SlideShare a Scribd company logo
1 of 35
Download to read offline
Apps for Good
Impact report 2011/12




  Apps for Good is a course that enhances the enterprising spirit of young people in a
  caring, purposeful, 21st century context.
                                                   Martin Nirimsloo, Senior team, St Matthew Academy

  The Apps for Good project blends technology, creativity, investment and talent in a way that
  should help inspire young people to develop apps that can make a real difference to their
  lives and the lives of others.
                                                                               Bob Schukai, AfG expert
                                               Global Head of Mobile Technology, Thomson Reuters, and
                                                         Tech City Investment Organisation ambassador
Contents
Executive summary.............................................................................................. 3
    2011/12 outcomes ..................................................................................................... 3

How AfG works.................................................................................................... 5
    Theory of change........................................................................................................ 5
    Process of change ....................................................................................................... 5
    The AfG five-step course methodology ....................................................................... 6
    What makes AfG special ............................................................................................. 7
    Stakeholder value exchange ....................................................................................... 9

Are we making an impact? ................................................................................ 10
       The students ................................................................................................................................10
       The educators ..............................................................................................................................11
       The schools ..................................................................................................................................11

    Analysing outcomes and impact ............................................................................... 12
    How the Apps for Good programme produces its outcomes ...................................... 13
    Student outcomes .................................................................................................... 14
       Students improve their entrepreneurial and technical skills .......................................................14
       Students increase their confidence .............................................................................................16
       Students are clearer on their career interests .............................................................................16
       Educator outcomes ......................................................................................................................18
       General outcomes ........................................................................................................................20

The Apps for Good Awards ................................................................................ 21
    A selection of 2012’s student winners ....................................................................... 23

Educator training .............................................................................................. 25
Average cost per student/school........................................................................ 26
Achievements in 2011/12 .................................................................................. 27
Aims for 2012/3................................................................................................. 28
Sponsors and supporters.................................................................................... 29
    Strategic sponsors .................................................................................................... 29
    Apps for Good Awards sponsors ............................................................................... 30

Lessons learned and what we are doing about them .......................................... 31




2                                                                                                                                                www.appsforgood.org
Apps for Good – Young people designing apps that change their world

Apps for Good1 (AfG) aims to ignite in students a passion for technology by supporting educators to
help their students design problem-solving mobile apps.

AfG provides a methodology, learning
resources and training to educators,
who then facilitate problem-centred
sessions where students design their
own mobile applications which solve
a real-world problem that they care
about. AfG connects industry
professionals to the students and
educators so that they learn from
experts in the field.




Executive summary

Apps for Good aims to create the following outcomes:

       Students more skilled and confident; clearer on their career interests
       Educators more skilled, knowledgeable and confident
       Greater personal engagement between students, educators and industry professionals
       Communities gain from having young people with motivation and skills to solve problems
        using technology


2011/12 outcomes

Student outcomes

    1. Students improve their entrepreneurial2 and technical skills

       On each of the entrepreneurial skills that students were asked to describe the effect of AfG,
        between 19%-35% of students said that AfG had a significant3 effect
           o 35% of students said that AfG had a significant effect on their programming skills
       On each of the entrepreneurial skills that educators were asked to describe the effect of
        AfG, between 43-74% of educators said that AfG had a significant effect on students
           o 74% of educators said that AfG had a significant effect on students’ teamwork skills



1
  Apps for Good is the programme run by the charity CDI Apps for Good (AfG).
2
  ‘Entrepreneurial skills’ are taken here to encompass the following skills: teamwork and
collaboration, team communication, market research, making presentations, problem solving, idea
generation, project management, working with adults.
3
  In this report, the use of the word ‘significant’ does not have any specific statistical meaning.
Rather it is used in the layman’s sense.


3                                                                                                www.appsforgood.org
(AfG) really helps you become more creative, become a leader and an effective
           listener.
                                                                                          AfG student, 16

    2. Students improve their confidence

        45% of students say that they are more confident because of the course
        65% of educators say that students have significantly improved their confidence because of
         the AfG course

           In AfG we got to actually make something and be creative - I used my own ideas.
           We are responsible for our actions and we are responsible for making it better.
                                                                                            AfG student, 12

    3. Students are clearer on their career interests

        48% of students say that AfG has helped them to be clearer about their career plans
        59% of educators say that AfG has given the students greater clarity on their strengths and
         weaknesses
        A higher number of students (2-3% more) reported that they were ‘very interested’ in a
         career in business and technology because of the AfG course

           This course has allowed me to discover that I could become a very good
           entrepreneur.
                                                                                            AfG student, 14




Educator outcomes

        56% of educators feel they learned new relevant subject knowledge because of AfG
        52% of educators who feel they have become more confident because of their experience
         delivering the AfG course
        39% of educators feel they developed new teaching methods because of AfG
        35% of educators feel they learned new technical skills because of AfG


Note
These data above are based on a survey conducted with AfG schools in the UK in June 2012. The survey respondents
were as follows: 268 students (population 1252), 23 educators (population 90) and 19 senior team members (population
38).



4                                                                                                      www.appsforgood.org
How AfG works

Theory of change

        When educators facilitate teams of students to design mobile applications to solve real-
        world problems, with support from industry experts, students improve their entrepreneurial
        skills4, technical skills and confidence.

        A positive by-product of this process is that in many cases teachers develop new
        pedagogical skills, subject knowledge and confidence.


Process of change

The diagram below shows the process by which CDI AfG generates its objectives. Important points
to note are the educational resources developed by CDI AfG in conjunction with a number of
advisory sources, the facilitation of the course by educators in schools, and the expert input from
industry professionals to the student teams.


                                    Education resources developed by CDI AfG

             Hardware devices                                                          App design
             from sponsors                                                             software




                                                Educators facilitate
                                                app design sessions

             Training and support                                                  Industry experts advise
             from CDI AfG                         Students design                  students on their app ideas
                                                their own problem-
                                                solving mobile apps




                                                                 1.    Students improve entrepreneurial skills,
                                                                       confidence, product design skills, critical
       The best student apps win                                       evaluation skills and technical skills
       AfG awards, are                                           2.    Educators improve subject knowledge,
       developed and released                                          pedagogical skills, confidence and networking
       into the market                                                 opportunities
                                                                 3.    Community gains from having young people with
                                                                       motivation and skills to solve problems using
                                                                       technology

Key

        Inputs
        Key activities
        Outcomes

4
 ‘Entrepreneurial skills’ are taken here to encompass the following skills: teamwork and
collaboration, team communication, market research, making presentations, problem solving, idea
generation, project management, working with adults.


5                                                                                                           www.appsforgood.org
The AfG five-step course methodology

The AfG course that educators use to facilitate their sessions can roughly be separated into five
steps:

      1. Problem definition – students state their problem succinctly and concisely
      2. Market research – students research the problem and validate their assumptions
      3. Solution design – students design a solution to the problem which works on mobile,
         understand their users and build a basic business model
      4. Product design – students design the app’s wire frames and create a mock-up
      5. Build and test – students use App Inventor5 to build a prototype and test it with users



                                                                1: Problem Definition
                          5. Build & Test




                                            4: Product Design                           2: Market Research




                                                                  3: Solution Design




Although the five ‘steps’ of the course seem to imply a linear approach, the course does not run
linearly but in cycles of iteration as students continually refine their problem definition and solution
based on user feedback. Educators introduce App Inventor early in the course so that students can
gain practical experience of app development before they make their final product designs. This
means the fifth ‘step’ is run concurrently with the other stages of the course.

            The programme pushes learners into positions of leadership.
                                                                             Andrew Stevens, Senior team, Garth Hill College



            We champion educated risk taking and this whole process ensures that our
            students are capable of proposing a possible idea and then developing this into
            something workable.
                                                                   Tracy Langmead, Senior team, Lipson Community College




5
    http://appinventor.mit.edu


6                                                                                                                      www.appsforgood.org
What makes AfG special

AfG is unique because it combines these specialities together into one programme:

          Young people are engaged on problems which they care about (problem-based learning
           adapted from Paulo Freire’s educational theory6)
          AfG gives educators the opportunity to bring industry professionals into the classroom,
           from whom both the students and educators can learn
          AfG connects a community of educators who want to change the way students learn ICT

            We had the freedom to choose our own problem, so it was something that
            mattered to us.
                                                                                            AfG student, 13

            The AfG course has really supported the entrepreneurial zeal of our young people.
            It has broadened their understanding of existing technologies, put them in a 'real
            life' and business context and given them access to leaders in the field.
                                                         Martin Nirimsloo, Senior team, St Matthew Academy

            We see the Apps for Good course as an integral way in researching how we
            develop our curriculum in the future to create projects for very clear purpose,
            ultimately aiding in young person’s entrepreneurial skills development. Projects
            for purpose are very important in our new curriculum and Apps for Good gives us a
            great case study to build upon.
                                                     Adam Hodgess, AfG educator, Lipson Community College

            Apps for Good has given our students a brilliant design opportunity and has the
            potential to act as a cornerstone of a technology offer which links core ICT,
            creative design and contextualised computer science.
                                                Sir Mark Grundy, Headteacher, Shirelands Collegiate Academy




6
    http://en.wikipedia.org/wiki/Paulo_Freire


7                                                                                                      www.appsforgood.org
AfG connects professionals from industry with students to give them expert insights and
information from the field. There is recent evidence from the Education and Employers Taskforce
(EET)7 to suggest that connecting young people to employer contacts has these positive benefits:

       Access to professionals whilst at school helps to compensate for social disadvantage
       Statistically significant positive relationships exist between the number of employer
        contacts (such as careers talks or work experience) that a young person experiences in
        school (between the ages of 14 and 19) and:
             o Their confidence (at 19-24) in progression towards ultimate career goals
             o The likelihood of whether (at 19-24) they are NEET8 or non-NEET
             o Earnings if salaried
       A link exists between high levels of school-age employer contacts and ultimate workplace
        productivity
       Young people are known to be especially attentive to the views of professionals they come
        into contact with in educational settings and overwhelmingly agree that contacts help in
        career decision-making

The EET report mentions data from the British Cohort Society and DeMontford University which
found that ‘young people with uncertain or unrealistic career aspirations at 16 were two to
three times more likely to become NEET for six months or more at 16-18 than better informed,
more realistic peers.’

In addition the report states, ‘the
greater the engagement with
adult professionals from the
workplace, the greater likelihood
that individual pupils will gain
access to useful, relevant,
trusted information concerning
career aspirations and pathways
beyond those found within
existing networks and
information sources, notably
families or the media.’

In summary, there is a need to
have more employer
engagement with young people, and these engagements tend to have statistically significant
positive impacts on the futures of those young people.


          Mentoring St Matthew Academy pupils with their Mobile Apps from ideas through
          to creation was a great opportunity and fantastic experience for all! St Matthew
          Academy won two of the Mobile App awards in the Learning and Community
          Categories. I’m extremely proud of them!
                              Leila Thomas, Technical Project Manager at Thomson Reuters and AfG mentor



7
  It’s who you meet: why employer contacts at school make a difference to the employment
prospects of young adults, Dr Anthony Mann, Director of Research and Policy, Education and
Employers Taskforce (2011)
8
  Not in Education, Employment or Training


8                                                                                                  www.appsforgood.org
Stakeholder value exchange

The four main stakeholders in the Apps for Good programme are the students, the educators, the
sponsors and the experts. The diagram below shows how the exchange of value happens between
these groups.


         To experts:
        networking in
     education, access to                                                                                                                                 To students: what
       young people,                                                                                                                                       real jobs are like



                                                                                   Access to
                             Educators                                           youth market                                             Sponsors

                                                                      Training,                  Financial support,
                                                                     networking                 expertise, corporate
                                                                    opportunities,                  volunteering
                                                                  resources for class
                                                  Teaching                                                   Opportunities to
                                               expertise, co-                                                mentor students
                                             creating resources



              Better         Facilitation,
          engagement,         guidance,                                                                                               Networking
           learning and     technical and                                                                                             with a high
          demonstrated         subject                                                  CDI AfG                                      quality pool of
            leadership       knowledge         Resources, Apps                                                                       professionals
                                              for Good Awards,
                                              access to experts
                                                                                                                       Advice, industry
                                                                                                                           insights
                                                        Alumni network,                                Opportunities to
                                                           fulfilment                                  mentor students,
                                                                                                       networking with
                                                                                                        other experts



                                                                                Insights from
                             Students                                           young people                                              Experts



                                                                               Advice, industry                                                              To educators:
        To sponsors:
                                                                                 experience,                                                              industry experience
          a pool of
                                                                                 mentoring                                                                  and networking,
        future talent                                                                                                                                      subject knowledge




            This experience was amazing and brilliant as I got to design an app and talk to big
            industrial people. I would recommend this to everyone as I learned so many things
            like using Prezi, building mock ups.
                                                                                                                                                    AfG student, 14




9                                                                                                                                                                 www.appsforgood.org
Are we making an impact?

