SlideShare uma empresa Scribd logo
1 de 93
Dr Jon Dodd
Dr Pete Underwood
UX STRATEGY WORKSHOP
20th July 2017
2
THE PLAN FOR THIS AFTERNOON
14:00 - Session 1
 Introductions
 What is UX Strategy?
 How do you do it?
 Is your company ready for UX Strategy?
15:15 – Refreshment break
15:30 – Session 2
 Group discussions
 Feedback session
16:45 – Drinks and networking
3
INTRODUCTIONS
4
DR JON DODD
Dphil. ‘Visual and computational neuroscience’
Co-founder, Bunnyfoot 1999
My passion: Apply the brainy bits from science and psychology to customer
experience
Overall lead for UCD, customer experience, training
Project director, lead consultant, designer on a wide variety of UX and service design
projects e.g. Virgin holidays, Microsoft, NHS, Tesco, easyJet, Boden, M&S, Kier, Virgin
Media, Royal Caribbean, Sky…
2014 took part in the clipper round the world yacht race
Frustrated author, recent stand up comedian, training for a half iron man
5
DR PETE UNDERWOOD
PhD ‘Human factors’
Consultant at Bunnyfoot since 2015
My passion: The same as Jon’s, i.e. using science to make stuff work better for
people
Main focus on research and strategy projects, training
Lead consultant on a wide range of UCD projects e.g. BBC, Sky, Vodafone, Historic
Royal Palaces, EDF, Compare The Market, Experian…
2017 walked 90 miles along the Thames to Hampton Court Palace
Recovering runner, bedroom guitarist, aircraft accident investigator
6
WE’LL BE ASKING YOU QUESTIONS
Wifi network: CCTV Barbican
Password: CCTvw1f1
Please go to: slido.com
Event code: uxstrat
7
PLEASE ASK US QUESTIONS!
Please ask questions about anything from the
presentation that grabs your interest (using the
Questions tab on Sli.do)
We’ll address a selection of them in the second part
of the workshop
We encourage you to ‘like’ questions – this will help
us to understand which topics we should cover in the
second session
Don’t worry – we already have a few interesting
topics up our sleeve for you to discuss
But we’d really like to have your input so you can
get the most value from today
8
WHAT IS UX STRATEGY?
Your definitions please…
Q?
9
IT’S USEFUL TO DEFINE…
User Experience
Customer Experience
Strategy
10
WHAT IS USER EXPERIENCE?
…and usability
Q?
11
IT’S NOTA TRICK QUESTION!
Many people (and the ISO) think it is the addition of stuff before and after a specific
interaction (where the interaction concerns usability)
Imagining the use of the product
without actually having used it
(subjective expectations)
Identification with or dissociation
from the product.
(reflective thoughts/feelings)
Effective, efficient and
satisfactory completion of goals
(evaluation while using)
User Experience
(ISO 9241-210)
Usability
(ISO 9241-11)
BEFORE USE
‘anticipating’
DURING USE
‘using’
AFTER USE
‘digesting’
Some people define it as the more emotional parts
There are lots of definitions flying about…
12
WE LIKE THIS DEFINITION
The user experience is the totality of end-users’ perceptions
as they interact with a product or service.
These perceptions include effectiveness (how good is the
result?), efficiency (how fast or cheap is it?), emotional
satisfaction (how good does it feel?), and the quality of the
relationship with the entity that created the product or
service (what expectations does it create for subsequent
interactions?).’ - Kunivsky, 2010
13
WHAT IS CUSTOMER EXPERIENCE?
Q?
14
SOME DEFINITIONS OF CUSTOMER EXPERIENCE
Customer experience is the sum of all experiences a
customer has with a supplier of goods or services,
over the duration of their relationship with that
supplier’
The combination of rational and emotional factors
of using a company’s online services which
influences customers’ perceptions of a brand
online
15
IS THERE A DIFFERENCE BETWEEN UX AND CX?
What do you think?
Q?
16
AGAIN, IT’S USEFUL TO DEFINE…
User
Customer
17
THE (BUSINESS) DICTIONARY DEFINITIONS
Entity that has authority to use an application, equipment, facility,
process, or system, or one who consumes or employs a good or
service to obtain a benefit or to solve a problem, and who may or
may not be the actual purchaser of the item.
User
A party that receives or consumes products (goods or services) and
has the ability to choose between different products and suppliers.
Customer
18
COMPARE THE ROLES OF UX/CX CREATORS…
 UX Researcher
 UX Designer
 Information Architect
 Interaction Designer
 Interface Designer
 Usability Engineer
 Developer
UX CX
 Customer manager
 CRM Manager
 Product Manager
 Marketing Manager
 Market Researcher
 Business Analyst
ROLES
19
WE CAN ALSO COMPARE TOOLS & PROCESSES
 User Research
 Personas
 User Journeys
 Prototyping
 Usability Testing
 Information Architecture
 Design Principles
 Style Guides
UX CX
 Customer Research
 Personas
 Customer Journeys
 Prototyping
 Design
 Business Cases
 Business Strategy
 KPIs
TOOLS
20
YOU COULD ARGUE THAT UX IS A PART OF CX
UX
Research, design and optimisation of
digital touchpoints
CX
Aligning business strategy and
operations with the desired brand
experience across all touchpoints
CX
UX
21
UCD UNDERPINS AND IS ESSENTIAL TO BOTH
22
HERE’S OUR APPROACH TO UCD
23
POLL #1
When you're talking with colleagues about
designing products/services, do you talk
about…
Please go to: sli.do
Event code: uxstrat
24
WHAT IS STRATEGY?
Your definitions please
Q?
25
SOME DEFINITIONS…
26
SOME MORE…
Strategy determines the direction and scope of an
organization over the long term. It should determine how
resources should be configured to meet the needs of
markets and stakeholders – Johnson & Scholes
Strategy defines and communicates an organization's
unique position, it should determine how organizational
resources, skills, and competencies should be combined
to create competitive advantage – Porter
27
SO, FINALLY… WHAT IS UX STRATEGY?
Q?
28
DEFINITIONS OF UX STRATEGY
UX strategy is the ”Big Picture”. It is the high-level plan to achieve one or more
business goals. UX strategy is based on four tenets: business strategy, value
innovation, validated user research, and killer UX design.’ - Jamie Levy
A strategy is an approach or plan of action to achieve a major goal. A user
experience strategy applies this approach to UX design.’ – Paul Bryan
What good UX strategy actually entails is researching and recognizing the
constraints and concerns from all sides and painting a big red target on the wall so
that everyone involved can make decisions that serve researched, vetted, and
defined objectives.’ – Robert Hoekman Jr
[UX] Strategy is about uncovering the key challenges in a situation and devising a
way of coordinating effort to overcome them for a desired outcome.’ – Kim Kalbach
29
POLL #2
Does your company have a UX Strategy?
Please go to: slido.com
Event code: uxstrat
30
WHY DO UX STRATEGY?
Your thoughts about the benefits…?
Q?
31
SOME OF THE BENEFITS…
Differentiates a company’s products and services from competitors
Prioritises key customer segments (personas/user groups), and how to address their
needs, wants, and interactive behaviours
Provides a prioritised road map that shows how future releases progressively achieve
high-level goals
Avoids tending towards just tactical UX - Do what seems best right now, i.e. avoids turd
polishing
Aligns internal teams with a single coherent vision
Gives accountability - aligning with business objectives, i.e. the product/service has to
work and sell, not just look good
Avoid clashes of opinion, the HIPPO effect, design by committee etc.
32
HOW DO YOU DO UX STRATEGY?
Q?
33
ESSENTIALLY IT’S THIS…
UX
Strategy
Solution value
People, processes
and technology
Solution design
Business value
Acquisition,
retention and
efficiency
Business design
User value
Interactions, goals and
emotions
Experience design
Find the sweet spot
where value is added
for users and your
business
Feasible
What can be
created now/in
the future?
Viable
What can the
business support
now/in the
future?
Desirable
What do people
want/need?
34
A USEFUL FRAMEWORK
Drivers
Current
state
Barriers
Desired
state
Strategy
35
IT CAN BE A COMPLEX PROCESS
How do you deal with this bit?
It can feel uncomfortable and does not always sit well
with established ways of working
36
A USEFUL FRAMEWORK
Drivers
Current
state
Barriers
Desired
state
Strategy
Business and
Brand strategies
1
Where are
we now?
2
Where do we
want to be?
3
What’s our
plan?
4
How will we know
we’re on track?
5
37
A USEFUL FRAMEWORK
Business and
Brand strategies
 What’s the vision
for our business?
 What’s our target
position in the
market?
 What’s our brand
promise and
values?
 What are our
branding assets?
 Who are our target
customers?
 How should our
customers to feel
about us?
1
38
HERE’S A USEFUL FRAMEWORK
Business and
Brand strategies
Where are we
now?
 What’s the vision
for our business?
 What’s our target
position in the
market?
 What’s our brand
promise and
values?
 What are our
branding assets?
 Who are our target
customers?
 How should our
customers to feel
about us?
 What are our
customers’ goals,
needs, priorities?
 What’s in our
customers’
environment?
 What’s the current
customer journey?
1 2
39
A USEFUL FRAMEWORK
Business and
Brand strategies
Where are we
now?
Where do we
want to be?
 What’s the vision
for our business?
 What’s our target
position in the
market?
 What’s our brand
promise and
values?
 What are our
branding assets?
 Who are our target
customers?
 How should our
customers to feel
about us?
 What are our
customers’ goals,
needs, priorities?
 What’s in our
customers’
environment?
 What’s the current
customer journey?
 What’s our vision
for the desired
customer
experience?
 What will the future
customer journey
be?
 What are our
guiding experience
principles?
1 2 3
40
A USEFUL FRAMEWORK
Business and
Brand strategies
Where are we
now?
Where do we
want to be?
What’s our plan?
 What’s the vision
for our business?
 What’s our target
position in the
market?
 What’s our brand
promise and
values?
 What are our
branding assets?
 Who are our target
customers?
 How should our
customers to feel
about us?
 What are our
customers’ goals,
needs, priorities?
 What’s in our
customers’
environment?
 What’s the current
customer journey?
 What’s our vision
for the desired
customer
experience?
 What will the future
customer journey
be?
 What are our
guiding experience
principles?
 What are the gaps
between the current
and future
customer
experiences?
 How will close
those gaps?
 How will we trade-
off, prioritise and
focus on important
issues?
 What’s our
roadmap for
delivering
innovation?
1 2 3 4
41
A USEFUL FRAMEWORK
Business and
Brand strategies
Where are we
now?
Where do we
want to be?
What’s our plan?
How will we know
we’re on track?
 What’s the vision
for our business?
 What’s our target
position in the
market?
 What’s our brand
promise and
values?
 What are our
branding assets?
 Who are our target
customers?
 How should our
customers to feel
about us?
 What are our
customers’ goals,
needs, priorities?
 What’s in our
customers’
environment?
 What’s the current
customer journey?
 What’s our vision
for the desired
customer
experience?
 What will the future
customer journey
be?
 What are our
guiding experience
principles?
 What are the gaps
between the current
and future
customer
experiences?
 How will close
those gaps?
 How will we trade-
off, prioritise and
focus on important
issues?
 What’s our
roadmap for
delivering
innovation?
 What are the key
performance
indicators and
targets for creating
the future customer
experience?
 How will we know if
our business is
capable of
delivering the future
customer
experience?
1 2 3 4 5
42
A USEFUL FRAMEWORK
Business and
Brand strategies
Where are we
now?
Where do we
want to be?
What’s our plan?
How will we know
we’re on track?
 What’s the vision
for our business?
 What’s our target
position in the
market?
 What’s our brand
promise and
values?
 What are our
branding assets?
 Who are our target
customers?
 How should our
customers to feel
about us?
 What are our
customers’ goals,
needs, priorities?
 What’s in our
customers’
environment?
 What’s the current
customer journey?
 What’s our vision
for the desired
customer
experience?
 What will the future
customer journey
be?
 What are our
guiding experience
principles?
 What are the gaps
between the current
and future
customer
experiences?
 How will close
those gaps?
 How will we trade-
off, prioritise and
