Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Quick prototyping (Construct 2 & Unity) by Roan Contreras
1. QUICK
PROTOTYPINGFrom [DRAG AND DROP] and [CODE] based game development environments
“Make a game in a day or less…”
Construct 2 & Unity 5
By Roan Contreras
2. About the Author
• Indie Game Developer since 2008.
• Former intern at Zeenoh.
• Worked at DB Access Graphics Solutions &
Yangyang Mobile.
• Graduated with a degree of AB
Multimedia Arts at De La Salle Lipa.
• Introvert…
3. pro·to·type /ˈprōdəˌtīp/
> a first, typical or preliminary model of something,
especially a machine, from which other forms are developed or
copied.
quick /kwik/
> moving fast or doing something in a short time.
About “Quick Prototyping”
7. Reasons
• To release the STOCKPILED IDEAS.
• To DISCOVER something NEW.
• To ENHANCE our SKILLS.
• To be PRODUCTIVE.
• To save some TIME.
• … You’re just bored.
9. Before the execution
• Have the RIGHT TOOLS for the development.
• Prepare your PLACEHOLDERS.
• Be PREPARED for the POSSIBILITIES.
• Be INSPIRED from ANYTHING for ideas.
• … or if possible, Have your IDEA ready.
• Stop THINKING of everything else.
• Never EXPECT, just DO it!
• Be sure you’re HEALTHY.
10. Essentials for a game content
• Gameplay (Controls that make you move)
• Graphics (Something that entertains the player)
• Audio (Sound that makes the game feel alive)
11. What tool to use for the game?
[Drag & Drop] [Code]
• PROGRAMMING is optional.
• Is sometimes LIMITED on what
you need.
• Can be possible to make
something in a SHORT TIME.
• PROGRAMMING is inevitable.
• It can have ENDLESS
POSSIBILITIES to witness.
• Would take MORE TIME to make
something.
14. 1. Gameplay
//The game cycle
Public class Game()
{
Option (Should I start or go somewhere?)
Action (Am I going to press this button to move?)
Condition (Has the player win or lose?)
Repetition (What’s next?)
}
15. 1. Gameplay (Tips)
• It can be RELATED to something.
• It must be REVEALED EXPLICITLY.
• UNCONVENTIONAL gameplay can be fun.
• … but It’s NOT REQUIRED to be “fun”.
17. 2. Graphics (Tips)
• Images must BLEND with the text and vice
versa.
• Balance SATURATED and DESATURATED
colors.
• MINIMAL animations can make the game
LESS boring.
• CONSISTENCY is a plus.
• Try producing graphics from something
TRADITIONAL.
• Connecting graphics to the gameplay is a
RISKY situation.
19. 3. Audio (Tips)
• It should bridge COMMUNICATION
between the game and player.
• It’s always repetitive, but you can
counter it with VARIATIONS.
• There are amazing audio over the
internet. But some may not accept for
commercial use.
• It’s the best to, ETHICALLY, create
your own or produce a sound by
manipulating existing ones.
20. Gameplay + Graphics + Audio =
Video Game
It’s playable, and you’ve made a prototype!
CONGRATULATIONS!
21. What’s next?
•Decide (Should I release it to the wild already?)
•Improve (I think we forgot something?)
•Expand (We got something to implement!)
22. Additional Notes
• NEVER throw away your creations (Mostly your
codes), save them for your future reference.
• Use SHORTCUTS! (Even for codes)
• Stay in your COMFORT ZONE, or take the risk.
• It’s not in the SOFTWARE, it’s in the
OUTPUT.
• FOCUS, But don’t forget to go to the
bathroom.
23. Free Links!
Game Dev Tools
• https://www.scirra.com/ (Construct 2)
• https://unity3d.com/ (Unity 5)
Sounds and Music
• http://www.newgrounds.com/audio/
• https://twitter.com/sampleradar (Royalty Free!)
• http://www.freesfx.co.uk/
• http://www.bfxr.net/ &
http://www.drpetter.se/project_sfxr.html
For your inspirational, visual needs
• http://www.baubauhaus.com/
• http://abduzeedo.com/
24. Stalking is fun… Enjoy ^_^,v
@ToadieTechnika
/ToadieTechnikaOfficial