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Presenter: Cindy
Autonomy, learner independence, self-
direction, self-management

 Oxford (2003) presents a model of autonomy
    Technical perspective—focus on physical situation
    Psychological perspective—focus on
    characteristics of learners
    Sociocultural perspective—focus on mediated
    learning
    Political-critical perspective—focus on ideologies,
    access, and power structure
Setting. Benson’s (2001) and Candy’s (1991) texts
provide comprehensive looks at establishing
self-directed learning settings with a focus on adult
learning.
Learning styles and strategies. The ability to
address multiple learning styles has long been cited
as an advantage of using multimedia in language
teaching and learning, from early work by
Smith (1989) to current CALL overviews, such as
those offered by Meskill (2002) and Egbert (2005).
Age. Younger learners can also engage in
autonomous learning, e.g., Dam (1995).
Classroom Observation: Student Autonomy
http://www.youtube.com/watch?v=ndXMIUFdqIY

Oscar, a 5th grade student, leads the class in a
variety of learning activities.
Examples include checking homework, whole
class discussions, reviewing student work,
reading groups (reciprocal teaching), singing,
peer review, spelling tests, and more.
Individual vs. group work.
-- Steven (2006) emphasizes the role of technology in
creating and sustaining communities of practice in
English language learning.
-- Ts can exploit software to create opportunities for
pair and group work. Research has indicated that the
task, not the technology, enhances or inhibits
extended discussion at the computer (Abraham &
Liou, 1991; Piper, 1986).
Control and the locus power. Although not everyone
may want to be immersed in technology, knowledge
about and access to technology are a source of power
in today’s world.
Table 25-1. Settings for Self-Directed Learning
With fast, reliable connections, learners can take
advantage of real-time, synchronous interaction
with multiuser object-oriented domains (MOOs),
chat http://www.edweek.org/ew/events/chats/2012/04/09/index.html?intc=EW-TC12-LNAV,
and instant message (Windows Live Messenger).

Learners can also use the delayed interaction,
asynchronous mode of e-mail for peer review of
writing and project work, an option that is
especially useful for those whose partners are in
different time zones.
Self motivation. Having a public venue for one’s
work, such as a Web site, blog, or podcast, provides
a sense of accomplishment that can further
enhance learner motivation.
Independent style. When learners can make a
choice based on their level, thus having an element
of control, learning is enhanced (Goforth, 1994).
Self knowledge. Learners given advice about their
level of knowledge will practice for a more
appropriate time than if they do not have
feedback.
Technology and barriers. Pair work and prompt
assistance
Vygotsky’s (1934, 1986) ZPD and other social
constructivists (e.g., Walker & Lambert, 1885)
emphasize the need for interpersonal interaction
to enhance learning.
Wenger’s (1998) mutuality in the communities of
practice
-- Ts and Ss need to know how to use computer-
based tools to support community functions.
The WebQuest Page http://webquest.org/ has scores of
models for Ts and Ss to use in designing projects
collaboratively.
Autonomous learning can fit well with elements of
critical pedagogy, which calls for learning
environments that help learners become more
self-aware, take more control over their own
learning, and achieve their personal goals.
Technology can enable broader perspectives and a
shift in the locus of power.
As Ts, we cannot create autonomy in learners, but
we can do our best to think about the technical,
psychological, sociocultural, and political aspects of
learning (Oxford, 2003), and how CALL can be used
to enable and enhance a learning environment
conductive to autonomy.
Virtual environments (VEs)
   A VE is a computer-generated environment that
   stimulates or produces key aspects of external
   realities in which people communicate.
Text based
By the late 1980s, simulation games were
in a period of transition from text to multimedia VEs,
which added graphical element to represent the
setting of the simulation, objects, and so on, thus
improving functional reality for participants.
QuickTime Virtual Reality (QTVR)

