1. CURRENT GLOBAL TRENDS
CHALLENGES AHEAD FOR QUALITY
ASSURANCE IN THE FIELD OF OPEN
ONLINE LEARNING AND ELEARNING
The Annual Innovative Learning Spaces Summit -
Luxatia
Prague CZ 22-23 September
DR. EBBA OSSIANNILSSON, SWEDEN
Ebba Ossiannilsson@gmail.com
2. Dr. Ebba Ossiannilsson
EDEN FELLOW
OPEN EDUCATION FELLOW
Senior Advisor and Consultant
E-learning and Digitization Quality Expert
EDEN EC, EDEN NAP
V President Swedish Association for Distance Education
1st V President Swedish Association for e-Competence
ICDE_ON_BOLDIC
EADTU and ICDE Quality reviewer, e-learning and MOOCs
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
3. How Do We Prepare Students For Jobs That
Don’t Exist Yet?
https://youtu.be/Ax5cNlutAys
Short You Tube, 2 minutes
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016
Ossiannilsson
4. Preparing students…
■… for changes in their professions due to
increased digitization
■… in daily life as global digital citizen
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
5. UNESCO Education 2030: Towards inclusive and
equitable quality education and lifelong learning for all
(The Incheon Declaration)
Ensure inclusive and equitable quality education and promote
lifelong learning opportunities for all
Access
Inclusion and equity
Gender equality
Lifelong learning opportunities
The Qingdao Declaration promotes use of ICT to achieve
education targets in new sustainable development goals
Global, lifelong, lifewide learning arenasThe Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
6. “A fundamental change is needed in
the way we think about education’s
role in global development, because
it has a catalytic impact on the well-
being of individuals and the future
of our planet,” said UNESCO
Director-General, Irina Bokova.
“Now, more than ever, education
has a responsibility to be in gear
with 21st century challenges and
aspirations, and foster the right
types of values and skills that will
lead to sustainable and inclusive
growth, and peaceful living
together.”
UNESCO: Education needs to change
fundamentally to meet global development
goals (1)
Today Newspaper 2nd September 2016
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
7. UNESCO: Education needs to change
fundamentally to meet global development
goals (2)
■ Education systems need to
ensure they are giving people
vital skills and knowledge that
can support the transition to
greener industries, and find
new solutions for
environmental problems. This
also requires education to
continue beyond the school
walls, in communities and the
workplace throughout
adulthood.
■ If we want a greener planet, and
sustainable futures for all, we must
ask more from our education
systems than just a transfer of
knowledge. We need our schools,
universities and lifelong learning
programmes to focus on economic,
environmental and social
perspectives that help nurture
empowered,critical, mindful and
competent citizens.” said Aaron
Benavot, Director of the GEM
Report.
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
8. The 4th Industrial revolution: what it
means, how to cope with it
■ The impact on
business
■ The impact on
organizations
■ The impact on
people
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
9. We can not educate today’s
students with methods from
the past century, for a future
we do not know anything
about.
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
10. IPTS 2014
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
11. What’s the point of education if Google can tell
us anything? New arenas for HEIs?!
TheAnnualInnovativeLearningSpacesSummit-Luxatia,September2016Ossiannilsson
12. Personal vs Personalized learning
Downes 17th February2016
■ Personal learning often begins informally, on an ad hoc basis, driven
by the need to complete some task or achieve some objective. The
learning is a means to an end, rather than the end in itself. Curricula
and pedagogy are selected pragmatically. If the need is short term
and urgent, a simple learning resource may be provided. If the person
wants to understand at a deep level, then a course might be the best
option.
■ Personalized learning is like being served at a restaurant. Someone
else selects the food and prepares it. There is some customization –
you can tell the waiter how you want your meat cooked – but
essentially everyone at the restaurant gets the same experience.
