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I-HE2020 Learning in the Real World with Performance Augmentation

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by Fridolin Wild (30 October 2020)

Publicada em: Educação
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I-HE2020 Learning in the Real World with Performance Augmentation

  1. 1. Learning in the Real World with Performance Augmentation FRIDOLIN WILD
  2. 2. 2 McKinsey Global Institute (2018): Skill Shift: Automation and the Future of the Workforce Instituting a culture of lifelong learning and providing development opportunities for employees More agile corporate structures featuring less hierarchy and more collaborative team networks Mindset Shift Activities reallocated between workers with different skill levels, creating a new set of “middle skill” positions Organizational Structures “New Collar” Jobs Booming gig economy will lead to a rise in the use of independent contractors and freelancers Workforce Composition Senior leadership and key functions will also need to adapt, including a change in CEO mindset and talent strategies to orchestrate the changes C-Suite & HR Changes https://bit.ly/jobgone Photo: BBC/Nigel Crook Shift happens
  3. 3. 3 Augmented Humans Smart glasses Smart gloves Smart textiles Smart armbands … and wearable robots, exoskeletons, bci, ems, synesthetic mapping, …
  4. 4. 4 Performance Augmentation Buchem, Klamma, Wild (2019)
  5. 5. 5 Smart Glasses prism beam splitter laser beam scanning wave guide
  6. 6. Photo: WEKITPhoto: WCC, Georgia Tech 6 “Smart Textiles are textiles that are able to sense stimuli from the environment, to react to them and adapt to them by integration of functionality in the textile structure.” — Van Langenhove & Hertleer (2004) Smart TextilesCONTEXT AWARE • Textiles-as-carrier integrate off-the-shelf electronic components • Textiles-as-sensors/actuators hybrid, replacing some electronics parts • Smartening up textiles logic boards and electronic components replaced by textiles — Cherenack et al. (2012) Photo: Levi’s / Google Jacquard
  7. 7. Photo: HoloCare Film: Pearson’s HoloPatient 7 Reconstruction Photo: WEKIT
  8. 8. Rendering allows these days to not only use directional light, but to react to reflections, shadows, shading, etc. with reverse rendering, light source estimation, and spherical harmonics. virtual 8 Light Estimation CONTEXT AWARE
  9. 9. With the advent of affordable depth cameras or, alternatively, using multiple cameras / frames, it becomes possible to do simultaneous localization and mapping (SLAM) and spatial mapping in real-time. XR applications can now handle occlusion properly, but also gain understanding of the surrounding fromcognitive services. 9 Spatial Computing CONTEXT AWARE
  10. 10. GHOST HANDS Scavo, Wild, Scott (2014) 10
  11. 11. Experience Capturing & Sharing 11
  12. 12. 12 Ghost Track Sharma, Klemke, Wild (2019) Limbu, Vovk, Jarodzka, Klemke, Wild, Specht (2019)
  13. 13. 13 build for FLOW not ASSETS Support Practice Action Info Task Info Limbu, Jarodzka, Klemke, Wild, Specht (2018); Limbu, Fominykh, Klemke, Specht, Wild (2017)
  14. 14. The standard for describing AR-enriched learning activities. For real world executable learning flows linking with their environment description. https://sagroups.ieee.org/1589/ Augmented Reality Learning Experience Models 14Girard et al. (1999) Scale Upand write-down through sharing o No specialist tools and skills o Not tied to a platform o Run on any device o Integrate with sensors o Branching and flow control o Instructional feedback o Check for errors o Automatically validate o Support, update, modify, reuse without tool licenses or tool skills 14
  15. 15. 15 LMS / VLE Learning Content Management (Moodle, Degreed, FutureLearn, BrightSpace, …) CAD, CAE 3D models and animations (AutoCAD cloud, Matterport, TurboSquid, EF-EVE, …) TDOC Handbooks (DITA, DocBook, MuMaSy,S1000D) HCM / TM HR management (SAP Success Factors, Monday, …) SSO Enterprise Single Sign on (OpenID, LDAP, …) AR CLOUD AR Mapping Data (Azure Spatial Anchors & maps, OGC, Cloud Anchors, Open AR cloud, …) MARKER CLOUD Image Targets (Vuforia, …) Application Eco-system
  16. 16. 16 Open Source · IEEE P1589-2020 compliant · Unity3D · (Moodle) RELEASED Mirage·XR Community Edition
  17. 17. 17 Can you really spend that much time in it? Can we create the infinite office (for smart working)? What are the vehicles of introduction? How can we make digitization a success? AR cloud What can be done to prevent Digital Poverty? How to manage social interaction between ’wearers’ and ‘non- wearers’? How do we manage competing realities? Volumetric capture Repositories Holographic AIs WebXR How to get human factors right (for once)? Digital Twins Reality as a Medium What contributes to acceptance? How to build trust towards tech? Wearable interaction Cognitive Services Linked Data John Tenniel, Illustration for Lewis Carroll’s ‘Through the Looking Glass’
  18. 18. Prof Dr Fridolin Wild wild@open.ac.uk

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