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    T
    Thursday – Sept. 22, 2011                                                                      
    8:
     :30     Opening Rema     arks 
             Riick Dean, Cha  airman of the 3D@Home C    Consortium 
             Phhilip J. Corrive
                              eau, Conferennce Chair 
                                                                
    8::45    Keeynote Addre   ess                               
             TBBD 
                                                                                                    
    9:
     :15     SEESSION 1:  3D D Signal Proceessing              Bandwid dth is the nam me of the gam  me to many se  egments of 
             Reesearch & the   e User Experience               the broaadcasting indu  ustry.  Wheth her you are on  n the more or 
             Moderator:  Ph
             M                hil Corriveau                    the less  side of the ga
                                                                                      ame we know    w that we can n manipulate 
                                                               what is bbeing piped in nto homes an  nd over satellites, 
                                                               worldwi de.  But what   t effect does subsampling and 
                                                               compres  ssion have on n the perception by the bra    ain of the 
                                                               end prod duct?   This seession explor res some of th he latest 
                                                               thinking  on solutions to the bandw   width issues f facing 3D 
                                                               content. . 
    9:
     :15     Joorge Caviedes  s & Sin Lin Wu
                                           u, Intel's Digit
                                                          tal  Effects o
                                                                       of Post‐Proce  essing on Ster reoscopic Vid deo Quality 
             Home Group                                        Post‐proocessing techniques are ef    ffective mean ns for 
                                                               improvin ng video qual  lity. For conveentional 2D vvideo, there 
                                                               exists a w
                                                                        well develope  ed knowledge   e base for thee application 
                                                               of post‐pprocessing teechniques and   d for understa anding their 
                                                               effects o
                                                                       on video quality. However,     , for stereosc
                                                                                                                   copic 3D 
                                                               (S3D) viddeo, there is sstill much to learn about t  the effects of 
                                                               post‐proocessing for m multiple views  s. In this work
                                                                                                                    k, we 
                                                               examine e the effect of f post‐proces ssing when ap pplied to S3D 
                                                               video ussing the same  e fundamenta   al techniques commonly 
                                                               applied tto 2D video. I In particular, we focus on the 
                                                               enhance ement of cont   trast and coloor. The work w  will shed 
                                                               light on tthe practical differences in n range, gains and settings s 
                                                               for 2D p rocessing wh hen applied to  o 3D, as well aas the 
                                                               identific ation of unique 3D aspect   ts which must  t be 
                                                               addresse ed prior to th
                                                                                     he effective ap  pplication of post‐
                                                               processi ng to S3D. 

    9:
     :40     Namho Hur, ET
                         TRI                                   The Devvelopment of   f the 3D TV Vi
                                                                                                  iewing Safety  y Guidelines
                                                               A reportt on the testin
                                                                                     ng and develoopment of gu  uidelines 
                                                               impleme ented for the Korean mark  ket.  This repo
                                                                                                                ort will 
                                                               include a
                                                                       an overview o  of why they w
                                                                                                  were develop  ped and the 
                                                               reaction
                                                                      n to their intro
                                                                                     oduction. 

    10
     0:05    SEESSION 2:  Ap
                           pplying Huma an Factors             How do  device manu  ufacturers app ply the resear
                                                                                                                rch to their 
             Reesearch to Di
                           ifferent Devic
                                        ces                    product  developments?  3D TV is probably the most 
             Moderator:  Ju
             M             uan Reyes                           standardd, but what a bout the new w form factorss of 3D 
                                                               productss?  Mobile, in
                                                                                    ncluding phon  ne and tablet bring their 
                                                               own neeeds for under rstanding the user experience.  In this 
                                                               session,  vendors will unveil their m
                                                                                                   methods of annswering 
                                                               these qu
                                                                      uestions and t the improvem  ments needed d to move 
 
                                                     this mar
                                                            rket segment forward. 