focus on important
issues?
 What’s our
roadmap for
delivering
innovation?
 What are the key
performance
indicators and
targets for creating
the future customer
experience?
 How will we know if
our business is
capable of
delivering the future
customer
experience?
1 2 3 4 5
43
BUSINESS AND BRAND STRATEGIES
44
HOT OFF THE PRESS!
aeg
45
THE USER EXPERIENCE IS REALITY
Snapchat lets you easily talk with friends, view Live Stories
from around the world, and explore news in Discover. Life's
more fun when you live in the moment!
46
BRANDING HELPS DELIVER CONSISTENT UX
If you know your brand and
what you want it to be, you
can give your customers a
consistent impression of
your company.
47
DON’T JUST THINK ABOUT YOUR CUSTOMERS
Employees
Customers
Protest
actors
Other
networks
Media
Suppliers
Political
actorsInterest
groups
Partners
Your
business
48
REALISE OTHER PEOPLE WILL TALK ABOUT YOU
Employees
Customers
Protest
actors
Other
networks
Media
Suppliers
Political
actorsInterest
groups
Partners
Your
business
49
WHERE ARE WE NOW?
50
THERE ARE A LOT OF USEFUL METHODS!
Define/confirm the problem space/brief
One or more of: Mission statements, brand values, elevator pitch,
competitor analysis, SWOT, Johari window, 7C’s, brochure,
cereal box, environment map, ad libs, 5 whys, Pre-mortem,
Kipling’s checklist, AEIOU…
Define/review the target customers
One or more of: Segments, (proto) personas, empathy maps,
complexograms, emotional matrix, mental models, experience
maps, scenarios, service design blueprints, user stories…
51
EXPERIENCE MAPS
52
BUSINESS ORIGAMI
53
THE CUSTOMER SERVICE GAP MODEL
Customer
expectations Knowledge gap Do your research to reduce this gap
Service
quality
specification
Set the specification to meet customer
expectations
Policy gap
Service
delivery
Attempt to deliver the specification
(resources etc.)Delivery gap
Service
delivery
External
comms to
customers
Communicate realistically and truthfully
– help set expectationsCommunications gap
Customer
perception
Overall goal:
Reduce this gap!
but be careful with
exceeding expectations
Management
perceptions of
customer
expectations
Management
perceptions of
customer
expectations
Service
quality
specification
54
COMPETITOR ANALYSIS
Understanding your competitors will help you:
 Position your brand
 Identify opportunities for value innovation
and differentiation
 Understand what you should and shouldn’t
be doing
55
WHERE DO WE WANT TO BE?
56
RED OCEAN OR BLUE OCEAN?
57
ANOTHER WAY TO THINK ABOUT IT
Optimisation
(penetration)
Migration (innovation)
Adaptation (expansion)
Introduction
(diversification)
Current NewNewExisting
User Experience
TargetUsers
58
EXPERIENCE PRINCIPLES ARE STRATEGIC DESIGN SPECIFICATIONS
Principles/heuristics
e.g. Nielsen & Molich,
Schneiderman, Norman
short ‘rules’ without much
advice on how to design
Design Patterns
Hands on advice, yet
flexible in implementation.
Recommendations based
on best practice
Guidelines/prescriptions
e.g. Apple Human
Interface Guidelines
Fixed rules or
prescriptions
Human based
Universal
Resilient
Somewhat technology based Technology based
Focused
Not Resilient
Principles lie at the strategic end
Vague/high level Flexible yet tangible Strict
59
EXPERIENCE PRINCIPLES
Experience principles describe the core experience values of a product or a service
They provide a consistent vision of the project for the project team to move towards
and to communicate to stakeholders
They help frame decision making and establish success criteria for the project
They should be defined and explored concurrently with the requirements
gathering/scope definitions process to help guide the solutions and concepts
They should be written in a short and memorable way
60
HOW DO YOU CREATE THESE PRINCIPLES?
User research
Brand
DNA
Desk
research
Experience
Principles
Brand DNA
Brand values,
identity, personality
etc.
Desk research
Analysis of previous
projects and existing
data sets
User research
Interviews, focus
groups, contextual
research, surveys etc.
A mixed-methods
approach will give you
the richest insight into
what your principles
should be
61
A CURRENT EXAMPLE…
These principles were broken down into 30 different statements, e.g.:
 Principle: Allowing them to regain control of their finances
 Statement: Granting access to all functionalities in all-digital touch points
Creating statements helps define the success criteria
62
CONSIDER THE ETHICS OF YOUR DESIGNS
63
WHAT’S OUR PLAN?
64
BUSINESS MODEL CANVAS
Key partners
• Who are your key
partners/suppliers?
• What are the motivations
for the partnerships?
Key activities
• What key activities does
your value proposition
require?
• What activities are most
important in the
distribution channels,
customer relationships,
revenue stream…?
Value
propositions
• What core value do you
deliver to the customer?
• Which customer needs
are you satisfying?
Customer
relationships
• What relationship does
the target customer
expect you to establish?
• How can you integrate
that into your business in
terms of cost and format?
Customer
segments
• Who is your most
important customer(s)?
Key resources
• What key resources does
your value proposition
require?
• What resources are most
important in the
distribution channels,
customer relationships,
revenue stream…?
Channels
• Which channels can be
used to reach your
customers?
• Which channels work
best? How much do they
cost? How can they be
integrated into your and
your customers’ routines?
Cost structure
• What are the key/largest costs in your business?
• Which key resources/activities are the most expensive?
Revenue streams
• What value are customers really willing to pay for?
• How do they currently pay? How would they prefer to pay?
• How much does each revenue stream contribute to the overall revenue?
65
EXPERIENCE MODEL CANVAS
Aspirations
• What are the ideal desired
outcomes?
• What do you want to
achieve?
Focus Areas
• What is the scope of the
strategy?
• What will you focus on for
the most impact?
Guiding
Principles
• How will you overcome
the challenges?
• What specific mantras will
guide teams?
Activities
• What types of activities
solve the problems?
• What capabilities achieve
your aspirations?
Challenges
• What problems are you trying to solve?
• What obstacles must you overcome?
Measurements
• What types of measurement will you employ?
• What metrics will be used to gauge success?
66
HOW THE PLAN GETS EXECUTED
Discover Define Develop Deliver
Problem
Solution
Problem
definition
Create the strategy Execute the strategy
Research
User centred
Empathetic
Insights
Needs/values
Touchpoints
Ideation
Brainstorm
Prototypes
Specific
solutions
67
HOW WILL WE KNOW WE’RE ON TRACK?
68
KPIS AND METRICS
Key Performance Indicators (KPIs) come in various shapes and sizes
It’s important to understand which ones are important for your business and your
customers!
Soft KPIs will typically be more customer-focused
Hard KPIs Soft KPIs
Revenue Customer loyalty
Profit Satisfaction
Market share Usability
Products sold Brand perception
… …
69
CHOOSE YOUR METRICS WISELY!
70
UNDERSTAND SOFT KPI PROGRESS
Define the behaviours which drive your soft KPIs, identify the metrics that will measure
these and track them in a dashboard.
You can standardise and weight the metrics that track KPI progress. You can also
standardise, weight and integrate your KPIs so you have an overall score for your
customer experience.
NPS
Satisfaction
Return visits
Customer
loyalty
Score (1-5)
Score (1-5)
Score (1-5)
x1.0
x2.5
x0.5
71
IS YOUR COMPANY READY FOR UX STRATEGY?
72
WHAT’S YOUR COMPANY’S UX MATURITY?
Knowing how to create and execute a brilliant UX Strategy won’t get you very far if the
rest of your organisation doesn’t embrace user centred design.
Peter Drucker
73
WHAT IS UX MATURITY?
“The level of understanding and implementing, and
positive attitudes towards a systematic human-
centred design process within an organisation.”
Peter Drucker
74
HOW DO YOU MEASURE UX MATURITY?
75
THE SEVEN STAGES OF UX MATURITY
-1
Indifference/
hostility
0
Incomplete
1
Performed
2
Managed
3
Established
4
Predictable
5
Innovating
76
1. INDIFFERENCE / HOSTILITY
 Indifference or outright hostility towards
Usability
 Developers don't care about users or their
needs; their only goal is to build features and
make them work on the computer
 In this mindset, humans are irrelevant –
they're told to use the system, regardless
of whether doing so is easy or pleasant
 Usability activities are considered
counterproductive and suppressed and
detested
-1
Indifference/
hostility
You do UX? Meh…
77
0. INCOMPLETE
 The UX, UX Strategy, UCD design process
is not implemented, or fails to achieve its
process purpose.
 At this level there is little evidence of any
systematic achievement of the process
purpose.
 Product managers say that they care
about usability, but when it comes to
spending resources or making inconvenient
decisions to achieve usability, nothing
happens.
 Usability is fine if it comes for free, happy
to tick the box if its quick and easy to do but
no one is committed to it.
0
Incomplete
All talk and no action
78
1. PERFORMED
 The basic UX activities achieve their
process purpose
 Usability is achieved by enthusiastic
individuals using ad-hoc processes
 There is an inherit danger if the
enthusiasts leave the organisation,
usability will go with them
1
Performed
Basics achieved by
the ‘keen beans’
79
2. MANAGED
 The UX process (strategy) is
implemented in a managed fashion
(planned, monitored and adjusted), and its
work products are appropriately
established, controlled and maintained
 The process is planned and monitored
 If the high level management fail to
monitor or control usability then it will
get forgotten2
Managed
UX is achieved
from the top down
80
3. ESTABLISHED
 UX efforts are organised at a
company-wide level
 The human-centred design process
is implemented using a defined
process that is capable of
achieving its process outcomes.
 A standard process, including
appropriate tailoring guidelines, is
defined and maintained.
 UX represented at board level3
Established
A standard UX process is
defined and maintained
81
4. PREDICTABLE
 The UX strategy and design process is
executed consistently within defined
limits
 The process is aligned with
quantitative business goals
4
Predictable
UX is aligned with business goals
and executed consistently
82
5. INNOVATING
 The UX strategy and design process
is continuously improved to
respond to change aligned with
organisational goals
 Process innovation objectives are
defined that support the relevant
business goals
 The UX strategy and design process
will change with the business goals
5
Innovating
Continuous improvements that
will change the organisation
83
POLL #3
-1
Indifference/
hostility
0
Incomplete
1
Performed
2
Managed
3
Established
4
Predictable
5
Innovating
What is your organisation’s UX maturity level?
Please go to: slido.com
Event code: uxstrat
84
WHAT SHOULD YOUR UX MATURITY BE?
 UX efforts are organised at a
company-wide level
 The human-centred design process
is implemented using a defined
process that is capable of
achieving its process outcomes.
 A standard process, including
appropriate tailoring guidelines, is
defined and maintained.
 UX represented at board level3
Established
A standard UX process is
defined and maintained
85
WHAT’S YOUR COMPANY’S UX MATURITY?
You can start by asking a few simple questions about your organisation:
 Does it actually know what UX is? (not just a buzz word)
 Does it practice UX?
 Does it know how which method is ‘best’?
 Does it know when they need to do it and why?
 Is it integrated into the way the business works or more of a box ticking exercise at
the end of a project?
 Does it have sufficient and dedicated budget and resources secured for UX activities?
 What is the companies’ culture and attitude like towards UX?
Peter Drucker
86
INCREASING UX MATURITY = CHANGE
87
TIME FOR SOME REFRESHMENTS
88
WELCOME BACK!
89
TIME TO GET YOUR THINKING CAPS ON
90
DISCUSSION GROUP SESSION
Get together with your group mates
Discuss your given topic
Capture thoughts on the flipchart paper
Nominate a spokes person
Feedback your thoughts to the room
Bask in the glow of your amazing insights!
91
TIMINGS
20 mins discussion time
40 mins feedback (5 mins per group)
92
LET’S HEAR WHAT YOU’VE DISCUSSED
93
Thanks for coming!

