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Callum Deighton
Starting My Environment
I started my environment with first building
the cockpit and adding the first part of the
hallway. The reason I decided to use that
design for the front of the ship is that I
thought it looked very unique which I
thought would greatly benefit my
environment.
Corridors/Window Textures
Here I started work on was the corridors that would
lead all around the station. I also added some
windows to my corridors and to the cockpit via
extruding the surfaces in and adding a glass texture
so it would allow the camera to look out during my
video. When it came to extending the corridors I
simply duplicated the existing model of the corridor I
had and used the duplications to make it longer,
which is a much simpler solution then recreating the
corridor each time.
Creating Rooms
At this point I extended the hallways for the right side
of the ship and created the computer room as well as
the bedroom for the ship. Originally the bedroom was
the same size as the computer room but I extended it
so when it came time to eventually adding the objects
such as the beds and drawers I had enough space to
add some more of them to make an accurate number
for the crew that would work on the ship.
Bathrooms
The next part I worked on was the left side of the
space ship where the bathrooms would be located.
Firstly I created a small room which would lead to
where the bathrooms would be located. After that I
used the Boolean tool on each of the parallel walls to
make a hallway that would lead to the bathrooms.
After that I created a small room for one of the
bathrooms then duplicated it and placed it on the
other side.
Engine Rooms
After creating the bathrooms the next part I worked
on was making the engine rooms. I started by adding
a very wide room in which it would lead to the engine
rooms on each side but also the entrance to the ship.
Once I made the hallway I used the Boolean tool on
each end of the hallway so I could create a doorway
for the engine rooms and entrance. Once I had done
that I created two large rooms which would stand as
the engine rooms. I made them quite large so I could
make sure to have enough space to fit the engines.
Entrance
Once I finished designing the engine rooms the next
part I started to create the entrance of my ship. I
started by creating another wide hallway similar to
the one I had already made, this is so I could fit
multiple doorways for my next part. I also used the
Boolean tool to create a giant hole in the middle of
the wall. This is going to be where my camera goes
through at the start of my video so I made sure to
make it wide enough.
Off-Limit Rooms
The next part I started to create were the off-limit
areas. I started by making some small corridors from
the entrance that would curve around to the rooms. I
managed to do this easily by using the multishift tool
to create a hallway out of the end of the hallway,
creating a giant room which would be the off-limit
room, then using the mirror tool to duplicate what I
had created onto the opposite side, thus getting rid of
the need to do the process all over again. After
creating these rooms I could now add the objects I
had created to my environment.
Adding The Objects
The first objects I added to my spaceship were the
chairs that would be put into the cockpit. I placed 3 in
there with one in the front and two behind it which I
made sure to be parallel as it would look a lot more
neat, this is so it would look like that’s where the
captain of the spaceship and two of his crew would
sit.
Adding The Objects
The next objects I would add into my spaceship
would be the computers for the computer room. I
placed one of the computer objects at the corner of
the room then duplicated the object and put the
duplicated next to each other until they would fit
across the entire wall. I did this because I thought it
would look like a nice design having them that way.
Adding The Objects
The next room I worked on was the bedroom of my
spaceship. I added the bed objects but made sure to
place enough to fit the room but I also made them
parallel from each other as it made it look
coordinated which was the look I wanted for my
spaceship.
Adding The Objects
When it came to making the bathroom I wanted to be very
precise with adding the objects. First I extended the hallway into
the room so then I could place the toilets around each side of
the walls of the hallway. Once I had done that and added the
toilet objects I created two doors for the toilets by making two
cube objects and having them placed at the corners of the end
of the hallway. Finally I added two taps parallel from each other
just outside the doors for my bathroom. After this I selected all
the objects in the room and mirrored them so they would appear
in the other room.
Adding The Objects
Next came adding the engines onto my spaceship. Originally I
had decided to just place two of the engines into each room but
then looking at the size of the ship I decided to change the
amount of engines on each room from two to four as I believe it
was a much more realistic amount for a ship that size. I also
placed the engines carefully so that the opposite end could be
seen by the camera as it enters the room.
Adding The Objects
The final objects I added to my spaceship where the shutter
doors for the off limit. I wanted to make them look very
noticeable and have the camera notice the textures so I made
sure to make the object very large to fit the room walls. Once I
had done this I mirrored it to make sure it would appear on the
other side as well.
Final Changes
Before I went to film my finished environment I added a few
more changes to the ship. The first change I did was I made
sure all the walls had a bright white texture so it would give off
that futuristic “clean” look as that was the look I intended for the
ship to give off. The other change I did was I changed all the
textures of the roofs to a mirror texture, similar to the windows in
the corridors. This was so when filming the environment some
light could get into the rooms so the camera could properly see
what was inside.

