required a minimum of 25 paying participants by a one o’clock While waiting for her return flight, she deadline, otherwise, the deal would disappear. found a seat in the airport lounge and checked her iPhone. She’d received a tweet She quickly posted a note—part appeal, part from a friend and fellow foodie. “Can’t wait lark—on Facebook: “Spa day? Who’s up for a to use my @MediciRestaurant Groupon pedi?” By noon, she’d received 11 responses: tonight! The tiramisu is amazing!” Cissy two yesses, one maybe and eight wish-we- clicked the link, filled out the form with coulds. She went ahead and registered and so her credit card information and ended up did three of her friends, pushing the number of saving 50% off a romantic dinner for two. participants past the necessary 25 people. By That night, Trevor was surprised—and two p.m., all four friends were seated side-by- impressed. He relented, with a smile, when side at the busy salon, enjoying their impromptu she reached for the check. mini-makeovers.
  • 20. 20 1% Only 1% of coupons for consumer packaged goods are distributed online, but those coupons account for nearly 5% of all CPG coupons redeemed by consumers and 20% of their total value.
  • 21. 21 The New Cool: Direct Action Digital Coupons Drive By matching deal-seeking shoppers with and subsequently spurned a $6 billion Game Over for Groupon? local promotions, Groupon, Facebook takeover deal by Google. Deals, LivingSocial, Tippr and other sites Not so fast. In many ways, the mobility have collectively pulled off a major coup in Facebook introduced Facebook Deals and instant gratification of Facebook Deals marketing—making coupons cool. with a breakout debut in November and represents a significant improvement over quickly attracted many major brands, the Groupon model of daily deal emails. Daily coupon sites tap the purchasing power including Gap (three months after Yet consumers make an estimated 80% of of the consumer collective by encouraging its much-touted deal with Groupon), purchases, on average, within ten miles of shoppers to share offers with their friends McDonald’s, Starbucks and Chipotle. It their homes. Groupon may survive (and thrive) on Twitter, Facebook and Yelp, leveraging links to location-based Facebook Places if it can capture the local markets. social networks—and a sense of deadline- and offers mobile functionality that allows induced urgency—to make sure that deals smartphone users to browse deals on- The benefits are quite clear for marketers—not pass the “tipping point.” the-fly from nearby restaurants, stores only attracting new customers, but convincing and other venues. Consult the map-based those customers to participate and spend Daily deals have proven ideal for businesses app, pick a deal and check in. money within a specific timeframe. Groupon offering services that today’s penny-pinchers claims its consumer customers spend 60% might have trouble justifying without a Facebook, in total, has over 20 times more above the value of the coupon, on average, deep discount—an hour-long massage at members than Groupon and can provide and 95% of its business customers say they’d the day spa, a holiday travel package or an more detailed consumer demographics use the service again. Even so, the promotions afternoon at the driving range. for brand clients. So it’s not surprising that may not be immediate moneymakers for some industry analysts immediately hailed participating vendors. In fact, companies like The initial frontrunner, Groupon, Facebook Deals as the “Groupon Killer.” Groupon generally split the resulting revenue went mainstream with an $11 million with their clients—revenue that already nationwide promotion for Gap in August reflects a steep discount of around 50%—so incremental sales can be negligible.
  • 22. 22 Retailers Look Past Competitors To Create Their Own Offerings For brands, online coupons have emerged by allowing customers to receive their offer their own Facebook-based deals. But as a compelling tool for engaging early for free if they convince three friends to some brands may be better off pursuing adopters and spreading the word in participate. partnerships with better-known providers like extended social networks. Walmart Groupon and LivingSocial, which can help introduced its own group-shopping app, ConAgra took a similar approach to spread the word. Boulder-based business Crowdsaver, on its Facebook page in incentivizing participation by offering Giant Nerd, for example, used the Wildfire October. The first deal—an 18% discount a coupon on its Facebook page that tool but couldn’t find five people willing to on a $500 plasma TV—passed the minimum progressively increased in value as more buy a $1,000 bike for $450, according to threshold of 5,000 “likes” within 24 hours. people “liked” it. Ad Age. Similar location-based services are offered Newcomers include Tippr, DealBug, The W Hotel in Scottsdale recently launched by companies like ScoutMob and Placecast, GroupSwoop, Homerun and Zozi. They’ve its own group deal in an app on its Facebook which target shoppers when they’re inside all tweaked the Groupon model in hopes of page, offering rooms at nearly 50% off its or near a participating store. In some differentiating themselves in a crowded field. $295 rack rate if at least ten people signed categories, these new technologies claim DealBug, for example, donates a percentage up. But how many people looking for hotel redemption rates of over 60%, compared to of proceeds to charity. Other sites tailor their reservations are going to already be “fans” 2% for traditional clip-and-save coupons. pitches for foodies, fashionistas, social gamers of the hotel in the city where they’re headed? or outdoor adventurers. Evidently, there were several locals in Prior to the launch of Facebook Deals, Scottsdale who didn’t want to sleep at home the second-biggest daily deal site was For brands with sufficient scale and scope, that weekend, because 28 people signed LivingSocial, which now serves nearly 100 like Walmart, launching their own Facebook up, according to Ad Age. But, in general, local markets and has raised $50 million app makes perfect sense. Several developers, certain types of brands may be better served in venture capital. LivingSocial has upped including Palo Alto-based Wildfire, have through deal-linking services with search the ante (and the social networking payoff) designed apps that allow marketers to design capabilities and similar functions.
