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Shannon Park Redevelopment Plan Remodeling with Esri CityEngine

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The project aims at transferring a community redevelopment plan as done by the student in 2010, including its general layout, transportation system, dwelling types, and spatial organization, into a 3D simulation model within Esri CityEngine. The project has a two-fold goal: 1) to explore 3D GIS application in urban planning and community design, and 2) to explore Esri CityEngine as a powerful tool of building 3D communities.

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Shannon Park Redevelopment Plan Remodeling with Esri CityEngine

  1. 1. SHANNON PARK REDEVELOPMENT PLAN REMODELING WITH ESRI CITYENGINE presented by JING YAN CENTRE OF GEOGRAPHIC SCIENCES CAPSTONE PROJECT
  2. 2. Table of Contents  Background  Goals and Objectives  Esri CityEngine Essentials  Project Stages 1. Data Preparation 2. 3D Community Auto-generation Scenarios 3. Redevelopment Plan Remodeling 4. Web Scene Publishing  Discussion (Image Source: www.smarterbettercities.ch)
  3. 3. Background  Shannon Park, Dartmouth, NS  42 hectare  Abandoned military community  Ownerships  Significant potentials  2010 Redevelopment Proposal  Urban planning school project  2D and 3D products Shannon Park Dartmouth Shannon Park Boundary (Source: 2015 DigitalGlobe)
  4. 4. SketchUp Model 2010 Shannon Park Redevelopment Proposal 2D and 3D Products
  5. 5. Goals and Objectives  The project has a two-fold goal: 1) to explore 3D GIS application in urban planning and community design, and 2) to explore Esri CityEngine as a powerful tool of building 3D communities.  To achieve this, the stage-by-stage objectives aim at converting the 2010 redevelopment plan into a realistic 3D model with Esri CityEngine. Top View 2015 Shannon Park CityEngine Model
  6. 6. Esri CityEngine Essentials  Dynamic City Layouts  Interactive street networks  Geometries updated on the fly  Grammar-based Modeling  Procedural modeling vs. Hand crafting  Computer Generated Architecture(CGA)  Basic Workflow inside CityEngine Geographical & control maps • Import Street network (centerlines) • Generate • Draw • Import • Edit Lots • Generate • Import • Edit Buildings • Generate • Import • Polygonal Modeling Street Furniture • Generate • Import Final Products • Web Scene Model • Report • Geodatabase CGA Simple Sample
  7. 7. Project Stage 1 Data Preparation Data Format Post-processed Product Raster Height Map (DEM) Contours 1m, Spot Heights DWG Georeferenced TIFF Texture ArcGIS Imagery Basemap Raster Georeferenced TIFF Obstacle Map Black and White Imagery Raster Georeferenced TIFF 2D Vector Streets Street Centerlines DWG Line Feature Class Parcels Property Lines DWG Polygon Feature Class Building Footprints Building Polygons DWG Polygon Feature Class Trees Tree Points DWG Point Feature Class Boundary Shannon Park Property Line Feature Class Polygon Feature Class 3D Mesh Buildings Raw Building Models SketchUp File DAE Files Images Facade Photographs, CityEngine Library JPEG, PNG JPEG, PNG Pavement Web Images, CityEngine Library JPEG, PNG JPEG, PNG
  8. 8. Shannon Park School Facade Samples
  9. 9. Project Stage 2 3D Community Auto-generation Scenarios  Levels of Import/Auto-Generation  Import Height Map, Texture, and Obstacle Map  Plus Streets, and Lots  Plus Building footprints  CGA Generated Scenes  International  Sci-fi  Map Layer Usage  With Height Control Map  Without Height Map, Texture, and Obstacle Map (from left to right)
  10. 10. CGA Generated Scene - International CGA Generated Scene - Sci-Fi
  11. 11. Height Control Example CGA Generated Scene - Schematic Height Map CGA Generated Scene - Schematic SHORE SHORE SHORE
  12. 12. Project Stage 3 Redevelopment Plan Remodeling  Work with Streets  Import street centerlines; align to terrain  Edit layer attributes (widths, types, sidewalks, etc.)  Apply CGA rules  Modify streets (nodes, curves, etc.) Import Height Map and Texture Image Work with Streets Work with Lots Work with Buildings Work with Street Texture and Furniture Workflow Streets Colored by Type
  13. 13.  Work with Lots  Import lot polygons  Align to terrain and streets  Edit layer attributes (types)  Apply CGA rules Import Height Map and Texture Image Work with Streets Work with Lots Work with Buildings Work with Street Texture and Furniture Workflow Lots with Texture
  14. 14.  Work with Buildings  Import building footprint polygons  Edit layer attributes (types and heights)  Apply CGA rules  Polygonal modeling (Shannon Park School, and Townhouses) Import Height Map and Texture Image Work with Streets Work with Lots Work with Buildings Work with Street Texture and Furniture Workflow Buildings by Rules and Modeling
  15. 15. Shannon Park School Townhouses
  16. 16.  Work with Street Texture and Furniture  Apply CGA rules to each street type  General, Transit, Bikeway, and Walkway  Adjust street attributes based on street types Import Height Map and Texture Image Work with Streets Work with Lots Work with Buildings Work with Street Texture and Furniture Workflow Transit Route Bikeway
  17. 17. Project Stage 4 Web Scene Publishing  Three Steps  Prepare scene (bookmarks, cameras, scene light, etc.)  Export to model (groups, layer visibility, metadata, etc.)  Publish to ArcGIS Online  Web Scene User Interface  Map Control  Layer control (turn on/off, swipe)  Search by attributes  Scene settings  Comments and Information
  18. 18. Published Web Scene http://arcg.is/1PFXhYW
  19. 19. Discussion  3D GIS in Urban Planning and Community Design  Software  Autodesk Products, SketchUp, MicroStation  ArcScene, ArcGlobe, ArcGIS Pro  Esri CityEngine  3D City Models  Google Earth landmarks  Toronto 3D Massing open data ►►►  Urban Planning Applications  Zoning  Development proposal in context  Auto-generated reports Toronto in 3D with Height Zoning (Source: www.geoplanit.co.uk/?p=2779)
  20. 20. THANK YOU!

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