          (Apps for Good has) had a transformative, life-changing effect on some students.
                                            Janet Chapman, Senior team, Central Foundation Girls’ School

          The level of confidence, aspiration and pure 'spirit' of the young people who have
          participated in the course has been noticed by my staff, their parents and their
          peers. I certainly feel that AfG is a programme to be celebrated and it one of the
          beacons in enterprise education and the development of employability skills
          amongst young people. AfG encourages its participants and has long term
          benefits outside of the classroom as 'inspiration', 'aspiration' and the
          encouragement of hard work and 'perspiration' will create 21st century leaders,
          thinkers and innovators.
                                                    Martin Nirimsloo, Senior team, St Matthew Academy



The students

        The number of AfG students has grown rapidly from 47 in 2010/11 to more than 5000 in
         2012/13
        82% of AfG students are 12-14 years old
        38% of AfG students don’t own a smart phone


                            Students doing Apps for Good
                        2010/11    47

                        2011/12           1252

                        2012/13                                   5000



        AfG students are 15% more likely than the UK average to be of non-white ethnicity9
        AfG students are 7% more likely than the UK average to be receiving free school meals10
        41% of AfG students are female (24% higher than females in the UK tech industry)11




9
  Department for Education, SFR, Jan 2011,
http://www.education.gov.uk/rsgateway/DB/SFR/s001012/sfr12-2011.pdf
10
   Department for Education, SFR, Jan 2011,
http://www.education.gov.uk/rsgateway/DB/SFR/s001012/sfr12-2011.pdf
11
   E-Skills UK, Women in IT, March 2009 (http://www.e-skills.com/about-e-skills-uk/what-we-
do/making-a-difference/encouraging-girls-into-it/)


10                                                                                                 www.appsforgood.org
Non-white ethnicity                          Free school meals                                         Females
             = 15%       37%
                                                          = 7%       22%                                    = 24%         41%
      22%                                        15%
                                                                                                   17%



UK national          AfG students         UK national average    AfG students                In tech industry        AfG students
 average



The educators

           The number of AfG educators has grown rapidly from 4 in 2010/11 to more than 250 in
            2012/13


                                      Educators facilitating Apps for
                                                  Good
                                2010/11      4

                                2011/12                  90

                                2012/13                                          250




The schools

           The number of schools running the AfG course has grown from 2 in 2010/11 to 100 in
            2012/13
           66% of AfG schools are 11-18 mixed comprehensives
           There is a good spread of AfG schools around the UK for 2012/13, with 74% located outside
            London


          Schools running Apps for Good                                    2012/13 AfG school partners
                                                                                                  East of
     2010/11     2                                                                   Yorkshire   England

                                                                                 SW                             London

     2011/12              38


     2012/13                          100                                       SE                                   Midlands

                                                                                                                NE
                                                                                 Scotland             NW




11                                                                                                              www.appsforgood.org
Analysing outcomes and impact

Apps for Good aims to create the following outcomes:

        Students more skilled and confident; clearer on their career interests
        Educators more skilled, knowledgeable and confident
        Greater personal engagement between students, educators and industry professionals
        Communities gain from having young people with motivation and skills to solve problems
         using technology




12                                                                                    www.appsforgood.org
How the Apps for Good programme produces its outcomes

CDI Apps for Good supports educators to run the AfG programme as a five-step course, taking students through the stages of defining their problem,
researching it, designing a solution and its associated app product, and then building, testing and iterating that design. Each step’s activities produce a set
of outcomes for the students, which accumulate to produce a set of summary outcomes.

The diagram below shows how the course’s structure produces the outcomes stated. CDI AfG and educators provide the inputs, and the activities in each
of the five steps of the course produce a set of outputs and outcomes which combine to give the summary outcomes for stakeholders on the right hand
side.
                                                                       Outputs
                                                                       and
                                                                       outcomes
                                                               Students understand the app
                                                               design process, and can use                       Students can generate a series
                                                               AppInventor to build a                               of real-world problems and
                                                               prototype                                                    assess their validity
                  CDI inputs                                                                                                                                                     Summary
                                                                                                       Activities                                                                outcomes
                                                                                                                                                      Students can
              •    AfG course              Students can improve                                                                                articulate the SQCA               Students
                                                                             Students use                        Students work in
                   materials               their app by testing it           AppInventor to                                                  framing of a problem
                                           with users                                                             teams to define                                            •    entrepreneurial skills
                                                                             build and test                            real world
              •   Industry                                                   their app                                                                                       •    confidence
                                                                                                                        problems
                  experts
                                                                                           Build
                                                                                                                                                                             •    product design skills
                                                                                                             Problem                                                         •    critical evaluation skills
                                                                                            and                                                               Students can
              •   CDI training                                                                               definition                                                      •    technical skills
                                                                                            test                                                           conduct market
                  and ongoing                                                                      5     1                                               research through
                  support                Students can                Student                                                     Students              interviews, surveys
                                         use simple                  design wire                 4         2                   design and               and web searching
                                         mock-up tools                                                                            conduct
                                                                                                                                                                                  Educators
                                                                     frames of       Product          3           Market                               to verify a problem
                                         to illustrate the           their solution, design                      research          market
                                         wireframe of                build scenario                                        research, user              Students can          •    subject knowledge
                                         an app solution             maps and                      Solution                  analysis, and           analyse a user          •    pedagogical skills
                                                                     practice using                 design                 shoot and edit         group and refine           •    CPD and networking
                                                                     app mock-up                                                   a video            their problem               opportunities
                                                  Students           tools                                                                      statement to meet
                                                                                        Students describe user
                  Educator                        understand the                                                                                         their needs
                                                                                        experiences, design, test and
                                                  basics of
                  inputs                                                                refine solutions to their problem,              Students can design,
                                                  product design,
                                                                                        build a business model, and pitch             shoot and edit a video
                                                  scenario                                                                                                                        Community
                                                                                        the solution                                    which illustrates the
                                                  mapping and
              •    Educators                      site mapping                                                                                       problem                 •    young people with
                   facilitate problem-                                                                                                                                            motivation and skills to
                   focused app                                         Students understand their users,                                                                           solve problems using
                                                                                                                Students gain confidence
                   design sessions                                     know some simple methods for                                                                               technology
                                                                                                                from pitching their ideas,
                                                                       testing solutions, and understand
                                                                                                                and engage with and learn                                    •    engagement between
                                                                       basic business modelling
                                                                                                                from experts                                                      students and industry
Student outcomes

Students improve their entrepreneurial12 and technical skills

           On each of the entrepreneurial skills that students were asked to describe the effect of AfG,
            between 19%-35% of students said that AfG had a significant13 effect
           The most significant effect on their skills, according to students, was the effect of AfG on
            their programming skills (35% of students rated the effect as significant). Although the
            AfG course doesn’t currently include much programming, it is encouraging to see that
            students are feeling more confident in ICT-related areas. Currently AfG is building more
            programming into the course for the 2012/13 year.
           32% of students said that AfG had a significant effect on their ability to do research – this
            is also encouraging because as an educator, research can often be a frustrating skill to try
            to develop in your students


                Percentage of students who feel that AfG has had a significant effect on
                                           these abilities
          35%
                       32%          31%          29%        27%         27%           25%           24%
                                                                                                                  19%




     Programming       Doing      Working in  Coming up     Solving   Evaluating      Making     Working with     Using
     (e.g. building   research   groups/teams with ideas   problems     ideas      presentations   adults       computers
      websites or
     applications)

N = 267



              I developed my teamwork in groups by practising working with different
              people. I learned how to make an app step by step and how to present it.
                                                                                                AfG student, 14

              Apps for Good allowed me to develop my programming and group working skills,
              particularly in mobile programming, and it also gave an insight into the full
              development cycle of an application in the industry, including the business-
              orientated areas.
                                                                                                AfG student, 18

              (AfG) really helps you become more creative, become a leader and an effective
              listener.
                                                                                                AfG student, 16


12
   ‘Entrepreneurial skills’ are taken here to encompass the following skills: teamwork and collaboration, team
communication, market research, making presentations, problem solving, idea generation, project
management, working with adults.
13
   In this report, the use of the word ‘significant’ does not have any specific statistical meaning.
Rather it is used in the layman’s sense.




14                                                                                                              www.appsforgood.org
   On each of the entrepreneurial skills that educators were asked to describe the effect of
         AfG, between 43-74% of educators said that AfG had a significant effect on students
        74% of educators said that AfG had a significant effect on students’ teamwork skills.
         Along with 31% of students who rated AfG as having a significant effect on their teamwork
         skills, and a high proportion of responses from the baseline survey mentioning teamwork
         as an important skill gained from AfG, this highlights the collaborative benefits of the AfG
         methodology.
        61% of educators said that AfG had a significant effect on students’ ability to use
         technology/ICT
        In nine out of eleven of the skills educators were asked about, more than half of educators
         felt that students had improved their skills significantly


                 Percentage of educators who think that students improved these skills
                                significantly because of the AfG course
           74%
                    65%      65%      61%       61%      59%      57%        52%       50%        48%       43%




N = 23




     (AfG) gives pupils an opportunity to work independently and within groups to develop
     interpersonal and collaborative skills.
                                                             Charles Claxton, Senior team, George Green’s School

     It provided opportunities for our young people, some of whom are the most vulnerable in
     society, to develop ICT skills in a different way. It also enabled them to develop social skills,
     working together on a project which has a practical end result.
                                                                         Stuart Bailey, Senior team, Parkside PRU




15                                                                                                 www.appsforgood.org
Students increase their confidence

        45% of students say that they are more confident because of the course14
        65% of educators say that students have significantly improved their confidence because of
         the AfG course15


          AfG is less of "this is how to work this program", and more of "this is the program,
          do this". This method gives us more independence.
                                                                                  AfG student, 12

          In AfG we got to actually make something and be creative - I used my own ideas.
          We are responsible for our actions and we are responsible for making it better.
                                                                                  AfG student, 12




Students are clearer on their career interests

        48% of students say that AfG has helped them to be clearer about their career plans16
        59% of educators say that AfG has given the students greater clarity on their strengths and
         weaknesses17
        35% of educators say that the students have significantly shifted their career interests
         towards technology18
        45% of educators say that the students have significantly shifted their career interests
         towards business19
        2-3% more students reported that they were ‘very interested’ in a career in business and
         technology in the final (end of year) survey than in the baseline (beginning of year) survey.


14
   N = 265, just as confident = 45%, less confident = 6%, N/A = 4%
15
   N = 23, small effect = 30%, no effect = 4%
16
   N = 268, made no difference = 51%, N/A = 1%
17
   N = 22, small effect = 32%, no effect = 9%
18
   N = 23, small effect = 22%, no effect = 17%, can’t say = 26%
19
   N = 22, small effect = 18%, no effect = 14%, can’t say = 23%




16                                                                                          www.appsforgood.org
Percentage of students 'very
                                   interested' in these career fields
                                       Baseline survey    Final survey

                                                          32%    34%
                                     23%   26%




                                      Business            Technology
N = 692, 268 (baseline, final)



             This has changed my views of the ICT world in a big way. I have acknowledged
             how apps are built and how this would work at an app company.
                                                                                 AfG student, 14

             This course has allowed me to discover that I could become a very good
             entrepreneur.
                                                                                 AfG student, 14

             AfG involves a lot of communication between other people and it gives you a taste
             of how a team would work in an organisation.
                                                                                 AfG student, 18




17                                                                                          www.appsforgood.org
Educator outcomes

        56% of educators feel they learned new relevant subject knowledge because of AfG:


                 The degree to which educators think they have learned new,
                   relevant subject knowledge because of the AfG course
                            9%         8%
                                                                     A lot of new knowledge
                                                                     learned
                                                                     A reasonable amount of new
                                                                     knowledge learned
               35%                                                   Some new knowledge
                                                                     learned
                                                 48%                 No new knowledge learned



N = 23


        35% of educators feel they learned new technical skills because of AfG:


               The degree to which educators think they have developed new
                         technical skills because of the AfG course
                                 4%   4%

                                                                        A lot of new technical skills
                                                                        developed
                                                   31%
                                                                        A reasonable number of new
                                                                        technical skills developed
                                                                        Some new technical skills
                                                                        developed
                   61%                                                  No new technical skills
                                                                        developed



N = 23


          The development of the project has greatly enhanced the reputation of the
          department and the staff involved. Technical knowledge was there already but
          the engagement in all aspects of delivery and celebration was an excellent
          developmental opportunity and had the glow of innovation and positivity all over
          it in times when good news is at a premium.
                                                    James Poulter, Senior team, Sussex Downs College


          (AfG is) a good vehicle for collaboration between learners and staff.
                                                   Bill Kerr, AfG educator, Matthew Moss High School




18                                                                                              www.appsforgood.org
   39% of educators feel they developed new teaching methods because of AfG:


                The degree to which educators think they have developed new
                        teaching methods because of the AfG course
                                        9%

                  26%                                                       A lot of new teaching methods
                                                                            developed
                                                                            A reasonable number of new
                                                   30%                      teaching methods developed
                                                                            Some new teaching methods
                                                                            developed
                                                                            No new teaching methods
                                                                            developed
                        35%

N = 23




        52% of educators who feel they have become more confident because of their experience
         delivering the AfG course:


            The degree to which educators feel they have become more confident
            in their teaching because of their experience delivering the AfG course
                                   4%



               35%                                                             A lot more confident
                                                                               More confident
                                                                               A little more confident
                                                  48%                          No more confident



                     13%

N = 23



          Teaching AFG course gave me the opportunity to teach a programme that was driven by
          students' interest. It gave me the opportunity to set the stage and facilitate the students'
          interest.
                                                        Patrick Dawkins, AfG Educator, Featherstone High School




19                                                                                               www.appsforgood.org
General outcomes

          47% of AfG students rate AfG sessions as better than their normal ICT lessons20


            AfG is better than normal ICT lessons because we worked in groups, assigned a
            leader each lesson and did scrum meetings, and we could come up with any kind
            of app we wanted to.
                                                                                            AfG student, 17

            Apps for Good lessons are much better than normal ICT lessons because in AfG we
            get to meet people from outside. The group we work in is smaller than normal ICT
            lessons so it's fun.
                                                                                            AfG student, 15

            At the end of this topic we will have something as a product of months of work. I
            like the fact that we have a chance to make our app so real people can use it.
                                                                                            AfG student, 13

Note
These data above are based on a survey conducted with AfG schools in the UK in June 2012. The survey respondents
were as follows: 268 students (population 1252), 23 educators (population 90) and 19 senior team members (population
38).




20
     N = 268, same = 28%, worse = 25%




20                                                                                                     www.appsforgood.org
The Apps for Good Awards

In July 2012 AfG hosted the annual Apps for Good Awards at the Barbican Centre in London. 14
student teams from across the UK compete for 7 prizes and the chance to have their app designs
developed professionally. 60 students presented their app designs to experts in business and
technology. The judges selected the winning ideas, and these will now be built and released on the
app market.

The students also made elevator pitches to an audience of 150, and met with the experts for a
more in depth discussion about their ideas.