 Fish-eye Lens Support and HTML Virtual Tour -
  Autodesk Stitcher Unlimited
  http://www.youtube.com/watch?v=jcQFQRsUEvE
  This video demonstrates how to use Autodesk
  Stitcher Unlimited to create a full spherical
  interactive QTVR movie for the Web, using a set of
  fish-eye images.
Institute for Information Industry
Multiuser virtual environment and world (MVW)
  The MVW online creates reality of function by
  simulating the key aspects of external realities
  in which people communicate.
  Second Life (SL) is an online community that provides
  users with an immersive 3D environment.
  E.g., Versailles in Second Life! http://goo.gl/TMy12
  SL is interesting for second language educators
  because it gives users the opportunity to interact as if
  they were immersed in an English-speaking
  environment.
  Online role-playing games (MMORPGs) http://www.mmorpg.com/
The designer-educator must have the technical
ability to custom-design the environment.
Having a persistent identity and access to
significant features of online virtual worlds requires
a subscription fee.
Busy educator rarely have enough time in designing
simulated environments.
As long as learners receive appropriate sensory
input in parallel to the sound of speech or text,
they will be able to learn new ways to
communicate.
Do you have any learning experiences in virtual
environments? If yes, what are the strengthens
and weakness?
Term: blended learning, flexible learning,
e-learning, hybrid learning, mixed learning,
combined resource learning

Definition: Blended instructional methods using
traditional resources, online technology, and
multimedia tools for learning purposes.

Components (see Table 27-1)
E.g., physical classroom, Web-based courses,
      online chat tools
The following guidelines should help Ts in
   choosing the right blend:
(1) Provide opportunities for collaboration.
(2) Provide the learning content (e.g., syllabus,
   lessons) in all the different media types to be
   used (online and offline).
(3) Provide learner support (e.g., how-to’s,
   guidelines).
(4) Understand all the types of technologies that
   can deliver learning.
(5) Provide feedback and opportunities for learner
   self-assessment.
Flexibility (Clark, 2003)
Use free online learning environments (OLEs)
outside the classroom, ubiquitous learning,
e.g., Moodle, Yahoo! Groups.

Teacher’s role:
-- instructional design and the media mix.
-- how best to combine the different means or
learning styles, including age, gender, cultural
differences.
Technology-enhanced learning environments
 base on constructive learning theory (Severy &
 Dufy, 1995).
 Learning …
  is an active and engaged process.
  is a process of constructing knowledge.
  functions at a metacognitive level.
  involves social negotiation.
To support meaningful learning and to engage
Ss in active, constructive, intentional, authentic,
and cooperative learning (Jonassen, Peck, &
Wilson, 1999)
To examine the traditional and online
components available and the needed tools.
  Tasks: a paper report and a digital photo story
  The use of interactive technologies (e-mail, instant
  message, synchronous/asynchronous chat) is
  creating the range of learning outcomes achievable
  through learner support (Thorpe, 2003).
Peer-to-Peer Learning in Hybrid (Blended) Courses
 http://www.youtube.com/watch?v=so0y0rBgDIY


Hybrid (or blended) learning incorporates many of the
same teaching methods as traditional classroom learning.


In this film, Thesys International provides a brief
introduction to how the Peer to Peer Learning Method
can work in Hybrid Learning.
Cognitive: Materials and learning resources
systematically delivered online through OLEs or
web pages can support and develop learning.
Affective: Ss’ self-esteem ad commitment to the
course by providing a supportive learning
environment.
Systemic: Ss find systematic and effective
management and relay of information
(e.g., syllabus, course requirements, tasks)
easy to learn, use, and understand (Tait, 2000).
An effective activity provides learners the opportunity to
choose….
   which strategy to use, which resources to use (e.g.,
   readings, online videos), and how to carry out the tasks
   independently or in groups (e.g., organizing oral
   presentations, writing scripts, filming)
   Learner autonomy can be fostered if Ts are willing to give
   them freedom to exercise it, while Ts still offer sufficient
   guidance to make task completion possible (see Robb,
   2006).
   E.g., a rubric that detailed what was expected and posted
   it to the class blog for easy reference (Yeh, 2005, 2006).
Using blogs and online word processors in
research writing
Using digital videos and podcasting in speech
training class
Video recording of Ss’ speeches can significantly
enhance post-performance feedback and
provide learners with the chance to reflect upon
their errors and progress (Tsutsui, 2004).
Suggestions for good practice of blended
learning teachers, guest speakers, and Ss for an online
     Invite
      chat activity from professional organizations or
      online communities
      Use Greenwich Mean Time (GTM) as basis for time
      convention and send reminders
      Test software or hardware ahead of time
      Provide learner support and Web links outside of
      class
      Remind Ss to jot down user names and passwords
      Reserve the computer lab
      Only password-protected secure sites should be
      used
Blended activity can create optimal environment
that increases Ss’ level of self-awareness and
boosts their motivation.