  • 23. 23 The Coupon User Wealthy, Well-Educated and Influential twice as likely to use online coupons than Coupon usage demographics are probably • 61% of adults with household incomes adults with household incomes under not what you’d expect. Contrary to stereotype, over $100,000 redeemed a coupon within $35,000 (39% vs. 21%), according to wealthy and well-educated Americans account the last six months, according to a recent the poll. for a significant portion of coupon clippers. Harris Interactive survey. • Groupon provides a very clear picture of These trends are even more pronounced when • Adults with college degrees are reportedly its customers: they tend to be women it comes to online coupons. Moreover, online twice as likely to have recently used (77%), young (68% aged 18-34), college- coupon users tend to be more discriminating coupons. educated (80%), employed full-time (75%), and more open to new experiences and single (49%) and with money to spend products. They see themselves as influential. • People in upper-income brackets with (29% with $100,000+ household income). And they’re really into shopping. $100,000+ household incomes were nearly The Online Deal Bug Living Social Coupon Offers: Donates a percentage of every deal to a charity of the customer’s choice. Provides free daily deals for users who con- vince three friends to participate. Facebook Deals Groupon RedPlum Linked to location-based Facebook Places, Requires a minimum number of paying Redplum.com provides consumers with local it offers four types of deals for consumers: customers before deals reach the “tipping and national offerings across a multi-media individual, friend, loyalty and charity. point” and become active. platform on brands they want most.
  • 24. 24 The Stats on Coupons Confluence of Economic and Tech Trends The uptick in coupon clipping began, in consumer spending have increasingly • 81% of U.S. consumers find it “fun” to see not surprisingly, amid the market crash in converged with new technologies and more how much they can save, according to the 2008. That year marked the first increase tactical marketing. 2010 American Pantry Study from Deloitte. in total coupon usage in nearly 20 years. During our present state of slow economic • Consumers saved an estimated $2 billion • The Internet accounts for less than 5% recovery, marked by high unemployment with coupons during the first half of 2010, of total coupon redemption and 1% of and middle-class wage stagnation, financial according to the coupon company Inmar. distribution, but the online segment considerations continue to motivate many The annual total for 2009 was $3.5 billion, has gained significant ground against consumers to search longer and harder up from $2.7 billion in 2008. traditional clip-and-save. for the best values. Changing patterns Tippr Zozi Coupons.com Sends out three local deals a day, which pro- Caters to an active crowd with deals on travel Pushes online coupons through affiliate market- gressively increase in value as more people and outdoor adventures. ers that publish the offers on their own sites and participate. Tippr acquired several patents re- receive a small payout for every coupon printed. lated to online group-buying from Paul Allen, Homerun co-founder of Mercata, a similar service that Oriented toward social gamers, provides Scoutmob went bankrupt in 2001 after blowing through credits and points that users can put toward Offers free deals when people check in with their $90 million. deals or cash-back offers. mobile phones at participating businesses.
  • 25. 25 Full Tilt: Foward-Leaning Brands Marketing for Gaming In the massively multiplayer environment of ignored, but we see a growing segment that digital marketing, first-time players enter an merits serious and sustained attention. exciting new world that’s constantly evolving. They often spend the opening rounds just Video games are now bigger and more figuring out what buttons to push. lucrative than the recorded music industry. At least 65% of American households play Take a cue from video games. The winners computer or video games, according to 93% are the ones who rapidly adapt and refine the Entertainment Software Association. their tactics, they’re the ones who refuse to be Contrary to common stereotypes, the game- intimidated. playing population includes significantly of tween girls in more women over the age of 18 (33%) than America play Among the many emerging brand platforms, boys under the age of 18 (20%). Gaming has online games. gaming and games marketing have perhaps the become a legitimate mass media that brands greatest capacity to daunt the uninitiated. Why can’t afford to overlook. is this? If 93% of tween girls aged eight to ten in America are playing online games, according Capitalizing on these trends, major brands to M2 Research, what prevents marketers from have sponsored ads and product placement plugging in? in big-name games. Gatorade, for example, sponsored a series of ads in sports games Today, only a small fraction of most brand like NHL 10 and NBA Street Homecourt from and agency budgets is allocated to games Electronic Arts. The campaign essentially marketing. That may seem like a tiny sliver easily mimicked what Gatorade does for ordinary
  • 26. 26 65% At least 65% of American households play computer or video games.