       We were blown away with the quality of (the students’) thinking and enthusiasm.
       We also truly enjoyed their pitches in the market place – and the visual stories were
       excellent, it helped the kids to get their ideas a cross in a professional way. The
       award ceremony was truly touching and an eye-opener for how we need to co-
       create the world with the kids not for them.
                                                                AfG expert at the Apps for Good Awards



       I thought it went swimmingly well – the energy and creativity were fantastic. It’s
       been a long time since I saw people like the judges jump out of their seats at the
       power and simplicity of an idea. I think you’ve got something there.
                Vineet Bewtra, Director, Investments at Omidyar Network and Apps for Good Awards judge



       I continue to be blown away by the quality of all the entrants. Well done for
       everything that you do. You are making a huge difference.
                                Louise Ainsworth, Nominet Trust trustee and Apps for Good Awards judge




21                                                                                                www.appsforgood.org
I travelled up with a bunch of kids, and returned home with a group of young adults.
       What I really noticed was the change in conversation. On the way up it was
       questions like: "Will there be room service? What are the prizes? Are we there
       yet...?” On the way back it was "What do you think will happen to RIM? Do you
       think we should develop native or web apps? Can I teleconference in to your lessons
       next year to help out?"
                Kevin Jones, AfG educator, Sussex Downs College, returning from the Apps for Good Awards



       Student 1: Can we do Apps for Good again next year?
       Student 2: We don't need to. We've got the skills, know-how and now the business
               cards to do it by ourselves and launch it!
                                                   AfG students returning from the Apps for Good Awards



       This is a programme that introduces the idea of tech entrepreneurship to kids in an
       imaginative and stimulating way for everyone involved.
                                                                      Guest at the Apps for Good Awards




For more information, pictures and videos about the Apps for Good Awards, see
http://appsforgood.org/afga12/.




22                                                                                                  www.appsforgood.org
A selection of 2012’s student winners




Problem
Promises between parents and children are
often forgotten.

Solution
An app which tracks the promises which are
made, and allows both parents and children to
propose and accept promises.

Cool idea
Parents and children can enter an agreed
reward onto the app so that neither side
forgets.




     Feelings
       in a
      Flash

Problem
Teenagers often experience mood swings and
can find it difficult to understand, cope with
and share their feelings.

Solution
An app on which you describe your feelings,
and it tracks them. The user can share their
feelings with best friends and family, and
people can know in advance of meeting up how
their friend of family member is feeling. The
app also provides emotional advice and links to
other websites for help.

Cool idea
You can receive a graph of your feelings on a weekly basis; this app is less public than Facebook.




23                                                                                        www.appsforgood.org
Qbook

Problem
Literacy standards are dropping; students often don’t
understand or remember what they’ve read in school.

Solution
An app on which teachers set questions about the text being
studied, and students answer them in the style of a game on the
app. This allows teachers and students to track understanding
and progress, and it makes reading more interesting by
gamifying it. Students can also communicate directly with their
teacher in this less intimidating environment if they are
struggling.

Cool idea
Teachers can have class league tables for number of books read
and questions answered correctly.




         One child did not attend school for 6 weeks but was still emailing in for details of
         the next (AfG) tutorial he could follow.
                                                      Andre Bailey, Senior team, The Bridge Academy



         By the very nature of the programme the students were able to think laterally and
         focus on a subject that they felt would have a real life impact.
                                              Tracy Langmead, Senior team, Lipson Community College




24                                                                                             www.appsforgood.org
Educator training

In June 2012, AfG trained 149 new educators in London and Bolton. The training consisted of
taking educators through a shortened form of the course itself, punctuated by information sessions
and chances for educators to share their cumulative experience with the group. We received this
feedback:

        90% of educators felt the training met their expectations
        63% of educators felt ready to plan their first session
        97% of educators felt confident in their ability to teach their departmental colleagues how
         to run the AfG course

Selected quotations from newly trained educators:

          A very well structured course, well delivered.

          I loved the amount of time dedicated to planning first, rather than going straight
          into using App Inventor, as it brings critical thinking skills to students.

          The teaching styles of how could you deliver the course was good. I also think the
          resources, considering this is a free course, are really well thought out and easy to
          use.

          The theory and practical work was very useful and trainers were very helpful.

          It was good to clearly see the course from the two different dimensions - as a
          student going through the process to appreciate what this is like as well as from a
          teacher/organiser/facilitator point of view. Having the opportunity to pitch an
          idea with others was really helpful in order to realise how important it is to be
          clear.

          I am excited because I can see prospects of how it can be implemented in my
          school.




25                                                                                          www.appsforgood.org
Average cost per student/school

The average cost per school to deliver the AfG programme has decreased 27% from 2011/12 to
2012/1321. This can be explained by a 163% increase in the number of schools and more
streamlined delivery processes, despite taking on the cost of three new staff. There was a strong
drive to recruit many new quality schools into the AfG delivery network in 2012, and internal
procedures were refined and automated, allowing more efficient support.




                                         Average cost per school
                                   £12,693.51            = (27%)


                                                                   £9,203.60




                                    2011/12                        2012/13




The average cost per student to deliver the AfG programme has decreased 52% from 2011/12 to
2012/1322. This can be explained by the expansion of the school network, an increased number of
students per school enrolled on the programme, and more streamlined delivery processes.




                                                Average cost per student

                                            £385.88           = (52%)




                                                                          £184.07




                                           2011/12                        2012/13



21
   Figures based on total organisational cost and total numbers of schools and students. This
includes some costs which are not directly related to course delivery, but enables CDI AfG to more
easily track this metric. Student numbers are taken from the 2012/3 school applications and costs
are taken from CDI AfG’s 2012/3 budget. Figures based on unaudited financial data.
22
   As above.




26                                                                                               www.appsforgood.org
Achievements in 2011/12

2011/12 has been a year of rapid changes for CDI AfG. We have achieved the following:

        Grown our school partnership network in size, geographical spread and range of
         schools:
              o from 38 schools and 1252 students in 2011/12 to 100 schools and 5000
                  students in 2012/13
              o adding 3 schools from Scotland to the network, including from the north
                  Scottish coast
              o Schools now include grammar schools, special schools, studio schools, a
                  pilot primary school and more FE colleges as well as comprehensive
                  schools/academies
        Designed and built (to be launched in Sept 2012) our new online platform to
         facilitate students’, educators’ and experts’ engagement and progress through the
         course
        Hosting the inaugural AfG awards at the Barbican Centre which saw 60 students
         present their app designs to industry leaders in technology and business
        Added five new organisations to our list of sponsors
        Refreshed the education content on our resource site, making a suite of
         improvements in quality and presentation
        Grown our public presence through a variety of channels, producing several videos
         and articles showcased in the mainstream media (including articles on the BBC
         news website), including a verbal mention by the Education Secretary as an
         example of innovative new technology education practice
        Trained a larger number of educators at the training events (from 90 to 149)
        Implemented a framework for measuring the outcomes of the course on students
         and educators
        Mapped the AfG course to existing curricula
        Hired a lead developer, a head of fundraising and work with some consultants to
         expand our reach




27                                                                                      www.appsforgood.org
Aims for 2012/3

Our aim for the next 12 months is to improve the course delivery and grow our community
of stakeholders. Our longer term aim is to become a leading global charity recognised for
revolutionising education focusing on personal and real-life learning through technology.
Specifically we hope to achieve the following in the next year:

        To improve the quality of course delivery to students by:
             o growing a powerful community of educators and facilitating the sharing of
                 best practice, including using teaching experts to improve the quality of
                 educational resources
             o increasing the frequency and quality of expert advice for students by using
                 our new platform to assist the virtual engagement between experts and
                 students, and to develop a suite of video-ed expert talks for students and
                 teachers to access
             o incorporating more in-depth programming opportunities and support
                 materials within the course (improving Step 5)
        To grow our community of key stakeholders by:
             o growing our school partnership network from 100 schools and 5000
                 students to 1000 schools and 50’000 students in 2014
             o increasing the number of sponsors
             o increasing the number of advisors and experts who share our vision and
                 can contribute their expertise to it
        To increase our presence in the worlds of education and technology by:
             o attending global conferences to talk about the work we do
             o hosting our own annual conference on technology, enterprise and
                 problem-centred education
             o providing outcomes data on the impact of our model
             o increase the size and quality of our social media presence
        To increase the size and quality of our internal team by:
             o making quality new hires (marketing, finance, education)
             o providing further training for growth




28                                                                                      www.appsforgood.org
Sponsors and supporters

       Any organisation that sponsors and partners with Apps for Good will gain insights
       into a world they don’t understand and interact with, but that can have a
       profound impact on their business.
                                                             Guest at the Apps for Good Awards

       Any organisation that takes the future of their business seriously should engage
       with Apps for Good. This program has a direct impact now on the students, but
       more importantly it fast tracks top motivated and capable students to create
       commercially viable solutions for a shared future.
                                                             Guest at the Apps for Good Awards

Strategic sponsors




Dell is proud to support the ‘Power to Do More’ category. The way students learn today is
undergoing a major transformation as schools move to a digital learning environment. Students
have great access and opportunities to access information, collaborate with their peers and
teachers and create and consume content with the aid of technology. Through Dell’s technology
solutions, youth have the chance to transform problem-solving and critical thinking exercises into
valuable work skills. By placing technology in the hands of students, they are given the tools to
enable them to maximize their learning ability and unleash their true potential to do more.
                                                    Jennifer Friday Jones, EMEA Giving Manager, Dell




Digital technology can play a big role in improving the life-chances of young people. Digital-making
activities, such as the Apps for Good programme, gives young people a foundation in
entrepreneurship, community involvement, problem-solving and teamwork; valuable skills that will
enable them to participate both socially and economically within their communities. Nominet Trust
has been a keen supporter of the Apps for Good programme since its inception and is delighted to
be sponsoring this year’s competition. It’s evident from the high calibre of entries that the young
people involved have learnt so much more than just coding and it is these life skills that are as
important as the end product itself.
                                                                    Annika Small, CEO, Nominet Trust



New innovations in learning technologies should involve students, which is why Nesta is delighted to
be supporting the learning category in the Apps for Good Competition. The Apps for Good design
process puts students centre stage – they identify problems and generate solutions for issues that
matter to them, all the while learning valuable technical skills. We are also excited about the new
app which will be developed as a result of the competition, and which will be available to support
other students with their learning.
                                      Jon Kingsbury Director, Creative Economy Programmes, NESTA




29                                                                                         www.appsforgood.org
Apps for Good Awards sponsors

The Apps for Good project blends technology, creativity, investment and talent in a way that should
help inspire young people to develop apps that can make a real difference to their lives and the lives
of others. As the leading source of intelligent information for the world’s businesses and
professionals we believe that the right information in the right hands leads to amazing things, so
we’re delighted to sponsor the ‘Information’ category at the Apps for Good Awards.
       Bob Schukai, Global Head of Mobile Technology, Thomson Reuters, and Tech City Investment
                                                                              Organisation ambassador

By encouraging young people to be entrepreneurs and to use technology to enable social impact,
Apps for Good inspires individual action as well as connects talented leaders in a shared mission to
create change. Omidyar Network is proud to support a programme that embodies our mission to
create opportunity for people to improve their own lives and those of their communities, as well as
our focus on the potential of technology to present new solutions to the world’s toughest social
problems. CDI has thought through how to inspire action in young people in the UK, and we believe
this is one opportunity of many to work together on initiatives that can enable citizens to solve
problems in their own communities.
                                                             Stephen King, Partner, Omidyar Network

Fostering innovation is at the heart of everything we do. Inspiring today’s youth to think creatively
about the world around them and the technology that shapes the way we live our lives is crucial to
creating sustained innovation in our business. We are proud to support the travel category of the
Apps for Good Awards. We hope this will encourage more students to have the opportunity to bring
their ideas to life.
                               Stephen Bates, Managing Director, Research In Motion UK and Ireland

Barclaycard is delighted to sponsor the Money category of Apps for Good. Financial management is
a fundamental life skill that is often neglected. The creative use of new technology has a crucial role
to play helping young people to get to grips with managing their money, enabling them to build a
solid financial foundation for the rest of their lives.
                                              Jeremy Reynolds, Corporate Affairs Director, Barclaycard




30                                                                                         www.appsforgood.org
Lessons learned and what we are doing about them

Throughout 2011/12 CDI AfG has run several internal and external evaluations with the purpose of
identifying opportunities for improvement. The following list of lessons learned and current actions
is a summary snapshot as of summer 2012. (A more detailed evaluation is currently taking place to
identify actions for CDI AfG to take to improve the course for 2012/13.)

Tools
       There were problems with the hosting of App Inventor (it switched from Google to
        MIT) and schools were negatively affected. Thomson Reuters generously offered
        interim hosting for all the AfG schools, but the changes still caused difficulties for
        schools. We have now checked that MIT’s hosting works for all newly trained
        educators and will continue to monitor the situation for changes.

AfG platform
     There were problems with our initial platform build, including site overload. We
        have now built a new online platform, under the guidance of experienced
        consultants, which has undergone rigorous testing and is more successful at
        meeting the needs of educators, students and CDI AfG quality monitoring.
     We have refined our use of the Education Zone on Confluence to reduce
        complexity for educators, but will be retiring this service in future, in favour of
        integrating all content and delivery onto the AfG platform.

Training
     Educators have called for more coding in the AfG course, especially now that it is being run
        more as part of schools’ ICT curricula. We are now developing programming elements into
        Step 5 and this will be a focus area in 2012/3. They will be trialled by a small number of
        schools in 2012/13 and ready for full roll-out in 2013/14.
     Based on feedback from educators we made the training far more practical and this was
        well received by 2012’s newly trained educators. We have plans to incorporate past
        educators into training new educators and so to build deeper capacity within the
        community of educators.

Monitoring/evaluation design
   We struggled to get educators’ attention and time for completing surveys. We have
       streamlined the number of surveys and the questions in each in order to lessen the burden
       on teachers. We will expand our use of focus groups to obtain more detailed information.
   There was a higher than expected number of bad quality (humorous/sarcastic) survey
       responses from students. We believe that it is important to listen to students’ feedback
       and so are working to simplify surveys and focus just on the outcomes which matter. An
       ultimate goal may be to monitor student progress on an ongoing basis rather than through
       retrospective surveys.