Mais conteúdo relacionado

Mais procurados

UX Strategy Blueprint
UX Strategy BlueprintUX Strategy Blueprint
UX Strategy BlueprintJim Kalbach
 
What Analytics Won't Tell You: Get Essential Insights for Content and Design
What Analytics Won't Tell You: Get Essential Insights for Content and DesignWhat Analytics Won't Tell You: Get Essential Insights for Content and Design
What Analytics Won't Tell You: Get Essential Insights for Content and DesignMelissa Eggleston
 
UX Bootcamp Fall 2015 General Assembly
UX Bootcamp Fall 2015 General AssemblyUX Bootcamp Fall 2015 General Assembly
UX Bootcamp Fall 2015 General AssemblyJacklyn Burgan
 
Design thinking workshop #ptw17
Design thinking workshop #ptw17Design thinking workshop #ptw17
Design thinking workshop #ptw17John Cardone
 
Place in Space (AKA "How to Design A Concept Model")
Place in Space (AKA "How to Design A Concept Model")Place in Space (AKA "How to Design A Concept Model")
Place in Space (AKA "How to Design A Concept Model")Stephen Anderson
 
Easy UX Process Steps Must follow by every UX Designer
Easy UX Process Steps Must follow by every UX Designer Easy UX Process Steps Must follow by every UX Designer
Easy UX Process Steps Must follow by every UX Designer Think 360 Studio
 
Staying on target with IBM Design Thinking and Lean UX
Staying on target with IBM Design Thinking and Lean UXStaying on target with IBM Design Thinking and Lean UX
Staying on target with IBM Design Thinking and Lean UXAriadna Font Llitjos
 
What is Service Design?
What is Service Design?What is Service Design?
What is Service Design?Daniel Harris
 
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Anna Dahlström
 
CX Strategy - Presentation to the Human Centred Design Group, Dubai dubai ...
CX Strategy - Presentation to the Human Centred Design Group, Dubai    dubai ...CX Strategy - Presentation to the Human Centred Design Group, Dubai    dubai ...
CX Strategy - Presentation to the Human Centred Design Group, Dubai dubai ...User Vision
 
How to create a killer brand strategy?
How to create a killer brand strategy?How to create a killer brand strategy?
How to create a killer brand strategy?Big And Beyond
 
Fjord Equinox: strategy prototyping
Fjord Equinox: strategy prototypingFjord Equinox: strategy prototyping
Fjord Equinox: strategy prototypingFjord
 
Lean UX + UX Strat, from UX Strat conference, September 2013
Lean UX + UX Strat, from UX Strat conference, September 2013Lean UX + UX Strat, from UX Strat conference, September 2013
Lean UX + UX Strat, from UX Strat conference, September 2013Joshua Seiden
 
A Playbook for Achieving Product-Market Fit by Dan Olsen at Lean Startup Conf...
A Playbook for Achieving Product-Market Fit by Dan Olsen at Lean Startup Conf...A Playbook for Achieving Product-Market Fit by Dan Olsen at Lean Startup Conf...
A Playbook for Achieving Product-Market Fit by Dan Olsen at Lean Startup Conf...Dan Olsen
 
From Design Thinking to Design Doing
From Design Thinking to Design Doing From Design Thinking to Design Doing
From Design Thinking to Design Doing Intuit Inc.
 