■ Personal learning is like shopping at a grocery store. You need to
assemble the ingredients yourself and create your own meals. It’s
harder, but it’s a lot cheaper, and you can have an endless variety of
meals. Sure, you might not get the best meals possible, but you
control the experience, and you control the outcome
TheAnnualInnovativeLearningSpacesSummit-Luxatia,September2016Ossiannilsson
13. The importance of online-learning
For learning
Potential to support interaction, communication and collaboration
Developing digital literacy skills
Promoting different pedagogical approaches
Fostering creativity and innovation
Connecting students beyond the formal course
For life
Preparing students for an uncertain future
Preparing for e-citizenship in a global world
Improving employability opportunities
Increased importance of technology in society
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
14. Key learning trends and their implications
for workplace Learning & Development, in
terms of learning design, delivery and
measurement: OUUK, 2016:
1. Incidental learning
2. Adaptive teaching
3. MOOCs
4. Accreditation badges
5. Learning analytics
6. E-books
7. Mobile learningThe Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
15. NMC Horizon Report 2016
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
16. UNESCO
Mobile Learning bridging the GAP
■ Mobile learning involves the use of mobile
technology, either alone or in combination
with other information and communication
technology (ICT), to enable learning anytime
and anywhere. Learning can unfold in a
variety of ways: people can use mobile
devices to access educational resources,
connect with others, or create content, both
inside and outside classrooms. Mobile
learning also encompasses efforts to
support broad educational goals such as
the effective administration of school
systems and improved communication
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossian
17. UNESCO
■ Today over 6 billion people have access to
a connected mobile device and for every
one person who accesses the internet
from a computer two do so from a mobile
device.
■ Mobile technology is changing the way we
live and it is beginning to change the way
we learn.
■ UNESCO is working to help governments
and individuals use mobile devices to
advance Education for All Goals; respond
to the challenges of particular educational
contexts; supplement and enrich formal
schooling; and, in general, make learning
more accessible, equitable and flexible for
students everywhere.
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossian
18. 21 st century skills
■ Learning and innovation skills: critical thinking and
problem solving, communications and collaboration,
creativity and innovation
■ Digital literacy skills: information literacy, media
literacy, Information and communication
technologies (ICT) literacy
■ Career and life skills: flexibility and adaptability,
initiative and self-direction, social and cross-cultural
interaction, productivity and accountability
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
19. Smart Ways to Use Smartphones in
Class
■ Collaborate
■ Communicate
■ Create
■ Coordinate
■ Curate/Coordinate
■ APPs
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
20. Remembering: Apps that fit into the "remembering" stage improve
the user's ability to define terms, identify facts, and recall and locate
information. Many educational apps fall into the "remembering"
phase of learning. They ask users to select an answer out of a
line-up, find matches, and sequence content or input answers
Applying: Apps that fit into the applying stage
provide opportunities for students to demonstrate their
ability to implement learned procedures and methods.
They also highlight the ability to apply concepts in
unfamiliar circumstances.
Analysing: Apps that fit into the "analysing" stage
improve the user's ability to differentiate between
the relevant and irrelevant, determine relationships,
and recognise the organisation of content..
Evaluating: Apps that fit into the "evaluating"
stage improve the user's ability to judge material
or methods based on criteria set by themselves or
external sources. They help students judge
content reliability, accuracy, quality, effectiveness,
and reach informed decisions.
Creating: Apps that fit into the "creating" stage provide
opportunities for students generate ideas, design
plans, and produce products.
Developed by Allan Carrington Designing Outcomes
Adelaide South Australia Email: allan@designingoutcomes.net
The Padagogy Wheel
V4.0 Published 010315
Standing on the Shoulders of Giants
Remembering Criteria
Applying Criteria
Understanding Criteria
Evaluating Criteria
Creating Criteria
This Taxonomy wheel, without the apps, was first discovered on
the website of Paul Hopkin’s educational consultancy website
mmiweb.org.uk That wheel was produced by Sharon Artley and
was an adaption of Kathwohl and Anderson’s (2001) adaption of
Bloom (1956). The idea to further adapt it for the pedagogy
possibilities with mobile devices, in particular the iPad, For V2.0
and V3.0 I have to acknowledge the creative work of Kathy
Schrock on her website Bloomin’ Apps For the major revision that
is V4.0 I have to thank the team of ADEs who created APPitic the
App Lists for Education Project which has now closed
Analyzing Criteria
http://tinyurl.com/posterV4
http://tinyurl.com/ILMSimulations
Understanding: Apps that fit into this "understanding" stage
provide opportunities for students to explain ideas or
concepts. Understanding apps step away from the selection of
a "right" answer and introduce a more open-ended format
for students to summarise content and translate meaning.