10
 0:05    Paaul Panabake
                      er, MasterIma
                                  age                Autoste reoscopic 3D  D Displays for  r Mobile Devi  ices 
                                                             oduction of 3
                                                     The intro             3D mobile pho    ones  begins  the next 
                                                     wave of  3D displays t to launch widely into the c  consumer 
                                                     marketpplace in the foorm of autost   tereoscopic sm martphones 
                                                     and tabl et devices.    These display  ys differ from
                                                                                                         m 3D cinema 
                                                     and tele vision systemms as they pro  ovide stereoscopic 3D 
                                                     viewing  without glass ses.  This pres sentation revviews the 
                                                     operatio
                                                            on and charac   cteristics of th
                                                                                           hese autoster  reoscopic 
                                                     devices,  as well as ex
                                                                           xamining the u   unique conte ent 
                                                     requiremments for qua  ality 3D viewing on these d  display types. 

10
 0:30    Br
          reak ‐ Visit th
                        he Technology
                                    y Showcase                                           
10
 0:50    Ihhor Petelycky,
                        , SpatialView                Eye trac king and asso  ociated techn nologies for ssingle user 
                                                     auto‐steereoscopic dis  splay system ms 
                                                     This pressentation will focus on describing the a   advantages of f 
                                                     adding aan eye‐trackin ng system to t  the auto‐sterreoscopic 
                                                     display,  the role of ey
                                                                            ye‐tracking in n the system, and some of 
                                                     the advaantages and d  disadvantages   s of this approach. Eye‐
                                                     tracking  has been exp plored by a number of com    mpanies for 
                                                     both lap
                                                            ptop and mob    bile applicatio
                                                                                          ons, and we w  will look at 
                                                     two impplementations    s of this techn
                                                                                           nology. 

11
 1:15    SEESSION 3:  Measuring the User             Many ex xperts around d the world are in the proc cess of 
         Exxperience                                 gatherin
                                                            ng quantifiable evidence of  f the impact oof 3D viewing g 
         Moderator:  Ch
         M             hris Haws                     on huma ans ‐ both to confirm the e effects in makking public 
                                                     health p
                                                            policy, but also
                                                                           o to understaand the econo  omic benefits s 
                                                     that the  boon in 3D c
                                                                          can bring to nnational econo omies.   This 
                                                     session b
                                                             brings togethher leading researchers fro om academia,   , 
                                                     consorti a and federally funded res search presen nting their 
                                                     paths annd results. 
11
 1:15    Soophie Janicke
                       e, Florida State University   The Perssuasive Powe  er of Narrativ
                                                                                        ves:  Compari  ing 
                                                     Transpoortation in 3DD and 2D 
                                                     The pressent researchh examines th he relative advvantage of 
                                                     3D technnology to trannsport viewers into a narrative world 
                                                     and howw the visual im
                                                                          magery might  t foster transpportation‐
                                                     based beelief change.  In addition, we explore th he impact of 
                                                     transporrtation on enj joyment of 3D narratives c compared to 
                                                     their 2D  counterpartss.  This work is of particula
                                                                                                       ar interest to 
                                                     content  providers inccluding prosoocial messages within 
                                                     narrative
                                                             es. 
 
11
 1:40       Dr. Min‐cheol W
                          Whang, Sang‐Myung                 3D Hum an Factors Ac
                                                                               ctivity (Resea
                                                                                            arch & Standardization) in
                                                                                                                     n 
            Univ./3DFIA/KEA Humanfac   ctor                 Korea 
            Coommittee Chair, Korean Soociety for            
            Emmotion & Sen
                         nsibility Ergon
                                       nomics  
             
12  
 2:10       IN
             NTERNATIO
                     ONAL 3D F
                             FAIR VIP LU
                                       UNCHEON                                                TB
                                                                                               BD 
            Master of Cere
            M            emonies:  Rickk Dean                                                  
            Mini‐Keynote o
            M            on 3D in the C
                                      Classroom byy Chris Haws                                 
            Re
             ecognition of
                         f Internationa
                                      al Cooperation
                                                   n                                           

