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Virtual Reality for Government

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This presentation outlines the massive opportunity for forward-thinking governments. Innovative governments can use virtual reality as a resource for various initiatives including revenue, investment, education, and much more.

For more information about our perspectives and services, see RT Virtual Reality (www.rtvirtualreality.com).

Publicada em: Governo e ONGs
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Virtual Reality for Government

  1. 1. © 2017 Reverse Tide LLC Virtual Reality: The Opportunity for Forward-Thinking Governments August 5, 2017
  2. 2. © 2017 Reverse Tide LLC 2 Introduction Governments around the world are discovering that technology can be useful for engaging its constituents and attracting other useful resources: investment, tourism, information, and more. The first major wave of the “technology revolution” saw an interconnectedness among everyone in the world. Its ramifications are far from over… - Cyber warfare and privacy violations are increasingly large issues at government, corporate, and individual levels. - The internet ought to be open & free but intelligently regulated. Getting that balance right in an ever-changing landscape is no easy feat. - Understanding communication has proven difficult. Generations of political alliances have been altered through social media, digital news, and now automation. The list of challenges goes on. However, few would argue that technology hasn’t made the world better. It affords us convenience, unlimited information, and transforms the way we communicate. The next major transformation is on the way. And few governments are doing much in preparation. This would be an opportunity lost. By building capability and infrastructure in its early days, governments are better equipped to be competitive when it becomes the dominant computing and communication medium. That transformation is virtual reality.
  3. 3. © 2017 Reverse Tide LLC 3 Virtual reality has been around for decades. But only recently has the technology reached a level suitable for mass consumption. We’re finally at a time where computing memory, graphics, processing power, connectivity bandwidth, and hardware engineering have converged to make a quality product possible. Virtual reality was released to the broad market between 2015-2016. Five dominant players are manufacturing hardware: Sony (Playstation), Google (Daydream), Facebook/Oculus (Rift), Samsung (Gear), and HTC (Vive). There are other smaller manufacturers in the market as well. This has been the first release and like all major new technology before it, forecasted adoption is small compared to established markets like PCs, mobile, etc. Since that initial release, however, a lot of progress is being made toward mass consumption levels. All the world’s major tech companies are investing substantially. Developers and investors are taking notice and entering the industry en masse. And hardware manufacturers are releasing specs for the next round of technology. Observers all agree that this is a high growth, high potential industry. The potential for disruption is substantial across many industries… communications, social media, education, entertainment, and more. RT Virtual Reality believes this is an opportunity on par with a mid- 1990s Internet based investment. As we know, some of our largest companies were created in those 10-20 years. The world transformed itself in an era known as the Information Age. Everything we do has been transformed. Every industry. This is why governments should be taking notice today! Governments were slow back then. They lagged the corporate world and are still catching up today. Introduction
  4. 4. © 2017 Reverse Tide LLC 4 But rather than starting from behind, forward-looking national and local governments can make strategic virtual reality investments to prosper in the coming decades. If virtual reality has half the impact the internet did, this will pay off in substantial ways: - For your economy - The well-being of your citizens - Business infrastructure - Making your country/jurisdiction better educated - Providing valuable government services - Peripheral benefits in investment, tourism, and more - Being quick to anticipate regulation and security needs This proposal will outline basic ideas in how and why you should make virtual reality investments TODAY. RT Virtual Reality then provides more detailed, customized services to partner governments based on individual goals. Our contact information and service details are found in the back of this paper. Introduction Section Page Government Virtual Reality Uses - Today - In 5 Years - In 10 Years 5 Government’s VR Business Case 9 Additional Things to Consider About VR 10 RT Virtual Reality – How We Can Help You Benefit 11
  5. 5. © 2017 Reverse Tide LLC 5 Government Uses - Today Virtual Tourism Imagine creating an app where users can virtually tour your country’s greatest landmarks, attractions, and highlights. This boosts tourism demand, government revenue, and your country’s global profile Training Provide the most interactive and immersive training environment possible. Applications for military, security, city maintenance, and many more government positions Health Care VR has already proven successful in mental health treatments, health education, diagnosis, and more. Use virtual reality to equip your health care system with the latest tools. Governments can begin seeing benefit from virtual reality immediately. These investments will see increasing payoffs each year VR adoption grows. While this list is not exhaustive, these are some common early use cases…
