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ANXIETY
In the future there will be no more designers.
FINISH THIS SENTENCE
In the future there will be no more designers.
FINISH ANOTHER SENTENCE
In the future there will be no more designers.
The designers of the future will be
the personal coach, the gym trainer,
the diet consultant.
In the future there will be no more designers.
The designers of the future will be
the personal coach, the gym trainer,
the diet consultant.
In the future there will be no more designers.
The designers of the future will be
the personal coach, the gym trainer,
the diet consultant.
PHILIPPE STARCK
2008
opinionator.blogs.nytimes.com/2008/04/14/starck-raving
PHILIPPE STARCK
2008
a provocation
1999
LARRY KEELEY
1999
New creative software programs 

will make designers obsolete.
IDCA: International Design Conference in Aspen (1999)
1962
It is just the cognitive limits on the 

number of interactions a designer can manipulate, 

which make the unaided designer obsolete in the face 

of the large complexes of requirements he meets today.
Christopher Alexander and Marvin L. Manhein, The Design of Highway Interchanges. Cambridge: Department of Civil Engineering, MIT, 1962.
CHRIS ALEXANDER
1962
no more designers
2008
designers obsolete
1999
the unaided
designer obsolete
1962
HIGHLOW
ARTIFACTS TRANSFORMATIONS
COMPLEXITY
EXPERIENCES
THOUGHTSACTIONTHINGSSYMBOLS
Logos, signs Tools, objects Interactions, services Ecosystems, platforms
Buchanan, R. (2001) Design research and the new learning. Design Issues, 17(4), 3–23
The field of design is changing.
Buchanan’s four orders of design (2001) demonstrates the field’s past and possible futures.
Problems of
Communication
Problems of
Construction
Problems of
Action
Problems of
Integration
ParticipationInteractionInterfaceTransaction
20th century design
FROM
THOUGHTSACTIONTHINGSSYMBOLS
Logos, signs Tools, objects Interactions, services Ecosystems, platforms
Simplicity of form, function,
materials, and manner.
Buchanan, R. (2001) Design research and the new learning. Design Issues, 17(4), 3–23
Problems of
Communication
Problems of
Construction
Problems of
Action
Problems of
Integration
THOUGHTSACTIONTHINGSSYMBOLS
Logos, signs Tools, objects Interactions, services Ecosystems, platforms
Problems of
Communication
Problems of
Construction
Problems of
Action
Problems of
Integration
20th century design
FROM
Making the complex manageable;
Rendering the complicated meaningful.
Simplicity of form, function,
materials, and manner.
TO
21st century design
Buchanan, R. (2001) Design research and the new learning. Design Issues, 17(4), 3–23
20th century design
FROM
Making the complex manageable;
Rendering the complicated meaningful.
Simplicity of form, function,
materials, and manner.
TO
21st century design
THOUGHTSACTIONTHINGSSYMBOLS
Logos, signs Tools, objects Interactions, services Ecosystems, platforms
Buchanan, R. (2001) Design research and the new learning. Design Issues, 17(4), 3–23
Design of systems
increasingly complex
<
Problems of
Communication
Problems of
Construction
Problems of
Action
Problems of
Integration
the unaided
designer obsolete
1962
designers obsolete
1999
no more designers
2008
no more designers
2008
designers obsolete
1999
the unaided
designer obsolete
1962
participants
2017
Design has evolved from the design of objects 

both physical and immaterial, to the design of systems, 

to the design of complex adaptive systems. 

This evolution is shifting the role of designers; 

they are no longer the central planner, 

but rather participants within the systems they exist in.
JOI ITO
2017
pubpub.org/pub/designandscience
Design jobs that will die:
User Experience Designer
Visual Designer
Design Researchers
Traditional Industrial Designers
Chief Design Officers
Design jobs that will grow:
Virtual Interaction Designer
Specialist Material Designer
Algorithmic/AI Designers
Post-Industrial Designers
Design Strategists
fastcompany.com/3063318/5-design-jobs-that-wont-exist-in-the-future
There may be some design jobs that “die” …
5 Design Jobs That Won’t Exist In The Future
from design leaders from frog, Artefact, and IDEO
Probability that computerization will lead to job losses 

within the next two decades (2013)
Frey and Osborne (2013) The Future of Employment: How Susceptible are Jobs to Computerisation?
CREATIVE INTELLIGENCE TASKS
It seems unlikely that
occupations requiring a high
degree of creative intelligence
will be automated in the next
decades.”
0.003
0.004
0.007
0.008
0.02
0.06
Recreational therapists
Dentists
Athletic trainers
Clergy
Chemical engineers
Editors
Commercial pilots
Machinists
Word processors and typists
Real estate agents
Technical writers
Retail salespersons
Accounts and auditors
Telemarketers
0.55
0.65
0.81
0.86
0.89
0.92
0.94
0.99
0.17
0.37
0.40
0.43
Firefighters
Actors
Health technologists
Economists
0.08Graphic Designers
0.48Computer programmers
HIGH
PROBABILITY
LOW
PROBABILITY
“
There are professions more harmful

