2. Outline
:a. The Student
b. Educational Technology in a Nutshell
c. Learning through Educational
Technology
d. The Student after Edtech
3. Hi ! My name is Loyd L.
Asunan. I am 18 years
old from Trece Martires
City, Cavite. A third year
student taking up
Bachelor of Secondary
Education Major in
Mathematics at Cavite
State University – Main
campus.
5. Educational Technology
Educational technology includes
numerous types of media that deliver text,
audio, images, animation, and streaming
video, and includes technology applications
and processes such as audio or video tape,
satellite TV, CD-ROM, and computer-based
learning, as well as local intranet/extranet
and web-based learning.
Information and communication
systems, whether free-standing or based on
either local networks or the Internet
in networked learning, underlie many e-
learning processes.
6. HIGHER THINKING SKILLS
Bloom’s Taxonomy serves as a general framework of skills
that requires information processing, idea creation and
real-world problem-solving skills. The following taxonomy
may be proposed:
1. Remembering recall information
2. Understanding-explain ideas
3. Applying-use information in a new way
4. Analyzing-distinguish different parts
5. Evaluating-justify stand or position
6. Creating-new product/point of view
7. Educational Technology in Asia
Pacific Region
Progressive countries in the Asia Pacific Region have
formulated state policies and strategies to infuse technology in
schools to provide confidence to educators that they are taking the
right steps in adopting technology in education.
Five progressive state/city imposing ICT policies and
strategies in schools namely New Zealand, Australia, Malaysia,
Singapore and Hong Kong.
8. Computer as Information and
Communication Technology
Through computer technology, educators saw
the amplification of learning along with computer literacy.
Much Like reading, the modern student can now interact
with computer messages; even respond to questions or
to computer commands. Again like writing, the learner
can form messages using computer language or
program.
Some computer-assisted instruction (CAI) was
introduced using the principle of individualized learning
through a positive climate that includes realism and
appeal with drill, exercises that uses color, music and
animation. The novelty of CAI has not waned to this day
especially in the basic education level as this is offered
by computer-equipped private schools. But the evolving
pace of innovation in today’s Information Age is so
dynamic that within the first decade of the 21st century,
computer technology in education has matured to
transform into an educative information and
communication technology (ICT) in education.
9. Computer as a TutorThe computer is one of the wonders of human
ingenuity; even in its original design in the 1950’s to
carry out complicated mathematical and logical
operations. With the invention of the microcomputer ,
the PC has become the tool for programmed
information.
Computer-assisted Instruction
The computer can be a tutor in effect relieving
the teacher of many activities in his personal role as
classroom tutor. It should be made clear, however,
that the computer cannot totally replace the teacher
shall continue to play the major roles of information
deliverer and learning environment controller. Even
with the available computer and CAI software, the
teacher must:
• Insure the students have the needed knowledge
and skills for any computer activity.
• Decide the appropriate learning objective.
• Plan the sequence and structured activities to
achieve objectives.
10. Traditional Classroom
Traditional education, is also
known as back-to-
basics, conventional
education or customary
education, refers to long-
established customs found in
schools that society traditionally
used. Some forms of education
reform promote the adoption of
progressive education practices,
a more holistic approach which
focuses on individual students'
needs and self-expression. In the
eyes of reformers, traditional
teacher-centered methods
focused on rote learning and
memorization must be
abandoned in favor of student-
centered and task-based
approaches to learning.
Student-Centered
Classroom
Student-centered learning, also
known as learner-centered
education, broadly encompasses
methods of teaching that shift the
focus of instruction from
the teacher to the student. In
original usage, student-centered
learning aims to develop learner
autonomy and independence by
putting responsibility for the
learning path in the hands of
students. Student-centered
instruction focuses on skills and
practices that enable lifelong
learning and independent
problem-solving. Student-
centered learning theory and
practice are based on
the constructivist learning
theory that emphasizes the
learner's critical role in
constructing meaning from new
information and prior experience.