The application of multimedia and online tools
provides Ss with resources for creating their own
presentation materials, thus enhancing learner
autonomy and reflective, mindful involvement in
authentic tasks with authentic audiences.
Can you think of an activity of blended learning
components (see Table 27-1) and brainstorm
possible technical problems.
New technology obviously needs thoughtful
introduction into classrooms. Ts use technology to
facilitate teaching and Ss’ language learning, but be
cautious not to be driven by the technology.

Learning autonomy rather than teacher control

Strengthen my belief in integrating technology in
teaching even though there are some challenges and
difficulties.
Presenter: Cindy

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Autonomy

  • 2.
  • 3. Autonomy, learner independence, self- direction, self-management Oxford (2003) presents a model of autonomy Technical perspective—focus on physical situation Psychological perspective—focus on characteristics of learners Sociocultural perspective—focus on mediated learning Political-critical perspective—focus on ideologies, access, and power structure
  • 4. Setting. Benson’s (2001) and Candy’s (1991) texts provide comprehensive looks at establishing self-directed learning settings with a focus on adult learning. Learning styles and strategies. The ability to address multiple learning styles has long been cited as an advantage of using multimedia in language teaching and learning, from early work by Smith (1989) to current CALL overviews, such as those offered by Meskill (2002) and Egbert (2005). Age. Younger learners can also engage in autonomous learning, e.g., Dam (1995).
  • 5. Classroom Observation: Student Autonomy http://www.youtube.com/watch?v=ndXMIUFdqIY Oscar, a 5th grade student, leads the class in a variety of learning activities. Examples include checking homework, whole class discussions, reviewing student work, reading groups (reciprocal teaching), singing, peer review, spelling tests, and more.
  • 6. Individual vs. group work. -- Steven (2006) emphasizes the role of technology in creating and sustaining communities of practice in English language learning. -- Ts can exploit software to create opportunities for pair and group work. Research has indicated that the task, not the technology, enhances or inhibits extended discussion at the computer (Abraham & Liou, 1991; Piper, 1986). Control and the locus power. Although not everyone may want to be immersed in technology, knowledge about and access to technology are a source of power in today’s world.
  • 7. Table 25-1. Settings for Self-Directed Learning
  • 8. With fast, reliable connections, learners can take advantage of real-time, synchronous interaction with multiuser object-oriented domains (MOOs), chat http://www.edweek.org/ew/events/chats/2012/04/09/index.html?intc=EW-TC12-LNAV, and instant message (Windows Live Messenger). Learners can also use the delayed interaction, asynchronous mode of e-mail for peer review of writing and project work, an option that is especially useful for those whose partners are in different time zones.
  • 9. Self motivation. Having a public venue for one’s work, such as a Web site, blog, or podcast, provides a sense of accomplishment that can further enhance learner motivation. Independent style. When learners can make a choice based on their level, thus having an element of control, learning is enhanced (Goforth, 1994). Self knowledge. Learners given advice about their level of knowledge will practice for a more appropriate time than if they do not have feedback. Technology and barriers. Pair work and prompt assistance
  • 10. Vygotsky’s (1934, 1986) ZPD and other social constructivists (e.g., Walker & Lambert, 1885) emphasize the need for interpersonal interaction to enhance learning. Wenger’s (1998) mutuality in the communities of practice -- Ts and Ss need to know how to use computer- based tools to support community functions. The WebQuest Page http://webquest.org/ has scores of models for Ts and Ss to use in designing projects collaboratively.
  • 11. Autonomous learning can fit well with elements of critical pedagogy, which calls for learning environments that help learners become more self-aware, take more control over their own learning, and achieve their personal goals. Technology can enable broader perspectives and a shift in the locus of power.
  • 12. As Ts, we cannot create autonomy in learners, but we can do our best to think about the technical, psychological, sociocultural, and political aspects of learning (Oxford, 2003), and how CALL can be used to enable and enhance a learning environment conductive to autonomy.
  • 13.
  • 14. Virtual environments (VEs) A VE is a computer-generated environment that stimulates or produces key aspects of external realities in which people communicate.
  • 15. Text based By the late 1980s, simulation games were in a period of transition from text to multimedia VEs, which added graphical element to represent the setting of the simulation, objects, and so on, thus improving functional reality for participants.
  • 16. QuickTime Virtual Reality (QTVR)  Fish-eye Lens Support and HTML Virtual Tour - Autodesk Stitcher Unlimited http://www.youtube.com/watch?v=jcQFQRsUEvE This video demonstrates how to use Autodesk Stitcher Unlimited to create a full spherical interactive QTVR movie for the Web, using a set of fish-eye images.