2:
 :00        SE
             ESSION 3 con ntinues                            
2:
 :00        Ki
             iyoto Kanda, NewSight Jap  pan & Koichi        Update  of 3D industr
                                                                                ry in Japan 
            Im
             mai, 3D Consoortium ‐  
2:
 :20         hilip Corriveau, Intel & Cha
            Ph                          air,  3D@Homme      Update  of 3D@Homee Human Fac ctors Activity & Focus 
            Human Factors  s Steering Tea
                                        am                   
                                                             
2:
 :40        Biin Tang, Direc
                           ctor, C3D                        Update  on C3D Human Factors Acctivities 
             
3:00                       rida State University 
            Andy Ellis, Flor                                Psycholo ogical and Ph hysiological D  Differences Beetween the 
                                                            3D and 2 2D Gaming Ex   xperience 
                                                                     tudy, we target key psycho
                                                            In this st                             ological and pphysiological 
                                                            phenom  mena impacted   d by stereosc  copic technolo ogy: 
                                                            presence e, engagement, immersion       n, arousal, an
                                                                                                                 nd 
                                                            enjoyme  ent.  We exam mine these ph   henomena in both 3D and 
                                                            2D users s to effectivelly identify thee unique qual lities 
                                                            associate ed with “good” 3D games.  Our goal is to better 
                                                            understa and the ways  s that these ke  ey variables a
                                                                                                                 are 
                                                            differenttially impacteed by current gaming featu    ures.   
                                                              
3:
 :30        Br
             reak ‐ Visit th
                           he Technology
                                       y Showcase                                                 
4:
 :00 ‐      SEESSION 4:  Pa
                          anel Discussio on:  What         The gap bbetween rese  earch and practice is sizabl
                                                                                                             le when it 
5:
 :15 PM     Tyype of Human Factors Res   search Does       comes to  3D.  As we leearn more ab bout how the brain reacts 
            th
             he Content Cr reation Comm  munity Need       to stereo scopic imagery, we gather  r areas for mo
                                                                                                             ore research.  
            orr Want?                                      But how wwill those in t
                                                                                  the creative ccommunity pu  ut into 
            Moderator:  Ph
            M             hil Lelyveld                     practice t
                                                                    the information now availa   able to them?? As we learn
                                                                                                                          n 
            Paanelists:                                    more theere are more n  nuances and most stereog  graphers and 
            ● Bill Chapmann, Director of 3D                others in  the creation business kno ow that we haave only 
            Prroduction, Tu
                          urner Studios (tentative)        begun to  tap the innov vative uses fo
                                                                                                or the next dimension for 
            ● Buzz Hays, Soony 3D Techn  nology Centerr    film and t
                                                                    television.  Th
                                                                                  his panel will discuss how new 
            ● Phil Captain 3D McNally, Imageworks          informatiion is conveye ed to the creaative community, how it 
            (tentative)                                    should bee packaged to o be usable foor the commu unity and 
            ●  Howard Pos stley, 3ality Digital            what perc centage of crreators will no
                                                                                                ot pay any atttention.   
            ●  Sean Connolley, Indiana University  
             
5::45 PM    Tour, Dinne
                      er & Netwo
                               orking eve
                                        ent                       So
                                                                   ony 3D Technology Center & Sony Pictu
                                                                                                       ures Lot  

            6‐
             ‐7 networking
                         g & tours                                 
            7‐
             ‐9 dinner                                             
 
                                                                   
FRIDAY  ‐ SEPT 23                                                  
8:
 :00 AM    Fr
            riday Morning
                        g Breakfast                               
8:
 :30 AM     kuo Matsumoto, Fujiwara R
           Ik                         Rothchild         The 3D new w Wave and n   new Trend 
           Matsumoto 
           M                                            This presenntation clarifie
                                                                                  es the future of 3D conten   nts as a key 
                                                        for 3D conssumer market   t expansion a  and contribution to 
                                                        increase thee 3D business s.   In this pre
                                                                                                 esentation, FRRL provides 
                                                        the substannce and quantity trend of 3    3D contents, commentary    y 
                                                        of the conteents delivery format and e   evolution ana alysis of 
                                                        delivery andd platform thhat is diversifyying on the mmedium‐term 
                                                        perspectivee brought by f format chang   ge, resulting s
                                                                                                               success of 3D
                                                        consumer m market. 