What is UX, in 10 Slides
What is UX, in 10 SlidesWhat is UX, in 10 Slides
What is UX, in 10 SlidesJordan Julien
 
Harvard GSD Design Thinking Seminar- Idris Mootee (part 1of10)
Harvard GSD Design Thinking Seminar- Idris Mootee (part 1of10)Harvard GSD Design Thinking Seminar- Idris Mootee (part 1of10)
Harvard GSD Design Thinking Seminar- Idris Mootee (part 1of10)Idris Mootee
 
Design Thinking & Agile Innovation Workshop
Design Thinking & Agile Innovation WorkshopDesign Thinking & Agile Innovation Workshop
Design Thinking & Agile Innovation WorkshopJosef Scherer
 

Mais procurados (20)

UX Strategy Blueprint
UX Strategy BlueprintUX Strategy Blueprint
UX Strategy Blueprint
 
IDEO - Design thinking workshop 2016
IDEO - Design thinking workshop 2016IDEO - Design thinking workshop 2016
IDEO - Design thinking workshop 2016
 
What Analytics Won't Tell You: Get Essential Insights for Content and Design
What Analytics Won't Tell You: Get Essential Insights for Content and DesignWhat Analytics Won't Tell You: Get Essential Insights for Content and Design
What Analytics Won't Tell You: Get Essential Insights for Content and Design
 
UX Bootcamp Fall 2015 General Assembly
UX Bootcamp Fall 2015 General AssemblyUX Bootcamp Fall 2015 General Assembly
UX Bootcamp Fall 2015 General Assembly
 
Design thinking workshop #ptw17
Design thinking workshop #ptw17Design thinking workshop #ptw17
Design thinking workshop #ptw17
 
Place in Space (AKA "How to Design A Concept Model")
Place in Space (AKA "How to Design A Concept Model")Place in Space (AKA "How to Design A Concept Model")
Place in Space (AKA "How to Design A Concept Model")
 
Easy UX Process Steps Must follow by every UX Designer
Easy UX Process Steps Must follow by every UX Designer Easy UX Process Steps Must follow by every UX Designer
Easy UX Process Steps Must follow by every UX Designer
 
Staying on target with IBM Design Thinking and Lean UX
Staying on target with IBM Design Thinking and Lean UXStaying on target with IBM Design Thinking and Lean UX
Staying on target with IBM Design Thinking and Lean UX
 
What is Service Design?
What is Service Design?What is Service Design?
What is Service Design?
 
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
 
CX Strategy - Presentation to the Human Centred Design Group, Dubai dubai ...
CX Strategy - Presentation to the Human Centred Design Group, Dubai    dubai ...CX Strategy - Presentation to the Human Centred Design Group, Dubai    dubai ...
CX Strategy - Presentation to the Human Centred Design Group, Dubai dubai ...
 
How to create a killer brand strategy?
How to create a killer brand strategy?How to create a killer brand strategy?
How to create a killer brand strategy?
 
Fjord Equinox: strategy prototyping
Fjord Equinox: strategy prototypingFjord Equinox: strategy prototyping
Fjord Equinox: strategy prototyping
 
Lean UX + UX Strat, from UX Strat conference, September 2013
Lean UX + UX Strat, from UX Strat conference, September 2013Lean UX + UX Strat, from UX Strat conference, September 2013
Lean UX + UX Strat, from UX Strat conference, September 2013
 
A Playbook for Achieving Product-Market Fit by Dan Olsen at Lean Startup Conf...
A Playbook for Achieving Product-Market Fit by Dan Olsen at Lean Startup Conf...A Playbook for Achieving Product-Market Fit by Dan Olsen at Lean Startup Conf...
A Playbook for Achieving Product-Market Fit by Dan Olsen at Lean Startup Conf...
 
Good UX Bad UX
Good UX Bad UXGood UX Bad UX
Good UX Bad UX
 
From Design Thinking to Design Doing
From Design Thinking to Design Doing From Design Thinking to Design Doing
From Design Thinking to Design Doing
 
What is UX, in 10 Slides
What is UX, in 10 SlidesWhat is UX, in 10 Slides
What is UX, in 10 Slides
 
Harvard GSD Design Thinking Seminar- Idris Mootee (part 1of10)
Harvard GSD Design Thinking Seminar- Idris Mootee (part 1of10)Harvard GSD Design Thinking Seminar- Idris Mootee (part 1of10)
Harvard GSD Design Thinking Seminar- Idris Mootee (part 1of10)
 
Design Thinking & Agile Innovation Workshop
Design Thinking & Agile Innovation WorkshopDesign Thinking & Agile Innovation Workshop
Design Thinking & Agile Innovation Workshop
 

Semelhante a Bunnyfoot UX Strategy Workshop

Demystifying User Experience
Demystifying User ExperienceDemystifying User Experience
Demystifying User ExperienceCake and Arrow
 
Webinar on UX ToolBox for Product Managers : UX-PM
Webinar on UX ToolBox for Product Managers : UX-PMWebinar on UX ToolBox for Product Managers : UX-PM
Webinar on UX ToolBox for Product Managers : UX-PMAurobinda Pradhan
 
Ux matters2016-final
Ux matters2016-finalUx matters2016-final
Ux matters2016-finalNada Cbo
 
Lean UX - a suggestion
Lean UX -  a suggestionLean UX -  a suggestion
Lean UX - a suggestionTord Heyerdahl
 
International User research eGuide - Usability247
International User research eGuide - Usability247 International User research eGuide - Usability247
International User research eGuide - Usability247 UX247
 
Putting the Customer at the Core - Design Thinking and Insurance
Putting the Customer at the Core - Design Thinking and InsurancePutting the Customer at the Core - Design Thinking and Insurance
Putting the Customer at the Core - Design Thinking and InsuranceJosh Levine
 
What is User Experience?
What is User Experience?What is User Experience?
What is User Experience?Chuck Mallott
 
How do you know you're ready for a Design Sprint?
How do you know you're ready for a Design Sprint?How do you know you're ready for a Design Sprint?
How do you know you're ready for a Design Sprint?Highland
 
BrandStrategy_20150430
BrandStrategy_20150430BrandStrategy_20150430
BrandStrategy_20150430Kalev Peekna
 
Richard Marsh, Enterprising User Experience - Flex and the city
Richard Marsh, Enterprising User Experience - Flex and the cityRichard Marsh, Enterprising User Experience - Flex and the city
Richard Marsh, Enterprising User Experience - Flex and the cityRichard Marsh
 
UX Poland 2014: Y.Vetrov — Applied UX Strategy
UX Poland 2014: Y.Vetrov — Applied UX StrategyUX Poland 2014: Y.Vetrov — Applied UX Strategy
UX Poland 2014: Y.Vetrov — Applied UX StrategyYury Vetrov
 
The Experience Design Framework: A Design Thinking Guide for Product Success ...
The Experience Design Framework: A Design Thinking Guide for Product Success ...The Experience Design Framework: A Design Thinking Guide for Product Success ...
The Experience Design Framework: A Design Thinking Guide for Product Success ...Lang Richardson
 
Understanding the Power of Lean UX
Understanding the Power of Lean UXUnderstanding the Power of Lean UX
Understanding the Power of Lean UXMentorMate
 
UX STRAT 2013: Jon Innes and Liam Friedland, UX Strategy and Organizational S...
UX STRAT 2013: Jon Innes and Liam Friedland, UX Strategy and Organizational S...UX STRAT 2013: Jon Innes and Liam Friedland, UX Strategy and Organizational S...
UX STRAT 2013: Jon Innes and Liam Friedland, UX Strategy and Organizational S...UX STRAT
 
The Digital Innovators' Guide: How Services Companies Launch Successful Digit...
The Digital Innovators' Guide: How Services Companies Launch Successful Digit...The Digital Innovators' Guide: How Services Companies Launch Successful Digit...
The Digital Innovators' Guide: How Services Companies Launch Successful Digit...Highland
 
Design Thinking Dallas by Chris Bernard
Design Thinking Dallas by Chris BernardDesign Thinking Dallas by Chris Bernard
Design Thinking Dallas by Chris BernardChris Bernard
 
LEAN UX ROUNDTABLE - INTRODUCTION- NYCCHI EVENT, APRIL 2012, NYC
LEAN UX ROUNDTABLE - INTRODUCTION- NYCCHI EVENT, APRIL 2012, NYCLEAN UX ROUNDTABLE - INTRODUCTION- NYCCHI EVENT, APRIL 2012, NYC
LEAN UX ROUNDTABLE - INTRODUCTION- NYCCHI EVENT, APRIL 2012, NYCOxford Tech + UX
 
Training Webinar: From a bad to an awesome user experience - Training Webinar
Training Webinar: From a bad to an awesome user experience - Training WebinarTraining Webinar: From a bad to an awesome user experience - Training Webinar
Training Webinar: From a bad to an awesome user experience - Training WebinarOutSystems
 
User Experience: A Lean UX Process
User Experience: A Lean UX ProcessUser Experience: A Lean UX Process
User Experience: A Lean UX ProcessRicardo Luiz
 

Semelhante a Bunnyfoot UX Strategy Workshop (20)

Demystifying User Experience
Demystifying User ExperienceDemystifying User Experience
Demystifying User Experience
 
Webinar on UX ToolBox for Product Managers : UX-PM
Webinar on UX ToolBox for Product Managers : UX-PMWebinar on UX ToolBox for Product Managers : UX-PM
Webinar on UX ToolBox for Product Managers : UX-PM
 
Ux matters2016-final
Ux matters2016-finalUx matters2016-final
Ux matters2016-final
 
Lean UX - a suggestion
Lean UX -  a suggestionLean UX -  a suggestion
Lean UX - a suggestion
 
International User research eGuide - Usability247
International User research eGuide - Usability247 International User research eGuide - Usability247
International User research eGuide - Usability247
 
Putting the Customer at the Core - Design Thinking and Insurance
Putting the Customer at the Core - Design Thinking and InsurancePutting the Customer at the Core - Design Thinking and Insurance
Putting the Customer at the Core - Design Thinking and Insurance
 
What is User Experience?
What is User Experience?What is User Experience?
What is User Experience?
 