App Selection Criteria The Padagogy
Wheel V4.1
The Padagogy Wheel by Allan Carrington is licensed under a Creative
Commons Attribution-nonCommercial-ShareAlike 4.0 International
License. Based on a work at http://tinyurl.com/bloomsblog.
The Padagogy Wheel First
Language Project: 21 languages
are planned for 2016. For the latest
languages see bit.ly/languageproject
Immersive Learning at the core of the wheel
is the New Instructional
Design
Keynote
Mental
Note
Notepad+
Blogpress
iAnnotate
iBooks
Sonic Pics
Show Me
Voice
Thread
Evernote
Notability
Educreations
iTunesU
Kodable
Prezi neu+Notes
Twitter
Polaris
Office
Smart
Office 2
PowerPoint
Google
Google
Docs
Wikipanion
Puffin Browser
Exel
Word
Quick
Sketch
Flashcard
Machine
Flashcards
Deluxe
Quiz Your
Lizard
Awesome
Note
I Wish
FlipBoard
WolframAlpha
Maptini
Inspiration
Maps
Pages
Multi Quiz
Wunder
List
Stumble
Upon
Kidspiration
Ann’s
Flashcards
iThoughtsHD
Popplet
Snap the Notion
Bitsboard
Pro
Assignments
Corkulous
Course Notes
Data
Analysis
Easy
Chart
Ideament
iStudiez Pro
myHomework
Notes Plus
Outliner
Penultimate
Polldaddy
Priority
Matrix
Quick
Graph
Simple Note
Use Your
Handwriting
Big World
Dropbox
Numbers
Pearltrees
Simpleminds+
Blackboard
Clear Sea
Moodle
Mobile
Skype
Edmodo
Fring
WhatsApp
Facebook
FB Messenger
Google+
iTunes UTouch
YouTube
Strip
Designer
Filemaker
Go 14
GroupBoard
iBrainstorm
Roambi
Analytics
TED
Opera
Mini
Jot
Audio
Boom
Toontastic
Flipbook
Do Ink
iMovie
Explain Everything
Garageband
Creative Book
Showbie
Halftone 2
ChatterPix Photogene
Writer’s Studio
Pictello
Recordium
Pro
Photo
Reminders
Story
Creator
Pic Collage
PixelmatorPuppetPals 2
Doodlecast Pro
EasyStudioBookCreator
WebAlbums
Video
Shop
Shadow
Puppet
iStopMotion
Conference
Pad
Wordpress
Microsoft
OneNote
iDesign
Paper
Helper
2Screens
Presentation
Timer
Screen
Chomp
Twitterrific
DrawingPad
Feeddler
Simulations are the most effective pedagogy to develop
graduate attributes and capabilities in learners, as well as address
motivation. Please visit these Immersive Learning Resources which will
help you design and build engaging experienced-based immersive scenarios.
Getting the best use out of the Padagogy Wheel
Use it as a series of prompts or interconnected gears to
check your teaching from planning to implementation
The Attributes Gear: This is the core of
learning design. You must constantly revisit things like
ethics, responsibility and citizenship. Ask yourself the
question what will a graduate from this learning
experience ‘look like’ i.e. what is it that makes others
see them as successful? Ask ‘how does everything I
do support these attributes and capabilities?’
The Motivation Gear: Ask yourself ‘How does
everything I build and teach give the learner
autonomy, mastery and purpose?’
The Blooms Gear: Helps you design learning
objectives that achieve higher order thinking. Try to get
at least one learning objective from each category. Only
after this are you ready for technology enhancement.
The Technology Gear: Ask ‘How can this serve your
pedagogy’? Apps are only suggestions, look for better
ones & combine more that one in a learning sequence.
The SAMR Model Gear: This is “How are you going
to use the technologies you have chosen”?
I would like to thank Tobias Rodemerk for the idea of
the gears. Tobias is a teacher & works for the State
Institute for School Development Baden-Württemberg
(LS), Germany
Allan Carrington
Attributes
Blooms
SAMR
Motivation
Edtech
TheAnnualInnovativeLearningSpacesSummit-Luxatia,September2016Ossiannilsson
21. Quality is in the eye of the beholder
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
22. Quality Assurance Agencies will become
sprawling education regulations
Quality Assurance Agencies will
become Increasingly irrelevant
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
24. Norm based accreditation Process based enhancement
Normbased vs Processbased
Accreditation, Certification, Benchmarking
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
25. + 40 Quality Models on
OER; MOOCs, E-learning,
Online learning
Norm Based/Process based
Quality Matrix
Set of Characteristica
Nature of quality interventions
Perspectives stakeholders
Maturity level
Macro, meso and micro level
TheAnnualInnovativeLearningSpacesSummit-Luxatia,September2016Ossiannilsson
26. Significant areas related to quality in open online learning including e-learning (Ossiannilsson 2012)
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
27. Ossiannilsson E & Landgren L (2011). Essential areas that benchmarking e-learning ought to
cover. Reprinted with permission from Wiley-Blackwell.