than industrial design,

but only a very few of them.”
“
VICTOR PAPANEK
1970
The expected shift(s) haven’t yet been fully realized …
NOW
HERE
DEICTIC CENTER
DEICTIC CENTER
When does now end?
When does the future begin?
Does the future even exist?
I, here, now
We are fascinated by the future …
1800 1900 2000
FUTURE
19801960194019201880186018401820
bit.ly/ngram-ppf
GOOGLE NGRAM VIEWER
We are fascinated by the future, as well as the past …
1800 1900 2000
PAST
FUTURE
19801960194019201880186018401820
bit.ly/ngram-ppf
GOOGLE NGRAM VIEWER
1800 1900 2000
PRESENT
PAST
FUTURE
bit.ly/ngram-ppf
19801960194019201880186018401820
… but not the present.
GOOGLE NGRAM VIEWER
1800 1900 2000
PRESENT
PAST
FUTURE
bit.ly/ngram-ppf
19801960194019201880186018401820
It’s not our future that’s uncertain: it’s our present.
GOOGLE NGRAM VIEWER
Next year we celebrate the 500th anniversary of Leonardo’s death …
LEONARDO da VINCI
1452-1519
What might be said of us 500 years from now?
LEONARDO da VINCI
1452-1519
MARIANO TACCOLA
1382-1453
?
We are living in the digital stone age.
Like the first stone age, our digital
stone age will come to and end.
The first Stone Age didn’t end
because they ran out of stones:
It ended because they 

discovered something better…
COMPLEXITY
Hiding in plain sight
QUESTION
Are you promoting best practices 

in your organization?
Are you promoting best practices 

in your organization?
QUESTION
Are you tackling highly complex problems

in your organization?
hbr.org/2007/11/a-leaders-framework-for-decision-making
Best practices for innovative UX is wrong… or at best, one of many possibilities.
EMERGENT PRACTICE
COMPLEX
GOOD PRACTICE NOVEL PRACTICE
CHAOTIC
BEST PRACTICE
SIMPLE
DIS

ORD

ER
COMPLICATED
WICKED PROBLEMSTAME PROBLEMS
1. Probe: experiment,
evaluate, repeat.
2. Sense, dive into
the new and
determine next steps.
3. Act to move the
problem into the
complicated domain
1. Sense
2. Analyze
3. Respond
1. Establish order
2. Respond
1. Sense
2. Categorize
3. Respond
Experts don’t even know
what will work. Path created
with each step.
At least one right answer
exists, the expert will show you
the way. What works for us
might not work for you.
Knowledge gathered
throughout lifetime is
only partially useful.
Leaders impel innovation
One solution.
Many issues incorrectly
classified here.
Solving global warmingFixing a car motor 9/11 Attacks
EmergenceExperts Rapid responseObvious
Tightly constrained problems
EMERGENT PRACTICE
hbr.org/2007/11/a-leaders-framework-for-decision-making
We work hard to tame these problems
pushing them across liminal spaces.
COMPLEX
Emergence
GOOD PRACTICE
COMPLICATED
Experts
NOVEL PRACTICE
CHAOTIC
Rapid response
BEST PRACTICE
SIMPLE
Obvious
DISORDER
EMERGENT PRACTICE
hbr.org/2007/11/a-leaders-framework-for-decision-making
Simple problems are inches away 

