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PROTOTYPINGFrom [DRAG AND DROP] and [CODE] based game development environments
“Make a game in a day or less…”
Construct 2 & Unity 5
By Roan Contreras
About the Author
• Indie Game Developer since 2008.
• Former intern at Zeenoh.
• Worked at DB Access Graphics Solutions &
Yangyang Mobile.
• Graduated with a degree of AB
Multimedia Arts at De La Salle Lipa.
• Introvert…
pro·to·type /ˈprōdəˌtīp/
> a first, typical or preliminary model of something,
especially a machine, from which other forms are developed or
copied.
quick /kwik/
> moving fast or doing something in a short time.
About “Quick Prototyping”
“Anyone can
make a video
game!”
About “Quick Prototyping”
“Pass or fail?
It’s okay!”
About “Quick Prototyping”
QUESTIONWhy should we make a prototype rapidly?
Reasons
• To release the STOCKPILED IDEAS.
• To DISCOVER something NEW.
• To ENHANCE our SKILLS.
• To be PRODUCTIVE.
• To save some TIME.
• … You’re just bored.
INSPECTIONIt’s the best to be prepared…
Before the execution
• Have the RIGHT TOOLS for the development.
• Prepare your PLACEHOLDERS.
• Be PREPARED for the POSSIBILITIES.
• Be INSPIRED from ANYTHING for ideas.
• … or if possible, Have your IDEA ready.
• Stop THINKING of everything else.
• Never EXPECT, just DO it!
• Be sure you’re HEALTHY.
Essentials for a game content
• Gameplay (Controls that make you move)
• Graphics (Something that entertains the player)
• Audio (Sound that makes the game feel alive)
What tool to use for the game?
[Drag & Drop] [Code]
• PROGRAMMING is optional.
• Is sometimes LIMITED on what
you need.
• Can be possible to make
something in a SHORT TIME.
• PROGRAMMING is inevitable.
• It can have ENDLESS
POSSIBILITIES to witness.
• Would take MORE TIME to make
something.
INITIATIONThe process starts here!
1. Gameplay
Feasible
Flexible
Stable
1. Gameplay
//The game cycle
Public class Game()
{
 Option (Should I start or go somewhere?)
 Action (Am I going to press this button to move?)
 Condition (Has the player win or lose?)
 Repetition (What’s next?)
}
1. Gameplay (Tips)
• It can be RELATED to something.
• It must be REVEALED EXPLICITLY.
• UNCONVENTIONAL gameplay can be fun.
• … but It’s NOT REQUIRED to be “fun”.
2. Graphics
Experimental
Supported
Creative
2. Graphics (Tips)
• Images must BLEND with the text and vice
versa.
• Balance SATURATED and DESATURATED
colors.
• MINIMAL animations can make the game
LESS boring.
• CONSISTENCY is a plus.
• Try producing graphics from something
TRADITIONAL.
• Connecting graphics to the gameplay is a
RISKY situation.
3. Audio
oEntertaining
oBreathtaking
oBalanced
3. Audio (Tips)
• It should bridge COMMUNICATION
between the game and player.
• It’s always repetitive, but you can
counter it with VARIATIONS.
• There are amazing audio over the
internet. But some may not accept for
commercial use.
• It’s the best to, ETHICALLY, create
your own or produce a sound by
manipulating existing ones.
Gameplay + Graphics + Audio =
Video Game
It’s playable, and you’ve made a prototype!
CONGRATULATIONS!
What’s next?
•Decide (Should I release it to the wild already?)
•Improve (I think we forgot something?)
•Expand (We got something to implement!)
Additional Notes
• NEVER throw away your creations (Mostly your
codes), save them for your future reference.
• Use SHORTCUTS! (Even for codes)
• Stay in your COMFORT ZONE, or take the risk.
• It’s not in the SOFTWARE, it’s in the
OUTPUT.
• FOCUS, But don’t forget to go to the
bathroom.
Free Links!
Game Dev Tools
• https://www.scirra.com/ (Construct 2)
• https://unity3d.com/ (Unity 5)
Sounds and Music
• http://www.newgrounds.com/audio/
• https://twitter.com/sampleradar (Royalty Free!)