  • 27. 27 Online game revenues are expected to rise at an 27 18% compound annual growth rate to 2013. televised sporting events—plastering its logo Online and mobile games are particularly mass downloads of popular games, minting across signs, water bottles, score updates and attractive to casual gamers, people who overnight successes. An impressive 20% of on-screen callouts. A recent study by Nielsen might not otherwise invest in sophisticated the U.S. population aged 6+ have recently found that spending on Gatorade products at-home console systems like Sony played a social network game, according to increased by 24% in households that owned PlayStation 3 or Nintendo Wii. By capturing an August 2010 report from The NPD Group. at least one of those games. a broadening spectrum of consumers, online Today, over 60% of social network users games have become increasingly viable and also play social games, according to the The global game software market grew more valuable as a marketing medium. most recent National Gamers Survey from than 50% from 2006 to 2009, according to Newzoo. Strategy Analytics, reaching record-setting revenues of $46.5 billion. In November, Social Gaming: Smart marketers have found creative ways Microsoft managed to sell 1 million Kinect Betting Big in 2011 to tap into this trend. Southern Comfort motion-sensing peripheral systems for its has launched a “Beat the Bartender” game Xbox 360 console within the first ten days of The social game Farmville, supported by on Facebook that challenges adult fans to its launch, proving, once again, that gamer Zynga’s five-year strategic partnership make a SoCo lime cocktail faster than their enthusiasm runs extraordinarily high. with Facebook, proliferated across social virtual bartender. CBS Consumer Products profiles in 2010 like bioengineered weeds, partnered with Ubisoft to develop “CSI: In the years ahead, gamers will increasingly consuming free time, productivity and Crime City,” where characters from the hit migrate into online, social and mobile. These attention spans. The game that encourages TV series enter a world strikingly similar to platforms will capture millions of new players you to “farm with your friends” now claims Zynga’s Mafia Wars, minus the annoying who are non-gamers today. Online game 80 million players. menus. Purina teamed up with Playdom to revenues are expected to rise at an 18% create Pet Resort, playable on Facebook. compound annual growth rate to 2013, at In the year ahead, we’ll see a big push of which point they’ll account for nearly 40% new social titles from game developers of total video game revenues, according to and publishers who recognize that positive industry forecasts. word of mouth on social sites can drive
  • 28. 28 >70% Currently, 70% to 80% of all app store downloads are games and roughly 60% to 70% of those games are free.
  • 29. 29 20% of the U.S. population aged 6+ have recently played a social network game.
  • 30. 64 million Americans play mobile 30 games at least monthly. But haven’t we been here before with soon as a strategic counterpunch to the Though ad-supported mobile games have Second Life? Indeed, around five years ago, social dominance of Facebook. Social game a marginal presence in North America, many marketers enthusiastically set up shop developer Playdom was acquired by Disney, countries like Japan and Korea have proven in the virtual metaverse of Second Life from and Intel’s venture arm, Intel Capital, took more receptive to advergaming, and those Linden Lab, only to quickly lose interest an ownership stake in OpenFeint, a tech business models may eventually signal the as consumers (and their freaky-looking platform that allows game developers to add way forward for the U.S. market. Indeed, avatars) failed to show up. Yet marketers mobile and social features to their apps, like the overwhelming public embrace of, and who are reluctant to take a similar gamble live chat. These deals signal a shared belief heightened expectation for, free mobile apps on social gaming should keep in mind that social gaming is a cultural phenomenon will force game developers to reconsider several important distinctions. Second Life with long-term prospects. their options and eventually widen their is more of an experiential environment than revenue sources. a game. And it never really transcended its niche status. After five years and 20 million Mobile Gaming: Forecasts from eMarketer indicate that ad registered users, fewer than 1 million are The Go-Slow Zone funding will account for only 12% of mobile regularly active. Moreover, Second Life gaming revenues in the U.S. by 2014. That’s is a relatively complex and sophisticated Mobile gaming has surged amid concurrent $180 million of marketing dollars. Not much, endeavor. Newer social games that have waves of smartphone uptake and the rising really. And not surprising, given how reluctant become huge hits are, by comparison, much popularity of apps. Currently, 70 to 80% of all marketers have been to embrace mobile less of a strain on the cerebral cortex. app store downloads are games, according advertising in general. But for the right brand to Gartner, and roughly 60 to 70% of those with the right strategy, getting a jump on It’s also telling that the social gaming sector games are free. mobile games may be a smart move in 2011. has recently seen major investments from technology, media and entertainment Overall, 64 million Americans play mobile giants. Last year, Google quietly invested games at least monthly, according to upwards of $100 million in Zynga amid eMarketer, and that number is anticipated to rumors that “Google Games” is coming exceed 90 million by 2014.
