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Mobile research smart or dumb?

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Mobile research smart or dumb?

  1. 1. Richard Owen, Founder & CEO, CrowdLab June 18th 2014 Mobile Research: Smart or Dumb? Observations and musings
  2. 2. I think these mobile phone things are here to stay
  3. 3. How many countries have more mobiles than people?
  4. 4. Smartphones aren’t just for hipsters in Shoreditch
  5. 5. Mobile marketers get it
  6. 6. Where did it all go wrong?
  7. 7. Badsurveys.tumblr.com
  8. 8. We focus on the wrong thing • Not tied to a particular device The device-agnostic approach to responsive design By Sarita Harbour | Mobile, Web Design | Jan 3, 2013 Device Agnosticism • Device agnosticism focuses on the device instead of the user. The needs of the usershould be paramount, because applications exist to meet the needs of people, not machines But
  9. 9. It’s not about optimising online research for a mobile world “We made a bad bet. Our legacy as a company was building this big website. So we took a year and it was painful and we retooled our mobile approach. Betting completely on HTML5 is one of the, if not the biggest strategic mistake we've made”
  10. 10. It’s about understanding people on the move who require access to software
  11. 11. Who live a beautiful mess of a life
  12. 12. And want to tell us their stories however they like
  13. 13. Not be taken from their lives and out of context
  14. 14. Where things get misinterpreted
  15. 15. And there is an over reliance on memory “I don’t shop there” Tuesday 16th April 2013 4:15 pm Real Life Thursday 18th April 2013 8:15 pm Focus Group
  16. 16. Research TechnologyDesign Rethink the agency
  17. 17. Rethink mobile research design Think like a developer Always be prepared to stop. Don’t rely on a signal. London is not the UK. Offline Access. Project structure should be clean and easy to navigate –people are experts at Angry Birds, but should be amateurs at research. Use menus & loops. The golden rules of app design by Apple & Google
  18. 18. Break complex tasks into smaller steps that can be easily accomplished. Slice it up. Only show what I want when I need it. Appear/Disappear. Allow people to manipulate things. It’s a touch screen. Rethink mobile research design Think like a developer The golden rules of app design by Apple & Google
  19. 19. Rethink mobile research design • Don’t think of “surveys” or “guides” think of “content” to be served up to elicit a response • Split project content into digestible tasks - even a 25 minute Quant Survey can be 10 x 2.5 minute tasks - It’s not about time or questions its about how you serve it up • Let people co-create not just use a pre defined list • Give them choices of how to answer (whatever means necessary) • Each task can be set to be completed once, or many times • Tasks can be locked and unlocked based on date/time, previous responses • People live with the app for a few days or a few weeks From developer to researcher
  20. 20. • Driven by the power of complex quantitative design, we give structure to allow people to tell us their stories - Quantitative question types, but also text, photo, video and audio questions - Complex condition engine – unlocking tasks, routing and piping - Help qualitative story telling by giving a roadmap that they colour in however they see fit – better than a blank canvas Rethink methodology • People can move between ethnographic tasks, discussion boards, quantitative surveys within one project (all methods at all times) Quant? Qual? Just great research
  21. 21. CrowdLab is a fluid, open system that continually evolves We allow participants and researchers to seamlessly weave between different devices and methodologies within the same project We design projects to mirror people’s lives and the way they behave All Channels Open
  22. 22. Tracking below the line media Using mobile to record experiences as they go about their lives: ideal for outdoor, ambient or POS that usually gets lost via traditional at home methodologies Rethink replacement Technology makes you better, not obsolete Real world reflections After workshops/groups, let people go back to their lives, talk to their friends/family, think about things and keep the dialogue going Behaviourally driven conversations Use mobile to capture the moment. Use depths/groups to explore the real behaviour not the false recollection of it (“The Aldi Effect”) Make your life easier Mobiles instead of flip cams, tablets instead of pen and paper – less set up, less process management, less analysis, less time
  23. 23. A mum’s life – pain vs. pleasure confessionals In confidence – feeling good and feeling bad Duty Free – insight into duty free shopping completely disguised through travel journal approach so duty free thoughts, feelings and behaviour emerged naturally Reframe research So it doesn’t feel like research
  24. 24. Car buying – a week in the decision making process among people at different stages with surveys, video records and photo encounters – getting closer to and further from the decision Decorating – a month in the decision process among people at different stages with surveys, video records and photo encounters – interlocking online and offline, seeing them stagnate or progress Rethink decision making Acknowledge life is not linear; don’t pre-suppose the way people make decisions
  25. 25. Quantitative (N=lots) with media – the power of video/photo to support a robust piece of evidence can make the difference Rethink analysis Qualitative (n=little), recording lots of “moments” across a week provides a quantitative both lens in which to understand a topic Post workshops about a new telecom app, participants recorded moments in life where they might use the app – 48 people gave 250 “moments of use”
  26. 26. www.crowdlab.com richard@crowdlab.com +44 (0) 7590 462342 Thanks from the Lab

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