Recruitment
    We note, unsurprisingly, that the learning outcomes and enjoyment for students are highly
       dependent on the quality of facilitation by the educator. Student teams which were
       successful in reaching the finals of Apps for Good Awards and those who tended to say that
       they enjoyed the course came from classes where the educator was highly engaged,
       understood the fundamentals of the course well, and supported the students in achieving




31                                                                                            www.appsforgood.org
their own goals. Therefore we have outlined a set of indicators for recruiting schools which
         are likely to succeed and have been careful to recruit schools in which there is
         understanding and commitment from all involved staff in the school, both at management
         and teaching level.
        The channel which is most used to spread the word of AfG is word of mouth. This is also
         the channel which is the best predictor of a successful new school application. We will be
         investing energy in helping educators to better share AfG links amongst their networks.

Measuring/assessment
    Due to time constraints in schools, educators were overwhelmed with communications and
       struggled to completed surveys. We have lowered the number and length of the surveys
       and will increase the use of small focus groups.
    Due to the difficulty in measuring quantitative educational improvements in a problem-
       solving course, we are increasing the focus on qualitative measures of outcomes, including
       interviews with students and educator focus groups.

Facilitating communities
     Our group e-mail facility to help educators share information became overloaded and
         overwhelmed educators’ inboxes. We have switched to an online forum for educators to
         share information and have their questions answered.
     Our new platform will better facilitate the engagement of experts and will be launched in
         autumn 2012.

Communication
    We were reminded of the lack of time for most educators, and this had an effect on deeper
     partnerships and communication. We have now created opt-in working groups of
     educators who have more time and expertise in certain areas (e.g. assessment, PR) and will
     leverage these groups for the benefit of the whole educator community.

Providing resources to educators
     We took on board feedback from educators gleaned from the baseline survey about course
        content and presentation, and have done a complete refresh of the materials. This will
        continue throughout next year

Top student, educator and senior team suggestions
    More App Inventor support – we are now building training webinars
    A scheme of work and timeline of the year’s activities – we have created a scheme of work,
       have made the course materials more easily navigable, and will be publishing an annual
       calendar that educators need to know
    More expert support – the new platform will better facilitate this process
    AFGA guidance published earlier – this will be published in term 1 this year (rather than
       term 3 last year)
    Show student examples – we have shared the best 2012 AFGA entries as examples for
       2012/13 cohort, and linked them to their relevant content topics
    Curriculum and assessment support – we have shared with educators several mappings of
       the AfG course to well-known curricula and given a basic framework for assessment

Course learning and enjoyment
    This is a summary of how educators felt about the success of their courses:




32                                                                                       www.appsforgood.org
I have enjoyed the process of Apps for Good, I have learnt to work in a team with
     people I wouldn't usually work with and share ideas effectively. I have learned
     some valuable life skills which could help me in my future career.
                                                                             AfG student, 14


          Percentage of educators who think these course elements were
                     successful in terms of learning outcomes
           74%
                  68%    65%
                                61%
                                       55%   55%   52%
                                                         48%
                                                                35%
                                                                       30%
                                                                              23%     22%

                                                                                               5%




     With AfG we can improve our skills to succeed in the finished product and this
     gives us more of a push on to achieve something, whereas in class you just do it for
     the sake of doing it.
                                                                             AfG student, 13


          Percentage of educators who think these course elements were
                         successful in terms of enjoyment
         78%
                 74%
                        65%    65%
                                      52%
                                             48%
                                                   43%   43%
                                                               39%
                                                                      30%
                                                                              23%
                                                                                      17%      17%




     I really enjoyed the AFG lessons more than regular ICT lessons because it enabled
     us to be more creative, work in groups, listen effectively, be a team leader and be
     more passionate. In contrast, regular ICT lessons are all about doing coursework
     which is beneficial but students tend to forget what they wrote.
                                                                             AfG student, 16




33                                                                                     www.appsforgood.org
Quotations

     I always thought apps and stuff were developed by experts or big companies; I
     was surprised we could learn the skills to do it.
                                                                                 AfG student, 12

     AfG course was challenging yet rewarding. AfG is a course that is ahead of its
     time, students are placed at the centre. The support provided is fantastic and a
     great team to work with. We had challenges at school implementing it, but in the
     end it was very rewarding. We are now delivering AfG as our main offering in ICT
     for year 8 students.
                                          Patrick Dawkins, AfG educator, Featherstone High School

     Get involved - it's fantastic! Apps for Good are doing amazing work. It's great to
     see problem-solving elevated from a theoretical to a highly practical level, and
     brought into context with something that students can relate to from their
     everyday lives like this. And fantastic to see so many girls taking part - it bodes
     very well for the future of tech in this country.
                                                                                      AfG expert

     I’ve learned how to evaluate things and how to find out if an idea is good or going
     to work or not.
                                                                                 AfG student, 13

     I think this is programme is absolutely fantastic at bringing the relevance of IT to
     the forefront of the students imagination; it’s great to see more pupils enjoying
     learning. There are excellent learning materials and resources, and it’s great to
     see the ‘buzz’ pupils had from speaking to real experts. The pedagogy is sound
     and very refreshing. It has really helped me develop positive relationships with
     pupils that have transcended the club into other areas of school life.
                                                     Mike Rowley, AfG Educator, Wordsley School

     The opportunity to link every day experience with ICT is a really positive addition
     to the traditional GCSE content. The link to industry is also potentially very
     powerful experiential tool.
                                                       Andre Bailey, Senior team, Bridge Academy

     I’m now better at taking advice on board.
                                                                                 AfG student, 14

     I really enjoyed my experience with AfG, because it improved my public speaking
     and team work skills, but it was really fun too!
                                                                                 AfG student, 13




                                                                                www.appsforgood.org
A new way to teach the art of app-making




                 CDI Apps for Good
                125-127 Mare Street
                      London
                      E8 3RH



          www.appsforgood.org

More Related Content

What's hot

Flexible Learning for Flexible Workers
Flexible Learning for Flexible WorkersFlexible Learning for Flexible Workers
Flexible Learning for Flexible WorkersLaura Overton
 
Analytics Education — A Primer & Learning Path
Analytics Education — A Primer & Learning PathAnalytics Education — A Primer & Learning Path
Analytics Education — A Primer & Learning PathAnalytics India Magazine
 
Modernising Learning: Delivering Results (2014)
Modernising Learning: Delivering Results (2014)Modernising Learning: Delivering Results (2014)
Modernising Learning: Delivering Results (2014)Laura Overton
 
ICFAI Projects and Operations Management - Solved assignments and case study ...
ICFAI Projects and Operations Management - Solved assignments and case study ...ICFAI Projects and Operations Management - Solved assignments and case study ...
ICFAI Projects and Operations Management - Solved assignments and case study ...smumbahelp
 
Go Beyond: Going Beyond With Learning Analytics
Go Beyond: Going Beyond With Learning AnalyticsGo Beyond: Going Beyond With Learning Analytics
Go Beyond: Going Beyond With Learning AnalyticsAggregage
 
Overcoming eLearning Training Barriers
Overcoming eLearning Training Barriers Overcoming eLearning Training Barriers
Overcoming eLearning Training Barriers 24x7 Learning
 
corporate-digital-learning-2015-KPMG
corporate-digital-learning-2015-KPMGcorporate-digital-learning-2015-KPMG
corporate-digital-learning-2015-KPMGChristian Walton
 
Upskilling study - WMF report 2019
Upskilling study - WMF report 2019Upskilling study - WMF report 2019
Upskilling study - WMF report 2019APPAU_Ukraine
 
How to kickstart your learner-centric strategy
How to kickstart your learner-centric strategyHow to kickstart your learner-centric strategy
How to kickstart your learner-centric strategyLaura Overton
 
Strategic alternatives to fight existential issues iiht franchise
Strategic alternatives to fight existential issues iiht franchiseStrategic alternatives to fight existential issues iiht franchise
Strategic alternatives to fight existential issues iiht franchiseIIHT Technologies
 
Relearning How We Learn, From the Campus to the Workplace
Relearning How We Learn, From the Campus to the WorkplaceRelearning How We Learn, From the Campus to the Workplace
Relearning How We Learn, From the Campus to the WorkplaceCognizant
 
Embracing Change: Building Performance for Business, Individuals and the L&D ...
Embracing Change: Building Performance for Business, Individuals and the L&D ...Embracing Change: Building Performance for Business, Individuals and the L&D ...
Embracing Change: Building Performance for Business, Individuals and the L&D ...Laura Overton
 
Distance learning for strategic hr
Distance learning for strategic hrDistance learning for strategic hr
Distance learning for strategic hrJeroen De Flander
 
3. cegos group . training today, training tomorrow an analysis of learning ...
3. cegos group . training today, training tomorrow   an analysis of learning ...3. cegos group . training today, training tomorrow   an analysis of learning ...
3. cegos group . training today, training tomorrow an analysis of learning ...Lenin Angelo Villanueva Quinteros
 
U-Spring: 2016 Corporate University Global Survey Results
U-Spring: 2016 Corporate University Global Survey ResultsU-Spring: 2016 Corporate University Global Survey Results
U-Spring: 2016 Corporate University Global Survey ResultsBPI group
 
Lci co p launch survey summary 16 4-14
Lci co p launch survey summary 16 4-14Lci co p launch survey summary 16 4-14
Lci co p launch survey summary 16 4-14Paul Ebbs
 
Sewells Competence Development Model for the Digital Age
Sewells Competence Development Model for the Digital AgeSewells Competence Development Model for the Digital Age
Sewells Competence Development Model for the Digital AgeSewells MSXI
 
3 ds 2017 mag_academy_education in the aofe
3 ds 2017 mag_academy_education in the aofe 3 ds 2017 mag_academy_education in the aofe
3 ds 2017 mag_academy_education in the aofe Dassault Systemes
 

What's hot (20)

Flexible Learning for Flexible Workers
Flexible Learning for Flexible WorkersFlexible Learning for Flexible Workers
Flexible Learning for Flexible Workers
 
Analytics Education — A Primer & Learning Path
Analytics Education — A Primer & Learning PathAnalytics Education — A Primer & Learning Path
Analytics Education — A Primer & Learning Path
 
Modernising Learning: Delivering Results (2014)
Modernising Learning: Delivering Results (2014)Modernising Learning: Delivering Results (2014)
Modernising Learning: Delivering Results (2014)
 
ICFAI Projects and Operations Management - Solved assignments and case study ...
ICFAI Projects and Operations Management - Solved assignments and case study ...ICFAI Projects and Operations Management - Solved assignments and case study ...
ICFAI Projects and Operations Management - Solved assignments and case study ...
 
Go Beyond: Going Beyond With Learning Analytics
Go Beyond: Going Beyond With Learning AnalyticsGo Beyond: Going Beyond With Learning Analytics
Go Beyond: Going Beyond With Learning Analytics
 
Overcoming eLearning Training Barriers
Overcoming eLearning Training Barriers Overcoming eLearning Training Barriers
Overcoming eLearning Training Barriers
 
corporate-digital-learning-2015-KPMG
corporate-digital-learning-2015-KPMGcorporate-digital-learning-2015-KPMG
corporate-digital-learning-2015-KPMG
 
Upskilling study - WMF report 2019
Upskilling study - WMF report 2019Upskilling study - WMF report 2019
Upskilling study - WMF report 2019
 
How to kickstart your learner-centric strategy
How to kickstart your learner-centric strategyHow to kickstart your learner-centric strategy
How to kickstart your learner-centric strategy
 
Strategic alternatives to fight existential issues iiht franchise
Strategic alternatives to fight existential issues iiht franchiseStrategic alternatives to fight existential issues iiht franchise
Strategic alternatives to fight existential issues iiht franchise
 
Relearning How We Learn, From the Campus to the Workplace
Relearning How We Learn, From the Campus to the WorkplaceRelearning How We Learn, From the Campus to the Workplace
Relearning How We Learn, From the Campus to the Workplace
 
Embracing Change: Building Performance for Business, Individuals and the L&D ...
Embracing Change: Building Performance for Business, Individuals and the L&D ...Embracing Change: Building Performance for Business, Individuals and the L&D ...
Embracing Change: Building Performance for Business, Individuals and the L&D ...
 
1CR13MBA39_HR
1CR13MBA39_HR1CR13MBA39_HR
1CR13MBA39_HR
 
Distance learning for strategic hr
Distance learning for strategic hrDistance learning for strategic hr
Distance learning for strategic hr
 
3. cegos group . training today, training tomorrow an analysis of learning ...
3. cegos group . training today, training tomorrow   an analysis of learning ...3. cegos group . training today, training tomorrow   an analysis of learning ...
3. cegos group . training today, training tomorrow an analysis of learning ...
 