  • 31. 31 Geolocation Gaming: Finally Moving Past Foursquare A hybrid of mobile and social gaming, concept of check-ins, will enter 2011 with Coca-Cola, for example, recently got the ball geolocation games have transcended the over 5 million users and is adding 25,000 rolling in the right direction with a nationwide boundaries and emerged as an important new users daily and logging 2 million game campaign aimed at teens called Coke category of their own. check-ins a day. The company has focused Secret Formula, which mixes consumer almost exclusively on growing their user rewards with location-based service from Though Foursquare and its badge-wearing base in hopes of crushing Gowalla and SCVNGR. Debuting on Black Friday, the mayors have hogged most of the hype in gaining enough scale to thwart (or at least busiest shopping day of the year, Coke geogaming, the spotlight will shift in the year withstand) incursions into its home turf by created challenges at Simon Malls across the ahead to other location-based social games Facebook Places and Twitter Places. The country consisting of check-ins and photos, like MyTown, a virtual version of Monopoly folks at Foursquare have belatedly begun to rewarding participants with $10,000 in total that attracted over 3 million users within 12 pursue ways to make money from merchants gift card rewards. Coke gave the campaign months of its launch. and will move more aggressively to recruit an extra boost with online and print ads, as more brand partners in 2011. What’s missing, well as playful in-store signage that read: MyTown appeals to consumers because it’s a though, are incentives to keep people “This Mall has Secrets. Unlock Them. Play real game, not a gimmick. And by expanding playing—the thrill of real entertainment. SCVNGR. Get Rewarded.” Part of the brand’s their “check-in” functionality to include Badges get boring. Mayorships are pointless. initiative involved familiarizing uninitiated products and bar code scans rather than Really good games require much more than consumers to SCVNGR. Though the location- just locations, the game developer Booyah just showing up. based service lags Foursquare and Facebook proved it was thinking strategically on behalf Places with around 1 million members, it’s of marketers too. In recent months, Booyah The next generation of geogames will given a welcome spin to the location craze by has reportedly inked deals with H&M, HP, employ better game mechanics and provide using a game-based approach to give added Microsoft, Pantene, Oil of Olay, Disney compelling content that use check-ins to meaning—and a lot more fun—to the act of and MTV. enhance playability, dimensionality and checking in. participation. In the process, they’ll become Foursquare, which helped popularize the increasingly attractive to marketers.
  • 32. More than 90 million Americans will 32 play mobile games by 2014. Retooling Brands with Game Mechanics U.S. Mobile Ad Spending The most important long-term takeaway noted that the rewards of playing games 2009–2014 millions and % change from the gaming industry may, ultimately, appeal to two distinct drives within ourselves: $2,549 25% be a greater understanding of game the wanting and the liking. Participating in $2,036 36% mechanics—what motivates people to play, games activates our ambition and sense of to spend money and commit tremendous craving. But on the other side of the brain, $1,501 36% amounts of time for very arbitrary rewards. games also satisfy our need for delight. $1,102 48% The Coke Secret Formula campaign, for Brand experiments with online, social and $743 79% example, features a number of critical factors location-based games—or partnerships beyond the cash-back gift cards—astute with game developers—may help marketers $416 30% understanding of social dynamics, points and gauge what kind of incentives keep people progress tracking, deadline-induced urgency engaged, as well as their optimal rate and and intimations of exclusivity. intensity. Chatfield refers to the “reward schedule” and the concept has clear Tom Chatfield, author of Fun Inc., contends implications for brands seeking ways to keep ‘09 ‘10 ‘11 ‘12 ‘13 ‘14 that gaming can provide a set of very useful their customers coming back. Source: eMarketer optics for examining consumers and our contemporary culture at large. Addressing the TEDGlobal 2010 conference, Chatfield
