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Playstation Cerberus
A Controller Collaboration Designed by:

Zombie Generation
Jordan Grigsby
Wesley Miner
Orion Mitchell
Christopher Nelson
Deven Roberts

Game Usability
PS Cerberus Introduction
• Controllers are an integral component of the game industry. Controllers
are also vital to the player experience. The interface of a controller must
be designed perfectly for the player. Controllers must be designed so they
fit a player’s hand comfortably, allowing for long periods of play. As a
result, the buttons on a controller must be organized specifically on a
controller so that every button can be easily accessed. Controllers have

evolved a lot over the years because usability has become increasingly
more important in the game industry. Useless additions and cumbersome
properties have been striped and controllers have been refined to the
point of near perfection. With the PS Cerberus looks to go above and
beyond what’s expected, in order to reach true perfection.
Introduction Continued
•

The Sony PlayStation has been a long-time competitor in the gaming industry.
The PlayStation 2 was the most popular gaming console of its time, outselling
and producing the Xbox and GameCube. With the coming of the PS3, the
system has unfortunately fallen behind Nintendo and Microsoft. With the Wii
came the innovative motion controller and Microsoft took that technology
even further with Kinect. The PlayStation 3 needs a well-deserved change and
designers argue that the PS3’s controller is lacking. The PlayStation 3 needs a
revolutionary design that is able to compete with the changing world that is
the video game industry. The problem being, is that games today utilize many
different gaming styles. Some prefer motion controls while others want a
more complex physical controller. PS Cerberus looks to push the PlayStation 3

to higher standards.
Abstract
The Cerberus is the new controller being designed for the PlayStation 3

and can be used for future Sony systems. The controller implements a
touch screen interface while maintaining the traditional design of the
Dualshock 3. The controller can separate into multiple pieces for
alternate play styles for the casual and hardcore gamers. It also
provides additional room for future attachments. Cerberus is a

versatile controller that takes game to a whole new level with its
innovative attachments.
Design Inspiration
•

The gaming industry is evolving at a rapid pace. Developers and producers all want
to create the hottest content. Gaming, like everything in society revolves around

trends. Currently, the industry is seeing large amounts of motion control based
games being produced. In addition to motion, touchscreens and button-less
interfaces are fast become popular. Our team was set on the goal of creating a
controller that could incorporate these trends without compromising simplicity.

We designed a controller that could be used for the casual motion gamer while
also catering to the core gamer. Gamers now have the ability to mold the
controller the way they wish to play. There is a touchscreen for core gamers that
serves as a keyboard and menu interface for shooters and RTS games. For the
casual gamer, the sticks are used for motion controls, offering precise motion
tracking.
Design Assumptions of PS Cerberus
• With our design, we decided to revolutionize the controller industry by
attempting to implement every element of the controller, motion
control, a physical controller and an LCD touch screen. The controller is an
all-in-one design, and we assume that the design will revolutionize the
industry because there isn’t anything out there that could possibly
compete with its design. One of the assumptions that can be made is that
the touch screen would allow the possibility of players being able to
access the menus without interfering with the gameplay. Players would be
able to send messages to other players without having to pause the game.
The controller would add to the player’s experience. It would definitely
please the people whom are using it because it would be cheaper because
of the fact that it is an all-in-one controller. “Good game feel, then, is
when the controls of game feel feels intuitive, deep, and aesthetically
pleasing”. The design is extremely intuitive because of its unique design.
The design will ultimately push the PS3 ahead of the game because of the
fact that there isn’t a single other controller that exists like it.
Borderlands
•

Borderlands is an open world FPS that offers gamers both a broad range of customization as
well as an expansive world of exploration. Players take control of one of four treasure hunters

in search of the Vault, a location holding the universe’s most sacred treasure. In order to
survive, players must make use of the thousands of gun choices and hundreds of customizable
attributes available.
•

