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Going Mobile: Websites vs.
     Apps, and What's the
              Difference?
         Thrive! Arts Conference | June 13, 2012
Agenda
•   Mobile Today
•   Today’s Mobile User
•   Mobile Options
•   Charting a Path
•   Q&A
Mobile Today
Mobile – We’ve Come A Long Way
• 4 billion people with mobile devices today
    – 1.08BN are Smartphones
    – 490M units in 4Q 2011 alone (IDC, Jan 2011)
• 46% of North American population has
  Smartphone as of 4Q 2011 (Nielsen, 4Q 2011)
    – 21% have iPhone (19M)
• Average website is accessed by up to 1,000
  different devices (CMSWire, Feb 2011)
• Sales of Smartphones will exceed those of
  PCs in 2012 (Morgan Stanley)
• Mobile use will eclipse desktop by 2014
All Types, Shapes and Sizes
• Hardware
   – Smartphone vs. “dumbphone”
   – Don’t forget tablets
   – Screen sizes & resolutions are all over the
     place
• Operating Systems du jour
   –   iOS (Apple)
   –   Windows Mobile (Microsoft)
   –   Android (Google)
   –   Blackberry (RIM)
   –   Palm – remember them?
Operating System Market Share




                                Source: IDC, June 2012
Hardware Market Share




                        Source: ComScore
Mobile Users Today
Smartphone Users
• 89% use Smartphone throughout
  the day
• Average user has 65 apps on their
  phone (Flurry)
   • One in four smartphone apps
     downloaded are never used again
      (Localytics, 2011)

• 85% of mobile usage is in the home
• One half of all local searches are
  done on mobile devices
• 47%-53% Female to Male skew




                                       Source: Nate Steiner
Smartphone Users by Age Group




                                Source: Anson Alex, Jan 2012
What They Use Smartphones To Do
When Consumers Use App vs. Browser




                                     Yahoo!, Ipsos, 2H 2011
App or Browser

(or is there something else?)
What Are Your Options?
• Apps used by 50.2% of US mobile
  subscribers vs. 49% for browsers (ComScore, Apr
   2012)
    – Facebook is major contributor to this (Flurry,
           2011)

• Four Major Options
    – “Native” Web Apps
       • iOS, Android, etc.
    – Mobile Browser -Based Sites
       • HTML 5, CCS & JavaScript
    – Hybrid Approach
    – Mobile Middleware




                                                       Source: Wireless Week
Mobile (“Native”) Apps
• Purpose driven drivers
• Better User Experiences (UX) generally
• Better performance than HTML/JavaScript
• Apps tend to operate better when off-line
• Harness unique capabilities of a device’s
  hardware
• App store dependent
    – Can be a good thing (e.g. payment is usually
      easier, ad serving as part of monetization
      strategy)
    – Marketing & Awareness
• Greater costs – maintenance, development
  and distribution
    – “Expect 150% - 210% higher than reasonably
      expected” (Forrester Research, 2011)
    – Continual install and update cycles            Source: GameFAQs.com
App Stores Overview
• Apple – App store
   – 585,000 apps (Wikipedia, Mar 2012)
   – 378M iPhone downloads in April 2012 (USA)
      • 79M iPad downloads in April 2012 (USA)
   – Higher rejection rate


• Google – Google Play
   – 450,00 apps (AppBrain, Jun 2012)
   – 674M downloads in April 2012 (USA)
   – Lower rejection rate


• Microsoft – Windows Phone Marketplace
   – 100,000 apps (AllAbout WindowsPhone, Jun 2012)
   – 12M downloads in April 2012 (USA)
   – In the middle rejection rate
Mobile Web site via Browser
• Content delivered via existing sources and/
  or refitted
• HTML 5, CSS & JavaScript
• No downloads or updates required
    – Build once, support all platforms
    – Be wary; there are still costs to support
      multiple platforms - 20-25% (Forrester)
• Ability to replicate many app-like features
    – Icon on the desktop, Auto-scroll, etc.
• Detect & optimize content by device
• More nimble to make changes
• You control your content (i.e., monetization
  strategy)
• Easier to find people/agency with the right
  experience/skills
A Note About Responsive Design
• Optimal User Experience regardless
  of device
• Next evolution of design, but not
  quite there yet
• Requires simplified design efforts
   – Establish breakpoints




                                       Source: Adobe
Hybrid, Anyone?
• Best of Both Worlds?
   – Code with HTML 5, CSS & JavaScript
   – Wrap it in native code
• Tools like Titanium & PhoneGap
  (Adobe) enable deployment across
  many platforms
• Ability to access on-device resources,
  tools and programs (e.g. camera,
  compass, etc.)
• Still need to submit to the respective
  Store processes




