The purposebehind this projectis to showcaseour team’s individual game-
development skills. With 6 people working in unison in a group, it is clear to
know that we have different interests and different ideas when comes to
games, music, art styles etc. Using this we can create a game with many
varying game styles, be it a Platformer, Hack and Slash or a Horror game, we
have different ideas for game, which we plan to merge into one, through the
use of gameplay and audio such as music or foley artistry that you would
anticipate fromdifferent genres.
Because there will be many different forms of gameplay and genres merged
into small parts of the game, the content will take inspirations fromother
popular games/genres that will be recognisablefrom fans, widening our
audience and making morepeople have interest in our game.
Our video game, “Contrast” is a 2D game that will explore into multiple genres
within one game. Each level will show the game in a different perspective
through the medium of various genres to create an immersiveexperience for
the player and to show how interesting each genre is.
The audience can vary widely between males and females but more targeted
towards a teenage to young adult demographic due to the game being quite
reminiscent of early dungeon crawler games like The Legend Of Zelda
Franchisewhich would have been around in the time that the demographic
was starting to play video games, aiming for a nostalgic feeling towards the
game that will bring back memories.
Our game will appeal to the demographic with the wide varying ranges of
genres whilst also working heavily on audio such as music, foley artistry as
well as pleasing pixel based art to better suit the different gameplay elements