Borderlands works best with the touchscreen on the controller. The screen serves as a menu
interface for easy navigation. This menu is broken down into manageable categories.
Touching the screen will pause the game and bring up the item menu on the controller’s
touchscreen. Players can select an item from the menu and a diagram of that item will be
displayed on the television screen along with a brief description as well as performance
ratings. This attribute is superior to normal controllers because the once chaotic menu

interface in Borderlands is now easier and faster to navigate.
LittleBigPlanet Summary and Use
• LittleBigPlanet has long been a staple game for the PS3. It is an actionadventure platform and puzzle game that can be played with up to
four players both online or local.
• Our controller will be superior not only for adding a keyboard to make
speaking online more convenient; but will also work off the move and
making the user’s Sackman dance around. The control offline when
split apart will allow for comfort and flexibility.
Star Craft II Wings of Liberty
• Star Craft II is a Real Time Strategy game or RTS. In the
game the player takes on the role of Jim Raynor the
leader of a separatist group. Then the Zerg, an alien
life form attacks, and the story get interesting.
• The game involves managing
resources, building a host of
different troops and
vehicles, and the construction
buildings. The player controls
groups of troops as they
engage and defend against
enemy forces.

http://browse.deviantart.com/?order=9&q=star+craft+2&offset=72#/d31vhpb
Star Craft II and the PS Cerberus
“The one great advantage that the Cerberus will have over it’s competition is
that it can bring RTS games to the console system.” ( Orion Mitchell, Personal
communication, June 22nd, 2012)
One reason RTS games have failed to
translate to the console system is a
lack of hotkeys. The Cerberus allows
hotkey action through its touch
screen keyboard interface allowing
players to easily select troops and
send them into the fray against the
Zerg.
Touch Screen Mini Map Defeat in an RTS is usually due to
players not being able to get to
trouble areas quickly. Utilizing the
touch screen players can instantly
touch and move to locations of the
map. Utilizing the touch screen as a
Touch Screen Keyboard
hand held mini map
For Hotkeys
Schematic #1: PS Cerberus
Touch Screen, with Touch Screen Keyboard

Right Bumper

Left Bumper

D-Pad

Top Down View FIG 1

Action Buttons
Schematic #2: PS Cerberus
Top Down View FIG 2
Start

Select

Play Station Button
Left Thumb Stick

Right Thumb Stick
Schematic #3: PS Cerberus
Top Down View FIG 3

USB Connection

USB Connection
Schematic #4: PS Cerberus
Top Down View FIG 4

USB Male Connection

USB Female Connection

The controller comes apart, at the USB ports, allowing the player to
switch out components to enhance their style of play. Allowing
different controller add-ons to be utilized and future control schemes to
be created, designed and sold
Schematic #4: PS Cerberus
USB Connector

Connector cross is used to
connect both halves of the
controller together to form a
more standard dual thumb
stick controller.
The USB cable is used to
connect the controller
together but allow
independent movement with
each hand.

USB Cable
PS Cerberus Controller Prototype
• The Prototype made up
of air dry clay consists
of five parts. The left
and right controls can
be connected via the
touch screen
controller, by a USB
wire, or by USB
Connector. The testing
procedure varies from
form to form.

