Unit24: sound editing
When recording sound there is fictional and factual sounds but these both need to be
treated in different ways so that they appeal to the audience. First we need to know reasons
for why sound as to be edited and why it may need to be edited, when recording sounds, it
is likely that you might get background noise in your audio which you don’t want in a it ruins
your audio clip you just recorded. So to take out that problem you could take out the noise
that is I the middle of the audio clips where no one is talking as that will help to get rid of
whatever noise you are hearing but won’t completely remove it fully. Also before you
record the audio do a test and play it back to yourself so that you are able to listen for
anything that shouldn’t be there. This could result in you turning of the air condition for
example to get rid of that noise being there in the background. But there’s still many other
reasons why you might want the audio edited for example if the audio doesn’t match what
it is intended to do of portray in the work you’re doing.
An example of how fictional content is created is seen in the creation of the sounds for the
monsters in a quiet place where they are made by putting a Taser onto grapes then slowing
the audio down to give the effect of monster walking around near the characters. Also they
could have changed the pitch while editing the sound to make sure it is perfect for what it
needs to be used for in the film. This is very effective within the film as it causes a great deal
of tension while you are watching it because the sound is so strange and unordinary It gives
you the creeps. Because a quiet place is basically all in silence the sounds have to be spot on
so that when audio is in the film it purpose is clearly recognized in the film and has the right
effects on the audience to make them feel how the producers want them to feel. Another
fictional sound editing technique that can be seen being used in a movie is the sound of the
memory balls in Inside Out when they hit together and are getting moved about. They used
glass balls and recorded it into a boom mic until they were happy and then went and
changed the pitch of the noise in editing so that it matched what they wanted it to sound
like so it suited the film and didn’t seem like it wasn’t meant to be there.
Source of quiet place facts: https://www.youtube.com/watch?v=WnozP8OWeik&t=2s
Source of inside out facts: https://www.youtube.com/watch?v=bPzQk2zL73o
When you watch things such as nature documentary’s or animal programs they use a wide
range of ways to make the sound feel immersive and real for the person watching it. An
example would be using bushes to make the sound of thunder and lightning which will be
made louder during the editing process of it or even played at the same time as other sound
effects to make it sound thicker. In blue planet II during a scene where you are following a
cheetah who is stalking its prey in the bushes. You can see the city in the background which
means that they have added the audio of a city onto the clip to give that immersive
experience. Through the clip it gets quieter as the cheetah is about to get its prey, doing this
to the audio means that the viewer is getting dragged into the scene creating tension as
something is about to happen. This was all possible because of simply just slowly reducing
the volume of the audio in the scene. Other sounds can be used that aren’t just weather
related such as footsteps or horses running for example to create that sound someone will
record the sound of them hitting horse shoes off the floor in time with the horse on the
screen to create the sense that you are actually there. They do this as they can’t possibly
catch the perfect sound of a horse running to add on top of a video clip
Blue Planet II facts: https://www.youtube.com/watch?v=F7P8MAL4H0k
From my experience of editing sound for video I found that using logic on the mac
seems to be one of the simplest and efficient software you can use when you are
starting to edit sound. One of the simplest things you can do to your audio on logic is
turning the audio gain up and down on your clips so that the audio matches what its
intended purpose is in your project. For example, if your trying to create a radio drama
and want a character to sound like they are in the distance you could turn their audio
gain down to make it sound like it is coming form a far away distance.
To do this you would select the clip of audio you
want to make quieter or louder and then going over to the box in the top left corner
where you then slide right or left on the gain box to make it louder or quieter. This will
make the audio you have selected get bigger in the box.
Another example of sound editing in logic is doubling your audio tracks which is when you
play more than one tracks of audio at the same as others, so they play over the top of each
other. This can create effects such as giving the effect of a crowd of people talking or
shouting at the same time creating a chaotic tone or confusion.
This is very simple to do as all you need to do is out the audio tracks on top of
each other so that it gives that sense of feeling that loads of people are talking
all at once in one big group or even an argument.
When your wanting to makes sure your audio flows seamlessly through out the duration of
your project you don’t want to leave blank spaces where there is no sound playing as it
means you are able to hear the cuts in the audio. So adding the background noise that is in
all the video clips to the empty parts where there is no audio, allows it to not sound like the
audio has ever been cut and creates a very smooth audio track.
To make the background noise last all over
your audio clips without sounding like it
has been cut you are going to need to cut
a piece of your audio out of a clip which
has background noise in and then copy
that onto a spare section in logic. After you
have done that the noise won’t be long
enough for all your audio files so right click
and press repeat so that it stretches out
over all your audio files.
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