  • 18. Multiuser virtual environment and world (MVW) The MVW online creates reality of function by simulating the key aspects of external realities in which people communicate. Second Life (SL) is an online community that provides users with an immersive 3D environment. E.g., Versailles in Second Life! http://goo.gl/TMy12 SL is interesting for second language educators because it gives users the opportunity to interact as if they were immersed in an English-speaking environment. Online role-playing games (MMORPGs) http://www.mmorpg.com/
  • 19. The designer-educator must have the technical ability to custom-design the environment. Having a persistent identity and access to significant features of online virtual worlds requires a subscription fee. Busy educator rarely have enough time in designing simulated environments.
  • 20. As long as learners receive appropriate sensory input in parallel to the sound of speech or text, they will be able to learn new ways to communicate.
  • 21. Do you have any learning experiences in virtual environments? If yes, what are the strengthens and weakness?
  • 22.
  • 23. Term: blended learning, flexible learning, e-learning, hybrid learning, mixed learning, combined resource learning Definition: Blended instructional methods using traditional resources, online technology, and multimedia tools for learning purposes. Components (see Table 27-1) E.g., physical classroom, Web-based courses, online chat tools
  • 24. The following guidelines should help Ts in choosing the right blend: (1) Provide opportunities for collaboration. (2) Provide the learning content (e.g., syllabus, lessons) in all the different media types to be used (online and offline). (3) Provide learner support (e.g., how-to’s, guidelines). (4) Understand all the types of technologies that can deliver learning. (5) Provide feedback and opportunities for learner self-assessment.
  • 25. Flexibility (Clark, 2003) Use free online learning environments (OLEs) outside the classroom, ubiquitous learning, e.g., Moodle, Yahoo! Groups. Teacher’s role: -- instructional design and the media mix. -- how best to combine the different means or learning styles, including age, gender, cultural differences.
  • 26. Technology-enhanced learning environments base on constructive learning theory (Severy & Dufy, 1995).  Learning … is an active and engaged process. is a process of constructing knowledge. functions at a metacognitive level. involves social negotiation.
  • 27. To support meaningful learning and to engage Ss in active, constructive, intentional, authentic, and cooperative learning (Jonassen, Peck, & Wilson, 1999)
  • 28. To examine the traditional and online components available and the needed tools. Tasks: a paper report and a digital photo story The use of interactive technologies (e-mail, instant message, synchronous/asynchronous chat) is creating the range of learning outcomes achievable through learner support (Thorpe, 2003).
  • 29. Peer-to-Peer Learning in Hybrid (Blended) Courses http://www.youtube.com/watch?v=so0y0rBgDIY Hybrid (or blended) learning incorporates many of the same teaching methods as traditional classroom learning. In this film, Thesys International provides a brief introduction to how the Peer to Peer Learning Method can work in Hybrid Learning.
  • 30. Cognitive: Materials and learning resources systematically delivered online through OLEs or web pages can support and develop learning. Affective: Ss’ self-esteem ad commitment to the course by providing a supportive learning environment. Systemic: Ss find systematic and effective management and relay of information (e.g., syllabus, course requirements, tasks) easy to learn, use, and understand (Tait, 2000).
  • 31. An effective activity provides learners the opportunity to choose…. which strategy to use, which resources to use (e.g., readings, online videos), and how to carry out the tasks independently or in groups (e.g., organizing oral presentations, writing scripts, filming) Learner autonomy can be fostered if Ts are willing to give them freedom to exercise it, while Ts still offer sufficient guidance to make task completion possible (see Robb, 2006). E.g., a rubric that detailed what was expected and posted it to the class blog for easy reference (Yeh, 2005, 2006).
  • 32. Using blogs and online word processors in research writing Using digital videos and podcasting in speech training class Video recording of Ss’ speeches can significantly enhance post-performance feedback and provide learners with the chance to reflect upon their errors and progress (Tsutsui, 2004).
  • 33. Suggestions for good practice of blended learning teachers, guest speakers, and Ss for an online Invite chat activity from professional organizations or online communities Use Greenwich Mean Time (GTM) as basis for time convention and send reminders Test software or hardware ahead of time Provide learner support and Web links outside of class Remind Ss to jot down user names and passwords Reserve the computer lab Only password-protected secure sites should be used
  • 34. Blended activity can create optimal environment that increases Ss’ level of self-awareness and boosts their motivation. The application of multimedia and online tools provides Ss with resources for creating their own presentation materials, thus enhancing learner autonomy and reflective, mindful involvement in authentic tasks with authentic audiences.
  • 35. Can you think of an activity of blended learning components (see Table 27-1) and brainstorm possible technical problems.
  • 36. New technology obviously needs thoughtful introduction into classrooms. Ts use technology to facilitate teaching and Ss’ language learning, but be cautious not to be driven by the technology. Learning autonomy rather than teacher control Strengthen my belief in integrating technology in teaching even though there are some challenges and difficulties.