11. Cooperative Learning
Cooperative learning is an
educational approach which aims to organize
classroom activities into academic and social
learning experiences. There is much more to
Cooperative Learning than merely arranging
students into groups, and it has been described
as "structuring positive interdependence“
.Students must work in groups to complete tasks
collectively toward academic goals. Unlike
individual learning, which can be competitive in
nature, students learning cooperatively can
capitalize on one another’s resources and skills
(asking one another for information, evaluating
one another’s ideas, monitoring one another’s
work, etc.). Furthermore, the teacher's role
changes from giving information to facilitating
students' learning. Everyone succeeds when the
group succeeds
12. Microsoft Windows
Microsoft Windows (or simply Windows) is a
meta-family of graphical operating systems developed,
marketed, and sold by Microsoft. It consists of several
families of operating systems, each of which cater to a
certain sector of the computing industry. Active Windows
families include Windows NT, Windows
Embedded and Windows Phone; these may encompass
subfamilies, e.g. Windows Embedded
Compact (Windows CE) or Windows Server. Defunct
Windows families include Windows 9x and Windows
Mobile.
Instructional Software
Instructional Software (IS) programs include
pictures, sounds, animations, and other various stimuli
used to enhance the development of skills such as
reading, writing and problem solving. IS
programs provide individualized experiences used to
enhance the general curriculum and mastery of skills
through extra practice, simulations, and problem solving
opportunities.
13. Hypermedia
Hypermedia, an extension of the
term hypertext, is a nonlinear medium of
information which includes graphics, audio,
video, plain text and hyperlinks. This
contrasts with the broader term multimedia,
which may include non-interactive linear
presentations as well as hypermedia. It is
also related to the field of electronic
literature. The term was first used in a 1965
article by Ted Nelson.
T he World Wide Web is a classic example
of hypermedia, whereas a non-
interactive cinema presentation is an
example of standard multimedia due to the
absence of hyperlinks.
14. Internet
The Internet is a global system of
interconnected computer networks that
use the Internet protocol suite (TCP/IP) to
link several billion devices worldwide. It is
a network of networks that consists of
millions of private, public, academic,
business, and government networks of
local to global scope, linked by a broad
array of electronic, wireless, and optical
networking technologies. The Internet
carries an extensive range of information
resources and services, such as mobile
apps including social media apps, the
inter-linked hypertext documents
and applications of the World Wide
Web (WWW), electronic mail, multiplayer
online games, telephony, and peer-to-
peer networks for file sharing.
16. Educational Technology can empower
teachers and learners, promote change and
foster the development of twenty-first century
skills. Improving education quality is a priority for
most developing countries in which
governments are facing a challenge to identify
efficient ways to use their scarce resources and
raise the quality of education. Educational
Technology adopted by the University in the
teaching and learning processes, the obstacles
facing the adoption and the effects of
Educational Technology on student achievement
and academic staff teaching effectiveness.
17. Educational Technology has motivated
the students to get more involved in learning
activities through which they become more
active and more interested in learning.
Moreover, they believe that adopting such
technologies can enhance their communication
with the students, reduce the teaching
pressure caused by the course material
preparation and make the lecture material
available at the time of the discussion.
18. Education Technology is defined as “the
study and ethical practice of facilitating
learning and improving performance by
creating, using and managing appropriate
technological processes and resources”.
Educational Technology can be used by all
educators who want to incorporate technology
in their teaching as well as educational
administrators. The emergence of different
educational tools and software has motivated
may learning organizations to integrate them
into the curriculum as they can have a great
impact on student learning.
19. Educational Technologies have been
considered as a crucial factor in improving the
quality of education and enhancing the level
of student educational learning performance.
Educational Technology has
demonstrated a significant positive effect on
student achievement and the teaching and
learning processes as a whole.
21. My portfolio represents my work that shows
my development and achievements in
Educational Technology. It also includes the
summary of what I’ve learned in Educational
Technology that can definitely help the students
as well as the future educators.
Therefore I conclude that as a future
educator, Educational Technology will surely help
me on how I am going to teach, guide and
facilitate the learning of my future students
through the use of Educational Technology.