from crossing into disorder.
COMPLEX
Emergence
GOOD PRACTICE
COMPLICATED
Experts
NOVEL PRACTICE
CHAOTIC
Rapid response
BEST PRACTICE
SIMPLE
Obvious
DISORDER
Complexity is a fact of life.
Simplicity exists only in the mind.
What is experience?
QUESTION
What is experience?
QUESTION
The integration of all our sensory inputs over time.
Describe or draw an atom.
QUICK
Did you draw something that looked like …
Which sense(s) did you use to describe an atom?
How many human senses are there?
QUESTION
These are the senses you thought of …
And we associate ideas with each sense …
TOUCH SIGHT HEARINGTASTESMELL
color
odor sweet pitchpressure
pain
texture sour
salty bitter
umami timbre
loudness
amplitude intensity
envelopespectrum
frequency
motion
space
light
depthoffield
gestalt memory
flavor breath
perspiration
color
odor sweet pitchpressure
pain
texture sour
salty bitter
umami timbre
loudness
amplitude intensity
envelopespectrum
frequency
motion
space
light
depthoffield
gestalt memory
flavor breath
perspiration
… except this is absolutely wrong.
TOUCH SIGHT HEARINGTASTESMELL
Remember her?
We travel through time and space with all our senses.
Our human senses are much more complex.
Humans have between 9 and 33 senses.
TASTE
VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
TOUCH
Our human senses are much more complex.
Humans have between 9 and 33 senses.
Artery-vein blood glucose difference (hunger?)
Light touch
Cold
Light
2000+ receptor types
Cutaneous
Blood oxygen content
TASTE VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
Heat
Muscle stretch - Golgi tendon organs
TOUCH
PressureGreen
BlueRed
Colour
Full stomach
Lung inflation
Umami
Bitter
Sour
Salt
Sweet
Visceral
Somatic
Balance
Rotational acceleration Kinaesthesis
Linear acceleration
Proprioception - joint position
Muscle stretch - muscle spindles
Arterial blood pressure
Central venous blood pressure
Bladder stretch
Blood pressure Cerebrospinal fluid pH
Head blood temperature
Plasma osmotic pressure (thirst?)
Octopus skin has patterns invisible to human eyes
because they are hidden in light’s polarization.
Elephant feet and trunks are sensitive enough to
pick up vibrations created by elephants as far as
10 miles away.
Roundworms rely on a single nerve that detects
Earth’s magnetic field and orients them on which
way to burrow.
wired.com/2016/06/weirdest-senses-animals-humans-dont
Mantis shrimp have between 12 and 16 types of
photoreceptors cells. Humans have three: RGB.
Bumblebees use hair on their legs to detect
flower’s electromagnetic field.
Lorenzini jelly in sharks make them capable of
detecting electric and magnetic fields as well as
temperature gradients.
Animals have senses humans don’t.
Which human senses do we usually design for?
Artery-vein blood glucose difference (hunger?)
Light touch
Cold
Light
2000+ receptor types
Cutaneous
Blood oxygen content
TASTE VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
Heat
Muscle stretch - Golgi tendon organs
TOUCH
PressureGreen
BlueRed
Colour
Full stomach
Lung inflation
Umami
Bitter
Sour
Salt
Sweet
Visceral
Somatic
Balance
Rotational acceleration Kinaesthesis
Linear acceleration
Proprioception - joint position
Muscle stretch - muscle spindles
Arterial blood pressure
Central venous blood pressure
Bladder stretch
Blood pressure Cerebrospinal fluid pH
Head blood temperature
Plasma osmotic pressure (thirst?)
Which human senses do we usually design for?
Artery-vein blood glucose difference (hunger?)
Light touch
Cold
Light
2000+ receptor types
Cutaneous
Blood oxygen content
TASTE VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
Heat
Muscle stretch - Golgi tendon organs
TOUCH
PressureGreen
BlueRed
Colour
Full stomach
Lung inflation
Umami
Bitter
Sour
Salt
Sweet
Visceral
Somatic
Balance
Rotational acceleration Kinaesthesis
Linear acceleration
Proprioception - joint position
Muscle stretch - muscle spindles
Arterial blood pressure
Central venous blood pressure
Bladder stretch
Blood pressure Cerebrospinal fluid pH
Head blood temperature
Plasma osmotic pressure (thirst?)
Are we really designing rich experiences if we’re designing for just 6%?
Artery-vein blood glucose difference (hunger?)
Light touch
Cold
Light
2000+ receptor types
Cutaneous
Blood oxygen content
TASTE VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
Heat
Muscle stretch - Golgi tendon organs
TOUCH
PressureGreen
BlueRed
Colour
Full stomach
Lung inflation
Umami
Bitter
Sour
Salt
Sweet
Visceral
Somatic
Balance
Rotational acceleration Kinaesthesis
Linear acceleration
Proprioception - joint position
Muscle stretch - muscle spindles
Arterial blood pressure
Central venous blood pressure
Bladder stretch
Blood pressure Cerebrospinal fluid pH
Head blood temperature
Plasma osmotic pressure (thirst?)
Artery-vein blood glucose difference (hunger?)
Light touch
Cold
Light
2000+ receptor types
Cutaneous
Blood oxygen content
TASTE VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
Heat
Muscle stretch - Golgi tendon organs
TOUCH
PressureGreen
BlueRed
Colour
Full stomach
Lung inflation
Umami
Bitter
Sour
Salt
Sweet
Visceral
Somatic
Balance
Rotational acceleration Kinaesthesis
Linear acceleration
Proprioception - joint position
Muscle stretch - muscle spindles
Arterial blood pressure
Central venous blood pressure
Bladder stretch
Blood pressure Cerebrospinal fluid pH
Head blood temperature
Plasma osmotic pressure (thirst?)
Stubbing your toe elicits more sensory reaction than our best user experiences.
Artery-vein blood glucose difference (hunger?)
Light touch
Cold
Light
2000+ receptor types
Cutaneous
Blood oxygen content
TASTE VISION
HEARING
SMELL
TEMPERATURE
MECHANORECPTION
PAIN
INTEROCEPTORS
Heat
Muscle stretch - Golgi tendon organs
TOUCH
PressureGreen
BlueRed
Colour
Full stomach
Lung inflation
Umami
Bitter
Sour
Salt
Sweet
Visceral
Somatic
Balance
Rotational acceleration Kinaesthesis
Linear acceleration
Proprioception - joint position
Muscle stretch - muscle spindles
Arterial blood pressure
Central venous blood pressure
Bladder stretch
Blood pressure Cerebrospinal fluid pH
Head blood temperature
Plasma osmotic pressure (thirst?)
Stubbing your toe elicits more sensory reaction than our best user experiences.
Think back: what are your happiest moments in life?
At the center of our happiest experiences are other people—not technology.
Firstkisswithpersonyoulove
Birthofafirstchild
WeddingDay
Birthofgrandchildren
DayofretirementMovingintoanewhome
Hearingyourchild’sfirstwords
Seeingyourchild’sfirststep
Birthofanotherchild
Meetingthepersonofyourdreams 
Remember that atom that you described …
Christa Sommerer and Laurent Mignonneau: Nano-scape (2002)
interface.ufg.ac.at/christa-laurent
What if it were possible to experience atomic forces?
What if it were possible to experience atomic forces?
Christa Sommerer and Laurent Mignonneau: Nano-scape (2002)
interface.ufg.ac.at/christa-laurent
Is this conception of the atom still adequate?
SINGLE-LOOP LEARNING
REAL WORLD
DECISION FEEDBACK
DECISION-
MAKING
RULES
MENTAL
MODEL
DOUBLE-LOOP LEARNING
REAL WORLD
DECISION FEEDBACK
DECISION-
MAKING
RULES
MENTAL
MODEL
ADAPTING
Accommodating others
REAL CHANGE
Understanding others
Designers engage with problems and issues around them.
Adapted from Terry Irwin
Whataninterestingproblem…
We stop to inspect …
Adapted from Terry Irwin
Imayhaveunderestimatedthis…
And tugging at threads unravels more …
Adapted from Terry Irwin
Ohshit.
… and more.
Adapted from Terry Irwin
Addressing the issue requires thinking fast and thinking slow.
Adapted from Terry Irwin
Technological
But with diligence you can begin to make sense of it …
Adapted from Terry Irwin
Social
Cultural
Ecological
Personal
Technological
Business
Planetary
HumanitarianUsers
Idiothetic
Nomographic
Often true understanding requires the collaboration of others.
Adapted from Terry Irwin
The design process is about understanding complexity, not reducing it.
1 2 3
4 5 6
UNDERSTANDING
Knowing about things
is not the same as
understanding them
Robert Root-Bernstein (1999). Sparks of Genius: The 13 Thinking Tools of the World’s Most Creative People.