How do you know you're ready for a Design Sprint?
How do you know you're ready for a Design Sprint?How do you know you're ready for a Design Sprint?
How do you know you're ready for a Design Sprint?
 
BrandStrategy_20150430
BrandStrategy_20150430BrandStrategy_20150430
BrandStrategy_20150430
 
Richard Marsh, Enterprising User Experience - Flex and the city
Richard Marsh, Enterprising User Experience - Flex and the cityRichard Marsh, Enterprising User Experience - Flex and the city
Richard Marsh, Enterprising User Experience - Flex and the city
 
Product design Course in India
Product design Course in IndiaProduct design Course in India
Product design Course in India
 
UX Poland 2014: Y.Vetrov — Applied UX Strategy
UX Poland 2014: Y.Vetrov — Applied UX StrategyUX Poland 2014: Y.Vetrov — Applied UX Strategy
UX Poland 2014: Y.Vetrov — Applied UX Strategy
 
The Experience Design Framework: A Design Thinking Guide for Product Success ...
The Experience Design Framework: A Design Thinking Guide for Product Success ...The Experience Design Framework: A Design Thinking Guide for Product Success ...
The Experience Design Framework: A Design Thinking Guide for Product Success ...
 
Understanding the Power of Lean UX
Understanding the Power of Lean UXUnderstanding the Power of Lean UX
Understanding the Power of Lean UX
 
UX STRAT 2013: Jon Innes and Liam Friedland, UX Strategy and Organizational S...
UX STRAT 2013: Jon Innes and Liam Friedland, UX Strategy and Organizational S...UX STRAT 2013: Jon Innes and Liam Friedland, UX Strategy and Organizational S...
UX STRAT 2013: Jon Innes and Liam Friedland, UX Strategy and Organizational S...
 
The Digital Innovators' Guide: How Services Companies Launch Successful Digit...
The Digital Innovators' Guide: How Services Companies Launch Successful Digit...The Digital Innovators' Guide: How Services Companies Launch Successful Digit...
The Digital Innovators' Guide: How Services Companies Launch Successful Digit...
 
Design Thinking Dallas by Chris Bernard
Design Thinking Dallas by Chris BernardDesign Thinking Dallas by Chris Bernard
Design Thinking Dallas by Chris Bernard
 
LEAN UX ROUNDTABLE - INTRODUCTION- NYCCHI EVENT, APRIL 2012, NYC
LEAN UX ROUNDTABLE - INTRODUCTION- NYCCHI EVENT, APRIL 2012, NYCLEAN UX ROUNDTABLE - INTRODUCTION- NYCCHI EVENT, APRIL 2012, NYC
LEAN UX ROUNDTABLE - INTRODUCTION- NYCCHI EVENT, APRIL 2012, NYC
 
Training Webinar: From a bad to an awesome user experience - Training Webinar
Training Webinar: From a bad to an awesome user experience - Training WebinarTraining Webinar: From a bad to an awesome user experience - Training Webinar
Training Webinar: From a bad to an awesome user experience - Training Webinar
 
User Experience: A Lean UX Process
User Experience: A Lean UX ProcessUser Experience: A Lean UX Process
User Experience: A Lean UX Process
 

Último

Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppNadaMohammed714321
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssNadaMohammed714321
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfneelspinoy
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxNitish292041
 
10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designersPixeldarts
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道yrolcks
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfLucyBonelli
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptMaryamAfzal41
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks CharlottePulte
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioRMG Project Studio
 
Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioThink360 Studio
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine CharlottePulte
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书zdzoqco
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Associazione Digital Days
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfAayushChavan5
 
guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssNadaMohammed714321
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxKevinYaelJimnezSanti
 
Pearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxPearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxDanielTamiru4
 

Último (20)

Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 ppppppppppppppp
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssss
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdf
 
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptxUnit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
Unit1_Syllbwbnwnwneneneneneneentation_Sem2.pptx
 
10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers10 must-have Chrome extensions for designers
10 must-have Chrome extensions for designers
 
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
怎么办理英国Newcastle毕业证纽卡斯尔大学学位证书一手渠道
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis ppt
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 
Map of St. Louis Parks
Map of St. Louis Parks                              Map of St. Louis Parks
Map of St. Louis Parks
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project Studio
 
Color Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 StudioColor Theory Explained for Noobs- Think360 Studio
Color Theory Explained for Noobs- Think360 Studio
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdf
 
guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssss
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptx
 
Pearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptxPearl Disrtrict urban analyusis study pptx
Pearl Disrtrict urban analyusis study pptx
 