                                           Source: PhoneGap
Mobile Middleware
• A 4th and final solution, even
   – Mostly mid to enterprise class solution
   – Enables more efficient delivery to multiple
      devices and operating systems
• Write once, deploy everywhere
• Greater coverage of device types
• Trading labor costs for capital costs




                                                   Source: Red Hat Magazine
Where to Start?
Do Your Homework
•   Get Some Background Data
     – Start with your Analytics, surveys, etc.
•   People
     – Who will be using the app/site? Basic audience
       profiles/personas
     – Demographic data (e.g. what type of equipment will they
       likely be using)
     – Likely user stories
•   Objectives
     – What are your goals?
     – What does the consumer want to accomplish? When,
       where, how, etc.
•   Strategy
     – What platforms - App, Browser, Hybrid
     – What devices to support?
     – What tactics will promote it
•   Technology
     – What Technology do you have in place already?
     – With these in place – THEN choose the technology
     – And who will build it                                     Source: Forrester Research
Process, Timeline & Costs
• Typical Build & Timeline for Moderately
  Complex App/Site
   –   Architecture & Planning: 2-3 weeks
   –   Visual Design: 3 weeks
   –   Development: 4-8 weeks
   –   QA/UAT: 1-3 weeks
   –   Launch
         • Mobile Browser : immediate
         • App Stores: 1-2+ weeks
• Cost
   – One Milllllllion Dolllllllars (not really)
   – Sorry to cop-out, but it depends




                                                  Source: Dr. Evil
Some Parting Tips
• For most, starting with Browser based solution
  makes the most sense
• If you go app, think what purpose it serves that
  makes it different from your website
    – Including monetization strategy
• Start small and iterate
• Have a plan to promote it
    – If you build it, they may not come without one
• Plan for extensive testing (and likely a few
  obscure complaints)
    – And no, you don’t have to buy 6,00 smartphones
      to do it
• Set up tracking to assess how people are really
  using it
• If you don’t have skills in-house, find a qualified
  partner

                                                        Source: Garymarsh
A Brief Word From Your Speaker
About Delphic Sage
• Full Service Digital Agency
   – Focused solely on Interactive
   – Creative, aggressive, vendor agnostic
     approach to technology
   – Data-centric decision making
• Middle Market to Enterprise Clients
   – Industry vertical focus
   – Online ecosystems are critical
• Strong Track Record
   – Founded in 1995
   – 4.25 customer satisfaction
   – Award-winning
• Contact Info
   – Mark Patten, Principal
   – mpatten@delphicsage.com
     215-508-1800, x105
   – www.delphicsage.com

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Going Mobile: Websites vs. Apps, and What's the Difference?