Tools of creative understanding help us s__ and p_rc__v_
OBSERVING
Paying attention to bodily inputs
IMAGING
Recalling or imaging feelings and sensations
ABSTRACTING
Rendering the complicated to simple principles
RECOGNIZING PATTERNS
Discovery of inherent laws and structures
FORMING PATTERNS
Creating new laws and structures
ANALOGIZING
Recognizing patterns to pattern forming
BODY THINKING
Thinking arising from bodily sensations and awareness
EMPATHIZING
Understanding and becoming another human or thing
DIMENSIONAL THINKING
Moving from flat plane into 3+ dimensions
MODELING
Representing across modes
and boundaries
PLAYING
Childlike joy and disregard
for convention
TRANSFORMING
Translating between
imaginative tools and formal
communication
SYNTHESIZING
Sensing and understanding
in multiple ways
Preverbal and presymbolic thinkingLower-order tools Higher-order tools
Robert Root-Bernstein (1999). Sparks of Genius: The 13 Thinking Tools of the World’s Most Creative People.

Tools of creative understanding help us s__ and p_rc__v_ee e ei e
OBSERVING
Paying attention to bodily inputs
IMAGING
Recalling or imaging feelings and sensations
ABSTRACTING
Rendering the complicated to simple principles
RECOGNIZING PATTERNS
Discovery of inherent laws and structures
FORMING PATTERNS
Creating new laws and structures
ANALOGIZING
Recognizing patterns to pattern forming
BODY THINKING
Thinking arising from bodily sensations and awareness
EMPATHIZING
Understanding and becoming another human or thing
DIMENSIONAL THINKING
Moving from flat plane into 3+ dimensions
MODELING
Representing across modes
and boundaries
PLAYING
Childlike joy and disregard
for convention
TRANSFORMING
Translating between
imaginative tools and formal
communication
SYNTHESIZING
Sensing and understanding
in multiple ways
Preverbal and presymbolic thinkingLower-order tools Higher-order tools
Robert Root-Bernstein (1999). Sparks of Genius: The 13 Thinking Tools of the World’s Most Creative People.

Tools of creative understanding help us s__ and p_rc__v_ee e ei e
20th century design
FROM
Making the complex manageable;
Rendering the complicated meaningful.
Simplicity of form, function,
materials, and manner.
TO
21st century design
Strong community-consciousness
Openness to novelty and change
Exaggerated self-awareness
THEFERTILEVERGE
THEFERTILEVERGE
The creativity of our nation depends
on our finding and exploring
the verges between
our new world … … and the next.
… and the next.
THEFERTILEVERGE
The creativity of our nation depends
on our finding and exploring
the verges between
our new world …
… and the next.
THEFERTILEVERGE
The creativity of our nation depends
on our finding and exploring
the verges between
our new world …
It’s up to us to put it all together.