  • 33. 33 Getting a on Virtual Goods Grip When American gamer Jon Jacobs bought Soon after acquiring the virtual resort, Jacobs Dogg—are expected to generate revenues the Asteroid Space Resort for $100,000 in rechristened it “Club Neverdie” and turned of $41 million in 2011, which is three times 2005, he paid real money for an imaginary it into a premier in-game destination that the size of the market in 2010. Overall, the building in an online role-playing game, included a nightclub, stadium and shopping entire virtual goods market could easily Planet Calypso, the oldest planet of mall where players spent real cash. His exceed $2 billion in 2011, according to the Entropia Universe. He’d reportedly personal income from the game exceeded published estimates. remortgaged his house to buy the make- $200,000 per year, according to Forbes. believe asteroid. Clearly this was an act of These kinds of anecdotes and figures tend insanity. Right? In November 2010, Jacobs resold his Planet to flummox those who’ve assumed that Calypso virtual properties for $635,000. virtual goods are, and would remain, a niche Planet Calypso is available as a free That’s a return of over 500% in five years. market. A few years ago, frankly, you couldn’t download, but its 900,000 registered users are Baffling, but true. even call it a market. It was a blip. A curiosity. encouraged to deposit real-world dollars to fund their adventures. A share of the resulting Nearly 30% of Internet users in North But consider this: When General Mills revenue stream goes to the developer—First America have purchased virtual goods in a promoted its Cascadian Farm Organic Planet Company, a subsidiary of Swedish social networking game, according to a May Blueberries on Farmville, players planted group MindArk—but players also buy in-game 2010 study in eMarketer. Branded virtual over 300 million of the virtual berries at a services and virtual goods from third-party goods—offering innovative tie-ins for a cost of 20 coins each, creating a bumper entrepreneurs like Jacobs. range of brands from Green Giant to Snoop crop of innovative marketing. Green Giant
  • 34. 34 34 The virtual goods market could easily exceed $2 billion in 2011. turned this strategy on its head, putting Branded Virtual Goods Revenue Worldwide Farmville coupon stickers on select produce in 4,000 stores nationwide, redeemable for in-game Farm Cash. 2010–2015 millions and % change $318 41% Improved mechanisms for converting real $226 51% cash into virtual currency are building more momentum. Facebook Credits is now the $150 71% exclusive payment method for a number of popular social games, and PayPal is a preferred provider for Facebook Credits. $88 115% As these systems mature, micropayments Source: eMarketer $41 156% will become increasingly feasible alternatives for marketers to offer in lieu of traditional coupons or discounts. Already, developers $16 like Ifeelgoods of Menlo Park, California, have started helping brands build app-based bridges from virtual currency to real commerce. 2010 2011 2012 2013 2014 2015
  • 35. 35 35 35| One-third of all U.S. households will have Internet-connected TVs by 2015. Interactive TV
  • 36. 36 The Two-Way Tube Battle Royale Reportedly dissing Google TV because its were neither compelling nor memorable, but “footprint was too small,” News Corp.-owned a lot has changed in the last ten years. Don’t Fox closed ranks with the other broadcast expect Google TV to fade into obscurity. networks—ABC, NBC and CBS—in blocking access to its programs from the new web- Despite the past failures and the fierce enabled platform. The implication was that the resistance from broadcast networks, Forrester newcomer wasn’t popular enough to earn their Research recently predicted a third of all respect and cooperation. But instead of simply U.S. households would have Internet- ignoring Google TV, the broadcast bullies tried connected TVs by 2015. The anticipated to kick the new kid out of their schoolyard. uptake can be attributed, in part, to a retailer cabal: Best Buy announced it would only But connected TV isn’t a sandbox. It’s sell connected TVs in 2011, and Walmart Madison Square Garden. It’s the big ring indicated it will follow suit in 2012. In a where the heavyweights are contending for related move, Walmart also expanded $180 billion in ad revenue. It’s the title match into digital content distribution, acquiring between digital and traditional media. And streaming high-def video company Vudu, smart marketers have booked ringside seats and inking an interactive deal with Disney for 2011. for Toy Story 3. Meanwhile, manufacturers like Toshiba, Samsung and Sony are ramping True, earlier versions of interactive TV lost the up production and rolling out new models fight before it really began. This is a category of interactive TVs. Across the technology haunted by the wreckage of has-beens and and retail spectrums, leading companies wannabes with a decade-long history of hype are pursuing parallel agendas that will drive and misplaced hopes. Remember WebTV and adoption of connected TVs and reconfigure AOL TV? Nope, neither do we. Those products that ungainly box in your living room.