  • 1. Going Mobile: Websites vs. Apps, and What's the Difference? Thrive! Arts Conference | June 13, 2012
  • 2. Agenda • Mobile Today • Today’s Mobile User • Mobile Options • Charting a Path • Q&A
  • 4. Mobile – We’ve Come A Long Way • 4 billion people with mobile devices today – 1.08BN are Smartphones – 490M units in 4Q 2011 alone (IDC, Jan 2011) • 46% of North American population has Smartphone as of 4Q 2011 (Nielsen, 4Q 2011) – 21% have iPhone (19M) • Average website is accessed by up to 1,000 different devices (CMSWire, Feb 2011) • Sales of Smartphones will exceed those of PCs in 2012 (Morgan Stanley) • Mobile use will eclipse desktop by 2014
  • 5. All Types, Shapes and Sizes • Hardware – Smartphone vs. “dumbphone” – Don’t forget tablets – Screen sizes & resolutions are all over the place • Operating Systems du jour – iOS (Apple) – Windows Mobile (Microsoft) – Android (Google) – Blackberry (RIM) – Palm – remember them?
  • 6. Operating System Market Share Source: IDC, June 2012
  • 7. Hardware Market Share Source: ComScore
  • 9. Smartphone Users • 89% use Smartphone throughout the day • Average user has 65 apps on their phone (Flurry) • One in four smartphone apps downloaded are never used again (Localytics, 2011) • 85% of mobile usage is in the home • One half of all local searches are done on mobile devices • 47%-53% Female to Male skew Source: Nate Steiner
  • 10. Smartphone Users by Age Group Source: Anson Alex, Jan 2012
  • 11. What They Use Smartphones To Do
  • 12. When Consumers Use App vs. Browser Yahoo!, Ipsos, 2H 2011
  • 13. App or Browser (or is there something else?)
  • 14. What Are Your Options? • Apps used by 50.2% of US mobile subscribers vs. 49% for browsers (ComScore, Apr 2012) – Facebook is major contributor to this (Flurry, 2011) • Four Major Options – “Native” Web Apps • iOS, Android, etc. – Mobile Browser -Based Sites • HTML 5, CCS & JavaScript – Hybrid Approach – Mobile Middleware Source: Wireless Week
  • 15. Mobile (“Native”) Apps • Purpose driven drivers • Better User Experiences (UX) generally • Better performance than HTML/JavaScript • Apps tend to operate better when off-line • Harness unique capabilities of a device’s hardware • App store dependent – Can be a good thing (e.g. payment is usually easier, ad serving as part of monetization strategy) – Marketing & Awareness • Greater costs – maintenance, development and distribution – “Expect 150% - 210% higher than reasonably expected” (Forrester Research, 2011) – Continual install and update cycles Source: GameFAQs.com
  • 16. App Stores Overview • Apple – App store – 585,000 apps (Wikipedia, Mar 2012) – 378M iPhone downloads in April 2012 (USA) • 79M iPad downloads in April 2012 (USA) – Higher rejection rate • Google – Google Play – 450,00 apps (AppBrain, Jun 2012) – 674M downloads in April 2012 (USA) – Lower rejection rate • Microsoft – Windows Phone Marketplace – 100,000 apps (AllAbout WindowsPhone, Jun 2012) – 12M downloads in April 2012 (USA) – In the middle rejection rate
  • 17. Mobile Web site via Browser • Content delivered via existing sources and/ or refitted • HTML 5, CSS & JavaScript • No downloads or updates required – Build once, support all platforms – Be wary; there are still costs to support multiple platforms - 20-25% (Forrester) • Ability to replicate many app-like features – Icon on the desktop, Auto-scroll, etc. • Detect & optimize content by device • More nimble to make changes • You control your content (i.e., monetization strategy) • Easier to find people/agency with the right experience/skills
  • 18. A Note About Responsive Design • Optimal User Experience regardless of device • Next evolution of design, but not quite there yet • Requires simplified design efforts – Establish breakpoints Source: Adobe
  • 19. Hybrid, Anyone? • Best of Both Worlds? – Code with HTML 5, CSS & JavaScript – Wrap it in native code • Tools like Titanium & PhoneGap (Adobe) enable deployment across many platforms • Ability to access on-device resources, tools and programs (e.g. camera, compass, etc.) • Still need to submit to the respective Store processes Source: PhoneGap
  • 20. Mobile Middleware • A 4th and final solution, even – Mostly mid to enterprise class solution – Enables more efficient delivery to multiple devices and operating systems • Write once, deploy everywhere • Greater coverage of device types • Trading labor costs for capital costs Source: Red Hat Magazine
  • 22. Do Your Homework • Get Some Background Data – Start with your Analytics, surveys, etc. • People – Who will be using the app/site? Basic audience profiles/personas – Demographic data (e.g. what type of equipment will they likely be using) – Likely user stories • Objectives – What are your goals? – What does the consumer want to accomplish? When, where, how, etc. • Strategy – What platforms - App, Browser, Hybrid – What devices to support? – What tactics will promote it • Technology – What Technology do you have in place already? – With these in place – THEN choose the technology – And who will build it Source: Forrester Research
  • 23. Process, Timeline & Costs • Typical Build & Timeline for Moderately Complex App/Site – Architecture & Planning: 2-3 weeks – Visual Design: 3 weeks – Development: 4-8 weeks – QA/UAT: 1-3 weeks – Launch • Mobile Browser : immediate • App Stores: 1-2+ weeks • Cost – One Milllllllion Dolllllllars (not really) – Sorry to cop-out, but it depends Source: Dr. Evil
  • 24. Some Parting Tips • For most, starting with Browser based solution makes the most sense • If you go app, think what purpose it serves that makes it different from your website – Including monetization strategy • Start small and iterate • Have a plan to promote it – If you build it, they may not come without one • Plan for extensive testing (and likely a few obscure complaints) – And no, you don’t have to buy 6,00 smartphones to do it • Set up tracking to assess how people are really using it • If you don’t have skills in-house, find a qualified partner Source: Garymarsh
  • 25. A Brief Word From Your Speaker
  • 26. About Delphic Sage • Full Service Digital Agency – Focused solely on Interactive – Creative, aggressive, vendor agnostic approach to technology – Data-centric decision making • Middle Market to Enterprise Clients – Industry vertical focus – Online ecosystems are critical • Strong Track Record – Founded in 1995 – 4.25 customer satisfaction – Award-winning • Contact Info – Mark Patten, Principal – mpatten@delphicsage.com 215-508-1800, x105 – www.delphicsage.com