2. The first thing identified looking back at my first draft of the
trailer was that the sound was not how I would have wanted it
to be. I didn’t build and maintain suspense in the way I would
have liked. For the reason I went back into the free stock music
folders I had created to look for music/sound effects that could
enhance my trailer.
3. All new additional sound files can be seen below:
This file was used for
the suspenseful score
you hear below most
the trailer
This file was used for
the suspenseful score
you hear below most
the trailer
This file is the heartbeat
heard through most of
the trailer.
This was used to build
suspense in the cockpit
shots.
This file is the heartbeat
heard through most of
the trailer.
This was used under
the fuzz that breaks up
the video before text is
displayed.
This was used under
the fuzz that breaks up
the video before text is
displayed.
This was used under
the fuzz that breaks up
the video before text is
displayed.
4. The new audio track includes many different layers- these are all separate loops and scores
which I will break down in the following slides.
5. This track is the heartbeat heard underneath most of the trailer. This was cut to size and then copy and
pasted throughout the duration of my trailer.
This is the esoterica score, this I faded in immediately from the ‘Thiscan’ logo and faded in and out
throughout the rest of the trailer. Silent in times of dialogue but prominent in times of prolonged
suspense.
This track does not stop throughout the duration of the trailer. It is barely noticeable unless isolated but gives the
humming we as audiences associate with space and space craft. This was simply dropped in faded at the start and then
elongated to last the entirety of the trailer.
6. The spike of sound heard every time the fuzzy breaker for text comes up was
created through a combination of sounds. The top sound comes in quickly but
fades faster using the ‘fade onset’ tool found in Sony Vegas. The rest of the
sounds last less than a second, creating the shocking and scary sound heard in
the trailer. Each of the sounds contributes to this, certainly not sounding nice
together but purposefully so. These were inserted and then cut to the right size I
needed them for- some cut extremely short as can be clearly seen.
7. I decided to edit this shot, instead of dropping in quickly to
Celeste’s eyes I wanted the shot to be maintained in a ultra
close up on her eyes throughout. To do this I used the event
pan/crop tool and pulled the shot into her eyes.
8. In order to introduce the text in a more suspenseful manner I used these ‘fuzzy
breakers’ as I have called them, these were created by inserting solid colour generated
media and then using the TV simulator on them, I then cut this to a short time.
9. These were used to break up the video before text is
displayed.
10. Deciding to use my test shots
• As much of my feedback was to add action and this too was my own
personal assessment I decided to use some of the sequences from my
test shots to flush out the trailer a little. This meant I could save time
on my shooting schedule not needing to do pick up shots but
continuing to edit.
11. This shot was inserted straight in the
place of the ‘more action’ generated
media.
12. In order to make sure the test shots integrated perfectly into my trailer they needed to
have the same event attributes as the original shots. This was simply done by copying
and pasting the event attributes onto the shots.