• http://www.freesfx.co.uk/
• http://www.bfxr.net/ &
http://www.drpetter.se/project_sfxr.html
For your inspirational, visual needs
• http://www.baubauhaus.com/
• http://abduzeedo.com/
Stalking is fun… Enjoy ^_^,v
@ToadieTechnika
/ToadieTechnikaOfficial
RESOLUTIONPrint(“Thank you”);

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Quick prototyping (Construct 2 & Unity) by Roan Contreras

  • 1. QUICK PROTOTYPINGFrom [DRAG AND DROP] and [CODE] based game development environments “Make a game in a day or less…” Construct 2 & Unity 5 By Roan Contreras
  • 2. About the Author • Indie Game Developer since 2008. • Former intern at Zeenoh. • Worked at DB Access Graphics Solutions & Yangyang Mobile. • Graduated with a degree of AB Multimedia Arts at De La Salle Lipa. • Introvert…
  • 3. pro·to·type /ˈprōdəˌtīp/ > a first, typical or preliminary model of something, especially a machine, from which other forms are developed or copied. quick /kwik/ > moving fast or doing something in a short time. About “Quick Prototyping”
  • 4. “Anyone can make a video game!” About “Quick Prototyping”
  • 5. “Pass or fail? It’s okay!” About “Quick Prototyping”
  • 6. QUESTIONWhy should we make a prototype rapidly?
  • 7. Reasons • To release the STOCKPILED IDEAS. • To DISCOVER something NEW. • To ENHANCE our SKILLS. • To be PRODUCTIVE. • To save some TIME. • … You’re just bored.
  • 8. INSPECTIONIt’s the best to be prepared…
  • 9. Before the execution • Have the RIGHT TOOLS for the development. • Prepare your PLACEHOLDERS. • Be PREPARED for the POSSIBILITIES. • Be INSPIRED from ANYTHING for ideas. • … or if possible, Have your IDEA ready. • Stop THINKING of everything else. • Never EXPECT, just DO it! • Be sure you’re HEALTHY.
  • 10. Essentials for a game content • Gameplay (Controls that make you move) • Graphics (Something that entertains the player) • Audio (Sound that makes the game feel alive)
  • 11. What tool to use for the game? [Drag & Drop] [Code] • PROGRAMMING is optional. • Is sometimes LIMITED on what you need. • Can be possible to make something in a SHORT TIME. • PROGRAMMING is inevitable. • It can have ENDLESS POSSIBILITIES to witness. • Would take MORE TIME to make something.
  • 14. 1. Gameplay //The game cycle Public class Game() {  Option (Should I start or go somewhere?)  Action (Am I going to press this button to move?)  Condition (Has the player win or lose?)  Repetition (What’s next?) }
  • 15. 1. Gameplay (Tips) • It can be RELATED to something. • It must be REVEALED EXPLICITLY. • UNCONVENTIONAL gameplay can be fun. • … but It’s NOT REQUIRED to be “fun”.
  • 17. 2. Graphics (Tips) • Images must BLEND with the text and vice versa. • Balance SATURATED and DESATURATED colors. • MINIMAL animations can make the game LESS boring. • CONSISTENCY is a plus. • Try producing graphics from something TRADITIONAL. • Connecting graphics to the gameplay is a RISKY situation.
  • 19. 3. Audio (Tips) • It should bridge COMMUNICATION between the game and player. • It’s always repetitive, but you can counter it with VARIATIONS. • There are amazing audio over the internet. But some may not accept for commercial use. • It’s the best to, ETHICALLY, create your own or produce a sound by manipulating existing ones.
  • 20. Gameplay + Graphics + Audio = Video Game It’s playable, and you’ve made a prototype! CONGRATULATIONS!
  • 21. What’s next? •Decide (Should I release it to the wild already?) •Improve (I think we forgot something?) •Expand (We got something to implement!)
  • 22. Additional Notes • NEVER throw away your creations (Mostly your codes), save them for your future reference. • Use SHORTCUTS! (Even for codes) • Stay in your COMFORT ZONE, or take the risk. • It’s not in the SOFTWARE, it’s in the OUTPUT. • FOCUS, But don’t forget to go to the bathroom.
  • 23. Free Links! Game Dev Tools • https://www.scirra.com/ (Construct 2) • https://unity3d.com/ (Unity 5) Sounds and Music • http://www.newgrounds.com/audio/ • https://twitter.com/sampleradar (Royalty Free!) • http://www.freesfx.co.uk/ • http://www.bfxr.net/ & http://www.drpetter.se/project_sfxr.html For your inspirational, visual needs • http://www.baubauhaus.com/ • http://abduzeedo.com/
  • 24. Stalking is fun… Enjoy ^_^,v @ToadieTechnika /ToadieTechnikaOfficial