SlideShare uma empresa Scribd logo
1 de 79
Baixar para ler offline
- Designing a redirective workshop for redirective designers.




  i561 - Team 2. Adam Williams, Eugene Chang, Kshitiz Anand, Sean Connolly
Big Picture

  From the highest perspective, in the grandest terms, our client asked us
  to design an online workshop for his new course - and new discipline - of
  global redirective practices.




              http://www.flickr.com/photos/chelmsfordpubliclibrary/2210233729/
The Request

  The workshop to be designed, should be “an electronic facility to be
  created in order to encourage graduate research students world-wide to
  tell each other about their projects, exchange information, make their
  research available to their peers, share problems, issue invitations to
  comment or collaborate.”
  - Tony Fry 2008
The Request

  Note: The entire ‘workshop’ desired is described in experiential terms.
Technical Features Requested

  Our client was proactive and delivered the following request for
  features:

  User Profiles
  Forums
  Login / Registration
  Moderator Controls
  Ability to Scale
  Chat




                   http://www.flickr.com/photos/jakob/83393263/
Technical Features Requested

  Our client was proactive and delivered the following request for
  features:

  User Profiles
  Forums
  Login / Registration
  Moderator Controls
  Ability to Scale
  Chat

  But note: do the above specs really deliver
  an ‘environment that encourages users to
  exchange information, share information,
  and collaborate?’ Or do the above just make
  it technically possible?


                   http://www.flickr.com/photos/jakob/83393263/
Technical Features Requested

  Given the skillset of our team, we could build such a workshop from
  scratch, appropriate and integrate a variety of available tools, or,
  grab a fully developed online tool that delivers this function.

  The question is, which approach? And, why?




                   http://www.flickr.com/photos/jakob/83393263/
The design question

  When many viable options are available;
  how do we decide which option most completely satisfies our
  particular client, at this particular time, with these particular
  immediate needs, and this particular vision for the future?
The design question

  When many viable options are available;
  how do we decide which option most completely satisfies our
  particular client, at this particular time, with these particular
  immediate needs, and this particular vision for the future?


  Note: our particular client has no technical ability – not to
  implement, develop, or upgrade – and has no staff, and, no money.
Collaborative Tools

  For there is no dominant online collaborative tool to suit
  this purpose.

  No   iPod
  No   Microsoft Word
  No   Google Search
  No   Facebook
Online Communities

  Highly successful communities exist.

  Yet technically similar communities fail to gain traction.

  “At the time of this conference, the tendency of those involved
  in building graphical virtual worlds is to create visually
  compelling worlds that look good, but do a poor job of fostering
  social interaction. Many of these systems have more in common
  with lonely museums than with the vibrant communities they set
  out to create.” (Kollock 1997)
Design Principles for Online Communities

  Peter Kollock et al,1997

  “The key challenges the Internet community will face in the
  future are not technological, but rather sociological… This is not
  to diminish the difficulties of creating new technologies, but
  rather to emphasize that even these tasks will pale besides the
  problems of facilitating and encouraging successful online
  interaction and online communities.”
Design Principles of Cooperation between individuals

  “If information about individuals and their behavior is shared among
  the group, this encourages the development of reputations, which can
  be a vital source of social information and control (institutional
  memory).” (Kollock 1997)
Design Principles of Cooperation between individuals

  “If information about individuals and their behavior is shared among
  the group, this encourages the development of reputations, which can
  be a vital source of social information and control (institutional
  memory).” (Kollock 1997)

  Note: So, instead of approaching this project with its technical needs
  in mind, we approached from a more sociological / psychological
  direction.
Design Principles of Cooperation between individuals

               EVOLUTION OF COOPERATION (Axelrod 1984)

  1ST - Must be the potential that interacting individuals will meet again

  2ND - Individuals must be able to identify each other

  3RD - Have information about how the others have behaved till now
Design Principles of Successful Communities

                 GOVERNING THE COMMONS (Ostrom 1990)

  1ST - Group identity is clearly defined

  2ND - Most individuals in community can participate in modifying rules

  3RD - The right of individuals to create new rules is respected

  4TH - The members particpate in moderating group behaviors

  5TH - A graduated system of sanctions are used

  6TH - Focus community on a particular interest group

  7TH - Confront members with a specific crisis to build union
Encouraging Positive Actions from the Using Audience

  (Kelly, Sung & Farnham 2002)

  “There are 3 major questions facing designers of on-line
  communities: how to get users to behave well, how to get users to
  contribute quality content, and how to get users to return and
  contribute on an ongoing basis”
Encouraging Positive and Return Interactions from the Audience

  “While providing most of the standard services one expects from
  an on-line community (such as discussion forums, homepage
  building, chat, user reviews, etc) these [highly successful] sites
  feature custom tools that have contributed greatly to the
  success of the sites in a largely un-moderated capacity.

  These tools include a built-in member status/reputation system,
  a navigable member contribution history, tracking tools for
  members usually only available to moderators… and a popularity
  ranking system for all member-contributed lesson material.”
Repurposing Data Collection to promote sustainable community

            USE DATA THAT ENCOURAGES PROPER PROTOCOL
  “Community data is used to encourage its users to act in accordance
  with accepted community norms, to make the community
  environment self-policing, and to correctly identify continually
  deviant users.”


  Member identity: members are asked for real first & last name

  Identity in Context: the absence of role playing and anonymity
  within the community is a hugely important factor in creating
  accountability, real social consciousness, and behavioral norms.

  User Control of Resources: invested members tend to protect,
  promote, and update their specific contributed resources in the
  community, look for feedback, and ensure that the experience for
  their public audience is a rewarding one
Status Metrics

  “Community data is fed back into the site for three distinct
  purposes: to increase social consciousness, to encourage and
  reward user participation, and to increase the navigability of the
  site.” (Sung, Kelly, Farnham 2002)
Status Metrics – outcomes

                         WITH STATUS METRICS

  Members become aware of what counts as positive contribution

  Low level point-rewards encourage newcomer use and return

  High level point rewards encourage valuable user added content

  Influence and prestige accord to most valued members

  Since sites pays no one, sites take pains to let users know where and
  how their content is being appreciated
Status Metrics – outcomes

                         WITH STATUS METRICS


  Status metrics emerged as an entry point for new user engagement

  Proper users add more content because the see how others value
  viewpoint

  Users provide answers because it is “their job” not because of
  personal connection to the inquirers.