  • 37. 37 Open Eyes and Active Hands Brand Experimentation Required Interactive TV builds on the promise of digital as the technology evolves. The integration of and consumers are growing more accustomed marketing—engagement, measurement and television and digital ads onto a single platform to viewing video ads online, further blurring targeting—and brings it to a bigger screen. will very likely be a catalyst that integrates, and the experiential boundaries between digital Addressable ads could be a serious boon to rationalizes, the respective marketing budgets. and TV. By late 2010, online video content brands with clear segmentation strategies was being viewed by 178 million Americans and a willingness to experiment. The Meanwhile, Walt Disney Co., Mattel Inc. and monthly, according to comScore. On average, interactive content, of course, needs to be the U.S. Navy have been experimenting with those viewers consumed 14.3 hours of online sufficiently compelling to lure viewers away interactive channels on cable, according to video per month. from their show. The Wall Street Journal. Cablevision created interactive channels for the brands that can be Most households with interactive televisions, On the other hand, mass brands accustomed navigated by a standard TV remote, providing however, have not been taking advantage of to connecting in a predictable manner with videos, coupons and callback requests for the heightened connectivity. Back in August, the largest possible audience may initially customer service. Casual games, pre-roll spots Forrester Research reported some daunting experience confusion as the traditional TV and pop-up banners are now in the mix as well. numbers: format fragments into a dizzying menu of • 61% of consumers hadn’t even heard of programming choices and heterogeneous Though the pricing for TV ads has been connected TVs. micro-communities. traditionally pegged to an estimated audience • 27% said they couldn’t imagine why they’d size, the new wave of interactive ads often want a TV that connects to the Internet. Brands currently shell out three times utilizes a performance-based model similar to • 26% of people who owned connected TV as much for TV ads than they spend on online pay-per-click. This pricing model should said they don’t often take advantage of online marketing, even though the media effectively lower barriers to entry by marketers the Internet connectivity. consumption of today’s consumers is evenly looking to take the new technology for a • 20% of owners were very happy with split between the two mediums. Interactive TV test run. their connected TVs, but only 12% would ad spending is barely a blip in today’s market. recommend them to friends. Google TV, in fact, had no ads at launch time, In a related trend, online video ad-serving but more marketing dollars will be allocated platforms like adap.tv continue to gain traction, We can sympathize with the disappointed
  • 38. 38 first-generation users. Surfing specialty promo channels on cable with your old-school TV remote really does not sound like a ton of fun. But major developments have occurred since the Forrester survey—the September second-generation release of Apple TV, the October debut of Google TV and the November launch of Microsoft Kinect. Kinect, the flagship peripheral suite for Xbox 360, is technically an add-on for a gaming console. But the hands-free, motion-sensing, face- recognition technology has serious potential to fundamentally change how we view television. Microsoft sold over 2.5 million Kinect units in the first month. Around the same time, word leaked that Microsoft had been talking to TV programming providers about launching a paid-subscription TV channel via the Xbox 360 console, which could create a new super- competitor in connected TV. As these technologies grow along with consumer expectations, we’re going to see some compelling new developments in interactive television. The tube is about to 178M By late 2010, online video content was being viewed by 178 million be reborn. Americans monthly.
  • 39. 39 60% Nearly 60% of TV viewers use the Internet while watching TV at least once a month. The Promise of Apps: “The coolest thing about Google TV is we don’t the coolest thing about Google TV and its even know what the coolest thing about it will competitors will be? Apps. Apps have the be,” came the pitch for the new service, now potential to truly revolutionize television, Third-Party Apps available on Google TV Logitech set-top boxes, the same way they changed everything Sony Internet TVs and Blu-ray players from brick- in mobile—setting higher consumer Anticipated for and-mortar stores like Best Buy. expectations, changing behaviors and media Google TV, but Apple All due respect to the geniuses in Mountain consumption patterns, accelerating uptake of new technology and creating unprecedented TV Slow on Uptake View, but doesn’t everybody already know what sales growth.