9:
 :00       SE
            ESSION 5:  Bin
                         nocular Visio
                                     on as an           The creativ e community     y can make as   s many 3D mo  ovies and 
           Es
            ssential Healt
                         th Concern                     television pprograms as they want, bu      ut what portio on of the 
                                                        population  really can't see it?  Expert    ts from the fieeld of vision 
                                                        answer this  s question, as s well as describe the shad   des of gray 
                                                        involved in  the answer.   They also ex     xplore some r related 
                                                        questions o on children's d  development    t of 3D capabilities and 
                                                        how binocu  ular vision can  n change over a person's lifetime.   
                                                        Finally, we  explore the p  public policy implications o  of 3D and the 
                                                        view from t  the optometr   ric community    y.   
9:
 :00       Dr. Jim Sheedy
                        y                               What's pro  oviding a supe   erb and some   etimes, less‐tthen optimal,   , 
                                                        3D experien   nce in the ho ome and the c    classroom? 
9:
 :25       Maureen Powe
           M            ers, Gemstone Institute         Do You Kno   ow if the Kids  s are OK? 
                                                         
9:
 :45       Dr. Dominick M
                        Maino, OD, ME FAAO,
                                    Ed,                 Improving B   Binocular Vis sion ‐ Creatin ng a Better 3D D Audience 
           FCCOVD-A; Profe    essor of                  Although th  he technology   y to produce 3D viewing is   s constantly 
           Peediatrics/Binocular Vision, Illin
                                             nois Eye   being impro  oved, the sam  me cannot be said for the 3    3D viewing 
           Institute/Illinois College of Opto
                              C              ometry     audience. T The human or     rganism was n   not created to necessarily
                                                        be able to a always experi   ience simulat  ted 3D in an eenjoyable 
                                                        manner. Th  his is not only y true for childdren but also for adults. 
                                                        The optome    etrist, with th
                                                                                    he cooperatio   on and support of the 3D 
                                                        technology  and content creators, can       n improve the e consumer's 
                                                        binocular v ision skills to create a bett   ter and more appreciative
                                                        simulated 3  3D content viewing audien      nce. Optomet  tric vision 
                                                        therapy is s specifically deesigned to improve/remed      diate all the 
                                                        visual skills  necessary foor single, clear  r, comfortable and 
                                                        binocular v iewing of 3D imagery. By i       improving binnocular 
                                                        vision. we c can create a b better more r   receptive 3D v viewing 
                                                        audience. 
10
 0:05      Michael R. Due
           M            enas, O.D., Am
                                     merican            Discover W What’s Really Brewing in N      New 3D Produ   uctions 
           Optometric Association                       Hand crafte  ed, through n  new 3D technologies and the human 
                                                        experience,   , the 3D Public Health Model describes      s a unique 
                                                        vision risk aassessment to   ool that includ des you.  Learn how this 
                                                        tool enhanc  ces human he    ealth, facilitattes learning a
                                                                                                                  and improves
                                                        quality of liffe. More com mprehensive t    than the eye chart, and 
                                                        more palata   able and faster than a spe   eeding bullet, it provides a 
                                                        fun facilitatted link to vision care and treatments that have, 
                                                        until now, p predominantl    ly gone unche   ecked.   Hear how we all 
 
                                                       can help mo ore children, adolescents and even adu    ults become 
                                                       and remain n as fully functional as poss sible, lower h
                                                                                                             health care 
                                                       costs and e ven enhance education. 
Paanel Discussion & Questioons Moderate  ed by Dr. She
                                                     eedy                                    
                                                                                             