  Metrics allow multiple viewpoints of same types of data, and have
  thus become major facets of the emergent navigation scheme of
  users.
Focus Group discussion on Online Collaborative work spaces

  7 Graduate students
  Experience in online collaboration
Online Collaborative work spaces - Dislikes


  No standard method of tool use

  No standard performance measure

  Being forced to participate

  No useful profile information

  Real interaction has social cues and allows for informal interaction

  Asynchronous content management
Online Collaborative work spaces - Likes

  Searching through time (Eg Google Groups)
  Organization of threads
  Update emails / RSS
  Usage history
  User has a role in the process
  Rate quality of posts
  Quantity of posts
Online Collaborative work spaces - Likes

  Provides a common ground for discussion
  Contextual relativity – tools by need, finding contextually appropriate
  solutions.
  Having a task to perform
  Easy access
  Visible presentation of the dialogue
  Sticky like (having a closure to a discussion, summarizing it and
  putting in the lifecycle of the discussions.)
Comparative Analysis of Online Collaborative Tools


   Note: After our research into the literature and after focus
   group with appropriate high-level students in the niche field
   of question, we now felt we were finally able to look into the
   available tools and begin to assess what might fit our client’s
   needs. So did a competitive analysis of…

   Well, everything.
Google Groups
Joomla
Wordpress
Blogger
Media WIKI
phpBB
IRC
AIM
Basecamp
Twitter
Ning
Facebook
List-serves
Drupal
Comparing the collected online tools

  After collecting 39 different online social tools, and, distilling those
  into 19 exemplar tools, we matched those 19 tools up against
  the pre-determined criteria that we extracted from both the
  research and the focus group and the needs of our client.


  The number of current online research tools that addressed the
  needs of this collaborative workshop was…
None
Comparing the collected online tools


    Note:

    No tool currently available on the web satisfied all the
    wishes and requirements of our focus group and
    research. We take inspiration from this and understand
    that there is a market opportunity for a concept that does
    accomplish this.
Comparing the collected online tools


    [Note:] However, a concept will not suffice in this project.
    An additional constraint for our team is that our particular
    client at this particular time needs a working prototype to
    move forward with his endeavor. We have to make a
    choice to satisfy his short term needs, but, to fully satisfy
    his desires, it is also incumbent upon us to provide our
    client with a vision for the long term, so that he can make
    his own decisions over time as the technology tends to
    improve and to achieve the full collaborative functionality
    he desires for his students, his discipline, and his class.
Comparing the collected online tools


    [Note:] Because we realize that the future direction of our
    client’s vision will also impact what is the proper
    technology and support he needs now, it was important
    for us to manifest that future vision - that potential future
    artifact that can unify all the requirements of a rich
    collaborative artifact - and utilize that as an additional
    constraint to the more precisely define what is the proper
    technology to deliver to our client in the now.

    These were our insights into defining that future object.
Collaborative Tool Requirements


  To build collaboration, one must first have community

  Primary function is an online collaboration tool

  Must encourage coherent, asynchronous debate

  Must encourage a ‘sticky’ final result of debate

  Data collection of use must be reflected back to the audience
Collaborative Tool Requirements

  Note:

  1)  The research shows that even real world collaboration is first built
    on trust and that trust is the result of knowing about your potential
    collaborators

  2) The first requirement is that the tools primary function is that it is a
    tool for online collaboration. Of all the tools studied, none seem to
    be primarily built just for fostering a collaborative environment.
    Even the best tools are really project management tools, focused on
    delivery and timetables versus pure collaboration, or, they are social
    networks with forum pages, or, content management systems
    appropriated into a method of collecting content. The artifact itself
    can be PART of these larger systems, and, that is likely. But to
    encourage collaboration, the core of the artifact itself must be to
    encourage collaboration. Nothing else.
Collaborative Tool Requirements

  Note:

  If you notice, points 1, 3, and, 4 are reminiscent of a 1) a social
  network, 2) a forum, and 3) a wiki. And because some of the social
  networking communities out there are already so strong, we can
  focus on unifying these last two --
Concept Discussion



                        Social

   Google


Forums
       Blogs
                                               Wikis

                       Networks
    Docs





                         Fikis
                                           Legend


                                               Increasing
order
of
ability
to
change


                                              content
on
online
collabora>on
tools

Fiki Brainstorming
Fiki Concept
Fiki facets breakdown

  FIKI

  The union of a "forum" and a "wiki", a Fiki is online collaborative tool
  that encourages the nonlinear flexibility of collective debate and
  brainstorming while simultaneously tracking, developing, and
  organizing a temporally 'final' representation of the aggregate debate.
Fiki facets breakdown

  NONLINEAR FLEXIBILITY

  Design is not always logical.

  A collaborative tool that encourages nonlinear flexibility is one that
  accepts, tracks, tags, and coherently stores the wandering, chaotic
  thoughts that enable the discovery of new insight and creation of
  new artifacts.
Fiki facets breakdown

  TEMPORAL FINAL

  There is no final 'answer' to any Fiki debates.

  However, there is at all times ("temporally") a coherent representation
  of the aggregated, valuated pieces-of-debate that can be presented
  as a linear fashion to the participating audience.
Fiki facets breakdown

  VALUATED

  In the Fiki, "valuated" refers to the ability of the community to choose
  for itself that which is expressed in the final temporal representation
  of any debate.

  The community ranks highly those pieces-of-debate which it believes
  most fully accords with its own values and beliefs.

  Individuals, too; receive rankings from their peers, their activities,
  and their contributions to the community
Fiki facets breakdown

  PIECES-OF-DEBATE

  Any text added to the community through debate may be parsed into
  smaller pieces by any other users.
  Paragraphs may be parsed into sentences.
  Sentences may be parsed into phrases.
  Phrases may be parsed into words.

  Similarly, smaller pieces-of-debate may be refashioned into larger
  semantic structure.

  Both the micro and macro pieces may have their own individual
  identity and valuation, as well as the complex identity and valuation
  born of their union.
Fiki Concept
Three Additional Constraints for deployment


  No cost / low cost

  Community of technical developers

  Low technical requirement for the client
Potential Technology: Features and Assessments
Potential Technology: the winners
Technologies assessment


  Ease of Entry

  Ease of Moderation

  Collaboration Orientation

  Transience of Records
Technologies assessment – positioning graph
Technologies assessment – positioning graph
The Winner




             Ning
Deliverable


  Set up a mock Ning group ourselves

  Redefined the interface to make it a forum focused community

  Redefined the interface according to usability

  Still allow flexibility of the client

  Still allow flexibility of individual users.
Login Screen for network
Home Page Screen
Personal Page
Forum Page
Layered Discussions
Most Active Groups Screen
Individual Group Screen
Features Customization Interface
What do We Deliver?