U-Spring: 2016 Corporate University Global Survey Results
U-Spring: 2016 Corporate University Global Survey ResultsU-Spring: 2016 Corporate University Global Survey Results
U-Spring: 2016 Corporate University Global Survey Results
 
Lci co p launch survey summary 16 4-14
Lci co p launch survey summary 16 4-14Lci co p launch survey summary 16 4-14
Lci co p launch survey summary 16 4-14
 
Sewells Competence Development Model for the Digital Age
Sewells Competence Development Model for the Digital AgeSewells Competence Development Model for the Digital Age
Sewells Competence Development Model for the Digital Age
 
TWOU_Pitch
TWOU_PitchTWOU_Pitch
TWOU_Pitch
 
3 ds 2017 mag_academy_education in the aofe
3 ds 2017 mag_academy_education in the aofe 3 ds 2017 mag_academy_education in the aofe
3 ds 2017 mag_academy_education in the aofe
 

Viewers also liked

Viewers also liked (7)

Oyster Check
Oyster CheckOyster Check
Oyster Check
 
StudioPhly 17 June 2010
StudioPhly 17 June 2010StudioPhly 17 June 2010
StudioPhly 17 June 2010
 
Af g pretraining_briefing_notes_2
Af g pretraining_briefing_notes_2Af g pretraining_briefing_notes_2
Af g pretraining_briefing_notes_2
 
Apps for Good: Half day taster workshop (technical)
Apps for Good: Half day taster workshop (technical)Apps for Good: Half day taster workshop (technical)
Apps for Good: Half day taster workshop (technical)
 
Rev on-the-go
Rev on-the-goRev on-the-go
Rev on-the-go
 
My Route
My RouteMy Route
My Route
 
Apps for Good by CDI - Droidcon 2010
Apps for Good by CDI - Droidcon 2010Apps for Good by CDI - Droidcon 2010
Apps for Good by CDI - Droidcon 2010
 

Similar to Apps for Good: Impact report 2012

Speak Up Data Featured at FETC 2022
Speak Up Data Featured at FETC 2022 Speak Up Data Featured at FETC 2022
Speak Up Data Featured at FETC 2022 Julie Evans
 
ICFAI - Business Communications and Soft Skills - Case studies
ICFAI  - Business Communications and Soft Skills - Case studiesICFAI  - Business Communications and Soft Skills - Case studies
ICFAI - Business Communications and Soft Skills - Case studiessmumbahelp
 
Inspiring case study on bits pilani based innovative entrepreneurs in high te...
Inspiring case study on bits pilani based innovative entrepreneurs in high te...Inspiring case study on bits pilani based innovative entrepreneurs in high te...
Inspiring case study on bits pilani based innovative entrepreneurs in high te...Dr. Trilok Kumar Jain
 
ESOQ_final results
ESOQ_final resultsESOQ_final results
ESOQ_final resultsDiana-Adela
 
EDU 280 Activity Plan RubricDF Unsatisfactory
EDU 280 Activity Plan RubricDF UnsatisfactoryEDU 280 Activity Plan RubricDF Unsatisfactory
EDU 280 Activity Plan RubricDF UnsatisfactoryEvonCanales257
 
Edu 280 activity plan rubric df unsatisfactory
Edu 280 activity plan rubric df unsatisfactoryEdu 280 activity plan rubric df unsatisfactory
Edu 280 activity plan rubric df unsatisfactoryANIL247048
 
Accreditor september2019
Accreditor september2019Accreditor september2019
Accreditor september2019AdrianGearld
 
Bits of trust, austin march 2016
Bits of trust, austin march 2016Bits of trust, austin march 2016
Bits of trust, austin march 2016Serge Ravet
 
15.08.28_Impact report_V3_SW
15.08.28_Impact report_V3_SW15.08.28_Impact report_V3_SW
15.08.28_Impact report_V3_SWJames Lott
 
15.08.28_Impact report_V3_SW
15.08.28_Impact report_V3_SW15.08.28_Impact report_V3_SW
15.08.28_Impact report_V3_SWSarah Walker
 
HOW DOES TECHNOLOGY LEADERS PROGRAM (TLP) ENHANCE MACHINE LEARNING AND AI EXP...
HOW DOES TECHNOLOGY LEADERS PROGRAM (TLP) ENHANCE MACHINE LEARNING AND AI EXP...HOW DOES TECHNOLOGY LEADERS PROGRAM (TLP) ENHANCE MACHINE LEARNING AND AI EXP...
HOW DOES TECHNOLOGY LEADERS PROGRAM (TLP) ENHANCE MACHINE LEARNING AND AI EXP...Plaksha University
 
The 10 best educational institutes in bangalore for 2019
The 10 best educational institutes in bangalore for 2019The 10 best educational institutes in bangalore for 2019
The 10 best educational institutes in bangalore for 2019The Knowledge Review
 
3 ms edu_quality_assurance
3 ms edu_quality_assurance3 ms edu_quality_assurance
3 ms edu_quality_assurancestepdiboi
 
Future of Learning in the GCC
Future of Learning in the GCCFuture of Learning in the GCC
Future of Learning in the GCCThe HR Observer
 
Ed Tech: transforming education
Ed Tech: transforming educationEd Tech: transforming education
Ed Tech: transforming educationMarc-Andre Leger
 

Similar to Apps for Good: Impact report 2012 (20)

Speak Up Data Featured at FETC 2022
Speak Up Data Featured at FETC 2022 Speak Up Data Featured at FETC 2022
Speak Up Data Featured at FETC 2022
 
The Future of Higher Education
The Future of Higher EducationThe Future of Higher Education
The Future of Higher Education
 
What is agile teaching and learning
What is agile teaching and learningWhat is agile teaching and learning
What is agile teaching and learning
 
ICFAI - Business Communications and Soft Skills - Case studies
ICFAI  - Business Communications and Soft Skills - Case studiesICFAI  - Business Communications and Soft Skills - Case studies
ICFAI - Business Communications and Soft Skills - Case studies
 
Inspiring case study on bits pilani based innovative entrepreneurs in high te...
Inspiring case study on bits pilani based innovative entrepreneurs in high te...Inspiring case study on bits pilani based innovative entrepreneurs in high te...
Inspiring case study on bits pilani based innovative entrepreneurs in high te...
 
ESOQ_final results
ESOQ_final resultsESOQ_final results
ESOQ_final results
 
Case study on sharp edge
Case study on sharp edgeCase study on sharp edge
Case study on sharp edge
 
EDU 280 Activity Plan RubricDF Unsatisfactory
EDU 280 Activity Plan RubricDF UnsatisfactoryEDU 280 Activity Plan RubricDF Unsatisfactory
EDU 280 Activity Plan RubricDF Unsatisfactory
 
Edu 280 activity plan rubric df unsatisfactory
Edu 280 activity plan rubric df unsatisfactoryEdu 280 activity plan rubric df unsatisfactory
Edu 280 activity plan rubric df unsatisfactory
 
Accreditor september2019
Accreditor september2019Accreditor september2019
Accreditor september2019
 
Bits of trust, austin march 2016
Bits of trust, austin march 2016Bits of trust, austin march 2016
Bits of trust, austin march 2016
 
15.08.28_Impact report_V3_SW
15.08.28_Impact report_V3_SW15.08.28_Impact report_V3_SW
15.08.28_Impact report_V3_SW
 
15.08.28_Impact report_V3_SW
15.08.28_Impact report_V3_SW15.08.28_Impact report_V3_SW
15.08.28_Impact report_V3_SW
 
Afg program overview
Afg program overviewAfg program overview
Afg program overview
 
HOW DOES TECHNOLOGY LEADERS PROGRAM (TLP) ENHANCE MACHINE LEARNING AND AI EXP...
HOW DOES TECHNOLOGY LEADERS PROGRAM (TLP) ENHANCE MACHINE LEARNING AND AI EXP...HOW DOES TECHNOLOGY LEADERS PROGRAM (TLP) ENHANCE MACHINE LEARNING AND AI EXP...
HOW DOES TECHNOLOGY LEADERS PROGRAM (TLP) ENHANCE MACHINE LEARNING AND AI EXP...
 
The 10 best educational institutes in bangalore for 2019
The 10 best educational institutes in bangalore for 2019The 10 best educational institutes in bangalore for 2019
The 10 best educational institutes in bangalore for 2019
 
3 ms edu_quality_assurance
3 ms edu_quality_assurance3 ms edu_quality_assurance
3 ms edu_quality_assurance
 
Part 2
Part 2Part 2
Part 2
 
Future of Learning in the GCC
Future of Learning in the GCCFuture of Learning in the GCC
Future of Learning in the GCC
 
Ed Tech: transforming education
Ed Tech: transforming educationEd Tech: transforming education
Ed Tech: transforming education
 

More from CDI Apps for Good

Tech education eco-system Oct 2013
Tech education eco-system Oct 2013Tech education eco-system Oct 2013
Tech education eco-system Oct 2013CDI Apps for Good
 
Global Impact Challenge school template
Global Impact Challenge school templateGlobal Impact Challenge school template
Global Impact Challenge school templateCDI Apps for Good
 
Apps for good_awards_competition_ts&cs_april_2013 - final
Apps for good_awards_competition_ts&cs_april_2013 - finalApps for good_awards_competition_ts&cs_april_2013 - final
Apps for good_awards_competition_ts&cs_april_2013 - finalCDI Apps for Good
 
Apps for Good: Half day taster workshop (non-technical)
Apps for Good: Half day taster workshop (non-technical)Apps for Good: Half day taster workshop (non-technical)
Apps for Good: Half day taster workshop (non-technical)CDI Apps for Good
 
Apps for Good: One hour taster workshop
Apps for Good: One hour taster workshop Apps for Good: One hour taster workshop
Apps for Good: One hour taster workshop CDI Apps for Good
 
Bcs techheads apps for good 28 nov
Bcs techheads apps for good 28 novBcs techheads apps for good 28 nov
Bcs techheads apps for good 28 novCDI Apps for Good
 
Community Winner AFGA 2012 - Promise Keeper
Community Winner AFGA 2012 - Promise KeeperCommunity Winner AFGA 2012 - Promise Keeper
Community Winner AFGA 2012 - Promise KeeperCDI Apps for Good
 
Money Winner AFGA 2012 - Oyster on the Go
Money Winner AFGA 2012 - Oyster on the GoMoney Winner AFGA 2012 - Oyster on the Go
Money Winner AFGA 2012 - Oyster on the GoCDI Apps for Good
 
Travel Winner AFGA 2012 - Mapp your way
Travel Winner AFGA 2012 - Mapp your wayTravel Winner AFGA 2012 - Mapp your way
Travel Winner AFGA 2012 - Mapp your wayCDI Apps for Good
 
Well - Being Winner AFGA 2012 - Feelings in a Flash
Well - Being Winner AFGA 2012 - Feelings in a FlashWell - Being Winner AFGA 2012 - Feelings in a Flash
Well - Being Winner AFGA 2012 - Feelings in a FlashCDI Apps for Good
 
Information Winner AFGA 2012 - Weather Birds
Information Winner AFGA 2012 - Weather BirdsInformation Winner AFGA 2012 - Weather Birds
Information Winner AFGA 2012 - Weather BirdsCDI Apps for Good
 
Notes from Educator Pre-training Briefing 1 - Summary of AfG-toolset 2012-13
Notes from Educator Pre-training Briefing 1  - Summary of AfG-toolset 2012-13Notes from Educator Pre-training Briefing 1  - Summary of AfG-toolset 2012-13
Notes from Educator Pre-training Briefing 1 - Summary of AfG-toolset 2012-13CDI Apps for Good
 
Apps for Good in My School LWF 2012
Apps for Good in My School LWF 2012Apps for Good in My School LWF 2012
Apps for Good in My School LWF 2012CDI Apps for Good
 
Apps for Good recruitment 2012
Apps for Good recruitment 2012Apps for Good recruitment 2012
Apps for Good recruitment 2012CDI Apps for Good
 
Facebook Apps for Good Show and Tell 2011 slides
Facebook Apps for Good Show and Tell 2011 slidesFacebook Apps for Good Show and Tell 2011 slides
Facebook Apps for Good Show and Tell 2011 slidesCDI Apps for Good
 

More from CDI Apps for Good (20)

Tech education eco-system Oct 2013
Tech education eco-system Oct 2013Tech education eco-system Oct 2013
Tech education eco-system Oct 2013
 
Global Impact Challenge school template
Global Impact Challenge school templateGlobal Impact Challenge school template
Global Impact Challenge school template
 
Apps for good_awards_competition_ts&cs_april_2013 - final
Apps for good_awards_competition_ts&cs_april_2013 - finalApps for good_awards_competition_ts&cs_april_2013 - final
Apps for good_awards_competition_ts&cs_april_2013 - final
 
Apps for Good: Half day taster workshop (non-technical)
Apps for Good: Half day taster workshop (non-technical)Apps for Good: Half day taster workshop (non-technical)
Apps for Good: Half day taster workshop (non-technical)
 
Apps for Good: One hour taster workshop
Apps for Good: One hour taster workshop Apps for Good: One hour taster workshop
Apps for Good: One hour taster workshop
 
Teched eco-system Feb 2013
Teched eco-system Feb 2013Teched eco-system Feb 2013
Teched eco-system Feb 2013
 
Bcs techheads apps for good 28 nov
Bcs techheads apps for good 28 novBcs techheads apps for good 28 nov
Bcs techheads apps for good 28 nov
 
Community Winner AFGA 2012 - Promise Keeper
Community Winner AFGA 2012 - Promise KeeperCommunity Winner AFGA 2012 - Promise Keeper
Community Winner AFGA 2012 - Promise Keeper
 
Money Winner AFGA 2012 - Oyster on the Go
Money Winner AFGA 2012 - Oyster on the GoMoney Winner AFGA 2012 - Oyster on the Go
Money Winner AFGA 2012 - Oyster on the Go
 
Travel Winner AFGA 2012 - Mapp your way
Travel Winner AFGA 2012 - Mapp your wayTravel Winner AFGA 2012 - Mapp your way
Travel Winner AFGA 2012 - Mapp your way
 
Well - Being Winner AFGA 2012 - Feelings in a Flash
Well - Being Winner AFGA 2012 - Feelings in a FlashWell - Being Winner AFGA 2012 - Feelings in a Flash
Well - Being Winner AFGA 2012 - Feelings in a Flash
 
Information Winner AFGA 2012 - Weather Birds
Information Winner AFGA 2012 - Weather BirdsInformation Winner AFGA 2012 - Weather Birds
Information Winner AFGA 2012 - Weather Birds
 
TTT 2012 slide deck
TTT  2012 slide deckTTT  2012 slide deck
TTT 2012 slide deck
 
Educator Pre-training Pt2
Educator Pre-training Pt2Educator Pre-training Pt2
Educator Pre-training Pt2
 
Notes from Educator Pre-training Briefing 1 - Summary of AfG-toolset 2012-13
Notes from Educator Pre-training Briefing 1  - Summary of AfG-toolset 2012-13Notes from Educator Pre-training Briefing 1  - Summary of AfG-toolset 2012-13
Notes from Educator Pre-training Briefing 1 - Summary of AfG-toolset 2012-13
 