Bunnyfoot UX Strategy Workshop

  • 1. Dr Jon Dodd Dr Pete Underwood UX STRATEGY WORKSHOP 20th July 2017
  • 2. 2 THE PLAN FOR THIS AFTERNOON 14:00 - Session 1  Introductions  What is UX Strategy?  How do you do it?  Is your company ready for UX Strategy? 15:15 – Refreshment break 15:30 – Session 2  Group discussions  Feedback session 16:45 – Drinks and networking
  • 4. 4 DR JON DODD Dphil. ‘Visual and computational neuroscience’ Co-founder, Bunnyfoot 1999 My passion: Apply the brainy bits from science and psychology to customer experience Overall lead for UCD, customer experience, training Project director, lead consultant, designer on a wide variety of UX and service design projects e.g. Virgin holidays, Microsoft, NHS, Tesco, easyJet, Boden, M&S, Kier, Virgin Media, Royal Caribbean, Sky… 2014 took part in the clipper round the world yacht race Frustrated author, recent stand up comedian, training for a half iron man
  • 5. 5 DR PETE UNDERWOOD PhD ‘Human factors’ Consultant at Bunnyfoot since 2015 My passion: The same as Jon’s, i.e. using science to make stuff work better for people Main focus on research and strategy projects, training Lead consultant on a wide range of UCD projects e.g. BBC, Sky, Vodafone, Historic Royal Palaces, EDF, Compare The Market, Experian… 2017 walked 90 miles along the Thames to Hampton Court Palace Recovering runner, bedroom guitarist, aircraft accident investigator
  • 6. 6 WE’LL BE ASKING YOU QUESTIONS Wifi network: CCTV Barbican Password: CCTvw1f1 Please go to: slido.com Event code: uxstrat
  • 7. 7 PLEASE ASK US QUESTIONS! Please ask questions about anything from the presentation that grabs your interest (using the Questions tab on Sli.do) We’ll address a selection of them in the second part of the workshop We encourage you to ‘like’ questions – this will help us to understand which topics we should cover in the second session Don’t worry – we already have a few interesting topics up our sleeve for you to discuss But we’d really like to have your input so you can get the most value from today
  • 8. 8 WHAT IS UX STRATEGY? Your definitions please… Q?
  • 9. 9 IT’S USEFUL TO DEFINE… User Experience Customer Experience Strategy
  • 10. 10 WHAT IS USER EXPERIENCE? …and usability Q?
  • 11. 11 IT’S NOTA TRICK QUESTION! Many people (and the ISO) think it is the addition of stuff before and after a specific interaction (where the interaction concerns usability) Imagining the use of the product without actually having used it (subjective expectations) Identification with or dissociation from the product. (reflective thoughts/feelings) Effective, efficient and satisfactory completion of goals (evaluation while using) User Experience (ISO 9241-210) Usability (ISO 9241-11) BEFORE USE ‘anticipating’ DURING USE ‘using’ AFTER USE ‘digesting’ Some people define it as the more emotional parts There are lots of definitions flying about…
  • 12. 12 WE LIKE THIS DEFINITION The user experience is the totality of end-users’ perceptions as they interact with a product or service. These perceptions include effectiveness (how good is the result?), efficiency (how fast or cheap is it?), emotional satisfaction (how good does it feel?), and the quality of the relationship with the entity that created the product or service (what expectations does it create for subsequent interactions?).’ - Kunivsky, 2010
  • 13. 13 WHAT IS CUSTOMER EXPERIENCE? Q?
  • 14. 14 SOME DEFINITIONS OF CUSTOMER EXPERIENCE Customer experience is the sum of all experiences a customer has with a supplier of goods or services, over the duration of their relationship with that supplier’ The combination of rational and emotional factors of using a company’s online services which influences customers’ perceptions of a brand online
  • 15. 15 IS THERE A DIFFERENCE BETWEEN UX AND CX? What do you think? Q?
  • 16. 16 AGAIN, IT’S USEFUL TO DEFINE… User Customer
  • 17. 17 THE (BUSINESS) DICTIONARY DEFINITIONS Entity that has authority to use an application, equipment, facility, process, or system, or one who consumes or employs a good or service to obtain a benefit or to solve a problem, and who may or may not be the actual purchaser of the item. User A party that receives or consumes products (goods or services) and has the ability to choose between different products and suppliers. Customer
  • 18. 18 COMPARE THE ROLES OF UX/CX CREATORS…  UX Researcher  UX Designer  Information Architect  Interaction Designer  Interface Designer  Usability Engineer  Developer UX CX  Customer manager  CRM Manager  Product Manager  Marketing Manager  Market Researcher  Business Analyst ROLES
  • 19. 19 WE CAN ALSO COMPARE TOOLS & PROCESSES  User Research  Personas  User Journeys  Prototyping  Usability Testing  Information Architecture  Design Principles  Style Guides UX CX  Customer Research  Personas  Customer Journeys  Prototyping  Design  Business Cases  Business Strategy  KPIs TOOLS
  • 20. 20 YOU COULD ARGUE THAT UX IS A PART OF CX UX Research, design and optimisation of digital touchpoints CX Aligning business strategy and operations with the desired brand experience across all touchpoints CX UX
  • 21. 21 UCD UNDERPINS AND IS ESSENTIAL TO BOTH
  • 23. 23 POLL #1 When you're talking with colleagues about designing products/services, do you talk about… Please go to: sli.do Event code: uxstrat
  • 24. 24 WHAT IS STRATEGY? Your definitions please Q?
  • 26. 26 SOME MORE… Strategy determines the direction and scope of an organization over the long term. It should determine how resources should be configured to meet the needs of markets and stakeholders – Johnson & Scholes Strategy defines and communicates an organization's unique position, it should determine how organizational resources, skills, and competencies should be combined to create competitive advantage – Porter
  • 27. 27 SO, FINALLY… WHAT IS UX STRATEGY? Q?
  • 28. 28 DEFINITIONS OF UX STRATEGY UX strategy is the ”Big Picture”. It is the high-level plan to achieve one or more business goals. UX strategy is based on four tenets: business strategy, value innovation, validated user research, and killer UX design.’ - Jamie Levy A strategy is an approach or plan of action to achieve a major goal. A user experience strategy applies this approach to UX design.’ – Paul Bryan What good UX strategy actually entails is researching and recognizing the constraints and concerns from all sides and painting a big red target on the wall so that everyone involved can make decisions that serve researched, vetted, and defined objectives.’ – Robert Hoekman Jr [UX] Strategy is about uncovering the key challenges in a situation and devising a way of coordinating effort to overcome them for a desired outcome.’ – Kim Kalbach
  • 29. 29 POLL #2 Does your company have a UX Strategy? Please go to: slido.com Event code: uxstrat
  • 30. 30 WHY DO UX STRATEGY? Your thoughts about the benefits…? Q?
  • 31. 31 SOME OF THE BENEFITS… Differentiates a company’s products and services from competitors Prioritises key customer segments (personas/user groups), and how to address their needs, wants, and interactive behaviours Provides a prioritised road map that shows how future releases progressively achieve high-level goals Avoids tending towards just tactical UX - Do what seems best right now, i.e. avoids turd polishing Aligns internal teams with a single coherent vision Gives accountability - aligning with business objectives, i.e. the product/service has to work and sell, not just look good Avoid clashes of opinion, the HIPPO effect, design by committee etc.
  • 32. 32 HOW DO YOU DO UX STRATEGY? Q?
  • 33. 33 ESSENTIALLY IT’S THIS… UX Strategy Solution value People, processes and technology Solution design Business value Acquisition, retention and efficiency Business design User value Interactions, goals and emotions Experience design Find the sweet spot where value is added for users and your business Feasible What can be created now/in the future? Viable What can the business support now/in the future? Desirable What do people want/need?
  • 35. 35 IT CAN BE A COMPLEX PROCESS How do you deal with this bit? It can feel uncomfortable and does not always sit well with established ways of working
  • 36. 36 A USEFUL FRAMEWORK Drivers Current state Barriers Desired state Strategy Business and Brand strategies 1 Where are we now? 2 Where do we want to be? 3 What’s our plan? 4 How will we know we’re on track? 5
  • 37. 37 A USEFUL FRAMEWORK Business and Brand strategies  What’s the vision for our business?  What’s our target position in the market?  What’s our brand promise and values?  What are our branding assets?  Who are our target customers?  How should our customers to feel about us? 1
  • 38. 38 HERE’S A USEFUL FRAMEWORK Business and Brand strategies Where are we now?  What’s the vision for our business?  What’s our target position in the market?  What’s our brand promise and values?  What are our branding assets?  Who are our target customers?  How should our customers to feel about us?  What are our customers’ goals, needs, priorities?  What’s in our customers’ environment?  What’s the current customer journey? 1 2
  • 39. 39 A USEFUL FRAMEWORK Business and Brand strategies Where are we now? Where do we want to be?  What’s the vision for our business?  What’s our target position in the market?  What’s our brand promise and values?  What are our branding assets?  Who are our target customers?  How should our customers to feel about us?  What are our customers’ goals, needs, priorities?  What’s in our customers’ environment?  What’s the current customer journey?  What’s our vision for the desired customer experience?  What will the future customer journey be?  What are our guiding experience principles? 1 2 3
  • 40. 40 A USEFUL FRAMEWORK Business and Brand strategies Where are we now? Where do we want to be? What’s our plan?  What’s the vision for our business?  What’s our target position in the market?  What’s our brand promise and values?  What are our branding assets?  Who are our target customers?  How should our customers to feel about us?  What are our customers’ goals, needs, priorities?  What’s in our customers’ environment?  What’s the current customer journey?  What’s our vision for the desired customer experience?  What will the future customer journey be?  What are our guiding experience principles?  What are the gaps between the current and future customer experiences?  How will close those gaps?  How will we trade- off, prioritise and focus on important issues?  What’s our roadmap for delivering innovation? 1 2 3 4
  • 41. 41 A USEFUL FRAMEWORK Business and Brand strategies Where are we now? Where do we want to be? What’s our plan? How will we know we’re on track?  What’s the vision for our business?  What’s our target position in the market?  What’s our brand promise and values?  What are our branding assets?  Who are our target customers?  How should our customers to feel about us?  What are our customers’ goals, needs, priorities?  What’s in our customers’ environment?  What’s the current customer journey?  What’s our vision for the desired customer experience?  What will the future customer journey be?  What are our guiding experience principles?  What are the gaps between the current and future customer experiences?  How will close those gaps?  How will we trade- off, prioritise and focus on important issues?  What’s our roadmap for delivering innovation?  What are the key performance indicators and targets for creating the future customer experience?  How will we know if our business is capable of delivering the future customer experience? 1 2 3 4 5
  • 42. 42 A USEFUL FRAMEWORK Business and Brand strategies Where are we now? Where do we want to be? What’s our plan? How will we know we’re on track?  What’s the vision for our business?  What’s our target position in the market?  What’s our brand promise and values?  What are our branding assets?  Who are our target customers?  How should our customers to feel about us?  What are our customers’ goals, needs, priorities?  What’s in our customers’ environment?  What’s the current customer journey?  What’s our vision for the desired customer experience?  What will the future customer journey be?  What are our guiding experience principles?  What are the gaps between the current and future customer experiences?  How will close those gaps?  How will we trade- off, prioritise and focus on important issues?  What’s our roadmap for delivering innovation?  What are the key performance indicators and targets for creating the future customer experience?  How will we know if our business is capable of delivering the future customer experience? 1 2 3 4 5