  A list of the available technologies

  A list of the modern literature

  A strategic design vision for the future experience

  A working prototype for the client


  A working, functional prototype that is the best
  deliverable for this particular client, with these particular
  needs, at this particular time, and with this particular
  vision for the future
Global Redirective Practices




                       Any questions?
APPENDIX A - LITERATURE REVIEW
          ON BUILDING VIRUTAL COMMUNITIES AND ON ONLINE
                                       COLLABORATION
Kollock, P., University of California, Los Angeles. Design Principles for Online Communities 1996

Kelly, S., Sung, C., & Farnham S. (2002). Designing for Improved Social Responsibility and Content in 

On-Line Communities. In Proceedings of CHI 2002, Minneapolis, April 2002.

Jensen, C., Davis, J., & Farnham, S. (2002). Finding Others Online: Reputation Systems for Social 
Online Spaces. In Proceedings of CHI 2002, Minneapolis, April 2002.

Farnham, S. (2002). Predicting Active Participation in MSN Communities. Its All in the Conversation. 
Microsoft Technical Report MSR-TR-2002-36.

Davis, J., Farnham, S., Jensen, C. (2002). Decreasing Online Bad Behavior. In Extended Abstracts of
CHI 2002, Minneapolis, April 2002.

Davis, J. P. (2002). The experience of bad behavior in online social spaces: A survey of online users. 
Internal paper.

Swinth, K., Farnham, S., & Davis, J. (2002). Sharing Personal Information in Online Community Member
 Profiles. Internal paper.

Farnham, S. D., Chesley, H. McGhee, D., & Kawal, R. (2000). Structured On-line Interactions: Improving
 the Decision-making of Small Discussion Groups. In Proceedings of CSCW 2000, Philadelphia, December.
APPENDIX A - LITERATURE REVIEW
           ON BUILDING VIRUTAL COMMUNITIES AND ON ONLINE
                                       COLLABORATION
Davis, J. P., Zaner, M., Farnham, S., Marcjan, C., & McCarthy, B. P. (2002). Wireless brainstorming:

Overcoming status effects in small group decisions. Paper submitted to journal Computers in 

Human Interaction.

Grudin, J., Tallarico, S, and Counts, S. (2005). As Technophobia Disappears: Implications for Design. 

Group 2005.

Farnham, S., & Turski, A. (2002) Social Network Project: Applications for Online Communication and

 Information Navigation. Internal paper.

Farnham, S. (2002). Visualizing Discourse Architectures with Automatically Generated Person-Centric

 Social Networks Paper presented at CHI Workshop 2002: Discource Architectures.

Farnham, S. D., Chesley, H. McGhee, D., & Kawal, R. Structured On-line Interactions: Improving the 

Decision-making of Small Discussion Groups. In Proceedings of CSCW 2000, Philadelphia, December 2000.

Jensen, C., Farnham, S., Drucker, S., & Kollock, P. The Effect of Communication Modality on Cooperation

 in Online Environments. In Proceedings of CHI 2000, The Hague, Netherlands March 2000.

Smith, M., Farnham, S., & Drucker S. The Social Life of Small Graphical Chat Spaces. In Proceedings

 of CHI 2000, The Hague, Netherlands March 2000.
APPENDIX A - LITERATURE REVIEW
           ON BUILDING VIRUTAL COMMUNITIES AND ON ONLINE
                                        COLLABORATION
White, S, Gupta, A., Grudin, J., Chesley, H., Kimberly, G., Sanocki, E. Evolving Use of a System for

Education at a Distance. 1999

Kollock, P., Smith, M., University of California, Los Angeles. What Do People Do in Virtual Worlds? An 

Anlalysis of V-Chat Log File Data 1998

Kollock, P., Smith, M., University of California, Los Angeles. Managing the Virtual Commons: Cooperation

and Conflict in Computer Communities 1996

Eighmey, J., & McCord L. (1998). Adding value in the information age: Uses and gratifications of sites

 on the world-wide web. Journal of Business Research, 41(3), 187-194.

Rafaeli, S. (1986). The electronic bulletin board: A computer-driven mass medium. Computers an

d the Social Sciences, 2

Braina, M. (2001, August). The uses and gratifications of the Internet among African American college

 students. Paper presented to the Minorities and Communication Division, Association for Education

 in Journalism and Mass Communication, Washington, DC.

Angleman, S. (2000, December). Uses and gratifications and Internet profiles: A factor analysis. Is I

nternet use and travel to cyberspace reinforced by unrealized gratifications? Paper presented to the 


Western Science Social Association 2001 Conference

Mais conteúdo relacionado

Mais procurados

APLU: Building Learning Communities
APLU: Building Learning CommunitiesAPLU: Building Learning Communities
APLU: Building Learning CommunitiesLaura Pasquini
 
SRS presentation
SRS presentationSRS presentation
SRS presentationslavaxx
 
Social information Access2012
Social information Access2012Social information Access2012
Social information Access2012Peter Brusilovsky
 
Conference: Developing Social Capital in Online Communities: The Challenge of...
Conference: Developing Social Capital in Online Communities: The Challenge of...Conference: Developing Social Capital in Online Communities: The Challenge of...
Conference: Developing Social Capital in Online Communities: The Challenge of...Dr. David Wagner
 
Building Collaborative Communities in the Civic Space
Building Collaborative Communities in the Civic SpaceBuilding Collaborative Communities in the Civic Space
Building Collaborative Communities in the Civic Spaceguest1935657
 
Finding The Voice of A Virtual Community of Practice
Finding The Voice of A Virtual Community of PracticeFinding The Voice of A Virtual Community of Practice
Finding The Voice of A Virtual Community of PracticeConnie White
 
Connective Media Technologies - Building Successful Online Communities
Connective Media Technologies - Building Successful Online CommunitiesConnective Media Technologies - Building Successful Online Communities
Connective Media Technologies - Building Successful Online CommunitiesFrances Coronel
 