100:30 AM  Br  reak                                                                           
                                                                                             
100:45 AM  SE  ESSION 6: Tre
                           ends in the Human Factors          Whe ether being ev valuated by tools or huma   ans, the role 
             Evvaluation of 3
                            3D Content                        of po
                                                                  ost‐productio on evaluation in 3D is criticcal.  But what t 
             Moderator:  Pa
             M              aulette Panto
                                        oja                   are t
                                                                  the evaluation factors and   d techniques aand can they 
                                                              be a utomated and reliable?  M   Methods of ev valuation andd 
                                                              lesso
                                                                  ons learned w will be presented in this session.    
10
 0:45 AM  Ju
           uan Reyes, Blu
                        u‐Focus                                  Wha at 3D Testers want to tell Production &   & post‐
                                                                 prodduction crews  s 
                                                                 We a always hear aabout how great 3D looks in the 
                                                                 theaaters on the bbig screen or oon a Blu‐ray ddisc on our 
                                                                 big n
                                                                     new 3D TVs.  What we don    n’t see is whaat goes into 
                                                                 the p
                                                                     production of  f 3D material  to avoid anyy 3D issues 
                                                                 that  could negativvely affect th
                                                                                                 he 3D viewing g 
                                                                 expeerience.  Wha at are some o of the big issues to 
                                                                 avoidd?  How do th hey happen?  How can the    ey be 
                                                                 correected? This ppresentation w will present some of the 
                                                                 most t severe issue
                                                                                   es that can crreate a negati ive viewing 
                                                                 expeerience and describe each in detail so that they are 
                                                                 easyy to understan nd.  

11
 1:10        Te
              ed Kenney, 3a
                          ality Digital                          Toolls to take the
                                                                                  e Guess work out of 3D Sh
                                                                                                          hooting ‐ the 
                                                                 prommise and the pain 
11
 1:35        Ba
              arry Sandrew
                         w, Legend 3D (
                                      (invited)                  3D CConversion –2 2D‐3D Conversion Warpinng and eye 
                                                                 fatig
                                                                     gue 
                                                                                               
122:00       Wrap ‐ UP Adjo
             W              ourn                                                                
                                                                                               
1‐‐6 PM      Toours of 3D Stu
                            udios and Pos
                                        st‐Production houses                                    
       