Editor's Notes

  1. Theory, research, practice, and critical issue of blended learning 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  2. All are used to refer to the learner taking some element of control over his or her own learning. … that contains 4 interrelated perspectives. The author is based on these different perspectives on autonomous learning and presents this article. Autonomous learning -- CALL 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  3. In the previous literature, …. Autonomy is generally seen as a characteristic of adults, but actually 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  4. Individual learning does not mean solitude, and autonomous learners are also part of communities of practice. We need to face the reality. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  5. 1. Distance education courses follow this model. WebQuests help ss learn how to use search engines effectively and to organize the content of their research. In WebQuests the teacher can have a high degree of control over what sites ss visit to read and gather information, thus providing a measure of security and privacy. e.g., QuestGarden (Dodge, 2007) provides an online template to create a quest from scratch. 2. Learners control the structure but not the content. Most of the current CALL material falls into this category. 3. The content is variable. 4. T’s role is assistant and facilitator. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  6. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  7. A sense of accomplishment and control. 4. can lower their anxiety and establish confidence towards using technology. Input hypothesis Krashen (1985) Comprehensible input 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  8. ZPD development is learners interact with more advanced learners so as to construct and scaffold their knowledge. Community is larger than pair work or group work. Computers do not have true mutuality in engagement. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  9. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  10. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  11. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  12. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  13. It allowed the user to pan up, down, left, and right, and gave the viewer the illusion of being immersed in a scene. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  14. MMORPGs : Character: role-play Real-time communication with players Interaction with non-players Progress made through quests Text chat / voice communication tools 3D graphic interface / avatars 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  15. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  16. However, the greatest potential of multiuser VEs—interaction other than static realities and chat—remains unexploited because of theoretical misunderstanding about the nature of input. As Klein (1986) and Coliman (2005, 2006) indicate, as long as educators think of the input for learning how to communicate as consisting of language, rather than the full range of sensory experience available to the learner, they will not even try to incorporate the most important features of real contexts into the design of VEs for CALL. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  17. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  18. Components of blended learning and the factor makes a good blend Learners’ role: tasks, learning styles, cultures, class size
  19. to give Ss flexibility to take control if their learning outside the classroom to make the entire contents and resources of a class available for Ss to use during class or at home on their own time. -- A lack of sensitivity to these differences may not have positive effects on Ss’ learning.
  20. (3) Ss generate their own strategies for defining the problem and devising a solution through reflection. (4) Challenge their thoughts, beliefs by collaborating with other Ss and thus assist their cognitive development.
  21. To provide the opportunity, context, and framework (Gen, 2000)
  22. E-mail, instant message, and chat 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  23. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  24. which strategy to use, which materials and tools (e.g., posters, presentation software, self-produced video), which resources to use (e.g., readings, online videos), and how to carry out the tasks independently or in groups (e.g., organizing oral presentations, writing scripts, filming) 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  25. Blended online tools allow Ss far more opportunity for immediate reflection and steady improvement + Learners and teachers work together to improve the quality of learning and teaching, the ultimate aim of blended learning being to provide realistic practical opportunities for learners and teachers to make learning independent, useful, sustainable and ever growing. + As Sololik (2006) points out, Ss have a right to expect that Ts will keep at least minimally up to date. t of their own performances.
  26. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  27. 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  28. Internet 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
  29. VEs may distract learners’ attention to word learning. 2.Engage in continuous professional development  For continuous professional development, teachers can attend local and international conferences, seminars, and workshops; participate in relevant discussion forums; and follow recent publications in the field. Videoconferencing
  30. Theory, research, practice, and critical issue of blended learning 03/20/12 14:52 © 2007 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.