Using Digital Badges to Recognize Co-Curricular Learning
Using Digital Badges to Recognize Co-Curricular LearningUsing Digital Badges to Recognize Co-Curricular Learning
Using Digital Badges to Recognize Co-Curricular LearningSteven Lonn
 
Usdn inc regional networks guidebook 2.0
Usdn inc regional networks guidebook 2.0Usdn inc regional networks guidebook 2.0
Usdn inc regional networks guidebook 2.0Working Wikily
 
Network effectiveness presentation materials
Network effectiveness presentation materialsNetwork effectiveness presentation materials
Network effectiveness presentation materialsguestb12b087
 
Benchmark Fall 09 Ext Summary
Benchmark Fall 09 Ext SummaryBenchmark Fall 09 Ext Summary
Benchmark Fall 09 Ext Summarylgarrick
 
The Collaboration Project: Building an Open, Participatory and Collaborative ...
The Collaboration Project: Building an Open, Participatory and Collaborative ...The Collaboration Project: Building an Open, Participatory and Collaborative ...
The Collaboration Project: Building an Open, Participatory and Collaborative ...Dan Munz
 
Social Networks and Social Capital
Social Networks and Social CapitalSocial Networks and Social Capital
Social Networks and Social CapitalGiorgos Cheliotis
 
Social Software in Knowledge Management of Organizations
Social Software in Knowledge Management of OrganizationsSocial Software in Knowledge Management of Organizations
Social Software in Knowledge Management of OrganizationsRalf Klamma
 
Network mindset mindsets, skills & social structures-2015
Network mindset mindsets, skills & social structures-2015Network mindset mindsets, skills & social structures-2015
Network mindset mindsets, skills & social structures-2015Catherine Shinners
 
A Network Mindset Practical Approaches to Everyday Networked and Collaborativ...
A Network Mindset Practical Approaches to Everyday Networked and Collaborativ...A Network Mindset Practical Approaches to Everyday Networked and Collaborativ...
A Network Mindset Practical Approaches to Everyday Networked and Collaborativ...Catherine Shinners
 
IBM Connections - Bridging the Gap (delivered at DanNotes, Nov 2011)
IBM Connections - Bridging the Gap (delivered at DanNotes, Nov 2011)IBM Connections - Bridging the Gap (delivered at DanNotes, Nov 2011)
IBM Connections - Bridging the Gap (delivered at DanNotes, Nov 2011)Stuart McIntyre
 
Social Network Analysis in Two Parts
Social Network Analysis in Two PartsSocial Network Analysis in Two Parts
Social Network Analysis in Two PartsPatti Anklam
 

Mais procurados (20)

Building Community In The Civic Space-revitalizing communities in America
Building Community In The Civic Space-revitalizing communities in AmericaBuilding Community In The Civic Space-revitalizing communities in America
Building Community In The Civic Space-revitalizing communities in America
 
APLU: Building Learning Communities
APLU: Building Learning CommunitiesAPLU: Building Learning Communities
APLU: Building Learning Communities
 
Sakai3白皮书
Sakai3白皮书Sakai3白皮书
Sakai3白皮书
 
SRS presentation
SRS presentationSRS presentation
SRS presentation
 
Social information Access2012
Social information Access2012Social information Access2012
Social information Access2012
 
Conference: Developing Social Capital in Online Communities: The Challenge of...
Conference: Developing Social Capital in Online Communities: The Challenge of...Conference: Developing Social Capital in Online Communities: The Challenge of...
Conference: Developing Social Capital in Online Communities: The Challenge of...
 
Building Collaborative Communities in the Civic Space
Building Collaborative Communities in the Civic SpaceBuilding Collaborative Communities in the Civic Space
Building Collaborative Communities in the Civic Space
 
Finding The Voice of A Virtual Community of Practice
Finding The Voice of A Virtual Community of PracticeFinding The Voice of A Virtual Community of Practice
Finding The Voice of A Virtual Community of Practice
 
Connective Media Technologies - Building Successful Online Communities
Connective Media Technologies - Building Successful Online CommunitiesConnective Media Technologies - Building Successful Online Communities
Connective Media Technologies - Building Successful Online Communities
 
Using Digital Badges to Recognize Co-Curricular Learning
Using Digital Badges to Recognize Co-Curricular LearningUsing Digital Badges to Recognize Co-Curricular Learning
Using Digital Badges to Recognize Co-Curricular Learning
 
Usdn inc regional networks guidebook 2.0
Usdn inc regional networks guidebook 2.0Usdn inc regional networks guidebook 2.0
Usdn inc regional networks guidebook 2.0
 
Network effectiveness presentation materials
Network effectiveness presentation materialsNetwork effectiveness presentation materials
Network effectiveness presentation materials
 
Benchmark Fall 09 Ext Summary
Benchmark Fall 09 Ext SummaryBenchmark Fall 09 Ext Summary
Benchmark Fall 09 Ext Summary
 
The Collaboration Project: Building an Open, Participatory and Collaborative ...
The Collaboration Project: Building an Open, Participatory and Collaborative ...The Collaboration Project: Building an Open, Participatory and Collaborative ...
The Collaboration Project: Building an Open, Participatory and Collaborative ...
 
Social Networks and Social Capital
Social Networks and Social CapitalSocial Networks and Social Capital
Social Networks and Social Capital
 
Social Software in Knowledge Management of Organizations
Social Software in Knowledge Management of OrganizationsSocial Software in Knowledge Management of Organizations
Social Software in Knowledge Management of Organizations
 
Network mindset mindsets, skills & social structures-2015
Network mindset mindsets, skills & social structures-2015Network mindset mindsets, skills & social structures-2015
Network mindset mindsets, skills & social structures-2015
 
A Network Mindset Practical Approaches to Everyday Networked and Collaborativ...
A Network Mindset Practical Approaches to Everyday Networked and Collaborativ...A Network Mindset Practical Approaches to Everyday Networked and Collaborativ...
A Network Mindset Practical Approaches to Everyday Networked and Collaborativ...
 