  • 40. 40 Nearly 60% of TV viewers use the Internet while Apple, surprisingly, has proven slow to TV shows individually for 99 cents an episode watching TV at least once a month, according embrace the full possibilities of its Apple and thereby jeopardize the sale of the same to Nielsen. This implies that our culture, in TV set-top box, which seemingly remains a shows to branded networks that pay hundreds many ways, has already moved ahead of the side project for the company, described as of millions of dollars?” Bewkes said. technology. We’re using the Internet and a “hobby” by Steve Jobs, after four years TV together. Why not do so on the same on the market. Apple TV2, unveiled in Television industry incumbents should be device? And, while we’re at it, why not use the 2010, allows users to watch iTunes content expected to be wary about these disruptive touchpads on our smartphones to change the on their televisions, rent shows for 99¢ from innovations. For audiences, though, it’s all channel and search for content? ABC and Fox and access Netflix, YouTube upside. Consumers will be able to custom- and Flickr, but it does not yet function as tailor their viewing choices and activities, Google TV ships pre-loaded with apps for a wide-open platform for third-party app updating their Facebook profile, for example, Netflix, CNBC, Twitter, Pandora, Napster and developers. We’re encouraged by the then changing “channels” to watch Grey’s NBA Game Time. Other Google TV media rumors, however, that the next-gen release Anatomy while tweets from their friends’ partners, such as HBO, NBA and Turner of Apple TV may offer app support—the stream in a news crawl at the bottom of Broadcasting, have developed dedicated online sooner, the better. In the meantime, hackers the screen. platforms for interactive TV programming. The are already touting their own custom apps opening of a Google TV app marketplace is for jailbroken Apple TVs. Given how much we now use web-based apps anticipated for 2011. on the 3.5-inch screens on our smartphones, Clearly, not everybody’s on board. Though why should we accept that the 36-inch screen Admittedly, first-generation Google TV lacks a he gushed that television was entering a on the wall would remain technologically inert certain artistry and ease of use with its interface. second golden age, Jeff Bewkes, CEO of and app-free? The search function does not always quickly Time Warner, nevertheless warned media or accurately return the right TV program execs at a London conference in September The connected TV is a portal into new when searching for a show, and the keyboard that lower-cost digital competitors like possibilities, placed at the most important controllers are clunky. People expecting an Apple and Amazon could erode the long- social locations in the home. The most elegant TV equivalent of an iPhone, or even an standing value of television programming. thrilling aspects of interactive TV extend far Android, have been disappointed. The design According to Hollywood Reporter, Bewkes beyond finding new ways to watch television and functionality should progressively improve railed against the Apple pricing model in programs. TV apps have the potential to in future releases, but there seems to be a big particular. integrate TV, web, search, video, social and opening here for competitors, say, a well-timed shopping. They’re going to rip the lid off the follow-up act from Apple TV. “How can you justify renting your first-run old paradigm.
  • 41. 41 56% Of the one-third of Americans who own a DVR, 56% fast-forward through commercials.
  • 42. 42 Socializing the TV Set Turning On and Tuning In Social TV companies are promoting mobile Aiming squarely at the mainstream, TVGuide Television is indisputably a social medium. applications that add social functionality to launched new check-in features in October It’s the focal point of the “family room” in TV watching. They’re targeting the 200 mil- with simple buttons on its website that read modern households. And for decades, work- lion people who already use mobile for social “I’ll watch” for particular shows. The feature ers have gathered around the water cooler to communication like tweeting and Facebook is integrated with Facebook, allowing users discuss their favorite shows. status updates. The future of social TV will be to divulge their guilty pleasures or try to apps that bring social alongside the set-top impress each other by pretending to watch To help quantify the buzzing sociality of TV, box and display controls of interactive TV, but only high-brow PBS documentaries. Within consider these Twitter stats compiled by Fast for now, these sites primarily cater to audi- the first month, the site was receiving 10,000 Company: ences of traditional TV. check-ins per day. • There were 2.3 million tweets during the Social TV sites like Miso, Tunerfish, Philo and Still, some people insist TV audiences prefer East and West Coast broadcasts of the Starling give a hint of the possibilities. These to be passive. They don’t want to lean for- 2010 MTV Video Music Awards. sites appeal to “superfans” and are generally ward or, for that matter, strain their forebrain. • Glee, the most popular primetime series at their best when facilitating communication Instead, they simply want to sit back, relax on Twitter, was mentioned in 285,800 between friends viewing the same program and be entertained. But until quite recently, tweets on the day its Britney Spears epi- at the same time. By placing a premium on audiences have never been given an authen- sode aired. “live” experiences, connected viewing may tic opportunity to truly interact through their • In the immediate lead-up to the series offer clues on how advertisers can finally televisions. It’s always been a one-way me- finale of Lost, and the letdown that fol- overcome the audience attrition from DVR. dium. The theories of audience passivity are lowed afterward, there were over 400,000 Of the one-third of Americans who own a accepted only because they remain untested. Lost-related tweets over a 24-hour period. DVR, according to Nielsen, 56% fast-forward That doesn’t mean they’re true. through commercials.