  • 43. 43 BUSINESS AND BRAND STRATEGIES
  • 44. 44 HOT OFF THE PRESS! aeg
  • 45. 45 THE USER EXPERIENCE IS REALITY Snapchat lets you easily talk with friends, view Live Stories from around the world, and explore news in Discover. Life's more fun when you live in the moment!
  • 46. 46 BRANDING HELPS DELIVER CONSISTENT UX If you know your brand and what you want it to be, you can give your customers a consistent impression of your company.
  • 47. 47 DON’T JUST THINK ABOUT YOUR CUSTOMERS Employees Customers Protest actors Other networks Media Suppliers Political actorsInterest groups Partners Your business
  • 48. 48 REALISE OTHER PEOPLE WILL TALK ABOUT YOU Employees Customers Protest actors Other networks Media Suppliers Political actorsInterest groups Partners Your business
  • 50. 50 THERE ARE A LOT OF USEFUL METHODS! Define/confirm the problem space/brief One or more of: Mission statements, brand values, elevator pitch, competitor analysis, SWOT, Johari window, 7C’s, brochure, cereal box, environment map, ad libs, 5 whys, Pre-mortem, Kipling’s checklist, AEIOU… Define/review the target customers One or more of: Segments, (proto) personas, empathy maps, complexograms, emotional matrix, mental models, experience maps, scenarios, service design blueprints, user stories…
  • 53. 53 THE CUSTOMER SERVICE GAP MODEL Customer expectations Knowledge gap Do your research to reduce this gap Service quality specification Set the specification to meet customer expectations Policy gap Service delivery Attempt to deliver the specification (resources etc.)Delivery gap Service delivery External comms to customers Communicate realistically and truthfully – help set expectationsCommunications gap Customer perception Overall goal: Reduce this gap! but be careful with exceeding expectations Management perceptions of customer expectations Management perceptions of customer expectations Service quality specification
  • 54. 54 COMPETITOR ANALYSIS Understanding your competitors will help you:  Position your brand  Identify opportunities for value innovation and differentiation  Understand what you should and shouldn’t be doing
  • 55. 55 WHERE DO WE WANT TO BE?
  • 56. 56 RED OCEAN OR BLUE OCEAN?
  • 57. 57 ANOTHER WAY TO THINK ABOUT IT Optimisation (penetration) Migration (innovation) Adaptation (expansion) Introduction (diversification) Current NewNewExisting User Experience TargetUsers
  • 58. 58 EXPERIENCE PRINCIPLES ARE STRATEGIC DESIGN SPECIFICATIONS Principles/heuristics e.g. Nielsen & Molich, Schneiderman, Norman short ‘rules’ without much advice on how to design Design Patterns Hands on advice, yet flexible in implementation. Recommendations based on best practice Guidelines/prescriptions e.g. Apple Human Interface Guidelines Fixed rules or prescriptions Human based Universal Resilient Somewhat technology based Technology based Focused Not Resilient Principles lie at the strategic end Vague/high level Flexible yet tangible Strict
  • 59. 59 EXPERIENCE PRINCIPLES Experience principles describe the core experience values of a product or a service They provide a consistent vision of the project for the project team to move towards and to communicate to stakeholders They help frame decision making and establish success criteria for the project They should be defined and explored concurrently with the requirements gathering/scope definitions process to help guide the solutions and concepts They should be written in a short and memorable way
  • 60. 60 HOW DO YOU CREATE THESE PRINCIPLES? User research Brand DNA Desk research Experience Principles Brand DNA Brand values, identity, personality etc. Desk research Analysis of previous projects and existing data sets User research Interviews, focus groups, contextual research, surveys etc. A mixed-methods approach will give you the richest insight into what your principles should be
  • 61. 61 A CURRENT EXAMPLE… These principles were broken down into 30 different statements, e.g.:  Principle: Allowing them to regain control of their finances  Statement: Granting access to all functionalities in all-digital touch points Creating statements helps define the success criteria
  • 62. 62 CONSIDER THE ETHICS OF YOUR DESIGNS
  • 64. 64 BUSINESS MODEL CANVAS Key partners • Who are your key partners/suppliers? • What are the motivations for the partnerships? Key activities • What key activities does your value proposition require? • What activities are most important in the distribution channels, customer relationships, revenue stream…? Value propositions • What core value do you deliver to the customer? • Which customer needs are you satisfying? Customer relationships • What relationship does the target customer expect you to establish? • How can you integrate that into your business in terms of cost and format? Customer segments • Who is your most important customer(s)? Key resources • What key resources does your value proposition require? • What resources are most important in the distribution channels, customer relationships, revenue stream…? Channels • Which channels can be used to reach your customers? • Which channels work best? How much do they cost? How can they be integrated into your and your customers’ routines? Cost structure • What are the key/largest costs in your business? • Which key resources/activities are the most expensive? Revenue streams • What value are customers really willing to pay for? • How do they currently pay? How would they prefer to pay? • How much does each revenue stream contribute to the overall revenue?
  • 65. 65 EXPERIENCE MODEL CANVAS Aspirations • What are the ideal desired outcomes? • What do you want to achieve? Focus Areas • What is the scope of the strategy? • What will you focus on for the most impact? Guiding Principles • How will you overcome the challenges? • What specific mantras will guide teams? Activities • What types of activities solve the problems? • What capabilities achieve your aspirations? Challenges • What problems are you trying to solve? • What obstacles must you overcome? Measurements • What types of measurement will you employ? • What metrics will be used to gauge success?
  • 66. 66 HOW THE PLAN GETS EXECUTED Discover Define Develop Deliver Problem Solution Problem definition Create the strategy Execute the strategy Research User centred Empathetic Insights Needs/values Touchpoints Ideation Brainstorm Prototypes Specific solutions
  • 67. 67 HOW WILL WE KNOW WE’RE ON TRACK?
  • 68. 68 KPIS AND METRICS Key Performance Indicators (KPIs) come in various shapes and sizes It’s important to understand which ones are important for your business and your customers! Soft KPIs will typically be more customer-focused Hard KPIs Soft KPIs Revenue Customer loyalty Profit Satisfaction Market share Usability Products sold Brand perception … …
  • 70. 70 UNDERSTAND SOFT KPI PROGRESS Define the behaviours which drive your soft KPIs, identify the metrics that will measure these and track them in a dashboard. You can standardise and weight the metrics that track KPI progress. You can also standardise, weight and integrate your KPIs so you have an overall score for your customer experience. NPS Satisfaction Return visits Customer loyalty Score (1-5) Score (1-5) Score (1-5) x1.0 x2.5 x0.5
  • 71. 71 IS YOUR COMPANY READY FOR UX STRATEGY?
  • 72. 72 WHAT’S YOUR COMPANY’S UX MATURITY? Knowing how to create and execute a brilliant UX Strategy won’t get you very far if the rest of your organisation doesn’t embrace user centred design. Peter Drucker
  • 73. 73 WHAT IS UX MATURITY? “The level of understanding and implementing, and positive attitudes towards a systematic human- centred design process within an organisation.” Peter Drucker
  • 74. 74 HOW DO YOU MEASURE UX MATURITY?
  • 75. 75 THE SEVEN STAGES OF UX MATURITY -1 Indifference/ hostility 0 Incomplete 1 Performed 2 Managed 3 Established 4 Predictable 5 Innovating
  • 76. 76 1. INDIFFERENCE / HOSTILITY  Indifference or outright hostility towards Usability  Developers don't care about users or their needs; their only goal is to build features and make them work on the computer  In this mindset, humans are irrelevant – they're told to use the system, regardless of whether doing so is easy or pleasant  Usability activities are considered counterproductive and suppressed and detested -1 Indifference/ hostility You do UX? Meh…
  • 77. 77 0. INCOMPLETE  The UX, UX Strategy, UCD design process is not implemented, or fails to achieve its process purpose.  At this level there is little evidence of any systematic achievement of the process purpose.  Product managers say that they care about usability, but when it comes to spending resources or making inconvenient decisions to achieve usability, nothing happens.  Usability is fine if it comes for free, happy to tick the box if its quick and easy to do but no one is committed to it. 0 Incomplete All talk and no action
  • 78. 78 1. PERFORMED  The basic UX activities achieve their process purpose  Usability is achieved by enthusiastic individuals using ad-hoc processes  There is an inherit danger if the enthusiasts leave the organisation, usability will go with them 1 Performed Basics achieved by the ‘keen beans’
  • 79. 79 2. MANAGED  The UX process (strategy) is implemented in a managed fashion (planned, monitored and adjusted), and its work products are appropriately established, controlled and maintained  The process is planned and monitored  If the high level management fail to monitor or control usability then it will get forgotten2 Managed UX is achieved from the top down
  • 80. 80 3. ESTABLISHED  UX efforts are organised at a company-wide level  The human-centred design process is implemented using a defined process that is capable of achieving its process outcomes.  A standard process, including appropriate tailoring guidelines, is defined and maintained.  UX represented at board level3 Established A standard UX process is defined and maintained
  • 81. 81 4. PREDICTABLE  The UX strategy and design process is executed consistently within defined limits  The process is aligned with quantitative business goals 4 Predictable UX is aligned with business goals and executed consistently
  • 82. 82 5. INNOVATING  The UX strategy and design process is continuously improved to respond to change aligned with organisational goals  Process innovation objectives are defined that support the relevant business goals  The UX strategy and design process will change with the business goals 5 Innovating Continuous improvements that will change the organisation
  • 83. 83 POLL #3 -1 Indifference/ hostility 0 Incomplete 1 Performed 2 Managed 3 Established 4 Predictable 5 Innovating What is your organisation’s UX maturity level? Please go to: slido.com Event code: uxstrat
  • 84. 84 WHAT SHOULD YOUR UX MATURITY BE?  UX efforts are organised at a company-wide level  The human-centred design process is implemented using a defined process that is capable of achieving its process outcomes.  A standard process, including appropriate tailoring guidelines, is defined and maintained.  UX represented at board level3 Established A standard UX process is defined and maintained
  • 85. 85 WHAT’S YOUR COMPANY’S UX MATURITY? You can start by asking a few simple questions about your organisation:  Does it actually know what UX is? (not just a buzz word)  Does it practice UX?  Does it know how which method is ‘best’?  Does it know when they need to do it and why?  Is it integrated into the way the business works or more of a box ticking exercise at the end of a project?  Does it have sufficient and dedicated budget and resources secured for UX activities?  What is the companies’ culture and attitude like towards UX? Peter Drucker
  • 87. 87 TIME FOR SOME REFRESHMENTS
  • 89. 89 TIME TO GET YOUR THINKING CAPS ON
  • 90. 90 DISCUSSION GROUP SESSION Get together with your group mates Discuss your given topic Capture thoughts on the flipchart paper Nominate a spokes person Feedback your thoughts to the room Bask in the glow of your amazing insights!
  • 91. 91 TIMINGS 20 mins discussion time 40 mins feedback (5 mins per group)
  • 92. 92 LET’S HEAR WHAT YOU’VE DISCUSSED