IBM Connections - Bridging the Gap (delivered at DanNotes, Nov 2011)
IBM Connections - Bridging the Gap (delivered at DanNotes, Nov 2011)IBM Connections - Bridging the Gap (delivered at DanNotes, Nov 2011)
IBM Connections - Bridging the Gap (delivered at DanNotes, Nov 2011)
 
Social Network Analysis in Two Parts
Social Network Analysis in Two PartsSocial Network Analysis in Two Parts
Social Network Analysis in Two Parts
 

Destaque

Design research into search interactions
Design research into search interactionsDesign research into search interactions
Design research into search interactionsSean Connolly
 
Monument to Homelessness
Monument to HomelessnessMonument to Homelessness
Monument to HomelessnessSean Connolly
 
Searching the Web is like Searching Your Own Mind
Searching the Web is like Searching Your Own MindSearching the Web is like Searching Your Own Mind
Searching the Web is like Searching Your Own MindSean Connolly
 
Capacitacion pve biologicos
Capacitacion pve biologicosCapacitacion pve biologicos
Capacitacion pve biologicosIvonne Morales
 
The User Experience Group: Making I.T. Easier
The User Experience Group: Making I.T. EasierThe User Experience Group: Making I.T. Easier
The User Experience Group: Making I.T. EasierSean Connolly
 
iPhone (iPod Touch) Interface Development
iPhone (iPod Touch) Interface DevelopmentiPhone (iPod Touch) Interface Development
iPhone (iPod Touch) Interface DevelopmentSean Connolly
 

Destaque (6)

Design research into search interactions
Design research into search interactionsDesign research into search interactions
Design research into search interactions
 
Monument to Homelessness
Monument to HomelessnessMonument to Homelessness
Monument to Homelessness
 
Searching the Web is like Searching Your Own Mind
Searching the Web is like Searching Your Own MindSearching the Web is like Searching Your Own Mind
Searching the Web is like Searching Your Own Mind
 
Capacitacion pve biologicos
Capacitacion pve biologicosCapacitacion pve biologicos
Capacitacion pve biologicos
 
The User Experience Group: Making I.T. Easier
The User Experience Group: Making I.T. EasierThe User Experience Group: Making I.T. Easier
The User Experience Group: Making I.T. Easier
 
iPhone (iPod Touch) Interface Development
iPhone (iPod Touch) Interface DevelopmentiPhone (iPod Touch) Interface Development
iPhone (iPod Touch) Interface Development
 

Semelhante a Global Redirective Practices: an online workshop for a client

Social metadata for libraries, archives and museums: Research findings from t...
Social metadata for libraries, archives and museums: Research findings from t...Social metadata for libraries, archives and museums: Research findings from t...
Social metadata for libraries, archives and museums: Research findings from t...Rose Holley
 
CFMC NWLC 20100927
CFMC NWLC 20100927CFMC NWLC 20100927
CFMC NWLC 20100927Janet Shing
 
Value Creation & the Evolution of Organizational Business Models
Value Creation & the Evolution of Organizational Business ModelsValue Creation & the Evolution of Organizational Business Models
Value Creation & the Evolution of Organizational Business ModelsPaul Di Gangi
 
Communities of Practice
Communities of PracticeCommunities of Practice
Communities of PracticeNoel Hatch
 
Creating Successful Social, Online Communities
Creating Successful Social, Online CommunitiesCreating Successful Social, Online Communities
Creating Successful Social, Online CommunitiesWest Muse
 
Harnessing Collective Intelligence
Harnessing Collective IntelligenceHarnessing Collective Intelligence
Harnessing Collective IntelligenceJoao Pereira
 
Community of Practice
Community of PracticeCommunity of Practice
Community of PracticeMartin Pluss
 
Sweeny group think-ias2015
Sweeny group think-ias2015Sweeny group think-ias2015
Sweeny group think-ias2015Marianne Sweeny
 
Building and sustaining on-line communities
Building and sustaining on-line communitiesBuilding and sustaining on-line communities
Building and sustaining on-line communitiesCollabor8now Ltd
 
Facilitating Online Interaction 4 Learning Resource Slides
Facilitating Online Interaction 4 Learning Resource SlidesFacilitating Online Interaction 4 Learning Resource Slides
Facilitating Online Interaction 4 Learning Resource SlidesNancy Wright White
 
CFMC NWLC 20100902
CFMC NWLC 20100902CFMC NWLC 20100902
CFMC NWLC 20100902Janet Shing
 
Losing Control In Qualitative Research
Losing Control In Qualitative ResearchLosing Control In Qualitative Research
Losing Control In Qualitative ResearchLatitude Insights
 
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...Junie Kwon
 
Activating Online Collaborative Communities
Activating Online Collaborative CommunitiesActivating Online Collaborative Communities
Activating Online Collaborative CommunitiesCommunitySense
 
Gathering Feedback in a Hybrid Environment
Gathering Feedback in a Hybrid EnvironmentGathering Feedback in a Hybrid Environment
Gathering Feedback in a Hybrid EnvironmentTechSoupConnectLondo
 
Open Innovation Networks And Virtual Worlds Best Practices Research Study
Open Innovation Networks And Virtual Worlds Best Practices Research StudyOpen Innovation Networks And Virtual Worlds Best Practices Research Study
Open Innovation Networks And Virtual Worlds Best Practices Research StudyRandall Sisam
 
Martin Pluss Community of Practice
Martin Pluss Community of PracticeMartin Pluss Community of Practice
Martin Pluss Community of PracticeMartin Pluss
 
Community Led Activities
Community Led ActivitiesCommunity Led Activities
Community Led Activitieslisbk
 

Semelhante a Global Redirective Practices: an online workshop for a client (20)

Social metadata for libraries, archives and museums: Research findings from t...
Social metadata for libraries, archives and museums: Research findings from t...Social metadata for libraries, archives and museums: Research findings from t...
Social metadata for libraries, archives and museums: Research findings from t...
 
CFMC NWLC 20100927
CFMC NWLC 20100927CFMC NWLC 20100927
CFMC NWLC 20100927
 
Value Creation & the Evolution of Organizational Business Models
Value Creation & the Evolution of Organizational Business ModelsValue Creation & the Evolution of Organizational Business Models
Value Creation & the Evolution of Organizational Business Models
 
Communities of Practice
Communities of PracticeCommunities of Practice
Communities of Practice
 
Online Community Practices
Online Community PracticesOnline Community Practices
Online Community Practices
 
Network Awareness Tool - Learning Analytics in the workplace: 
Detecting and ...
Network Awareness Tool - Learning Analytics in the workplace: 
Detecting and ...Network Awareness Tool - Learning Analytics in the workplace: 
Detecting and ...
Network Awareness Tool - Learning Analytics in the workplace: 
Detecting and ...
 
