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Let’s Talk About Game
Production
Or: Why I chose a career my parents will never
understand.
Daniel A. Myers
April 2016
Who is Dan Myers?
Professional
• Production and Community Relations Professional
• Producer at Sony Online Entertainment S...
What is a Producer? Part I
Question:
What does a game producer do?
Answer:
Depends…
Let’s Get Meta for a Moment
The Four T’s:
1. Team: Know Thy Company
2. Title: Know Thy Project
3. Tools: Know Thy Implemen...
1. Team: Know Thy Company
• What defines the company and team culture?
• Who are the individuals you work directly with?
•...
2. Title: Know Thy Project
• What is the project goal?
• How big or small is the project scope?
• What things limit the bo...
3. Tools: Know Thy Implements
• What programs do people in your discipline use?
• What are the tools used to track the pro...
4. Talent: Know Thyself
• What are your strengths and weaknesses?
• What are your short- and long-term goals?
• What do an...
What is a Producer? Part II
Production teams are usually responsible for:
• Scheduling
• Scoping
• Budgeting
• Reporting
P...
Role Comparisons
• Film Production vs. Game Production
• Director vs. Producer
• Team Lead vs. Producer
• Designer vs. Pro...
Key Job-Description Phrases
• “Knack for Organization”
• “Cross-Team Collaboration/Communication”
• “Process Oriented”
• “...
Where Producers Come From
• Nature vs. Nurture
• Producers can come from almost any discipline
• Art
• Design
• Programmin...
My Career Path
College
• BA in English (Technical Writing)
Pre-Games
• Logistics (Project Management)
• Technical Writing ...
Why I’m a Producer
I became a producer to have more input in development
direction
I have a production career because I en...
How to get Started
• Show Interest
• Take Opportunities
• Learn the Tools
• Build a Portfolio
Q & A
Appendix A: PM Software
This is a list of project-management tools I have experience with,
have heard a lot about, or am a...
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Powerpoint created for presentation to class at the Academy of Interactive Entertainment, Seattle, in April 2016. Initially began as a discussion of what a game producer appreciates from the teams s/he works with. Grew to include information directly addressing questions from the class provided ahead of the presentation.

EDIT: Added a list of Project Management software by request of the AIE students. Thanks for asking!

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Let's Talk About Game Production

  1. 1. Let’s Talk About Game Production Or: Why I chose a career my parents will never understand. Daniel A. Myers April 2016
  2. 2. Who is Dan Myers? Professional • Production and Community Relations Professional • Producer at Sony Online Entertainment Seattle for 6 years • Currently Program Manager for MSN Games Personal • In the games industry for 15 years • Just turned 45 • Got married in October 2015 • Generally not someone who talks about himself in 3rd person
  3. 3. What is a Producer? Part I Question: What does a game producer do? Answer: Depends…
  4. 4. Let’s Get Meta for a Moment The Four T’s: 1. Team: Know Thy Company 2. Title: Know Thy Project 3. Tools: Know Thy Implements 4. Talent: Know Thyself
  5. 5. 1. Team: Know Thy Company • What defines the company and team culture? • Who are the individuals you work directly with? • What are the management dynamics?
  6. 6. 2. Title: Know Thy Project • What is the project goal? • How big or small is the project scope? • What things limit the boundaries of your project?
  7. 7. 3. Tools: Know Thy Implements • What programs do people in your discipline use? • What are the tools used to track the project? • How does your work make it into the end product?
  8. 8. 4. Talent: Know Thyself • What are your strengths and weaknesses? • What are your short- and long-term goals? • What do and don’t you like doing?
  9. 9. What is a Producer? Part II Production teams are usually responsible for: • Scheduling • Scoping • Budgeting • Reporting Production teams are sometimes responsible for: • Team Management • Special Projects • Filling In Talent Gaps • Feed and Care of Team Members
  10. 10. Role Comparisons • Film Production vs. Game Production • Director vs. Producer • Team Lead vs. Producer • Designer vs. Producer
  11. 11. Key Job-Description Phrases • “Knack for Organization” • “Cross-Team Collaboration/Communication” • “Process Oriented” • “Sees the Big Picture”
  12. 12. Where Producers Come From • Nature vs. Nurture • Producers can come from almost any discipline • Art • Design • Programming • Community Management • Quality Assurance • Office Management
  13. 13. My Career Path College • BA in English (Technical Writing) Pre-Games • Logistics (Project Management) • Technical Writing (Project Management) Games • Editing and Technical Writing • Website Production and Community Management • Community Management and Production • Production • Release Management • Program Management
  14. 14. Why I’m a Producer I became a producer to have more input in development direction I have a production career because I enjoy helping teams work better together making awesome stuff
  15. 15. How to get Started • Show Interest • Take Opportunities • Learn the Tools • Build a Portfolio
  16. 16. Q & A
  17. 17. Appendix A: PM Software This is a list of project-management tools I have experience with, have heard a lot about, or am asked directly about when talking with hiring managers. • Excel • Jira • Microsoft Project • Team Foundation Server • Trello • Basecamp • Pivotal Tracker
  • TomKersten1

    Jul. 12, 2017
  • MarcoIntrieri

    May. 30, 2017

Powerpoint created for presentation to class at the Academy of Interactive Entertainment, Seattle, in April 2016. Initially began as a discussion of what a game producer appreciates from the teams s/he works with. Grew to include information directly addressing questions from the class provided ahead of the presentation. EDIT: Added a list of Project Management software by request of the AIE students. Thanks for asking!

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