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3D User Experience3

  • 1.     T Thursday – Sept. 22, 2011      8: :30  Opening Rema arks    Riick Dean, Cha airman of the 3D@Home C Consortium  Phhilip J. Corrive eau, Conferennce Chair        8::45  Keeynote Addre ess     TBBD          9: :15  SEESSION 1:  3D D Signal Proceessing  Bandwid dth is the nam me of the gam me to many se egments of  Reesearch & the e User Experience  the broaadcasting indu ustry.  Wheth her you are on n the more or  Moderator:  Ph M hil Corriveau  the less  side of the ga ame we know w that we can n manipulate    what is bbeing piped in nto homes an nd over satellites,  worldwi de.  But what t effect does subsampling and  compres ssion have on n the perception by the bra ain of the  end prod duct?   This seession explor res some of th he latest  thinking  on solutions to the bandw width issues f facing 3D  content. .  9: :15  Joorge Caviedes s & Sin Lin Wu u, Intel's Digit tal  Effects o of Post‐Proce essing on Ster reoscopic Vid deo Quality  Home Group  Post‐proocessing techniques are ef ffective mean ns for    improvin ng video qual lity. For conveentional 2D vvideo, there  exists a w well develope ed knowledge e base for thee application  of post‐pprocessing teechniques and d for understa anding their  effects o on video quality. However, , for stereosc copic 3D  (S3D) viddeo, there is sstill much to learn about t the effects of  post‐proocessing for m multiple views s. In this work k, we  examine e the effect of f post‐proces ssing when ap pplied to S3D  video ussing the same e fundamenta al techniques commonly  applied tto 2D video. I In particular, we focus on the  enhance ement of cont trast and coloor. The work w will shed  light on tthe practical differences in n range, gains and settings s  for 2D p rocessing wh hen applied to o 3D, as well aas the  identific ation of unique 3D aspect ts which must t be  addresse ed prior to th he effective ap pplication of post‐ processi ng to S3D.  9: :40  Namho Hur, ET TRI  The Devvelopment of  f the 3D TV Vi iewing Safety y Guidelines A reportt on the testin ng and develoopment of gu uidelines  impleme ented for the Korean mark ket.  This repo ort will  include a an overview o of why they w were develop ped and the  reaction n to their intro oduction.  10 0:05  SEESSION 2:  Ap pplying Huma an Factors  How do  device manu ufacturers app ply the resear rch to their  Reesearch to Di ifferent Devic ces  product  developments?  3D TV is probably the most  Moderator:  Ju M uan Reyes  standardd, but what a bout the new w form factorss of 3D    productss?  Mobile, in ncluding phon ne and tablet bring their  own neeeds for under rstanding the user experience.  In this  session,  vendors will unveil their m methods of annswering  these qu uestions and t the improvem ments needed d to move 
  • 2.   this mar rket segment forward.  10 0:05  Paaul Panabake er, MasterIma age  Autoste reoscopic 3D D Displays for r Mobile Devi ices    oduction of 3 The intro 3D mobile pho ones  begins  the next  wave of  3D displays t to launch widely into the c consumer  marketpplace in the foorm of autost tereoscopic sm martphones  and tabl et devices.    These display ys differ from m 3D cinema  and tele vision systemms as they pro ovide stereoscopic 3D  viewing  without glass ses.  This pres sentation revviews the  operatio on and charac cteristics of th hese autoster reoscopic  devices,  as well as ex xamining the u unique conte ent  requiremments for qua ality 3D viewing on these d display types.  10 0:30  Br reak ‐ Visit th he Technology y Showcase     10 0:50  Ihhor Petelycky, , SpatialView  Eye trac king and asso ociated techn nologies for ssingle user    auto‐steereoscopic dis splay system ms    This pressentation will focus on describing the a advantages of f  adding aan eye‐trackin ng system to t the auto‐sterreoscopic  display,  the role of ey ye‐tracking in n the system, and some of  the advaantages and d disadvantages s of this approach. Eye‐ tracking  has been exp plored by a number of com mpanies for  both lap ptop and mob bile applicatio ons, and we w will look at  two impplementations s of this techn nology.  11 1:15  SEESSION 3:  Measuring the User  Many ex xperts around d the world are in the proc cess of  Exxperience   gatherin ng quantifiable evidence of f the impact oof 3D viewing g  Moderator:  Ch M hris Haws  on huma ans ‐ both to confirm the e effects in makking public    health p policy, but also o to understaand the econo omic benefits s  that the  boon in 3D c can bring to nnational econo omies.   