Notas do Editor

  1. We’ll be asking you questions throughout the session, some of which we’ll be using a polling system for. So, please take a moment to log into the Wifi and go to slido.com Please stick your hand up if you’re having difficulty getting into the event
  2. Given your collective knowledge, this isn’t supposed to be a trick question…
  3. So, if that’s UX, what’s Customer Experience (CX)?
  4. This first definition also refers to a relationship between an organisation and a customer The second definition talks about the factors that affect a person's perceptions
  5. Not a massive difference between the two terms
  6. The distinction between the types of roles that people fill that create UX and CX indicates a bit more of a distinction between the two disciplines
  7. However, looking at the tools and processes used by these types of people, there is again quite a lot of overlap.
  8. Regardless of whether you think UX and CX are distinct disciplines or the same thing seen through different lenses, the important thing to note is that they are both take a user centred approach to experience design. The reason we mention this is because whether you're creating a UX Strategy or a CX Strategy, the fundamentals will be the same. In other words you're creating 'experience strategies' For the sake of avoiding semantic arguments, we'll use the terms interchangeably for the rest of the afternoon.
  9. There are lots of models out there to define what user centred design is and here’s ours (go to next slide).
  10. What to say based on results: Majority UX: not surprising as you’re at a UX event and lots of you have UX in your job titles Majority CX: interesting given that most of you have UX in your job titles – does this suggest that digital is not the major part of your company’s offering? Even split between only UX and only CX: different terms seem to be a crowd splitter – does this mean we all call the same thing different names or is there a real difference between how your companies design experiences? Both terms: Do you think UX and CX are interchangeable terms? Neither: you either call it something else we haven’t mentioned or you’re hear to learn about how to start doing UX/CX, in which case you’ve come to the right place! ;)
  11. Given that the term ‘UX Strategy’ has been doing the rounds for over 10 years now, it’s not surprising there’s a lot of definitions
  12. For those who answered ‘yes’ would some of you mind sharing the reasons why your company has taken a strategic approach to UX? Likewise, for those of you who answered ‘no’ would you mind telling us why that’s the case?
  13. You need to find the sweet spot where value is added for users and your business. You have to be satisfied that you understand what is desirable, feasible and viable and all three of these have to be satisfied in order for any new product/service to succeed. UX Strategy is part of the glue that can hold all of this together and ensures that the user experience is up front and centre in any product or service that will be developed.
  14. In practice, however, creating and delivering strategies can be a complex process with a high degree of uncertainty at the beginning. How do you deal with this?
  15. You can start by answering these questions and
  16. We’ll now talk about some important aspects of the different parts of the framework in a bit more detail.
  17. We’ll now talk about some important aspects of the different parts of the framework in a bit more detail.
  18. In June we sponsored UX Strategy conference in Amsterdam which had speakers from all over the world. A variety of senior UXers from both agency and client side were there sharing their UX strategies and their approaches to creating those strategies. Jon and I went there and we’re going share some of the key insights with you today, the first of which is aligning your brand strategy with your UX Strategy.
  19. It sounds obvious to say, but whatever you think your Brand is, it’s the customers perceptions of your Brand that defines it. For example, this is what Snapchat says it will do for its customers. Its users need to agree that Snapchat delivers on these claims in order for the company to claim it has delivered on its brand strategy.
  20. It’s not just your customers that will have opinions about your business and its products and services, so consider other stakeholders in your branding
  21. This is important as these stakeholders may well be discussing their experiences of your products and services without you knowing about it
  22. There are lot of methods available that you can use to work out the current state-of-play. Here are some that we’ve used in the past but we’ll give particular mention to a couple now…
  23. Creating experience maps for your target customers will give you a good idea of the positive and negative aspects of the experience the users currently have
  24. Business origami is a great way to understand what contributes to these journeys by mapping out all of the stakeholders, resources, locations etc. that go into delivering a product or service and how they interact with each other
  25. So essentially you have the gap between customer expectations and perceptions of a service - you want this gap to be reduced as much as possible so you’re meeting expectations (be careful about exceeding expectations though! )
  26. On the off chance you don’t have your own method, here’s the competitor analysis tool Jamie Levy uses which is freely available from her website
  27. You have to decide whether you want to truly innovate and do something no one has done before, i.e. swimming in the clear blue ocean with no one or nothing to compete with you. You can decide to enter a market that is full of competition and be ready for the fight, i.e. the shark infested waters. If you’re in that sort of market already, do you want to stay there? Or you can do something in between…
  28. What this means is that you have a number of strategies open to you and this will have an impact on the customer experience you create. There a range of methods you can use to compare these different options and they will be influenced by your business’s and brand’s strategies. We don’t have time to talk about them now as we need to talk about another important of understanding where you want to be: experience principles
  29. Combining these three sources of information is the approach that the lead CX designer at Orange Bank took when creating the new online bank from scratch. It is a brand new bank and he started with a totally clean sheet about what the experience should be. The first thing he did was establish the bank’s experience principles.
  30. Another hot topic that came up at the Amsterdam strategy conference is ethical design, i.e. making sure you design the experience that’s right for your customers and the wider community. There are always going to be positive and negative consequences of creating new products and services but it’s worth spending some time thinking about if the good is going to outweigh the bad. The horse has already bolted when it comes to smart phones but think about all the technology that is becoming more embedded into our lives and what that means.
  31. Again there are lot of methods you can use to work our your plan to achieve the desired customer experience. However, here a couple that are particularly noteworthy, the first one being the Business Model Canvas. It’s a widely used tool which helps you to understand what you’re going to have to do in order to deliver the future customer experience. It’s often used as a shortcut to understand the basics of the plan before any real research is conducted but it’s useful as it puts all the important parts of the plan together in a visual way. You can find this in the Strategyzer book or download it if you go to the Strategyzer website.
  32. This canvas, developed by Kim Kalbach, takes a more focused view on the experience. In reality both of these tools will need to be informed by a lot of other methods and the information they create. But what they do is distil a lot of information into a manageable amount and gives a visual focal point for the strategy.
  33. Once you have a plan, you need to execute it and the double diamond process of design is widely considered as a useful way of understanding how to do this. Again, lots of different methods and process will be used along the way to achieve the specific solution that will satisfy your business and customer needs. It’s important to remember that this should all be underpinned by a user centred design mind-set and that iteration is an important part of the process, i.e. check you're on the right track and don’t be afraid to change things if you realise they need changing.
  34. There are a shed load of metrics to choose from and not all of them will be suitable for measuring progress against your KPIs. Pick the metrics that you think are the most relevant for you.
  35. This is an example of how you could have an integrated measure of customer loyalty. You could then apply that same process for your other customer-focused KPIs and combine them all into a single score.
  36. This is the definition of UX maturity provided by the ISO (ISO 33020) and the one we teach in the CPUX –UT course
  37. There are a lot models, all of which have pros and cons
  38. The model we use comes from the UXQB (International Usability and UX Qualification Board), which has been adapted from the ISO model. The levels of maturity range from outright hostility towards UX to having it so embedded in the culture of the business that it creates truly innovative experiences.
  39. Realistically, your company will only be routinely implementing UX at a strategic level when it’s reached the ‘Established’ level of maturity. That’s not to say you can’t have some strategic wins beforehand but they will require more effort on your part to make that happen. It’s important to be realistic about where your organisation is on the scale and realise that there will be a lot of work and time that goes into moving you up the levels. It can take several years to move between levels and it’s estimated that to move from level -1 to level 5 can take 20 years Indeed, very few companies truly reach level 5. If you can say that your company is at Level 3 or above, you’re in a pretty good shape from a UX Strategy and user centred design perspective.
  40. Ideally you should get an audit conducted by an independent party.
  41. If you want to increase the level of your company’s UX maturity how do you do it? Essentially you’re stepping into the realm of change management, which we don’t have time to cover in the presentation today. But if you want to get a few pointers then come and speak with us during the break or after the second session has finished.