Apps for Good in My School LWF 2012
Apps for Good in My School LWF 2012Apps for Good in My School LWF 2012
Apps for Good in My School LWF 2012
 
Afga example
Afga exampleAfga example
Afga example
 
Apps for Good recruitment 2012
Apps for Good recruitment 2012Apps for Good recruitment 2012
Apps for Good recruitment 2012
 
AFGA 2012 Entry Template
AFGA 2012 Entry Template AFGA 2012 Entry Template
AFGA 2012 Entry Template
 
Facebook Apps for Good Show and Tell 2011 slides
Facebook Apps for Good Show and Tell 2011 slidesFacebook Apps for Good Show and Tell 2011 slides
Facebook Apps for Good Show and Tell 2011 slides
 

Apps for Good: Impact report 2012

  • 1. Apps for Good Impact report 2011/12 Apps for Good is a course that enhances the enterprising spirit of young people in a caring, purposeful, 21st century context. Martin Nirimsloo, Senior team, St Matthew Academy The Apps for Good project blends technology, creativity, investment and talent in a way that should help inspire young people to develop apps that can make a real difference to their lives and the lives of others. Bob Schukai, AfG expert Global Head of Mobile Technology, Thomson Reuters, and Tech City Investment Organisation ambassador
  • 2. Contents Executive summary.............................................................................................. 3 2011/12 outcomes ..................................................................................................... 3 How AfG works.................................................................................................... 5 Theory of change........................................................................................................ 5 Process of change ....................................................................................................... 5 The AfG five-step course methodology ....................................................................... 6 What makes AfG special ............................................................................................. 7 Stakeholder value exchange ....................................................................................... 9 Are we making an impact? ................................................................................ 10 The students ................................................................................................................................10 The educators ..............................................................................................................................11 The schools ..................................................................................................................................11 Analysing outcomes and impact ............................................................................... 12 How the Apps for Good programme produces its outcomes ...................................... 13 Student outcomes .................................................................................................... 14 Students improve their entrepreneurial and technical skills .......................................................14 Students increase their confidence .............................................................................................16 Students are clearer on their career interests .............................................................................16 Educator outcomes ......................................................................................................................18 General outcomes ........................................................................................................................20 The Apps for Good Awards ................................................................................ 21 A selection of 2012’s student winners ....................................................................... 23 Educator training .............................................................................................. 25 Average cost per student/school........................................................................ 26 Achievements in 2011/12 .................................................................................. 27 Aims for 2012/3................................................................................................. 28 Sponsors and supporters.................................................................................... 29 Strategic sponsors .................................................................................................... 29 Apps for Good Awards sponsors ............................................................................... 30 Lessons learned and what we are doing about them .......................................... 31 2 www.appsforgood.org
  • 3. Apps for Good – Young people designing apps that change their world Apps for Good1 (AfG) aims to ignite in students a passion for technology by supporting educators to help their students design problem-solving mobile apps. AfG provides a methodology, learning resources and training to educators, who then facilitate problem-centred sessions where students design their own mobile applications which solve a real-world problem that they care about. AfG connects industry professionals to the students and educators so that they learn from experts in the field. Executive summary Apps for Good aims to create the following outcomes:  Students more skilled and confident; clearer on their career interests  Educators more skilled, knowledgeable and confident  Greater personal engagement between students, educators and industry professionals  Communities gain from having young people with motivation and skills to solve problems using technology 2011/12 outcomes Student outcomes 1. Students improve their entrepreneurial2 and technical skills  On each of the entrepreneurial skills that students were asked to describe the effect of AfG, between 19%-35% of students said that AfG had a significant3 effect o 35% of students said that AfG had a significant effect on their programming skills  On each of the entrepreneurial skills that educators were asked to describe the effect of AfG, between 43-74% of educators said that AfG had a significant effect on students o 74% of educators said that AfG had a significant effect on students’ teamwork skills 1 Apps for Good is the programme run by the charity CDI Apps for Good (AfG). 2 ‘Entrepreneurial skills’ are taken here to encompass the following skills: teamwork and collaboration, team communication, market research, making presentations, problem solving, idea generation, project management, working with adults. 3 In this report, the use of the word ‘significant’ does not have any specific statistical meaning. Rather it is used in the layman’s sense. 3 www.appsforgood.org
  • 4. (AfG) really helps you become more creative, become a leader and an effective listener. AfG student, 16 2. Students improve their confidence  45% of students say that they are more confident because of the course  65% of educators say that students have significantly improved their confidence because of the AfG course In AfG we got to actually make something and be creative - I used my own ideas. We are responsible for our actions and we are responsible for making it better. AfG student, 12 3. Students are clearer on their career interests  48% of students say that AfG has helped them to be clearer about their career plans  59% of educators say that AfG has given the students greater clarity on their strengths and weaknesses  A higher number of students (2-3% more) reported that they were ‘very interested’ in a career in business and technology because of the AfG course This course has allowed me to discover that I could become a very good entrepreneur. AfG student, 14 Educator outcomes  56% of educators feel they learned new relevant subject knowledge because of AfG  52% of educators who feel they have become more confident because of their experience delivering the AfG course  39% of educators feel they developed new teaching methods because of AfG  35% of educators feel they learned new technical skills because of AfG Note These data above are based on a survey conducted with AfG schools in the UK in June 2012. The survey respondents were as follows: 268 students (population 1252), 23 educators (population 90) and 19 senior team members (population 38). 4 www.appsforgood.org
  • 5. How AfG works Theory of change When educators facilitate teams of students to design mobile applications to solve real- world problems, with support from industry experts, students improve their entrepreneurial skills4, technical skills and confidence. A positive by-product of this process is that in many cases teachers develop new pedagogical skills, subject knowledge and confidence. Process of change The diagram below shows the process by which CDI AfG generates its objectives. Important points to note are the educational resources developed by CDI AfG in conjunction with a number of advisory sources, the facilitation of the course by educators in schools, and the expert input from industry professionals to the student teams. Education resources developed by CDI AfG Hardware devices App design from sponsors software Educators facilitate app design sessions Training and support Industry experts advise from CDI AfG Students design students on their app ideas their own problem- solving mobile apps 1. Students improve entrepreneurial skills, confidence, product design skills, critical The best student apps win evaluation skills and technical skills AfG awards, are 2. Educators improve subject knowledge, developed and released pedagogical skills, confidence and networking into the market opportunities 3. Community gains from having young people with motivation and skills to solve problems using technology Key Inputs Key activities Outcomes 4 ‘Entrepreneurial skills’ are taken here to encompass the following skills: teamwork and collaboration, team communication, market research, making presentations, problem solving, idea generation, project management, working with adults. 5 www.appsforgood.org
  • 6. The AfG five-step course methodology The AfG course that educators use to facilitate their sessions can roughly be separated into five steps: 1. Problem definition – students state their problem succinctly and concisely 2. Market research – students research the problem and validate their assumptions 3. Solution design – students design a solution to the problem which works on mobile, understand their users and build a basic business model 4. Product design – students design the app’s wire frames and create a mock-up 5. Build and test – students use App Inventor5 to build a prototype and test it with users 1: Problem Definition 5. Build & Test 4: Product Design 2: Market Research 3: Solution Design Although the five ‘steps’ of the course seem to imply a linear approach, the course does not run linearly but in cycles of iteration as students continually refine their problem definition and solution based on user feedback. Educators introduce App Inventor early in the course so that students can gain practical experience of app development before they make their final product designs. This means the fifth ‘step’ is run concurrently with the other stages of the course. The programme pushes learners into positions of leadership. Andrew Stevens, Senior team, Garth Hill College We champion educated risk taking and this whole process ensures that our students are capable of proposing a possible idea and then developing this into something workable. Tracy Langmead, Senior team, Lipson Community College 5 http://appinventor.mit.edu 6 www.appsforgood.org
  • 7. What makes AfG special AfG is unique because it combines these specialities together into one programme:  Young people are engaged on problems which they care about (problem-based learning adapted from Paulo Freire’s educational theory6)  AfG gives educators the opportunity to bring industry professionals into the classroom, from whom both the students and educators can learn  AfG connects a community of educators who want to change the way students learn ICT We had the freedom to choose our own problem, so it was something that mattered to us. AfG student, 13 The AfG course has really supported the entrepreneurial zeal of our young people. It has broadened their understanding of existing technologies, put them in a 'real life' and business context and given them access to leaders in the field. Martin Nirimsloo, Senior team, St Matthew Academy We see the Apps for Good course as an integral way in researching how we develop our curriculum in the future to create projects for very clear purpose, ultimately aiding in young person’s entrepreneurial skills development. Projects for purpose are very important in our new curriculum and Apps for Good gives us a great case study to build upon. Adam Hodgess, AfG educator, Lipson Community College Apps for Good has given our students a brilliant design opportunity and has the potential to act as a cornerstone of a technology offer which links core ICT, creative design and contextualised computer science. Sir Mark Grundy, Headteacher, Shirelands Collegiate Academy 6 http://en.wikipedia.org/wiki/Paulo_Freire 7 www.appsforgood.org
  • 8. AfG connects professionals from industry with students to give them expert insights and information from the field. There is recent evidence from the Education and Employers Taskforce (EET)7 to suggest that connecting young people to employer contacts has these positive benefits:  Access to professionals whilst at school helps to compensate for social disadvantage  Statistically significant positive relationships exist between the number of employer contacts (such as careers talks or work experience) that a young person experiences in school (between the ages of 14 and 19) and: o Their confidence (at 19-24) in progression towards ultimate career goals o The likelihood of whether (at 19-24) they are NEET8 or non-NEET o Earnings if salaried  A link exists between high levels of school-age employer contacts and ultimate workplace productivity  Young people are known to be especially attentive to the views of professionals they come into contact with in educational settings and overwhelmingly agree that contacts help in career decision-making The EET report mentions data from the British Cohort Society and DeMontford University which found that ‘young people with uncertain or unrealistic career aspirations at 16 were two to three times more likely to become NEET for six months or more at 16-18 than better informed, more realistic peers.’ In addition the report states, ‘the greater the engagement with adult professionals from the workplace, the greater likelihood that individual pupils will gain access to useful, relevant, trusted information concerning career aspirations and pathways beyond those found within existing networks and information sources, notably families or the media.’ In summary, there is a need to have more employer engagement with young people, and these engagements tend to have statistically significant positive impacts on the futures of those young people. Mentoring St Matthew Academy pupils with their Mobile Apps from ideas through to creation was a great opportunity and fantastic experience for all! St Matthew Academy won two of the Mobile App awards in the Learning and Community Categories. I’m extremely proud of them! Leila Thomas, Technical Project Manager at Thomson Reuters and AfG mentor 7 It’s who you meet: why employer contacts at school make a difference to the employment prospects of young adults, Dr Anthony Mann, Director of Research and Policy, Education and Employers Taskforce (2011) 8 Not in Education, Employment or Training 8 www.appsforgood.org
  • 9. Stakeholder value exchange The four main stakeholders in the Apps for Good programme are the students, the educators, the sponsors and the experts. The diagram below shows how the exchange of value happens between these groups. To experts: networking in education, access to To students: what young people, real jobs are like Access to Educators youth market Sponsors Training, Financial support, networking expertise, corporate opportunities, volunteering resources for class Teaching Opportunities to expertise, co- mentor students creating resources Better Facilitation, engagement, guidance, Networking learning and technical and with a high demonstrated subject CDI AfG quality pool of leadership knowledge Resources, Apps professionals for Good Awards, access to experts Advice, industry insights Alumni network, Opportunities to fulfilment mentor students, networking with other experts Insights from Students young people Experts Advice, industry To educators: To sponsors: experience, industry experience a pool of mentoring and networking, future talent subject knowledge This experience was amazing and brilliant as I got to design an app and talk to big industrial people. I would recommend this to everyone as I learned so many things like using Prezi, building mock ups. AfG student, 14 9 www.appsforgood.org
  • 10. Are we making an impact? (Apps for Good has) had a transformative, life-changing effect on some students. Janet Chapman, Senior team, Central Foundation Girls’ School The level of confidence, aspiration and pure 'spirit' of the young people who have participated in the course has been noticed by my staff, their parents and their peers. I certainly feel that AfG is a programme to be celebrated and it one of the beacons in enterprise education and the development of employability skills amongst young people. AfG encourages its participants and has long term benefits outside of the classroom as 'inspiration', 'aspiration' and the encouragement of hard work and 'perspiration' will create 21st century leaders, thinkers and innovators. Martin Nirimsloo, Senior team, St Matthew Academy The students  The number of AfG students has grown rapidly from 47 in 2010/11 to more than 5000 in 2012/13  82% of AfG students are 12-14 years old  38% of AfG students don’t own a smart phone Students doing Apps for Good 2010/11 47 2011/12 1252 2012/13 5000  AfG students are 15% more likely than the UK average to be of non-white ethnicity9  AfG students are 7% more likely than the UK average to be receiving free school meals10  41% of AfG students are female (24% higher than females in the UK tech industry)11 9 Department for Education, SFR, Jan 2011, http://www.education.gov.uk/rsgateway/DB/SFR/s001012/sfr12-2011.pdf 10 Department for Education, SFR, Jan 2011, http://www.education.gov.uk/rsgateway/DB/SFR/s001012/sfr12-2011.pdf 11 E-Skills UK, Women in IT, March 2009 (http://www.e-skills.com/about-e-skills-uk/what-we- do/making-a-difference/encouraging-girls-into-it/) 10 www.appsforgood.org