Peer-to-peer
interaction
Passion
Purpose
Autonomy
Diversity,
and
Openness
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiann
28. Set of characteristica (Ossiannilsson et al 2015)
■ Multifaceted
■ Dynamic
■ Mainstreamed
■ Representativ
■ Multifunctional
TheAnnualInnovativeLearningSpacesSummit-Luxatia,September2016Ossiannilsson
29. Stakeholders
■ Learners
■ Academics
■ Faculty
■ Institutional
■ Region
■ Nation/Country
■ International
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
30. Stakeholders perspectives and maturity
levels of maturity (Ossiannilsson et al 2015)
Designing Implementing Enhancing
Learners pespecive
Teacher perspective
Manager prespective
Organizational
leader perspective
Quality assurance
perspective The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
31. Quality interventions (Ossiannilsson et al 2015)
Initial/Early
Stage
Developing Mature Evolving
Stage
description
Purpose of
quality
schemes
Role of quality
managers/revie
wers
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
32. IPTS Framework for Open Education
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
33. Quality in open education IPTS (Inomorates dos Santos et
al., 2016)
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
• Efficacy: fitness for purpose of the object and concept being assessed
· Impact: a measure of the extent to which an object or concept proves effective, impact depends
on the nature of the object or concept itself, the context in which it is applied, and the use to
which it is put by the user
· Availability: a pre-condition for efficacy and impact to be achieved; availability is thus also an
essential part of the element of quality. In this sense, availability includes concepts such as
transparency and ease of access.
· Accuracy: a measure of precision and the absence of errors in a particular process or object
· Excellence: comparing the quality of an object or concept to its peers and to its maximum quality
potential
34. EC ET DOL working group
(Ossiannilsson, 2016)
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
Impact
Excellence
Implementation
35. THERE IS NO SINGLE ONE AND ONLY
QUALITY MODEL
■ Norm based vs
Processbased
■ Intervention
■ Maturity level
■ Macro, meso, micro
level
■ Stakeholders
■ … but the importance
of a holistic,
contextualized
approach
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
36. Learn to learn you learners
TheAnnualInnovativeLearningSpacesSummit-Luxatia,September2016Ossiannilsson
38. Digital Leadership - D Transform
■ Digital leadership is
the strategic use of a
company's digital
assets to achieve
business goals.
■ Digital leadership can
be addressed at both
organizational and
individual levels.
■ Changing Paradigms
for Changing Times
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
39. Perspectives
What kind of institutions are we going to
develop for the 21 st century
Learning by
curriculum OR
Learning to become a
learner
…a global
knowledgeable
person
The Society is the Curricula (D Cormier)
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
41. Rethinking quality - When the questions
are about …
■ Impact, short time impact, long time impact, and
personal, social and community impact
■ Student engagement and satisfaction
■ Tracing student activity and achievements
■ Efficacy of learning
■ Interactivity
■ Knowledge, skills , capability and competenceies as as
result of learning
■ Faculty satisfaction with their conditions of pracice
■ Indicators of faculty engagement in academic decison
making The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
42. THERE ARE MORE QUESTIONS THAN
ANSWERS
IN CASE OF SOME ANSWERS, IT WILL CONCERN RETHINKING MOST OF
WHAT WE ARE DOING TODAY:
■ Pipeline courses
■ Curricula
■ Learning outcomes
■ Assessments
■ Leadership
■ Pedagogy vs
Padagogy
■ Roles
■ Ownership/power
■ Capacity building
■ Quality and Quality Culture
■ Validation and Recognition
■ Etc , etc
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson
43. Caring is sharing, sharing is caring
My Footprints
The Annual InnovativeLearning Spaces Summit - Luxatia, September 2016 Ossiannilsson