O SlideShare utiliza cookies para otimizar a funcionalidade e o desempenho do site, assim como para apresentar publicidade mais relevante aos nossos usuários. Se você continuar a navegar o site, você aceita o uso de cookies. Leia nosso Contrato do Usuário e nossa Política de Privacidade.
O SlideShare utiliza cookies para otimizar a funcionalidade e o desempenho do site, assim como para apresentar publicidade mais relevante aos nossos usuários. Se você continuar a utilizar o site, você aceita o uso de cookies. Leia nossa Política de Privacidade e nosso Contrato do Usuário para obter mais detalhes.
Baixar para ler offline
Registe-se para fazer uma avaliação gratuita de Scribd e transferir agora.
Transferir com avaliação gratuitaBaixar para ler offline
Registe-se para fazer uma avaliação gratuita de Scribd e transferir agora.
Transferir com avaliação gratuita
Speakers – Anthony Beck/David Stott
Computers, the internet and mobile phones have changed how archaeologists work. More importantly it has changed how everybody can access, use and contribute to archaeology.
This has altered public expectations on modes of engagement and resource access. This is resulting in an increased demand for access to this data. This phenomena is not solely about archaeology and heritage but is reflected in many areas of society. Some governments have recognised that taxpayers, as funders of data, should be allowed to access and utilise this data more easily. This has underpinned the Open Data movement.
At the same time companies and institutions, like Google and NASA, started making large datasets available on the internet. Some of these organisations provided Application Programming Interface (API's) and other services so that software applications could be built around their data. Such software services made it easier for people to use this data to make new things (derive content) and in turn share these things with their communities. This produced the crowd-sourcing and citizen-science movements. Crowdsoucing is where products, ideas, or content are created by soliciting contributions from a large group of people online. The community mapping system called Open Street Map is a good example of crowdsourcing.
Other people want to be more active. Projects like Galaxy Zoo, Ancient Lives and Old Weather have helped free data trapped in books or help scientists collect and analyse data. National Geographic have sponsored a project to help detect archaeological sites in Mongolia using high spatial resolution satellite images (exploration.nationalgeographic.com/mongolia/home). With lots of people working together a big problem can turn into a small problem. These people are 'citizen scientists'.
This presentation will describe these movements in more detail and provide examples of their implications for the heritage sector. A vision will then be set out for the future of a collaborative framework for heritage management. This will be framed in the implications it has for practice, engagement, research, curation and policy. Public participation is welcomed!
Seja a primeira pessoa a gostar disto
Speakers – Anthony Beck/David Stott Computers, the internet and mobile phones have changed how archaeologists work. More importantly it has changed how everybody can access, use and contribute to archaeology. This has altered public expectations on modes of engagement and resource access. This is resulting in an increased demand for access to this data. This phenomena is not solely about archaeology and heritage but is reflected in many areas of society. Some governments have recognised that taxpayers, as funders of data, should be allowed to access and utilise this data more easily. This has underpinned the Open Data movement. At the same time companies and institutions, like Google and NASA, started making large datasets available on the internet. Some of these organisations provided Application Programming Interface (API's) and other services so that software applications could be built around their data. Such software services made it easier for people to use this data to make new things (derive content) and in turn share these things with their communities. This produced the crowd-sourcing and citizen-science movements. Crowdsoucing is where products, ideas, or content are created by soliciting contributions from a large group of people online. The community mapping system called Open Street Map is a good example of crowdsourcing. Other people want to be more active. Projects like Galaxy Zoo, Ancient Lives and Old Weather have helped free data trapped in books or help scientists collect and analyse data. National Geographic have sponsored a project to help detect archaeological sites in Mongolia using high spatial resolution satellite images (exploration.nationalgeographic.com/mongolia/home). With lots of people working together a big problem can turn into a small problem. These people are 'citizen scientists'. This presentation will describe these movements in more detail and provide examples of their implications for the heritage sector. A vision will then be set out for the future of a collaborative framework for heritage management. This will be framed in the implications it has for practice, engagement, research, curation and policy. Public participation is welcomed!
Vistos totais
5.934
No Slideshare
0
De incorporações
0
Número de incorporações
3.275
Baixados
9
Compartilhados
0
Comentários
0
Curtir
0
Parece que você já adicionou este slide ao painel
Junte-se à comunidade de mais de 1 milhão de leitores
Junte-se à comunidade de mais de 1 milhão de leitores
Registe-se para uma avaliação gratuita de 30 dias de Scribd para transferir este documento e ainda ter acesso à maior biblioteca digital do mundo.
Cancele a qualquer momento.A família SlideShare acabou de ficar maior. Agora tem acesso ilimitado* a livros, audiolivros, revistas, e muito mais na Scribd.
Cancele a qualquer momento.