  • 11. Non-white ethnicity Free school meals Females = 15% 37% = 7% 22% = 24% 41% 22% 15% 17% UK national AfG students UK national average AfG students In tech industry AfG students average The educators  The number of AfG educators has grown rapidly from 4 in 2010/11 to more than 250 in 2012/13 Educators facilitating Apps for Good 2010/11 4 2011/12 90 2012/13 250 The schools  The number of schools running the AfG course has grown from 2 in 2010/11 to 100 in 2012/13  66% of AfG schools are 11-18 mixed comprehensives  There is a good spread of AfG schools around the UK for 2012/13, with 74% located outside London Schools running Apps for Good 2012/13 AfG school partners East of 2010/11 2 Yorkshire England SW London 2011/12 38 2012/13 100 SE Midlands NE Scotland NW 11 www.appsforgood.org
  • 12. Analysing outcomes and impact Apps for Good aims to create the following outcomes:  Students more skilled and confident; clearer on their career interests  Educators more skilled, knowledgeable and confident  Greater personal engagement between students, educators and industry professionals  Communities gain from having young people with motivation and skills to solve problems using technology 12 www.appsforgood.org
  • 13. How the Apps for Good programme produces its outcomes CDI Apps for Good supports educators to run the AfG programme as a five-step course, taking students through the stages of defining their problem, researching it, designing a solution and its associated app product, and then building, testing and iterating that design. Each step’s activities produce a set of outcomes for the students, which accumulate to produce a set of summary outcomes. The diagram below shows how the course’s structure produces the outcomes stated. CDI AfG and educators provide the inputs, and the activities in each of the five steps of the course produce a set of outputs and outcomes which combine to give the summary outcomes for stakeholders on the right hand side. Outputs and outcomes Students understand the app design process, and can use Students can generate a series AppInventor to build a of real-world problems and prototype assess their validity CDI inputs Summary Activities outcomes Students can • AfG course Students can improve articulate the SQCA Students Students use Students work in materials their app by testing it AppInventor to framing of a problem with users teams to define • entrepreneurial skills build and test real world • Industry their app • confidence problems experts Build • product design skills Problem • critical evaluation skills and Students can • CDI training definition • technical skills test conduct market and ongoing 5 1 research through support Students can Student Students interviews, surveys use simple design wire 4 2 design and and web searching mock-up tools conduct Educators frames of Product 3 Market to verify a problem to illustrate the their solution, design research market wireframe of build scenario research, user Students can • subject knowledge an app solution maps and Solution analysis, and analyse a user • pedagogical skills practice using design shoot and edit group and refine • CPD and networking app mock-up a video their problem opportunities Students tools statement to meet Students describe user Educator understand the their needs experiences, design, test and basics of inputs refine solutions to their problem, Students can design, product design, build a business model, and pitch shoot and edit a video scenario Community the solution which illustrates the mapping and • Educators site mapping problem • young people with facilitate problem- motivation and skills to focused app Students understand their users, solve problems using Students gain confidence design sessions know some simple methods for technology from pitching their ideas, testing solutions, and understand and engage with and learn • engagement between basic business modelling from experts students and industry
  • 14. Student outcomes Students improve their entrepreneurial12 and technical skills  On each of the entrepreneurial skills that students were asked to describe the effect of AfG, between 19%-35% of students said that AfG had a significant13 effect  The most significant effect on their skills, according to students, was the effect of AfG on their programming skills (35% of students rated the effect as significant). Although the AfG course doesn’t currently include much programming, it is encouraging to see that students are feeling more confident in ICT-related areas. Currently AfG is building more programming into the course for the 2012/13 year.  32% of students said that AfG had a significant effect on their ability to do research – this is also encouraging because as an educator, research can often be a frustrating skill to try to develop in your students Percentage of students who feel that AfG has had a significant effect on these abilities 35% 32% 31% 29% 27% 27% 25% 24% 19% Programming Doing Working in Coming up Solving Evaluating Making Working with Using (e.g. building research groups/teams with ideas problems ideas presentations adults computers websites or applications) N = 267 I developed my teamwork in groups by practising working with different people. I learned how to make an app step by step and how to present it. AfG student, 14 Apps for Good allowed me to develop my programming and group working skills, particularly in mobile programming, and it also gave an insight into the full development cycle of an application in the industry, including the business- orientated areas. AfG student, 18 (AfG) really helps you become more creative, become a leader and an effective listener. AfG student, 16 12 ‘Entrepreneurial skills’ are taken here to encompass the following skills: teamwork and collaboration, team communication, market research, making presentations, problem solving, idea generation, project management, working with adults. 13 In this report, the use of the word ‘significant’ does not have any specific statistical meaning. Rather it is used in the layman’s sense. 14 www.appsforgood.org
  • 15. On each of the entrepreneurial skills that educators were asked to describe the effect of AfG, between 43-74% of educators said that AfG had a significant effect on students  74% of educators said that AfG had a significant effect on students’ teamwork skills. Along with 31% of students who rated AfG as having a significant effect on their teamwork skills, and a high proportion of responses from the baseline survey mentioning teamwork as an important skill gained from AfG, this highlights the collaborative benefits of the AfG methodology.  61% of educators said that AfG had a significant effect on students’ ability to use technology/ICT  In nine out of eleven of the skills educators were asked about, more than half of educators felt that students had improved their skills significantly Percentage of educators who think that students improved these skills significantly because of the AfG course 74% 65% 65% 61% 61% 59% 57% 52% 50% 48% 43% N = 23 (AfG) gives pupils an opportunity to work independently and within groups to develop interpersonal and collaborative skills. Charles Claxton, Senior team, George Green’s School It provided opportunities for our young people, some of whom are the most vulnerable in society, to develop ICT skills in a different way. It also enabled them to develop social skills, working together on a project which has a practical end result. Stuart Bailey, Senior team, Parkside PRU 15 www.appsforgood.org
  • 16. Students increase their confidence  45% of students say that they are more confident because of the course14  65% of educators say that students have significantly improved their confidence because of the AfG course15 AfG is less of "this is how to work this program", and more of "this is the program, do this". This method gives us more independence. AfG student, 12 In AfG we got to actually make something and be creative - I used my own ideas. We are responsible for our actions and we are responsible for making it better. AfG student, 12 Students are clearer on their career interests  48% of students say that AfG has helped them to be clearer about their career plans16  59% of educators say that AfG has given the students greater clarity on their strengths and weaknesses17  35% of educators say that the students have significantly shifted their career interests towards technology18  45% of educators say that the students have significantly shifted their career interests towards business19  2-3% more students reported that they were ‘very interested’ in a career in business and technology in the final (end of year) survey than in the baseline (beginning of year) survey. 14 N = 265, just as confident = 45%, less confident = 6%, N/A = 4% 15 N = 23, small effect = 30%, no effect = 4% 16 N = 268, made no difference = 51%, N/A = 1% 17 N = 22, small effect = 32%, no effect = 9% 18 N = 23, small effect = 22%, no effect = 17%, can’t say = 26% 19 N = 22, small effect = 18%, no effect = 14%, can’t say = 23% 16 www.appsforgood.org
  • 17. Percentage of students 'very interested' in these career fields Baseline survey Final survey 32% 34% 23% 26% Business Technology N = 692, 268 (baseline, final) This has changed my views of the ICT world in a big way. I have acknowledged how apps are built and how this would work at an app company. AfG student, 14 This course has allowed me to discover that I could become a very good entrepreneur. AfG student, 14 AfG involves a lot of communication between other people and it gives you a taste of how a team would work in an organisation. AfG student, 18 17 www.appsforgood.org
  • 18. Educator outcomes  56% of educators feel they learned new relevant subject knowledge because of AfG: The degree to which educators think they have learned new, relevant subject knowledge because of the AfG course 9% 8% A lot of new knowledge learned A reasonable amount of new knowledge learned 35% Some new knowledge learned 48% No new knowledge learned N = 23  35% of educators feel they learned new technical skills because of AfG: The degree to which educators think they have developed new technical skills because of the AfG course 4% 4% A lot of new technical skills developed 31% A reasonable number of new technical skills developed Some new technical skills developed 61% No new technical skills developed N = 23 The development of the project has greatly enhanced the reputation of the department and the staff involved. Technical knowledge was there already but the engagement in all aspects of delivery and celebration was an excellent developmental opportunity and had the glow of innovation and positivity all over it in times when good news is at a premium. James Poulter, Senior team, Sussex Downs College (AfG is) a good vehicle for collaboration between learners and staff. Bill Kerr, AfG educator, Matthew Moss High School 18 www.appsforgood.org
  • 19. 39% of educators feel they developed new teaching methods because of AfG: The degree to which educators think they have developed new teaching methods because of the AfG course 9% 26% A lot of new teaching methods developed A reasonable number of new 30% teaching methods developed Some new teaching methods developed No new teaching methods developed 35% N = 23  52% of educators who feel they have become more confident because of their experience delivering the AfG course: The degree to which educators feel they have become more confident in their teaching because of their experience delivering the AfG course 4% 35% A lot more confident More confident A little more confident 48% No more confident 13% N = 23 Teaching AFG course gave me the opportunity to teach a programme that was driven by students' interest. It gave me the opportunity to set the stage and facilitate the students' interest. Patrick Dawkins, AfG Educator, Featherstone High School 19 www.appsforgood.org
  • 20. General outcomes  47% of AfG students rate AfG sessions as better than their normal ICT lessons20 AfG is better than normal ICT lessons because we worked in groups, assigned a leader each lesson and did scrum meetings, and we could come up with any kind of app we wanted to. AfG student, 17 Apps for Good lessons are much better than normal ICT lessons because in AfG we get to meet people from outside. The group we work in is smaller than normal ICT lessons so it's fun. AfG student, 15 At the end of this topic we will have something as a product of months of work. I like the fact that we have a chance to make our app so real people can use it. AfG student, 13 Note These data above are based on a survey conducted with AfG schools in the UK in June 2012. The survey respondents were as follows: 268 students (population 1252), 23 educators (population 90) and 19 senior team members (population 38). 20 N = 268, same = 28%, worse = 25% 20 www.appsforgood.org
  • 21. The Apps for Good Awards In July 2012 AfG hosted the annual Apps for Good Awards at the Barbican Centre in London. 14 student teams from across the UK compete for 7 prizes and the chance to have their app designs developed professionally. 60 students presented their app designs to experts in business and technology. The judges selected the winning ideas, and these will now be built and released on the app market. The students also made elevator pitches to an audience of 150, and met with the experts for a more in depth discussion about their ideas. We were blown away with the quality of (the students’) thinking and enthusiasm. We also truly enjoyed their pitches in the market place – and the visual stories were excellent, it helped the kids to get their ideas a cross in a professional way. The award ceremony was truly touching and an eye-opener for how we need to co- create the world with the kids not for them. AfG expert at the Apps for Good Awards I thought it went swimmingly well – the energy and creativity were fantastic. It’s been a long time since I saw people like the judges jump out of their seats at the power and simplicity of an idea. I think you’ve got something there. Vineet Bewtra, Director, Investments at Omidyar Network and Apps for Good Awards judge I continue to be blown away by the quality of all the entrants. Well done for everything that you do. You are making a huge difference. Louise Ainsworth, Nominet Trust trustee and Apps for Good Awards judge 21 www.appsforgood.org
  • 22. I travelled up with a bunch of kids, and returned home with a group of young adults. What I really noticed was the change in conversation. On the way up it was questions like: "Will there be room service? What are the prizes? Are we there yet...?” On the way back it was "What do you think will happen to RIM? Do you think we should develop native or web apps? Can I teleconference in to your lessons next year to help out?" Kevin Jones, AfG educator, Sussex Downs College, returning from the Apps for Good Awards Student 1: Can we do Apps for Good again next year? Student 2: We don't need to. We've got the skills, know-how and now the business cards to do it by ourselves and launch it! AfG students returning from the Apps for Good Awards This is a programme that introduces the idea of tech entrepreneurship to kids in an imaginative and stimulating way for everyone involved. Guest at the Apps for Good Awards For more information, pictures and videos about the Apps for Good Awards, see http://appsforgood.org/afga12/. 22 www.appsforgood.org
  • 23. A selection of 2012’s student winners Problem Promises between parents and children are often forgotten. Solution An app which tracks the promises which are made, and allows both parents and children to propose and accept promises. Cool idea Parents and children can enter an agreed reward onto the app so that neither side forgets. Feelings in a Flash Problem Teenagers often experience mood swings and can find it difficult to understand, cope with and share their feelings. Solution An app on which you describe your feelings, and it tracks them. The user can share their feelings with best friends and family, and people can know in advance of meeting up how their friend of family member is feeling. The app also provides emotional advice and links to other websites for help. Cool idea You can receive a graph of your feelings on a weekly basis; this app is less public than Facebook. 23 www.appsforgood.org
  • 24. Qbook Problem Literacy standards are dropping; students often don’t understand or remember what they’ve read in school. Solution An app on which teachers set questions about the text being studied, and students answer them in the style of a game on the app. This allows teachers and students to track understanding and progress, and it makes reading more interesting by gamifying it. Students can also communicate directly with their teacher in this less intimidating environment if they are struggling. Cool idea Teachers can have class league tables for number of books read and questions answered correctly. One child did not attend school for 6 weeks but was still emailing in for details of the next (AfG) tutorial he could follow. Andre Bailey, Senior team, The Bridge Academy By the very nature of the programme the students were able to think laterally and focus on a subject that they felt would have a real life impact. Tracy Langmead, Senior team, Lipson Community College 24 www.appsforgood.org
  • 25. Educator training In June 2012, AfG trained 149 new educators in London and Bolton. The training consisted of taking educators through a shortened form of the course itself, punctuated by information sessions and chances for educators to share their cumulative experience with the group. We received this feedback:  90% of educators felt the training met their expectations  63% of educators felt ready to plan their first session  97% of educators felt confident in their ability to teach their departmental colleagues how to run the AfG course Selected quotations from newly trained educators: A very well structured course, well delivered. I loved the amount of time dedicated to planning first, rather than going straight into using App Inventor, as it brings critical thinking skills to students. The teaching styles of how could you deliver the course was good. I also think the resources, considering this is a free course, are really well thought out and easy to use. The theory and practical work was very useful and trainers were very helpful. It was good to clearly see the course from the two different dimensions - as a student going through the process to appreciate what this is like as well as from a teacher/organiser/facilitator point of view. Having the opportunity to pitch an idea with others was really helpful in order to realise how important it is to be clear. I am excited because I can see prospects of how it can be implemented in my school. 25 www.appsforgood.org
