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How it works (and how it doesn’t)
What is Second Life?




(It’s like first life, but you can fly.)
You can make your own stuff…
…and write your own software...
... so it’s certainly not a game
                             (or a “site”).

World




Avatar



Game
Collaborative creativity
      is the killer app...
...but what do people DO
          in Second Life?
Grey goo!
Robot picture goes here
Cut a hole in the world to stop the goo
                 Grey goo
                            Firebreak
One server re-compile later:




(We’ve subsequently installed space lasers and replication fences)
Back to our regularly scheduled
                     program...
                         22
2007
                                  SL is pretty big
2003
                 2005
                                  2006




15,400 simulator processes
956 square kilometers = 8X San Francisco
~100 TB (over 1bn files) of user-created content
30 million concurrent scripts
How it works, today and tomorrow
SL (the software) has two primary
components: Viewer and Simulator




                      A Linden Lab
                          server

A user’s PC
The simulator



• Monolithic C++ application
• Linux
• 15,400 concurrent sims
• Fixed 256m x 256m size
• Havok Physics
• LSL Scripting
• Visibility Calculation
• Scene compression and streaming
• Closed source
The viewer



• Monolithic C++ application
• Windows, Mac OS X, Linux
• 50,000 concurrent viewers
• Creation tools built-in
• No client scripting
• No plugins
• Open source!

  BTW: go download the code!
A simple plan
...with global data
...and permanent storage
...and external communicatons
...and it needs to scale
...so not really simple, OR a plan
Legacy components
Time to modernize
(Ponder...)
SL is a World filled with Avatars
These could be self-contained units
For a larger scale
Toward a global platform
Second Life is a huge
 success, and the more
 people use it, the more
 interesting it gets. What you
 can do and be and create in
 this virtual world is limited
 only by SL technology, so
 we will never stop improving
 that technology. At the
 same time, we recognize
 that SL cannot truly succeed
 as long as one company
 controls the grid, so we
 must work toward opening
 the platform.

All of which is to say: we’re
  only just getting started.
a tiny aside


The Second Life software is
 built and maintained by a
 50-person developer team.

The Second Life infrastructure
 is built and maintained by a
 12-person operations team.




lindenlab.com/employment
                           Poster and image by Michael Henderson
Questions?




    Ian Wilkes
ian@lindenlab.com

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Second Life How It Works And How It Doesnt