This talk explains how low level graphics works, the OpenGL rendering pipeline, and digs into pixel buffering techniques, and even includes some example code and demos.
64. SDL(2)
• Simple DirectMedia Layer 2
• macOS, Linux, Android, iOS, Windows
• Game development library
• ⌨ + 🐭 + 📢 + 🕹 + 🖥
65. SDL(2)
• Simple DirectMedia Layer 2
• macOS, Linux, Android, iOS, Windows
• Game development library
• ⌨ + 🐭 + 📢 + 🕹 + 🖥
• Game engine??
66. SDL(2)
• Simple DirectMedia Layer 2
• macOS, Linux, Android, iOS, Windows
• Game development library
• ⌨ + 🐭 + 📢 + 🕹 + 🖥
• Game engine??
• Used in many game engines (Valve Source)
67. SDL(2)
• Simple DirectMedia Layer 2
• macOS, Linux, Android, iOS, Windows
• Game development library
• ⌨ + 🐭 + 📢 + 🕹 + 🖥
• Game engine??
• Used in many game engines (Valve Source)