  • 26. Average cost per student/school The average cost per school to deliver the AfG programme has decreased 27% from 2011/12 to 2012/1321. This can be explained by a 163% increase in the number of schools and more streamlined delivery processes, despite taking on the cost of three new staff. There was a strong drive to recruit many new quality schools into the AfG delivery network in 2012, and internal procedures were refined and automated, allowing more efficient support. Average cost per school £12,693.51 = (27%) £9,203.60 2011/12 2012/13 The average cost per student to deliver the AfG programme has decreased 52% from 2011/12 to 2012/1322. This can be explained by the expansion of the school network, an increased number of students per school enrolled on the programme, and more streamlined delivery processes. Average cost per student £385.88 = (52%) £184.07 2011/12 2012/13 21 Figures based on total organisational cost and total numbers of schools and students. This includes some costs which are not directly related to course delivery, but enables CDI AfG to more easily track this metric. Student numbers are taken from the 2012/3 school applications and costs are taken from CDI AfG’s 2012/3 budget. Figures based on unaudited financial data. 22 As above. 26 www.appsforgood.org
  • 27. Achievements in 2011/12 2011/12 has been a year of rapid changes for CDI AfG. We have achieved the following:  Grown our school partnership network in size, geographical spread and range of schools: o from 38 schools and 1252 students in 2011/12 to 100 schools and 5000 students in 2012/13 o adding 3 schools from Scotland to the network, including from the north Scottish coast o Schools now include grammar schools, special schools, studio schools, a pilot primary school and more FE colleges as well as comprehensive schools/academies  Designed and built (to be launched in Sept 2012) our new online platform to facilitate students’, educators’ and experts’ engagement and progress through the course  Hosting the inaugural AfG awards at the Barbican Centre which saw 60 students present their app designs to industry leaders in technology and business  Added five new organisations to our list of sponsors  Refreshed the education content on our resource site, making a suite of improvements in quality and presentation  Grown our public presence through a variety of channels, producing several videos and articles showcased in the mainstream media (including articles on the BBC news website), including a verbal mention by the Education Secretary as an example of innovative new technology education practice  Trained a larger number of educators at the training events (from 90 to 149)  Implemented a framework for measuring the outcomes of the course on students and educators  Mapped the AfG course to existing curricula  Hired a lead developer, a head of fundraising and work with some consultants to expand our reach 27 www.appsforgood.org
  • 28. Aims for 2012/3 Our aim for the next 12 months is to improve the course delivery and grow our community of stakeholders. Our longer term aim is to become a leading global charity recognised for revolutionising education focusing on personal and real-life learning through technology. Specifically we hope to achieve the following in the next year:  To improve the quality of course delivery to students by: o growing a powerful community of educators and facilitating the sharing of best practice, including using teaching experts to improve the quality of educational resources o increasing the frequency and quality of expert advice for students by using our new platform to assist the virtual engagement between experts and students, and to develop a suite of video-ed expert talks for students and teachers to access o incorporating more in-depth programming opportunities and support materials within the course (improving Step 5)  To grow our community of key stakeholders by: o growing our school partnership network from 100 schools and 5000 students to 1000 schools and 50’000 students in 2014 o increasing the number of sponsors o increasing the number of advisors and experts who share our vision and can contribute their expertise to it  To increase our presence in the worlds of education and technology by: o attending global conferences to talk about the work we do o hosting our own annual conference on technology, enterprise and problem-centred education o providing outcomes data on the impact of our model o increase the size and quality of our social media presence  To increase the size and quality of our internal team by: o making quality new hires (marketing, finance, education) o providing further training for growth 28 www.appsforgood.org
  • 29. Sponsors and supporters Any organisation that sponsors and partners with Apps for Good will gain insights into a world they don’t understand and interact with, but that can have a profound impact on their business. Guest at the Apps for Good Awards Any organisation that takes the future of their business seriously should engage with Apps for Good. This program has a direct impact now on the students, but more importantly it fast tracks top motivated and capable students to create commercially viable solutions for a shared future. Guest at the Apps for Good Awards Strategic sponsors Dell is proud to support the ‘Power to Do More’ category. The way students learn today is undergoing a major transformation as schools move to a digital learning environment. Students have great access and opportunities to access information, collaborate with their peers and teachers and create and consume content with the aid of technology. Through Dell’s technology solutions, youth have the chance to transform problem-solving and critical thinking exercises into valuable work skills. By placing technology in the hands of students, they are given the tools to enable them to maximize their learning ability and unleash their true potential to do more. Jennifer Friday Jones, EMEA Giving Manager, Dell Digital technology can play a big role in improving the life-chances of young people. Digital-making activities, such as the Apps for Good programme, gives young people a foundation in entrepreneurship, community involvement, problem-solving and teamwork; valuable skills that will enable them to participate both socially and economically within their communities. Nominet Trust has been a keen supporter of the Apps for Good programme since its inception and is delighted to be sponsoring this year’s competition. It’s evident from the high calibre of entries that the young people involved have learnt so much more than just coding and it is these life skills that are as important as the end product itself. Annika Small, CEO, Nominet Trust New innovations in learning technologies should involve students, which is why Nesta is delighted to be supporting the learning category in the Apps for Good Competition. The Apps for Good design process puts students centre stage – they identify problems and generate solutions for issues that matter to them, all the while learning valuable technical skills. We are also excited about the new app which will be developed as a result of the competition, and which will be available to support other students with their learning. Jon Kingsbury Director, Creative Economy Programmes, NESTA 29 www.appsforgood.org
  • 30. Apps for Good Awards sponsors The Apps for Good project blends technology, creativity, investment and talent in a way that should help inspire young people to develop apps that can make a real difference to their lives and the lives of others. As the leading source of intelligent information for the world’s businesses and professionals we believe that the right information in the right hands leads to amazing things, so we’re delighted to sponsor the ‘Information’ category at the Apps for Good Awards. Bob Schukai, Global Head of Mobile Technology, Thomson Reuters, and Tech City Investment Organisation ambassador By encouraging young people to be entrepreneurs and to use technology to enable social impact, Apps for Good inspires individual action as well as connects talented leaders in a shared mission to create change. Omidyar Network is proud to support a programme that embodies our mission to create opportunity for people to improve their own lives and those of their communities, as well as our focus on the potential of technology to present new solutions to the world’s toughest social problems. CDI has thought through how to inspire action in young people in the UK, and we believe this is one opportunity of many to work together on initiatives that can enable citizens to solve problems in their own communities. Stephen King, Partner, Omidyar Network Fostering innovation is at the heart of everything we do. Inspiring today’s youth to think creatively about the world around them and the technology that shapes the way we live our lives is crucial to creating sustained innovation in our business. We are proud to support the travel category of the Apps for Good Awards. We hope this will encourage more students to have the opportunity to bring their ideas to life. Stephen Bates, Managing Director, Research In Motion UK and Ireland Barclaycard is delighted to sponsor the Money category of Apps for Good. Financial management is a fundamental life skill that is often neglected. The creative use of new technology has a crucial role to play helping young people to get to grips with managing their money, enabling them to build a solid financial foundation for the rest of their lives. Jeremy Reynolds, Corporate Affairs Director, Barclaycard 30 www.appsforgood.org
  • 31. Lessons learned and what we are doing about them Throughout 2011/12 CDI AfG has run several internal and external evaluations with the purpose of identifying opportunities for improvement. The following list of lessons learned and current actions is a summary snapshot as of summer 2012. (A more detailed evaluation is currently taking place to identify actions for CDI AfG to take to improve the course for 2012/13.) Tools  There were problems with the hosting of App Inventor (it switched from Google to MIT) and schools were negatively affected. Thomson Reuters generously offered interim hosting for all the AfG schools, but the changes still caused difficulties for schools. We have now checked that MIT’s hosting works for all newly trained educators and will continue to monitor the situation for changes. AfG platform  There were problems with our initial platform build, including site overload. We have now built a new online platform, under the guidance of experienced consultants, which has undergone rigorous testing and is more successful at meeting the needs of educators, students and CDI AfG quality monitoring.  We have refined our use of the Education Zone on Confluence to reduce complexity for educators, but will be retiring this service in future, in favour of integrating all content and delivery onto the AfG platform. Training  Educators have called for more coding in the AfG course, especially now that it is being run more as part of schools’ ICT curricula. We are now developing programming elements into Step 5 and this will be a focus area in 2012/3. They will be trialled by a small number of schools in 2012/13 and ready for full roll-out in 2013/14.  Based on feedback from educators we made the training far more practical and this was well received by 2012’s newly trained educators. We have plans to incorporate past educators into training new educators and so to build deeper capacity within the community of educators. Monitoring/evaluation design  We struggled to get educators’ attention and time for completing surveys. We have streamlined the number of surveys and the questions in each in order to lessen the burden on teachers. We will expand our use of focus groups to obtain more detailed information.  There was a higher than expected number of bad quality (humorous/sarcastic) survey responses from students. We believe that it is important to listen to students’ feedback and so are working to simplify surveys and focus just on the outcomes which matter. An ultimate goal may be to monitor student progress on an ongoing basis rather than through retrospective surveys. Recruitment  We note, unsurprisingly, that the learning outcomes and enjoyment for students are highly dependent on the quality of facilitation by the educator. Student teams which were successful in reaching the finals of Apps for Good Awards and those who tended to say that they enjoyed the course came from classes where the educator was highly engaged, understood the fundamentals of the course well, and supported the students in achieving 31 www.appsforgood.org
  • 32. their own goals. Therefore we have outlined a set of indicators for recruiting schools which are likely to succeed and have been careful to recruit schools in which there is understanding and commitment from all involved staff in the school, both at management and teaching level.  The channel which is most used to spread the word of AfG is word of mouth. This is also the channel which is the best predictor of a successful new school application. We will be investing energy in helping educators to better share AfG links amongst their networks. Measuring/assessment  Due to time constraints in schools, educators were overwhelmed with communications and struggled to completed surveys. We have lowered the number and length of the surveys and will increase the use of small focus groups.  Due to the difficulty in measuring quantitative educational improvements in a problem- solving course, we are increasing the focus on qualitative measures of outcomes, including interviews with students and educator focus groups. Facilitating communities  Our group e-mail facility to help educators share information became overloaded and overwhelmed educators’ inboxes. We have switched to an online forum for educators to share information and have their questions answered.  Our new platform will better facilitate the engagement of experts and will be launched in autumn 2012. Communication  We were reminded of the lack of time for most educators, and this had an effect on deeper partnerships and communication. We have now created opt-in working groups of educators who have more time and expertise in certain areas (e.g. assessment, PR) and will leverage these groups for the benefit of the whole educator community. Providing resources to educators  We took on board feedback from educators gleaned from the baseline survey about course content and presentation, and have done a complete refresh of the materials. This will continue throughout next year Top student, educator and senior team suggestions  More App Inventor support – we are now building training webinars  A scheme of work and timeline of the year’s activities – we have created a scheme of work, have made the course materials more easily navigable, and will be publishing an annual calendar that educators need to know  More expert support – the new platform will better facilitate this process  AFGA guidance published earlier – this will be published in term 1 this year (rather than term 3 last year)  Show student examples – we have shared the best 2012 AFGA entries as examples for 2012/13 cohort, and linked them to their relevant content topics  Curriculum and assessment support – we have shared with educators several mappings of the AfG course to well-known curricula and given a basic framework for assessment Course learning and enjoyment  This is a summary of how educators felt about the success of their courses: 32 www.appsforgood.org
  • 33. I have enjoyed the process of Apps for Good, I have learnt to work in a team with people I wouldn't usually work with and share ideas effectively. I have learned some valuable life skills which could help me in my future career. AfG student, 14 Percentage of educators who think these course elements were successful in terms of learning outcomes 74% 68% 65% 61% 55% 55% 52% 48% 35% 30% 23% 22% 5% With AfG we can improve our skills to succeed in the finished product and this gives us more of a push on to achieve something, whereas in class you just do it for the sake of doing it. AfG student, 13 Percentage of educators who think these course elements were successful in terms of enjoyment 78% 74% 65% 65% 52% 48% 43% 43% 39% 30% 23% 17% 17% I really enjoyed the AFG lessons more than regular ICT lessons because it enabled us to be more creative, work in groups, listen effectively, be a team leader and be more passionate. In contrast, regular ICT lessons are all about doing coursework which is beneficial but students tend to forget what they wrote. AfG student, 16 33 www.appsforgood.org
  • 34. Quotations I always thought apps and stuff were developed by experts or big companies; I was surprised we could learn the skills to do it. AfG student, 12 AfG course was challenging yet rewarding. AfG is a course that is ahead of its time, students are placed at the centre. The support provided is fantastic and a great team to work with. We had challenges at school implementing it, but in the end it was very rewarding. We are now delivering AfG as our main offering in ICT for year 8 students. Patrick Dawkins, AfG educator, Featherstone High School Get involved - it's fantastic! Apps for Good are doing amazing work. It's great to see problem-solving elevated from a theoretical to a highly practical level, and brought into context with something that students can relate to from their everyday lives like this. And fantastic to see so many girls taking part - it bodes very well for the future of tech in this country. AfG expert I’ve learned how to evaluate things and how to find out if an idea is good or going to work or not. AfG student, 13 I think this is programme is absolutely fantastic at bringing the relevance of IT to the forefront of the students imagination; it’s great to see more pupils enjoying learning. There are excellent learning materials and resources, and it’s great to see the ‘buzz’ pupils had from speaking to real experts. The pedagogy is sound and very refreshing. It has really helped me develop positive relationships with pupils that have transcended the club into other areas of school life. Mike Rowley, AfG Educator, Wordsley School The opportunity to link every day experience with ICT is a really positive addition to the traditional GCSE content. The link to industry is also potentially very powerful experiential tool. Andre Bailey, Senior team, Bridge Academy I’m now better at taking advice on board. AfG student, 14 I really enjoyed my experience with AfG, because it improved my public speaking and team work skills, but it was really fun too! AfG student, 13 www.appsforgood.org
  • 35. A new way to teach the art of app-making CDI Apps for Good 125-127 Mare Street London E8 3RH www.appsforgood.org