  6. 6. © 2017 Reverse Tide LLC 6 Government Uses - Today Education Revolutionize your education system with immersive teaching resources. Diversify from the outdated classroom in favor of experiential learning methods Investment Encourage investment in your country with a committed virtual reality presence. Fund research & development facilities, incentivize VR startups, and sponsor VR arts, entertainment, and commerce City Planning Use virtual reality for its interactive features. Plan transportation, infrastructure, development, and other topics with 3D collaboration and simulations
  7. 7. © 2017 Reverse Tide LLC 7 Government Uses – 5 Years Virtual Services Conduct commerce via VR. Distribute information. Provide demonstrations. Customer service for existing government programs. Constituent Communications From public service announcements, policy debates, election speeches, town hall events, and more… you’ll be delivering a lot of it in virtual reality A Whole New Regulatory Challenge Safety and privacy. Cross-border services and simulations. Acceptable ethical usage. Consumer protections. Taxation. All will become big issues and change drastically from current digital mediums. We predict five years until mass adoption of VR in the developed world. As mass adoption grows, the amount of investment and developer attention grows with it. We will see mass changes in society and by extension, in government…
  8. 8. © 2017 Reverse Tide LLC 8 Government Uses – 10 Years Education Models Change Forever The current classroom will be disrupted by virtual reality’s superior education delivery. The local classroom model with groupings by age/grade will be out of favor compared to customized, experiential learning options Government Web Services Shifted With screens (PCs, televisions, mobile phones) diminishing in use, current digital web services will need to shift to VR as a primary service channel. Communication Primarily Via VR At a more mature state, we’ll communicate primarily in VR. And like email, Twitter, virtual meetings, and Facebook… VR will redefine communication Ten years will see a similar level of maturity to PC/mobile devices today. The world will have permanently changed and we’ll have a hard time envisioning life before VR. Government will need to change with it…
  9. 9. © 2017 Reverse Tide LLC 9 Government’s Business Case Governments that are proactive in “winning” the race for virtual reality supremacy can benefit in substantial ways. But what is your investment? RT Virtual Reality can get more detailed with ideas, use cases, and the specific business case for certain investment types Invest In… Benefit VR Content (apps, services, products) - Market your country to attract tourism, investment, and other desirable outcomes - Provide international services via VR to boost non- tax government revenue VR Education - Improve student outcomes (literacy, skills, and eventual career outcomes) - Increase the passion for learning. From classroom/textbooks to experiential learning - Boost technology skills and see income levels and national competitiveness rise in future years VR Internal Applications - Substantial use cases: from government services to city planning - Improve training quality for government workers, projects, and investments VR Infrastructure - Tech infrastructure upgrades (internet speeds, connectivity, etc) will be even more critical in future years - Preparing regulatory environment facilitates future safety and competitiveness - Attracting VR startups, talent, and business activity now will be a high reward investment for decades (in terms of jobs, tax revenue, income)
  10. 10. © 2017 Reverse Tide LLC 10 What Else to Consider? At RT Virtual Reality, we help governments and businesses consider all elements of a VR investment. What other considerations are important before taking the next step? VR Strengths & Weaknesses Why is virtual reality destined to become such a dominant medium? What are its limitations? We explore these variables in our article LINK The Road to VR Mass Adoption In order to understand VR’s current state vs its future, we look at the current version’s issues, and predictions for how they will be fixed LINK VR For Business The introduction to thinking about virtual reality in a business, government, or investment context. This video series considers VR’s present & future LINK • Storytelling in Virtual Reality • List of All Business Use Cases (>100) • How to Create & Distribute A VR App • What is Good VR vs Bad VR • Education in VR – A Mass Brainstorm • Much more (customized for you) On RT Virtual Reality website (www.rtvirtualreality.com): Premium Content Included With Our Services:
  11. 11. © 2017 Reverse Tide LLC 11 RT Virtual Reality How can we help your government more specifically? We provide many services to bring a positive VR investment to government clients VR Market Assessment VR Strategy VR Content Creation VR Education Partnership A one-time assessment that helps government officials and agencies: - Understand the VR market - Sample current apps - Brainstorm ways to use it as a resource - Detail current use cases - Forecast its future viability We provide a holistic strategy for government virtual reality use: - A detailed financial business case - Specific use cases, strategies and outcomes - Project planning (budget, timeline, resources, etc) - Vendor selection - Presentations, approvals, etc We manage the project to create your custom VR content: - Content tech and non-tech specifications - Manage development and design - Benefit realization tracking - Tech Support Education is our specialty. We are seeking government partners in leveraging VR to make your education system world-class and fit for modern times: - Education/training VR content creation - VR education curriculum design - VR education platform - Other modernization and outcome driven strategies

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