  • 43. 43 Why the TV Networks Are Nervous Disruptive Innovation Clay Christensen, the Harvard Business disrupter. The company succeeded by taking incumbents. The new offering isn’t competing School professor who wrote the classic book an innovative approach in the declining against better-known alternatives in the same on disruptive innovation, has observed segment of tight-margin video rentals. Netflix category because the category itself is brand that up-and-coming attackers can prevail launched its subscription service in 1999, new. The only competition is non-consumption. against industry incumbents with two posted its first profit in 2003 and mailed In other words, the new technology is either central strategies—low-end disruption its two-billionth DVD in 2009. By 2010, adopted or it dies. and new-market disruption. Interactive TV the number one incumbent, Blockbuster, has elements of both, which is why the TV had declared bankruptcy and number two, Interactive TV is a new-market disruption, networks are nervous. Hollywood Video, was being liquidated. particularly when one considers the full search Recently, Netflix introduced a cheaper, functionality and web-browsing capability In the low-end scenario, large incumbents pure-streaming video service for consumers of Google TV. For all the talk about “cord- basically fall asleep at the switch, blithely who don’t want to receive any DVDs in cutting,” this technology isn’t a viable ignoring new entrants in the bottom segment the mail. In the process, they’re moving replacement for cable or network. It’s a of their core markets where returns, quality upstream into the profitable headwaters of new category. and demand are relatively minimal. What’s video on-demand, traditionally controlled the problem with mocking a competitor by cable networks. But instead of charging The zillion-dollar question facing Google TV for having a teeny-weeny footprint? If the inflated cable-industry prices, they’re offering isn’t whether people will ditch their current TV low-end offering improves and innovates unlimited streaming videos to consumers for service, it’s whether they really want to web at a fast-enough rate, it will gradually claim only $7.99 per month. access via their TV. If not, chalk one up for non- customers in the middle tiers of performance consumption. But if people want full interactivity and profitability, carving out the incumbents’ New-market disruption involves the from the biggest screen in their house, and we market from the bottom up. introduction of an innovative product or certainly believe they will, then interactive TV service into a new segment or emerging will gradually gain ground against the broadcast Netflix is a prime example of a low-end market that is not traditionally served by networks, particularly if they balk now.
  • 44. 44 44 Google TV could be the kind of parasitic technology that benignly feeds off traditional TV for a few years, then gradually grows big enough to swallow its host. Related hardware and services from Apple, Netflix and Roku are poised to join that feeding frenzy. The major networks seem to think they can inoculate themselves by blocking access, but as soon as Fox and colleagues quarantined their sites from Google TV, online tips for workarounds and “unblocks” were instantly circulated online by white-hat hackers. Limiting access isn’t the solution. If anything, networks will only hurt their cause by $120B disenfranchising consumers with annoying barricades to online content that’s freely viewable from any laptop. And if they really Brands are spending $120 think it’s a good idea to get into a shoving billion more annually on TV match with game-changers like Google, they ads than Internet ads, even should consult their media colleagues in the though consumers evenly magazine, newspaper, publishing and music split their time between tube industries. Immediately. and web.
  • 45. 45 Looking ahead to 2011, we’ll see some exciting developments in AR marketing as the technology moves from the desktop to smartphones. Augmented Reality
  • 46. 46 The Digital Enhancement Spaces of Public Augmented reality, enhancing our natural intersections as you virtually cruise the consumers find their nearest sandwich shop view of the world with overlays of digital photo-documented downtowns of online while adding whimsical touches to the local information, sounds like a scenario from a cities. More recently, Microsoft unveiled eye- landscape, including 3D animations inside sci-fi film where the ultracool anti-hero wears popping new AR features for Bing that turn Yankee Stadium. neural chip implants and hi-def eyeglasses online maps into truly interactive 3D worlds while speeding through the cybersprawl. featuring live video feeds, indoor views taken These developments lead us to consider But you don’t need to wait for the straight- with a backpack camera and overlays of some provocative questions about the to-DVD release. Although it might sound georegistered images from Flickr. Users can monetization of public space. What if Quiznos like a fantasy from the far-off future, the era dramatically swoop from street view to aerial, superimposed its AR ads over nearby Subway of augmented reality has already, in fact, flying like a disembodied avatar over a Sim shops? What if the Yankees plastered virtual begun. And it’s finding resonance, as well as City-like landscape. billboards across the left-field wall at Fenway some interesting applications, with marketers Park in Boston? Building virtual perimeters, hunting the next new trend. Looking ahead to 2011, we’ll see some known as geofences, has been suggested exciting developments in AR marketing as as one possible solution, which, incidentally, You’ve seen first-generation augmented the technology moves from the desktop could also be used to automate check-ins reality (AR) in televised football games— to smartphones with applications such for location-based apps. Although, who will that yellow first-down line isn’t actually as Tagwhat and Layar. Tagwhat allows decide the size and orientation of your digital on the field, glowing in the grass, it’s a users to create and share location-based fence’s footprint? What kind of surveyor digital overlay to enhance the live viewing messages by “tagging” physical buildings do you hire? And what’s the penalty for experience. Similar applications have been like a GPS-enabled graffiti artist. Layar is trespassing across virtual borders? Anticipating popping up on the web. Two years ago, an augmented reality browser that allows that these kinds of questions will eventually for example, Google introduced interactive iPhone and Android users to stream multiple land litigious competitors into real-world links with ad-functionality for retail stores, layers of localized digital information onto courts, Pillsbury Law Firm recently established restaurants, museums and other venues their touchscreens while their phones are a specialized “virtual worlds” practice to within its panoramic street-view maps, in camera mode. Quiznos teamed up with provide legal counsel on AR issues. So far, few highlighting local businesses and labeling Layar last year to develop an app that helps precedents have been established.