Creating Successful Social, Online Communities
Creating Successful Social, Online CommunitiesCreating Successful Social, Online Communities
Creating Successful Social, Online Communities
 
Harnessing Collective Intelligence
Harnessing Collective IntelligenceHarnessing Collective Intelligence
Harnessing Collective Intelligence
 
Community of Practice
Community of PracticeCommunity of Practice
Community of Practice
 
Sweeny group think-ias2015
Sweeny group think-ias2015Sweeny group think-ias2015
Sweeny group think-ias2015
 
Building and sustaining on-line communities
Building and sustaining on-line communitiesBuilding and sustaining on-line communities
Building and sustaining on-line communities
 
Facilitating Online Interaction 4 Learning Resource Slides
Facilitating Online Interaction 4 Learning Resource SlidesFacilitating Online Interaction 4 Learning Resource Slides
Facilitating Online Interaction 4 Learning Resource Slides
 
CFMC NWLC 20100902
CFMC NWLC 20100902CFMC NWLC 20100902
CFMC NWLC 20100902
 
Losing Control In Qualitative Research
Losing Control In Qualitative ResearchLosing Control In Qualitative Research
Losing Control In Qualitative Research
 
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
 
Activating Online Collaborative Communities
Activating Online Collaborative CommunitiesActivating Online Collaborative Communities
Activating Online Collaborative Communities
 
Gathering Feedback in a Hybrid Environment
Gathering Feedback in a Hybrid EnvironmentGathering Feedback in a Hybrid Environment
Gathering Feedback in a Hybrid Environment
 
Open Innovation Networks And Virtual Worlds Best Practices Research Study
Open Innovation Networks And Virtual Worlds Best Practices Research StudyOpen Innovation Networks And Virtual Worlds Best Practices Research Study
Open Innovation Networks And Virtual Worlds Best Practices Research Study
 
Martin Pluss Community of Practice
Martin Pluss Community of PracticeMartin Pluss Community of Practice
Martin Pluss Community of Practice
 
Community Led Activities
Community Led ActivitiesCommunity Led Activities
Community Led Activities
 

Último

How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity PlanDatabarracks
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Farhan Tariq
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...itnewsafrica
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkPixlogix Infotech
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxLoriGlavin3
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...Wes McKinney
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.Curtis Poe
 
Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024TopCSSGallery
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesBernd Ruecker
 
Potential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsPotential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsRavi Sanghani
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxLoriGlavin3
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality AssuranceInflectra
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 
2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch TuesdayIvanti
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityIES VE
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxLoriGlavin3
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxLoriGlavin3
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI AgeCprime
 

Último (20)

How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity Plan
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App Framework
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptx
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.
 
Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024Top 10 Hubspot Development Companies in 2024
Top 10 Hubspot Development Companies in 2024
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architectures
 
Potential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsPotential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and Insights
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 
2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch Tuesday
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a reality
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI Age
 