This  session b brings togethher leading researchers fro om academia, ,  consorti a and federally funded res search presen nting their  paths annd results.  11 1:15  Soophie Janicke e, Florida State University The Perssuasive Powe er of Narrativ ves:  Compari ing    Transpoortation in 3DD and 2D  The pressent researchh examines th he relative advvantage of  3D technnology to trannsport viewers into a narrative world  and howw the visual im magery might t foster transpportation‐ based beelief change.  In addition, we explore th he impact of  transporrtation on enj joyment of 3D narratives c compared to  their 2D  counterpartss.  This work is of particula ar interest to  content  providers inccluding prosoocial messages within  narrative es. 
  • 3.   11 1:40  Dr. Min‐cheol W Whang, Sang‐Myung  3D Hum an Factors Ac ctivity (Resea arch & Standardization) in n  Univ./3DFIA/KEA Humanfac ctor  Korea  Coommittee Chair, Korean Soociety for    Emmotion & Sen nsibility Ergon nomics     12   2:10 IN NTERNATIO ONAL 3D F FAIR VIP LU UNCHEON  TB BD    Master of Cere M emonies:  Rickk Dean        Mini‐Keynote o M on 3D in the C Classroom byy Chris Haws         Re ecognition of f Internationa al Cooperation n    2: :00  SE ESSION 3 con ntinues    2: :00  Ki iyoto Kanda, NewSight Jap pan & Koichi  Update  of 3D industr ry in Japan  Im mai, 3D Consoortium ‐   2: :20  hilip Corriveau, Intel & Cha Ph air,  3D@Homme  Update  of 3D@Homee Human Fac ctors Activity & Focus  Human Factors s Steering Tea am      2: :40  Biin Tang, Direc ctor, C3D  Update  on C3D Human Factors Acctivities    3:00  rida State University  Andy Ellis, Flor Psycholo ogical and Ph hysiological D Differences Beetween the    3D and 2 2D Gaming Ex xperience  tudy, we target key psycho In this st ological and pphysiological  phenom mena impacted d by stereosc copic technolo ogy:  presence e, engagement, immersion n, arousal, an nd  enjoyme ent.  We exam mine these ph henomena in both 3D and  2D users s to effectivelly identify thee unique qual lities  associate ed with “good” 3D games.  Our goal is to better  understa and the ways s that these ke ey variables a are  differenttially impacteed by current gaming featu ures.       3: :30  Br reak ‐ Visit th he Technology y Showcase     4: :00 ‐  SEESSION 4:  Pa anel Discussio on:  What  The gap bbetween rese earch and practice is sizabl le when it  5: :15 PM  Tyype of Human Factors Res search Does  comes to  3D.  As we leearn more ab bout how the brain reacts  th he Content Cr reation Comm munity Need  to stereo scopic imagery, we gather r areas for mo ore research.   orr Want?   But how wwill those in t the creative ccommunity pu ut into  Moderator:  Ph M hil Lelyveld  practice t the information now availa able to them?? As we learn n  Paanelists:  more theere are more n nuances and most stereog graphers and  ● Bill Chapmann, Director of 3D  others in  the creation business kno ow that we haave only  Prroduction, Tu urner Studios (tentative)   begun to  tap the innov vative uses fo or the next dimension for  ● Buzz Hays, Soony 3D Techn nology Centerr  film and t television.  Th his panel will discuss how new  ● Phil Captain 3D McNally, Imageworks  informatiion is conveye ed to the creaative community, how it  (tentative)  should bee packaged to o be usable foor the commu unity and  ●  Howard Pos stley, 3ality Digital   what perc centage of crreators will no ot pay any atttention.    ●  Sean Connolley, Indiana University       5::45 PM  Tour, Dinne er & Netwo orking eve ent So ony 3D Technology Center & Sony Pictu ures Lot     6‐ ‐7 networking g & tours        7‐ ‐9 dinner     