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Design of the Past, Present, and Future - Big Design 2018 Keynote

  • 1.
  • 3. In the future there will be no more designers. FINISH THIS SENTENCE
  • 4. In the future there will be no more designers.
  • 5. FINISH ANOTHER SENTENCE In the future there will be no more designers. The designers of the future will be the personal coach, the gym trainer, the diet consultant.
  • 6. In the future there will be no more designers. The designers of the future will be the personal coach, the gym trainer, the diet consultant.
  • 7. In the future there will be no more designers. The designers of the future will be the personal coach, the gym trainer, the diet consultant. PHILIPPE STARCK 2008 opinionator.blogs.nytimes.com/2008/04/14/starck-raving
  • 10. LARRY KEELEY 1999 New creative software programs 
 will make designers obsolete. IDCA: International Design Conference in Aspen (1999)
  • 11. 1962
  • 12. It is just the cognitive limits on the 
 number of interactions a designer can manipulate, 
 which make the unaided designer obsolete in the face 
 of the large complexes of requirements he meets today. Christopher Alexander and Marvin L. Manhein, The Design of Highway Interchanges. Cambridge: Department of Civil Engineering, MIT, 1962. CHRIS ALEXANDER 1962
  • 13. no more designers 2008 designers obsolete 1999 the unaided designer obsolete 1962
  • 14. HIGHLOW ARTIFACTS TRANSFORMATIONS COMPLEXITY EXPERIENCES THOUGHTSACTIONTHINGSSYMBOLS Logos, signs Tools, objects Interactions, services Ecosystems, platforms Buchanan, R. (2001) Design research and the new learning. Design Issues, 17(4), 3–23 The field of design is changing. Buchanan’s four orders of design (2001) demonstrates the field’s past and possible futures. Problems of Communication Problems of Construction Problems of Action Problems of Integration ParticipationInteractionInterfaceTransaction
  • 15. 20th century design FROM THOUGHTSACTIONTHINGSSYMBOLS Logos, signs Tools, objects Interactions, services Ecosystems, platforms Simplicity of form, function, materials, and manner. Buchanan, R. (2001) Design research and the new learning. Design Issues, 17(4), 3–23 Problems of Communication Problems of Construction Problems of Action Problems of Integration
  • 16. THOUGHTSACTIONTHINGSSYMBOLS Logos, signs Tools, objects Interactions, services Ecosystems, platforms Problems of Communication Problems of Construction Problems of Action Problems of Integration 20th century design FROM Making the complex manageable; Rendering the complicated meaningful. Simplicity of form, function, materials, and manner. TO 21st century design Buchanan, R. (2001) Design research and the new learning. Design Issues, 17(4), 3–23
  • 17. 20th century design FROM Making the complex manageable; Rendering the complicated meaningful. Simplicity of form, function, materials, and manner. TO 21st century design THOUGHTSACTIONTHINGSSYMBOLS Logos, signs Tools, objects Interactions, services Ecosystems, platforms Buchanan, R. (2001) Design research and the new learning. Design Issues, 17(4), 3–23 Design of systems increasingly complex < Problems of Communication Problems of Construction Problems of Action Problems of Integration
  • 18. the unaided designer obsolete 1962 designers obsolete 1999 no more designers 2008
  • 19. no more designers 2008 designers obsolete 1999 the unaided designer obsolete 1962 participants 2017
  • 20. Design has evolved from the design of objects 
 both physical and immaterial, to the design of systems, 
 to the design of complex adaptive systems. 
 This evolution is shifting the role of designers; 
 they are no longer the central planner, 
 but rather participants within the systems they exist in. JOI ITO 2017 pubpub.org/pub/designandscience
  • 21. Design jobs that will die: User Experience Designer Visual Designer Design Researchers Traditional Industrial Designers Chief Design Officers Design jobs that will grow: Virtual Interaction Designer Specialist Material Designer Algorithmic/AI Designers Post-Industrial Designers Design Strategists fastcompany.com/3063318/5-design-jobs-that-wont-exist-in-the-future There may be some design jobs that “die” … 5 Design Jobs That Won’t Exist In The Future from design leaders from frog, Artefact, and IDEO
  • 22. Probability that computerization will lead to job losses 