• Cerberus Broken-down

Figure 2
The Three Forms of PS Cerberus
PS Cerberus USB Wired
• The left and right controls
of the Cerberus can also be
connected via the a USB
Wire. This adds a different
way to use a controller that
has only been seen with the
more primitive controllers
of the Wii Mote and
Nanchuck. The Cerberus has
all of the buttons that the
PS3 controller has while
providing a new
comfortable way to play.
PS Cerberus USB Connector
• The USB Connector
allows Cerberus to
transform into a more
stereotypical PS3
Controller. The USB
connector is a thin
connector that has two
male USB connectors
which connect into the
female USB slots of the
left and right controls.
PS Cerberus Touch Screen
• The Touch Screen for PS
Cerberus can be inserted via
the two male USB
connectors on the sides of
the touch screen into the
female USB slots of the left
and right controller. The
touch screen can act as a
inventory screen, a
navigational map and also
switch to a keyboard for
multiplayer games over the
internet.
Discussion of Findings and Results
• The Cerberus is a versatile controller that has the ability to transform into
the ideal controller for the user. It takes some of the best ideas from some
of the most innovative controllers.
• The Touch Screen reminds users of the PS Vita. Players are able to keep an
extra screen open to enhance single player game play by allowing the
player a place for stats, maps, and inventory. The Touch Screen enhances
online multiplayer games by providing a map to show teammate
locations, and a keyboard to chat via message to one another.
• Connecting via the USB wire may make the user feel they are using a more
advanced version of the Wii mote/Nun chuck. The inner motion sensors
allow for use of the six axis as well as prepare the PS3 for more motion
control games.
• While the Cerberus is versatile, sometimes the user prefers to use a
controller more akin to the original PS3 controller. By using the USB
Connector they can turn the controller into an old fashion PlayStation
controller that players will enjoy .
Conclusion
The Cerberus controller works well with all the games tested in
this project: Borderlands (FPS), LittleBig Planet (Platformer), and
Starcraft II (RTS), and is expected to excel in other game genres.
The detachable design allows for a wide variety of players of all
types. The design also allows for future peripherals to be
attached if desired. The touch screen implementation adds an
extra depth to nearly any game. It can display the map of the
current area, shortcut actions, a shortcut to the inventory
screen, and a keyboard for text communication.
References
•

•
•
•

•

Ryckert, D. (2009, October 19). Borderland review.
Retrieved from:
http://www.gameinformer.com/games/borderlands/b/xbox360/archive/2009/10/19/borderlandsreview.aspx
Norman, D. (1988). The design of everyday things. (pp. 3168). New York, NY: Basic Books.
Schaffer, N. (2008). Game usability. (pp. 271-389).
Burlington, MA: Morgan Kaufmann Publishers.
Images from:
– http://www.google.com/imghp?hl=en&tab=wi
– http://www.littlebigplanet.com/images/assets/shared/screenshots/potc_screen7.jpg
Wcomix, (Digital Artist). (2010) Star Craft 2 [Digital Art] Retrieved June 22 nd 2012, from
http://browse.deviantart.com/?order=9&q=star+craft+2&offset=72#/d31vhpb