  • 4.           FRIDAY  ‐ SEPT 23      8: :00 AM  Fr riday Morning g Breakfast     8: :30 AM  kuo Matsumoto, Fujiwara R Ik Rothchild  The 3D new w Wave and n new Trend  Matsumoto  M This presenntation clarifie es the future of 3D conten nts as a key  for 3D conssumer market t expansion a and contribution to  increase thee 3D business s.   In this pre esentation, FRRL provides  the substannce and quantity trend of 3 3D contents, commentary y  of the conteents delivery format and e evolution ana alysis of  delivery andd platform thhat is diversifyying on the mmedium‐term  perspectivee brought by f format chang ge, resulting s success of 3D consumer m market.  9: :00  SE ESSION 5:  Bin nocular Visio on as an  The creativ e community y can make as s many 3D mo ovies and  Es ssential Healt th Concern  television pprograms as they want, bu ut what portio on of the  population  really can't see it?  Expert ts from the fieeld of vision  answer this s question, as s well as describe the shad des of gray  involved in  the answer.   They also ex xplore some r related  questions o on children's d development t of 3D capabilities and  how binocu ular vision can n change over a person's lifetime.    Finally, we  explore the p public policy implications o of 3D and the  view from t the optometr ric community y.    9: :00  Dr. Jim Sheedy y  What's pro oviding a supe erb and some etimes, less‐tthen optimal, ,    3D experien nce in the ho ome and the c classroom?  9: :25  Maureen Powe M ers, Gemstone Institute  Do You Kno ow if the Kids s are OK?      9: :45  Dr. Dominick M Maino, OD, ME FAAO, Ed, Improving B Binocular Vis sion ‐ Creatin ng a Better 3D D Audience  FCCOVD-A; Profe essor of Although th he technology y to produce 3D viewing is s constantly  Peediatrics/Binocular Vision, Illin nois Eye being impro oved, the sam me cannot be said for the 3 3D viewing  Institute/Illinois College of Opto C ometry   audience. T The human or rganism was n not created to necessarily be able to a always experi ience simulat ted 3D in an eenjoyable  manner. Th his is not only y true for childdren but also for adults.  The optome etrist, with th he cooperatio on and support of the 3D  technology  and content creators, can n improve the e consumer's  binocular v ision skills to create a bett ter and more appreciative simulated 3 3D content viewing audien nce. Optomet tric vision  therapy is s specifically deesigned to improve/remed diate all the  visual skills  necessary foor single, clear r, comfortable and  binocular v iewing of 3D imagery. By i improving binnocular  vision. we c can create a b better more r receptive 3D v viewing  audience.  10 0:05  Michael R. Due M enas, O.D., Am merican  Discover W What’s Really Brewing in N New 3D Produ uctions  Optometric Association  Hand crafte ed, through n new 3D technologies and the human    experience, , the 3D Public Health Model describes s a unique  vision risk aassessment to ool that includ des you.  Learn how this  tool enhanc ces human he ealth, facilitattes learning a and improves quality of liffe. More com mprehensive t than the eye chart, and  more palata able and faster than a spe eeding bullet, it provides a  fun facilitatted link to vision care and treatments that have,  until now, p predominantl ly gone unche ecked.   Hear how we all 
  • 5.   can help mo ore children, adolescents and even adu ults become  and remain n as fully functional as poss sible, lower h health care  costs and e ven enhance education.  Paanel Discussion & Questioons Moderate ed by Dr. She eedy            100:30 AM  Br reak                100:45 AM  SE ESSION 6: Tre ends in the Human Factors  Whe ether being ev valuated by tools or huma ans, the role  Evvaluation of 3 3D Content  of po ost‐productio on evaluation in 3D is criticcal.  But what t  Moderator:  Pa M aulette Panto oja  are t the evaluation factors and d techniques aand can they  be a utomated and reliable?  M Methods of ev valuation andd  lesso ons learned w will be presented in this session.     10 0:45 AM  Ju uan Reyes, Blu u‐Focus  Wha at 3D Testers want to tell Production & & post‐ prodduction crews s  We a always hear aabout how great 3D looks in the  theaaters on the bbig screen or oon a Blu‐ray ddisc on our  big n new 3D TVs.  What we don n’t see is whaat goes into  the p production of f 3D material  to avoid anyy 3D issues  that  could negativvely affect th he 3D viewing g  expeerience.  Wha at are some o of the big issues to  avoidd?  How do th hey happen?  How can the ey be  correected? This ppresentation w will present some of the  most t severe issue es that can crreate a negati ive viewing  expeerience and describe each in detail so that they are  easyy to understan nd.   11 1:10  Te ed Kenney, 3a ality Digital  Toolls to take the e Guess work out of 3D Sh hooting ‐ the  prommise and the pain  11 1:35  Ba arry Sandrew w, Legend 3D ( (invited)  3D CConversion –2 2D‐3D Conversion Warpinng and eye  fatig gue          122:00  Wrap ‐ UP Adjo W ourn                1‐‐6 PM  Toours of 3D Stu udios and Pos st‐Production houses