 within the next two decades (2013) Frey and Osborne (2013) The Future of Employment: How Susceptible are Jobs to Computerisation? CREATIVE INTELLIGENCE TASKS It seems unlikely that occupations requiring a high degree of creative intelligence will be automated in the next decades.” 0.003 0.004 0.007 0.008 0.02 0.06 Recreational therapists Dentists Athletic trainers Clergy Chemical engineers Editors Commercial pilots Machinists Word processors and typists Real estate agents Technical writers Retail salespersons Accounts and auditors Telemarketers 0.55 0.65 0.81 0.86 0.89 0.92 0.94 0.99 0.17 0.37 0.40 0.43 Firefighters Actors Health technologists Economists 0.08Graphic Designers 0.48Computer programmers HIGH PROBABILITY LOW PROBABILITY “
  • 23. There are professions more harmful
 than industrial design,
 but only a very few of them.” “ VICTOR PAPANEK 1970 The expected shift(s) haven’t yet been fully realized …
  • 24. NOW
  • 25. HERE
  • 26.
  • 28. DEICTIC CENTER When does now end? When does the future begin? Does the future even exist? I, here, now
  • 29. We are fascinated by the future … 1800 1900 2000 FUTURE 19801960194019201880186018401820 bit.ly/ngram-ppf GOOGLE NGRAM VIEWER
  • 30. We are fascinated by the future, as well as the past … 1800 1900 2000 PAST FUTURE 19801960194019201880186018401820 bit.ly/ngram-ppf GOOGLE NGRAM VIEWER
  • 32. 1800 1900 2000 PRESENT PAST FUTURE bit.ly/ngram-ppf 19801960194019201880186018401820 It’s not our future that’s uncertain: it’s our present. GOOGLE NGRAM VIEWER
  • 33. Next year we celebrate the 500th anniversary of Leonardo’s death … LEONARDO da VINCI 1452-1519
  • 34. What might be said of us 500 years from now? LEONARDO da VINCI 1452-1519 MARIANO TACCOLA 1382-1453 ?
  • 35. We are living in the digital stone age. Like the first stone age, our digital stone age will come to and end. The first Stone Age didn’t end because they ran out of stones: It ended because they 
 discovered something better…
  • 37. QUESTION Are you promoting best practices 
 in your organization?
  • 38. Are you promoting best practices 
 in your organization? QUESTION Are you tackling highly complex problems
 in your organization?
  • 39. hbr.org/2007/11/a-leaders-framework-for-decision-making Best practices for innovative UX is wrong… or at best, one of many possibilities. EMERGENT PRACTICE COMPLEX GOOD PRACTICE NOVEL PRACTICE CHAOTIC BEST PRACTICE SIMPLE DIS
 ORD
 ER COMPLICATED WICKED PROBLEMSTAME PROBLEMS 1. Probe: experiment, evaluate, repeat. 2. Sense, dive into the new and determine next steps. 3. Act to move the problem into the complicated domain 1. Sense 2. Analyze 3. Respond 1. Establish order 2. Respond 1. Sense 2. Categorize 3. Respond Experts don’t even know what will work. Path created with each step. At least one right answer exists, the expert will show you the way. What works for us might not work for you. Knowledge gathered throughout lifetime is only partially useful. Leaders impel innovation One solution. Many issues incorrectly classified here. Solving global warmingFixing a car motor 9/11 Attacks EmergenceExperts Rapid responseObvious Tightly constrained problems
  • 40. EMERGENT PRACTICE hbr.org/2007/11/a-leaders-framework-for-decision-making We work hard to tame these problems pushing them across liminal spaces. COMPLEX Emergence GOOD PRACTICE COMPLICATED Experts NOVEL PRACTICE CHAOTIC Rapid response BEST PRACTICE SIMPLE Obvious DISORDER
  • 41. EMERGENT PRACTICE hbr.org/2007/11/a-leaders-framework-for-decision-making Simple problems are inches away 
 from crossing into disorder. COMPLEX Emergence GOOD PRACTICE COMPLICATED Experts NOVEL PRACTICE CHAOTIC Rapid response BEST PRACTICE SIMPLE Obvious DISORDER
  • 42. Complexity is a fact of life. Simplicity exists only in the mind.
  • 44. What is experience? QUESTION The integration of all our sensory inputs over time.
  • 45. Describe or draw an atom. QUICK
  • 46. Did you draw something that looked like …
  • 47. Which sense(s) did you use to describe an atom?
  • 48. How many human senses are there? QUESTION
  • 49. These are the senses you thought of …
  • 50. And we associate ideas with each sense … TOUCH SIGHT HEARINGTASTESMELL color odor sweet pitchpressure pain texture sour salty bitter umami timbre loudness amplitude intensity envelopespectrum frequency motion space light depthoffield gestalt memory flavor breath perspiration
  • 51. color odor sweet pitchpressure pain texture sour salty bitter umami timbre loudness amplitude intensity envelopespectrum frequency motion space light depthoffield gestalt memory flavor breath perspiration … except this is absolutely wrong. TOUCH SIGHT HEARINGTASTESMELL
  • 53. We travel through time and space with all our senses.
  • 54. Our human senses are much more complex. Humans have between 9 and 33 senses. TASTE VISION HEARING SMELL TEMPERATURE MECHANORECPTION PAIN INTEROCEPTORS TOUCH