Global Redirective Practices: an online workshop for a client

  • 1. - Designing a redirective workshop for redirective designers. i561 - Team 2. Adam Williams, Eugene Chang, Kshitiz Anand, Sean Connolly
  • 2. Big Picture From the highest perspective, in the grandest terms, our client asked us to design an online workshop for his new course - and new discipline - of global redirective practices. http://www.flickr.com/photos/chelmsfordpubliclibrary/2210233729/
  • 3. The Request The workshop to be designed, should be “an electronic facility to be created in order to encourage graduate research students world-wide to tell each other about their projects, exchange information, make their research available to their peers, share problems, issue invitations to comment or collaborate.” - Tony Fry 2008
  • 4. The Request Note: The entire ‘workshop’ desired is described in experiential terms.
  • 5. Technical Features Requested Our client was proactive and delivered the following request for features: User Profiles Forums Login / Registration Moderator Controls Ability to Scale Chat http://www.flickr.com/photos/jakob/83393263/
  • 6. Technical Features Requested Our client was proactive and delivered the following request for features: User Profiles Forums Login / Registration Moderator Controls Ability to Scale Chat But note: do the above specs really deliver an ‘environment that encourages users to exchange information, share information, and collaborate?’ Or do the above just make it technically possible? http://www.flickr.com/photos/jakob/83393263/
  • 7. Technical Features Requested Given the skillset of our team, we could build such a workshop from scratch, appropriate and integrate a variety of available tools, or, grab a fully developed online tool that delivers this function. The question is, which approach? And, why? http://www.flickr.com/photos/jakob/83393263/
  • 8. The design question When many viable options are available; how do we decide which option most completely satisfies our particular client, at this particular time, with these particular immediate needs, and this particular vision for the future?
  • 9. The design question When many viable options are available; how do we decide which option most completely satisfies our particular client, at this particular time, with these particular immediate needs, and this particular vision for the future? Note: our particular client has no technical ability – not to implement, develop, or upgrade – and has no staff, and, no money.
  • 10. Collaborative Tools For there is no dominant online collaborative tool to suit this purpose. No iPod No Microsoft Word No Google Search No Facebook
  • 11. Online Communities Highly successful communities exist. Yet technically similar communities fail to gain traction. “At the time of this conference, the tendency of those involved in building graphical virtual worlds is to create visually compelling worlds that look good, but do a poor job of fostering social interaction. Many of these systems have more in common with lonely museums than with the vibrant communities they set out to create.” (Kollock 1997)
  • 12. Design Principles for Online Communities Peter Kollock et al,1997 “The key challenges the Internet community will face in the future are not technological, but rather sociological… This is not to diminish the difficulties of creating new technologies, but rather to emphasize that even these tasks will pale besides the problems of facilitating and encouraging successful online interaction and online communities.”
  • 13. Design Principles of Cooperation between individuals “If information about individuals and their behavior is shared among the group, this encourages the development of reputations, which can be a vital source of social information and control (institutional memory).” (Kollock 1997)
  • 14. Design Principles of Cooperation between individuals “If information about individuals and their behavior is shared among the group, this encourages the development of reputations, which can be a vital source of social information and control (institutional memory).” (Kollock 1997) Note: So, instead of approaching this project with its technical needs in mind, we approached from a more sociological / psychological direction.
  • 15. Design Principles of Cooperation between individuals EVOLUTION OF COOPERATION (Axelrod 1984) 1ST - Must be the potential that interacting individuals will meet again 2ND - Individuals must be able to identify each other 3RD - Have information about how the others have behaved till now
  • 16. Design Principles of Successful Communities GOVERNING THE COMMONS (Ostrom 1990) 1ST - Group identity is clearly defined 2ND - Most individuals in community can participate in modifying rules 3RD - The right of individuals to create new rules is respected 4TH - The members particpate in moderating group behaviors 5TH - A graduated system of sanctions are used 6TH - Focus community on a particular interest group 7TH - Confront members with a specific crisis to build union
  • 17. Encouraging Positive Actions from the Using Audience (Kelly, Sung & Farnham 2002) “There are 3 major questions facing designers of on-line communities: how to get users to behave well, how to get users to contribute quality content, and how to get users to return and contribute on an ongoing basis”
  • 18. Encouraging Positive and Return Interactions from the Audience “While providing most of the standard services one expects from an on-line community (such as discussion forums, homepage building, chat, user reviews, etc) these [highly successful] sites feature custom tools that have contributed greatly to the success of the sites in a largely un-moderated capacity. These tools include a built-in member status/reputation system, a navigable member contribution history, tracking tools for members usually only available to moderators… and a popularity ranking system for all member-contributed lesson material.”
  • 19. Repurposing Data Collection to promote sustainable community USE DATA THAT ENCOURAGES PROPER PROTOCOL “Community data is used to encourage its users to act in accordance with accepted community norms, to make the community environment self-policing, and to correctly identify continually deviant users.” Member identity: members are asked for real first & last name Identity in Context: the absence of role playing and anonymity within the community is a hugely important factor in creating accountability, real social consciousness, and behavioral norms. User Control of Resources: invested members tend to protect, promote, and update their specific contributed resources in the community, look for feedback, and ensure that the experience for their public audience is a rewarding one
  • 20. Status Metrics “Community data is fed back into the site for three distinct purposes: to increase social consciousness, to encourage and reward user participation, and to increase the navigability of the site.” (Sung, Kelly, Farnham 2002)
  • 21. Status Metrics – outcomes WITH STATUS METRICS Members become aware of what counts as positive contribution Low level point-rewards encourage newcomer use and return High level point rewards encourage valuable user added content Influence and prestige accord to most valued members Since sites pays no one, sites take pains to let users know where and how their content is being appreciated
  • 22. Status Metrics – outcomes WITH STATUS METRICS Status metrics emerged as an entry point for new user engagement Proper users add more content because the see how others value viewpoint Users provide answers because it is “their job” not because of personal connection to the inquirers. Metrics allow multiple viewpoints of same types of data, and have thus become major facets of the emergent navigation scheme of users.
  • 23. Focus Group discussion on Online Collaborative work spaces 7 Graduate students Experience in online collaboration
  • 24. Online Collaborative work spaces - Dislikes No standard method of tool use No standard performance measure Being forced to participate No useful profile information Real interaction has social cues and allows for informal interaction Asynchronous content management
  • 25. Online Collaborative work spaces - Likes Searching through time (Eg Google Groups) Organization of threads Update emails / RSS Usage history User has a role in the process Rate quality of posts Quantity of posts
  • 26. Online Collaborative work spaces - Likes Provides a common ground for discussion Contextual relativity – tools by need, finding contextually appropriate solutions. Having a task to perform Easy access Visible presentation of the dialogue Sticky like (having a closure to a discussion, summarizing it and putting in the lifecycle of the discussions.)
  • 27. Comparative Analysis of Online Collaborative Tools Note: After our research into the literature and after focus group with appropriate high-level students in the niche field of question, we now felt we were finally able to look into the available tools and begin to assess what might fit our client’s needs. So did a competitive analysis of… Well, everything.
  • 33. phpBB
  • 34. IRC
  • 35. AIM
  • 38. Ning
  • 42. Comparing the collected online tools After collecting 39 different online social tools, and, distilling those into 19 exemplar tools, we matched those 19 tools up against the pre-determined criteria that we extracted from both the research and the focus group and the needs of our client. The number of current online research tools that addressed the needs of this collaborative workshop was…
  • 43. None
  • 44. Comparing the collected online tools Note: No tool currently available on the web satisfied all the wishes and requirements of our focus group and research. We take inspiration from this and understand that there is a market opportunity for a concept that does accomplish this.
  • 45. Comparing the collected online tools [Note:] However, a concept will not suffice in this project. An additional constraint for our team is that our particular client at this particular time needs a working prototype to move forward with his endeavor. We have to make a choice to satisfy his short term needs, but, to fully satisfy his desires, it is also incumbent upon us to provide our client with a vision for the long term, so that he can make his own decisions over time as the technology tends to improve and to achieve the full collaborative functionality he desires for his students, his discipline, and his class.
  • 46. Comparing the collected online tools [Note:] Because we realize that the future direction of our client’s vision will also impact what is the proper technology and support he needs now, it was important for us to manifest that future vision - that potential future artifact that can unify all the requirements of a rich collaborative artifact - and utilize that as an additional constraint to the more precisely define what is the proper technology to deliver to our client in the now. These were our insights into defining that future object.
  • 47. Collaborative Tool Requirements To build collaboration, one must first have community Primary function is an online collaboration tool Must encourage coherent, asynchronous debate Must encourage a ‘sticky’ final result of debate Data collection of use must be reflected back to the audience
  • 48. Collaborative Tool Requirements Note: 1)  The research shows that even real world collaboration is first built on trust and that trust is the result of knowing about your potential collaborators 2) The first requirement is that the tools primary function is that it is a tool for online collaboration. Of all the tools studied, none seem to be primarily built just for fostering a collaborative environment. Even the best tools are really project management tools, focused on delivery and timetables versus pure collaboration, or, they are social networks with forum pages, or, content management systems appropriated into a method of collecting content. The artifact itself can be PART of these larger systems, and, that is likely. But to encourage collaboration, the core of the artifact itself must be to encourage collaboration. Nothing else.
  • 49. Collaborative Tool Requirements Note: If you notice, points 1, 3, and, 4 are reminiscent of a 1) a social network, 2) a forum, and 3) a wiki. And because some of the social networking communities out there are already so strong, we can focus on unifying these last two --
  • 50. Concept Discussion Social