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Playstation Cerberus

  • 1. Playstation Cerberus A Controller Collaboration Designed by: Zombie Generation Jordan Grigsby Wesley Miner Orion Mitchell Christopher Nelson Deven Roberts Game Usability
  • 2. PS Cerberus Introduction • Controllers are an integral component of the game industry. Controllers are also vital to the player experience. The interface of a controller must be designed perfectly for the player. Controllers must be designed so they fit a player’s hand comfortably, allowing for long periods of play. As a result, the buttons on a controller must be organized specifically on a controller so that every button can be easily accessed. Controllers have evolved a lot over the years because usability has become increasingly more important in the game industry. Useless additions and cumbersome properties have been striped and controllers have been refined to the point of near perfection. With the PS Cerberus looks to go above and beyond what’s expected, in order to reach true perfection.
  • 3. Introduction Continued • The Sony PlayStation has been a long-time competitor in the gaming industry. The PlayStation 2 was the most popular gaming console of its time, outselling and producing the Xbox and GameCube. With the coming of the PS3, the system has unfortunately fallen behind Nintendo and Microsoft. With the Wii came the innovative motion controller and Microsoft took that technology even further with Kinect. The PlayStation 3 needs a well-deserved change and designers argue that the PS3’s controller is lacking. The PlayStation 3 needs a revolutionary design that is able to compete with the changing world that is the video game industry. The problem being, is that games today utilize many different gaming styles. Some prefer motion controls while others want a more complex physical controller. PS Cerberus looks to push the PlayStation 3 to higher standards.
  • 4. Abstract The Cerberus is the new controller being designed for the PlayStation 3 and can be used for future Sony systems. The controller implements a touch screen interface while maintaining the traditional design of the Dualshock 3. The controller can separate into multiple pieces for alternate play styles for the casual and hardcore gamers. It also provides additional room for future attachments. Cerberus is a versatile controller that takes game to a whole new level with its innovative attachments.
  • 5. Design Inspiration • The gaming industry is evolving at a rapid pace. Developers and producers all want to create the hottest content. Gaming, like everything in society revolves around trends. Currently, the industry is seeing large amounts of motion control based games being produced. In addition to motion, touchscreens and button-less interfaces are fast become popular. Our team was set on the goal of creating a controller that could incorporate these trends without compromising simplicity. We designed a controller that could be used for the casual motion gamer while also catering to the core gamer. Gamers now have the ability to mold the controller the way they wish to play. There is a touchscreen for core gamers that serves as a keyboard and menu interface for shooters and RTS games. For the casual gamer, the sticks are used for motion controls, offering precise motion tracking.
  • 6. Design Assumptions of PS Cerberus • With our design, we decided to revolutionize the controller industry by attempting to implement every element of the controller, motion control, a physical controller and an LCD touch screen. The controller is an all-in-one design, and we assume that the design will revolutionize the industry because there isn’t anything out there that could possibly compete with its design. One of the assumptions that can be made is that the touch screen would allow the possibility of players being able to access the menus without interfering with the gameplay. Players would be able to send messages to other players without having to pause the game. The controller would add to the player’s experience. It would definitely please the people whom are using it because it would be cheaper because of the fact that it is an all-in-one controller. “Good game feel, then, is when the controls of game feel feels intuitive, deep, and aesthetically pleasing”. The design is extremely intuitive because of its unique design. The design will ultimately push the PS3 ahead of the game because of the fact that there isn’t a single other controller that exists like it.
  • 7. Borderlands • Borderlands is an open world FPS that offers gamers both a broad range of customization as well as an expansive world of exploration. Players take control of one of four treasure hunters in search of the Vault, a location holding the universe’s most sacred treasure. In order to survive, players must make use of the thousands of gun choices and hundreds of customizable attributes available. • Borderlands works best with the touchscreen on the controller. The screen serves as a menu interface for easy navigation. This menu is broken down into manageable categories. Touching the screen will pause the game and bring up the item menu on the controller’s touchscreen. Players can select an item from the menu and a diagram of that item will be displayed on the television screen along with a brief description as well as performance ratings. This attribute is superior to normal controllers because the once chaotic menu interface in Borderlands is now easier and faster to navigate.
  • 8. LittleBigPlanet Summary and Use • LittleBigPlanet has long been a staple game for the PS3. It is an actionadventure platform and puzzle game that can be played with up to four players both online or local. • Our controller will be superior not only for adding a keyboard to make speaking online more convenient; but will also work off the move and making the user’s Sackman dance around. The control offline when split apart will allow for comfort and flexibility.