  • 55. Our human senses are much more complex. Humans have between 9 and 33 senses. Artery-vein blood glucose difference (hunger?) Light touch Cold Light 2000+ receptor types Cutaneous Blood oxygen content TASTE VISION HEARING SMELL TEMPERATURE MECHANORECPTION PAIN INTEROCEPTORS Heat Muscle stretch - Golgi tendon organs TOUCH PressureGreen BlueRed Colour Full stomach Lung inflation Umami Bitter Sour Salt Sweet Visceral Somatic Balance Rotational acceleration Kinaesthesis Linear acceleration Proprioception - joint position Muscle stretch - muscle spindles Arterial blood pressure Central venous blood pressure Bladder stretch Blood pressure Cerebrospinal fluid pH Head blood temperature Plasma osmotic pressure (thirst?)
  • 56. Octopus skin has patterns invisible to human eyes because they are hidden in light’s polarization. Elephant feet and trunks are sensitive enough to pick up vibrations created by elephants as far as 10 miles away. Roundworms rely on a single nerve that detects Earth’s magnetic field and orients them on which way to burrow. wired.com/2016/06/weirdest-senses-animals-humans-dont Mantis shrimp have between 12 and 16 types of photoreceptors cells. Humans have three: RGB. Bumblebees use hair on their legs to detect flower’s electromagnetic field. Lorenzini jelly in sharks make them capable of detecting electric and magnetic fields as well as temperature gradients. Animals have senses humans don’t.
  • 57. Which human senses do we usually design for? Artery-vein blood glucose difference (hunger?) Light touch Cold Light 2000+ receptor types Cutaneous Blood oxygen content TASTE VISION HEARING SMELL TEMPERATURE MECHANORECPTION PAIN INTEROCEPTORS Heat Muscle stretch - Golgi tendon organs TOUCH PressureGreen BlueRed Colour Full stomach Lung inflation Umami Bitter Sour Salt Sweet Visceral Somatic Balance Rotational acceleration Kinaesthesis Linear acceleration Proprioception - joint position Muscle stretch - muscle spindles Arterial blood pressure Central venous blood pressure Bladder stretch Blood pressure Cerebrospinal fluid pH Head blood temperature Plasma osmotic pressure (thirst?)
  • 58. Which human senses do we usually design for? Artery-vein blood glucose difference (hunger?) Light touch Cold Light 2000+ receptor types Cutaneous Blood oxygen content TASTE VISION HEARING SMELL TEMPERATURE MECHANORECPTION PAIN INTEROCEPTORS Heat Muscle stretch - Golgi tendon organs TOUCH PressureGreen BlueRed Colour Full stomach Lung inflation Umami Bitter Sour Salt Sweet Visceral Somatic Balance Rotational acceleration Kinaesthesis Linear acceleration Proprioception - joint position Muscle stretch - muscle spindles Arterial blood pressure Central venous blood pressure Bladder stretch Blood pressure Cerebrospinal fluid pH Head blood temperature Plasma osmotic pressure (thirst?)
  • 59. Are we really designing rich experiences if we’re designing for just 6%? Artery-vein blood glucose difference (hunger?) Light touch Cold Light 2000+ receptor types Cutaneous Blood oxygen content TASTE VISION HEARING SMELL TEMPERATURE MECHANORECPTION PAIN INTEROCEPTORS Heat Muscle stretch - Golgi tendon organs TOUCH PressureGreen BlueRed Colour Full stomach Lung inflation Umami Bitter Sour Salt Sweet Visceral Somatic Balance Rotational acceleration Kinaesthesis Linear acceleration Proprioception - joint position Muscle stretch - muscle spindles Arterial blood pressure Central venous blood pressure Bladder stretch Blood pressure Cerebrospinal fluid pH Head blood temperature Plasma osmotic pressure (thirst?)
  • 60. Artery-vein blood glucose difference (hunger?) Light touch Cold Light 2000+ receptor types Cutaneous Blood oxygen content TASTE VISION HEARING SMELL TEMPERATURE MECHANORECPTION PAIN INTEROCEPTORS Heat Muscle stretch - Golgi tendon organs TOUCH PressureGreen BlueRed Colour Full stomach Lung inflation Umami Bitter Sour Salt Sweet Visceral Somatic Balance Rotational acceleration Kinaesthesis Linear acceleration Proprioception - joint position Muscle stretch - muscle spindles Arterial blood pressure Central venous blood pressure Bladder stretch Blood pressure Cerebrospinal fluid pH Head blood temperature Plasma osmotic pressure (thirst?) Stubbing your toe elicits more sensory reaction than our best user experiences.
  • 61. Artery-vein blood glucose difference (hunger?) Light touch Cold Light 2000+ receptor types Cutaneous Blood oxygen content TASTE VISION HEARING SMELL TEMPERATURE MECHANORECPTION PAIN INTEROCEPTORS Heat Muscle stretch - Golgi tendon organs TOUCH PressureGreen BlueRed Colour Full stomach Lung inflation Umami Bitter Sour Salt Sweet Visceral Somatic Balance Rotational acceleration Kinaesthesis Linear acceleration Proprioception - joint position Muscle stretch - muscle spindles Arterial blood pressure Central venous blood pressure Bladder stretch Blood pressure Cerebrospinal fluid pH Head blood temperature Plasma osmotic pressure (thirst?) Stubbing your toe elicits more sensory reaction than our best user experiences.