 Google

 Forums
 Blogs
 Wikis
 Networks
 Docs
 Fikis
 Legend
 Increasing
order
of
ability
to
change

 content
on
online
collabora>on
tools

  • 53. Fiki facets breakdown FIKI The union of a "forum" and a "wiki", a Fiki is online collaborative tool that encourages the nonlinear flexibility of collective debate and brainstorming while simultaneously tracking, developing, and organizing a temporally 'final' representation of the aggregate debate.
  • 54. Fiki facets breakdown NONLINEAR FLEXIBILITY Design is not always logical. A collaborative tool that encourages nonlinear flexibility is one that accepts, tracks, tags, and coherently stores the wandering, chaotic thoughts that enable the discovery of new insight and creation of new artifacts.
  • 55. Fiki facets breakdown TEMPORAL FINAL There is no final 'answer' to any Fiki debates. However, there is at all times ("temporally") a coherent representation of the aggregated, valuated pieces-of-debate that can be presented as a linear fashion to the participating audience.
  • 56. Fiki facets breakdown VALUATED In the Fiki, "valuated" refers to the ability of the community to choose for itself that which is expressed in the final temporal representation of any debate. The community ranks highly those pieces-of-debate which it believes most fully accords with its own values and beliefs. Individuals, too; receive rankings from their peers, their activities, and their contributions to the community
  • 57. Fiki facets breakdown PIECES-OF-DEBATE Any text added to the community through debate may be parsed into smaller pieces by any other users. Paragraphs may be parsed into sentences. Sentences may be parsed into phrases. Phrases may be parsed into words. Similarly, smaller pieces-of-debate may be refashioned into larger semantic structure. Both the micro and macro pieces may have their own individual identity and valuation, as well as the complex identity and valuation born of their union.
  • 59. Three Additional Constraints for deployment No cost / low cost Community of technical developers Low technical requirement for the client
  • 62. Technologies assessment Ease of Entry Ease of Moderation Collaboration Orientation Transience of Records
  • 63. Technologies assessment – positioning graph
  • 64. Technologies assessment – positioning graph
  • 65. The Winner Ning
  • 66. Deliverable Set up a mock Ning group ourselves Redefined the interface to make it a forum focused community Redefined the interface according to usability Still allow flexibility of the client Still allow flexibility of individual users.
  • 67. Login Screen for network
  • 75. What do We Deliver? A list of the available technologies A list of the modern literature A strategic design vision for the future experience A working prototype for the client A working, functional prototype that is the best deliverable for this particular client, with these particular needs, at this particular time, and with this particular vision for the future
  • 77. APPENDIX A - LITERATURE REVIEW ON BUILDING VIRUTAL COMMUNITIES AND ON ONLINE COLLABORATION Kollock, P., University of California, Los Angeles. Design Principles for Online Communities 1996 Kelly, S., Sung, C., & Farnham S. (2002). Designing for Improved Social Responsibility and Content in 
 On-Line Communities. In Proceedings of CHI 2002, Minneapolis, April 2002. Jensen, C., Davis, J., & Farnham, S. (2002). Finding Others Online: Reputation Systems for Social Online Spaces. In Proceedings of CHI 2002, Minneapolis, April 2002. Farnham, S. (2002). Predicting Active Participation in MSN Communities. Its All in the Conversation. Microsoft Technical Report MSR-TR-2002-36. Davis, J., Farnham, S., Jensen, C. (2002). Decreasing Online Bad Behavior. In Extended Abstracts of CHI 2002, Minneapolis, April 2002. Davis, J. P. (2002). The experience of bad behavior in online social spaces: A survey of online users. Internal paper. Swinth, K., Farnham, S., & Davis, J. (2002). Sharing Personal Information in Online Community Member Profiles. Internal paper. Farnham, S. D., Chesley, H. McGhee, D., & Kawal, R. (2000). Structured On-line Interactions: Improving the Decision-making of Small Discussion Groups. In Proceedings of CSCW 2000, Philadelphia, December.
  • 78. APPENDIX A - LITERATURE REVIEW ON BUILDING VIRUTAL COMMUNITIES AND ON ONLINE COLLABORATION Davis, J. P., Zaner, M., Farnham, S., Marcjan, C., & McCarthy, B. P. (2002). Wireless brainstorming:
 Overcoming status effects in small group decisions. Paper submitted to journal Computers in 
 Human Interaction. Grudin, J., Tallarico, S, and Counts, S. (2005). As Technophobia Disappears: Implications for Design. 
 Group 2005. Farnham, S., & Turski, A. (2002) Social Network Project: Applications for Online Communication and
 Information Navigation. Internal paper. Farnham, S. (2002). Visualizing Discourse Architectures with Automatically Generated Person-Centric
 Social Networks Paper presented at CHI Workshop 2002: Discource Architectures. Farnham, S. D., Chesley, H. McGhee, D., & Kawal, R. Structured On-line Interactions: Improving the 
 Decision-making of Small Discussion Groups. In Proceedings of CSCW 2000, Philadelphia, December 2000. Jensen, C., Farnham, S., Drucker, S., & Kollock, P. The Effect of Communication Modality on Cooperation
 in Online Environments. In Proceedings of CHI 2000, The Hague, Netherlands March 2000. Smith, M., Farnham, S., & Drucker S. The Social Life of Small Graphical Chat Spaces. In Proceedings
 of CHI 2000, The Hague, Netherlands March 2000.
  • 79. APPENDIX A - LITERATURE REVIEW ON BUILDING VIRUTAL COMMUNITIES AND ON ONLINE COLLABORATION White, S, Gupta, A., Grudin, J., Chesley, H., Kimberly, G., Sanocki, E. Evolving Use of a System for
 Education at a Distance. 1999 Kollock, P., Smith, M., University of California, Los Angeles. What Do People Do in Virtual Worlds? An 
 Anlalysis of V-Chat Log File Data 1998 Kollock, P., Smith, M., University of California, Los Angeles. Managing the Virtual Commons: Cooperation
 and Conflict in Computer Communities 1996 Eighmey, J., & McCord L. (1998). Adding value in the information age: Uses and gratifications of sites
 on the world-wide web. Journal of Business Research, 41(3), 187-194. Rafaeli, S. (1986). The electronic bulletin board: A computer-driven mass medium. Computers an
 d the Social Sciences, 2 Braina, M. (2001, August). The uses and gratifications of the Internet among African American college
 students. Paper presented to the Minorities and Communication Division, Association for Education
 in Journalism and Mass Communication, Washington, DC. Angleman, S. (2000, December). Uses and gratifications and Internet profiles: A factor analysis. Is I
 nternet use and travel to cyberspace reinforced by unrealized gratifications? Paper presented to the 
 Western Science Social Association 2001 Conference