  • 9. Star Craft II Wings of Liberty • Star Craft II is a Real Time Strategy game or RTS. In the game the player takes on the role of Jim Raynor the leader of a separatist group. Then the Zerg, an alien life form attacks, and the story get interesting. • The game involves managing resources, building a host of different troops and vehicles, and the construction buildings. The player controls groups of troops as they engage and defend against enemy forces. http://browse.deviantart.com/?order=9&q=star+craft+2&offset=72#/d31vhpb
  • 10. Star Craft II and the PS Cerberus “The one great advantage that the Cerberus will have over it’s competition is that it can bring RTS games to the console system.” ( Orion Mitchell, Personal communication, June 22nd, 2012) One reason RTS games have failed to translate to the console system is a lack of hotkeys. The Cerberus allows hotkey action through its touch screen keyboard interface allowing players to easily select troops and send them into the fray against the Zerg. Touch Screen Mini Map Defeat in an RTS is usually due to players not being able to get to trouble areas quickly. Utilizing the touch screen players can instantly touch and move to locations of the map. Utilizing the touch screen as a Touch Screen Keyboard hand held mini map For Hotkeys
  • 11. Schematic #1: PS Cerberus Touch Screen, with Touch Screen Keyboard Right Bumper Left Bumper D-Pad Top Down View FIG 1 Action Buttons
  • 12. Schematic #2: PS Cerberus Top Down View FIG 2 Start Select Play Station Button Left Thumb Stick Right Thumb Stick
  • 13. Schematic #3: PS Cerberus Top Down View FIG 3 USB Connection USB Connection
  • 14. Schematic #4: PS Cerberus Top Down View FIG 4 USB Male Connection USB Female Connection The controller comes apart, at the USB ports, allowing the player to switch out components to enhance their style of play. Allowing different controller add-ons to be utilized and future control schemes to be created, designed and sold
  • 15. Schematic #4: PS Cerberus USB Connector Connector cross is used to connect both halves of the controller together to form a more standard dual thumb stick controller. The USB cable is used to connect the controller together but allow independent movement with each hand. USB Cable
  • 16. PS Cerberus Controller Prototype • The Prototype made up of air dry clay consists of five parts. The left and right controls can be connected via the touch screen controller, by a USB wire, or by USB Connector. The testing procedure varies from form to form. • Cerberus Broken-down Figure 2
  • 17. The Three Forms of PS Cerberus
  • 18. PS Cerberus USB Wired • The left and right controls of the Cerberus can also be connected via the a USB Wire. This adds a different way to use a controller that has only been seen with the more primitive controllers of the Wii Mote and Nanchuck. The Cerberus has all of the buttons that the PS3 controller has while providing a new comfortable way to play.
  • 19. PS Cerberus USB Connector • The USB Connector allows Cerberus to transform into a more stereotypical PS3 Controller. The USB connector is a thin connector that has two male USB connectors which connect into the female USB slots of the left and right controls.
  • 20. PS Cerberus Touch Screen • The Touch Screen for PS Cerberus can be inserted via the two male USB connectors on the sides of the touch screen into the female USB slots of the left and right controller. The touch screen can act as a inventory screen, a navigational map and also switch to a keyboard for multiplayer games over the internet.
  • 21. Discussion of Findings and Results • The Cerberus is a versatile controller that has the ability to transform into the ideal controller for the user. It takes some of the best ideas from some of the most innovative controllers. • The Touch Screen reminds users of the PS Vita. Players are able to keep an extra screen open to enhance single player game play by allowing the player a place for stats, maps, and inventory. The Touch Screen enhances online multiplayer games by providing a map to show teammate locations, and a keyboard to chat via message to one another. • Connecting via the USB wire may make the user feel they are using a more advanced version of the Wii mote/Nun chuck. The inner motion sensors allow for use of the six axis as well as prepare the PS3 for more motion control games. • While the Cerberus is versatile, sometimes the user prefers to use a controller more akin to the original PS3 controller. By using the USB Connector they can turn the controller into an old fashion PlayStation controller that players will enjoy .
  • 22. Conclusion The Cerberus controller works well with all the games tested in this project: Borderlands (FPS), LittleBig Planet (Platformer), and Starcraft II (RTS), and is expected to excel in other game genres. The detachable design allows for a wide variety of players of all types. The design also allows for future peripherals to be attached if desired. The touch screen implementation adds an extra depth to nearly any game. It can display the map of the current area, shortcut actions, a shortcut to the inventory screen, and a keyboard for text communication.
  • 23. References • • • • • Ryckert, D. (2009, October 19). Borderland review. Retrieved from: http://www.gameinformer.com/games/borderlands/b/xbox360/archive/2009/10/19/borderlandsreview.aspx Norman, D. (1988). The design of everyday things. (pp. 3168). New York, NY: Basic Books. Schaffer, N. (2008). Game usability. (pp. 271-389). Burlington, MA: Morgan Kaufmann Publishers. Images from: – http://www.google.com/imghp?hl=en&tab=wi – http://www.littlebigplanet.com/images/assets/shared/screenshots/potc_screen7.jpg Wcomix, (Digital Artist). (2010) Star Craft 2 [Digital Art] Retrieved June 22 nd 2012, from http://browse.deviantart.com/?order=9&q=star+craft+2&offset=72#/d31vhpb

Editor's Notes

  1. http://www.littlebigplanet.com/images/assets/shared/screenshots/potc_screen7.jpg