  • 62. Think back: what are your happiest moments in life?
  • 63. At the center of our happiest experiences are other people—not technology. Firstkisswithpersonyoulove Birthofafirstchild WeddingDay Birthofgrandchildren DayofretirementMovingintoanewhome Hearingyourchild’sfirstwords Seeingyourchild’sfirststep Birthofanotherchild Meetingthepersonofyourdreams 
  • 64. Remember that atom that you described …
  • 65. Christa Sommerer and Laurent Mignonneau: Nano-scape (2002) interface.ufg.ac.at/christa-laurent What if it were possible to experience atomic forces?
  • 66. What if it were possible to experience atomic forces? Christa Sommerer and Laurent Mignonneau: Nano-scape (2002) interface.ufg.ac.at/christa-laurent
  • 67. Is this conception of the atom still adequate?
  • 68. SINGLE-LOOP LEARNING REAL WORLD DECISION FEEDBACK DECISION- MAKING RULES MENTAL MODEL DOUBLE-LOOP LEARNING REAL WORLD DECISION FEEDBACK DECISION- MAKING RULES MENTAL MODEL ADAPTING Accommodating others REAL CHANGE Understanding others
  • 69. Designers engage with problems and issues around them. Adapted from Terry Irwin
  • 70. Whataninterestingproblem… We stop to inspect … Adapted from Terry Irwin
  • 71. Imayhaveunderestimatedthis… And tugging at threads unravels more … Adapted from Terry Irwin
  • 72. Ohshit. … and more. Adapted from Terry Irwin
  • 73. Addressing the issue requires thinking fast and thinking slow. Adapted from Terry Irwin
  • 74. Technological But with diligence you can begin to make sense of it … Adapted from Terry Irwin
  • 76. The design process is about understanding complexity, not reducing it. 1 2 3 4 5 6
  • 77. UNDERSTANDING Knowing about things is not the same as understanding them
  • 78. Robert Root-Bernstein (1999). Sparks of Genius: The 13 Thinking Tools of the World’s Most Creative People.
 Tools of creative understanding help us s__ and p_rc__v_
  • 79. OBSERVING Paying attention to bodily inputs IMAGING Recalling or imaging feelings and sensations ABSTRACTING Rendering the complicated to simple principles RECOGNIZING PATTERNS Discovery of inherent laws and structures FORMING PATTERNS Creating new laws and structures ANALOGIZING Recognizing patterns to pattern forming BODY THINKING Thinking arising from bodily sensations and awareness EMPATHIZING Understanding and becoming another human or thing DIMENSIONAL THINKING Moving from flat plane into 3+ dimensions MODELING Representing across modes and boundaries PLAYING Childlike joy and disregard for convention TRANSFORMING Translating between imaginative tools and formal communication SYNTHESIZING Sensing and understanding in multiple ways Preverbal and presymbolic thinkingLower-order tools Higher-order tools Robert Root-Bernstein (1999). Sparks of Genius: The 13 Thinking Tools of the World’s Most Creative People.
 Tools of creative understanding help us s__ and p_rc__v_ee e ei e
  • 80. OBSERVING Paying attention to bodily inputs IMAGING Recalling or imaging feelings and sensations ABSTRACTING Rendering the complicated to simple principles RECOGNIZING PATTERNS Discovery of inherent laws and structures FORMING PATTERNS Creating new laws and structures ANALOGIZING Recognizing patterns to pattern forming BODY THINKING Thinking arising from bodily sensations and awareness EMPATHIZING Understanding and becoming another human or thing DIMENSIONAL THINKING Moving from flat plane into 3+ dimensions MODELING Representing across modes and boundaries PLAYING Childlike joy and disregard for convention TRANSFORMING Translating between imaginative tools and formal communication SYNTHESIZING Sensing and understanding in multiple ways Preverbal and presymbolic thinkingLower-order tools Higher-order tools Robert Root-Bernstein (1999). Sparks of Genius: The 13 Thinking Tools of the World’s Most Creative People.
 Tools of creative understanding help us s__ and p_rc__v_ee e ei e
  • 81. 20th century design FROM Making the complex manageable; Rendering the complicated meaningful. Simplicity of form, function, materials, and manner. TO 21st century design
  • 82. Strong community-consciousness Openness to novelty and change Exaggerated self-awareness THEFERTILEVERGE
  • 83. THEFERTILEVERGE The creativity of our nation depends on our finding and exploring the verges between our new world … … and the next.
  • 84. … and the next. THEFERTILEVERGE The creativity of our nation depends on our finding and exploring the verges between our new world …
  • 85. … and the next. THEFERTILEVERGE The creativity of our nation depends on our finding and exploring the verges between our new world … It’s up to us to put it all together.