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Constructing My Environment

  • 2. Starting My Environment I started my environment with first building the cockpit and adding the first part of the hallway. The reason I decided to use that design for the front of the ship is that I thought it looked very unique which I thought would greatly benefit my environment.
  • 3. Corridors/Window Textures Here I started work on was the corridors that would lead all around the station. I also added some windows to my corridors and to the cockpit via extruding the surfaces in and adding a glass texture so it would allow the camera to look out during my video. When it came to extending the corridors I simply duplicated the existing model of the corridor I had and used the duplications to make it longer, which is a much simpler solution then recreating the corridor each time.
  • 4. Creating Rooms At this point I extended the hallways for the right side of the ship and created the computer room as well as the bedroom for the ship. Originally the bedroom was the same size as the computer room but I extended it so when it came time to eventually adding the objects such as the beds and drawers I had enough space to add some more of them to make an accurate number for the crew that would work on the ship.
  • 5. Bathrooms The next part I worked on was the left side of the space ship where the bathrooms would be located. Firstly I created a small room which would lead to where the bathrooms would be located. After that I used the Boolean tool on each of the parallel walls to make a hallway that would lead to the bathrooms. After that I created a small room for one of the bathrooms then duplicated it and placed it on the other side.
  • 6. Engine Rooms After creating the bathrooms the next part I worked on was making the engine rooms. I started by adding a very wide room in which it would lead to the engine rooms on each side but also the entrance to the ship. Once I made the hallway I used the Boolean tool on each end of the hallway so I could create a doorway for the engine rooms and entrance. Once I had done that I created two large rooms which would stand as the engine rooms. I made them quite large so I could make sure to have enough space to fit the engines.
  • 7. Entrance Once I finished designing the engine rooms the next part I started to create the entrance of my ship. I started by creating another wide hallway similar to the one I had already made, this is so I could fit multiple doorways for my next part. I also used the Boolean tool to create a giant hole in the middle of the wall. This is going to be where my camera goes through at the start of my video so I made sure to make it wide enough.
  • 8. Off-Limit Rooms The next part I started to create were the off-limit areas. I started by making some small corridors from the entrance that would curve around to the rooms. I managed to do this easily by using the multishift tool to create a hallway out of the end of the hallway, creating a giant room which would be the off-limit room, then using the mirror tool to duplicate what I had created onto the opposite side, thus getting rid of the need to do the process all over again. After creating these rooms I could now add the objects I had created to my environment.
  • 9. Adding The Objects The first objects I added to my spaceship were the chairs that would be put into the cockpit. I placed 3 in there with one in the front and two behind it which I made sure to be parallel as it would look a lot more neat, this is so it would look like that’s where the captain of the spaceship and two of his crew would sit.
  • 10. Adding The Objects The next objects I would add into my spaceship would be the computers for the computer room. I placed one of the computer objects at the corner of the room then duplicated the object and put the duplicated next to each other until they would fit across the entire wall. I did this because I thought it would look like a nice design having them that way.
  • 11. Adding The Objects The next room I worked on was the bedroom of my spaceship. I added the bed objects but made sure to place enough to fit the room but I also made them parallel from each other as it made it look coordinated which was the look I wanted for my spaceship.
  • 12. Adding The Objects When it came to making the bathroom I wanted to be very precise with adding the objects. First I extended the hallway into the room so then I could place the toilets around each side of the walls of the hallway. Once I had done that and added the toilet objects I created two doors for the toilets by making two cube objects and having them placed at the corners of the end of the hallway. Finally I added two taps parallel from each other just outside the doors for my bathroom. After this I selected all the objects in the room and mirrored them so they would appear in the other room.
  • 13. Adding The Objects Next came adding the engines onto my spaceship. Originally I had decided to just place two of the engines into each room but then looking at the size of the ship I decided to change the amount of engines on each room from two to four as I believe it was a much more realistic amount for a ship that size. I also placed the engines carefully so that the opposite end could be seen by the camera as it enters the room.
  • 14. Adding The Objects The final objects I added to my spaceship where the shutter doors for the off limit. I wanted to make them look very noticeable and have the camera notice the textures so I made sure to make the object very large to fit the room walls. Once I had done this I mirrored it to make sure it would appear on the other side as well.
  • 15. Final Changes Before I went to film my finished environment I added a few more changes to the ship. The first change I did was I made sure all the walls had a bright white texture so it would give off that futuristic “clean” look as that was the look I intended for the ship to give off. The other change I did was I changed all the textures of the roofs to a mirror texture, similar to the windows in the corridors. This was so when filming the environment some light could get into the rooms so the camera could properly see what was inside.