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How to Folk with Web 2.0The Sharing of Culture & The Culture of Sharing Middle Atlantic Folklorists Association June 5, 2009 David Dombrosky Center for Arts Management and Technology
Agenda ,[object Object]
What is Web 2.0?
What impact has it had on contemporary culture?
The Sharing of Culture
How can Web 2.0 tools help to connect contemporary audiences with traditional culture?
How else can Web 2.0 tools assist folklorists in their work?
Q & A,[object Object]
The Culture of Sharing What is Web 2.0? A theoretical shift in the role of the Internet From a one-directional flow of information to a multi-directional flow of information
The Culture of Sharing
The Culture of Sharing
The Culture of Sharing What impact has Web 2.0 had on contemporary culture?
The Culture of Sharing Fresh content Participation and engagement Peers as gatekeepers Transparency Media saturation and expectation Personal voice vs organizational voice Smaller window for seizing attention
The Sharing of Culture So how can Web 2.0 tools help to connect contemporary audiences with traditional culture?
The Sharing of Culture Social Media Blogging Microblogging Photo and Video Sharing Podcasting and Audio Streaming Live Video Streaming Social Networks
The Sharing of Culture How else can Web 2.0 tools assist folklorists in doing their work?
The Sharing of Culture Content Management Systems Demystifying RSS
Content Management Systems (CMS) What it is: Web-based software that allows you to maintain your Web site. 			(WYSIWYG vs. Database driven)
Embedded Twitter Feed
RSS What it is: “Really Simple Syndication” XML feeds of Web content that is pulled together with an “aggregator” or “reader” so you can stay up-to-date with frequently changing content.
RSS Symbol
RSS Feed
Media Sharing Sites What do they do? ,[object Object],Why is this useful for artists? ,[object Object]
Players may be embedded on sites
Broaden reach to new audiences,[object Object]
Social Networking What it is: User-populated Web sites that allow people to connect to each other, and share personal or professional information online
Second Life What it is: A “virtual world” online. 3D, spatially-oriented, user-built.  Over 15M users. Free to download, real currency buys Linden Dollars, which can be used to buy “virtual land” and other business-based commodities To interact, you create an “Avatar” who travels through the time-space of Second Life.

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How To Folk With Web 2.0

  • 1. How to Folk with Web 2.0The Sharing of Culture & The Culture of Sharing Middle Atlantic Folklorists Association June 5, 2009 David Dombrosky Center for Arts Management and Technology
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  • 4. What impact has it had on contemporary culture?
  • 5. The Sharing of Culture
  • 6. How can Web 2.0 tools help to connect contemporary audiences with traditional culture?
  • 7. How else can Web 2.0 tools assist folklorists in their work?
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  • 9. The Culture of Sharing What is Web 2.0? A theoretical shift in the role of the Internet From a one-directional flow of information to a multi-directional flow of information
  • 10. The Culture of Sharing
  • 11. The Culture of Sharing
  • 12. The Culture of Sharing What impact has Web 2.0 had on contemporary culture?
  • 13. The Culture of Sharing Fresh content Participation and engagement Peers as gatekeepers Transparency Media saturation and expectation Personal voice vs organizational voice Smaller window for seizing attention
  • 14. The Sharing of Culture So how can Web 2.0 tools help to connect contemporary audiences with traditional culture?
  • 15. The Sharing of Culture Social Media Blogging Microblogging Photo and Video Sharing Podcasting and Audio Streaming Live Video Streaming Social Networks
  • 16. The Sharing of Culture How else can Web 2.0 tools assist folklorists in doing their work?
  • 17. The Sharing of Culture Content Management Systems Demystifying RSS
  • 18. Content Management Systems (CMS) What it is: Web-based software that allows you to maintain your Web site. (WYSIWYG vs. Database driven)
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  • 30. RSS What it is: “Really Simple Syndication” XML feeds of Web content that is pulled together with an “aggregator” or “reader” so you can stay up-to-date with frequently changing content.
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  • 37. Players may be embedded on sites
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  • 41. Social Networking What it is: User-populated Web sites that allow people to connect to each other, and share personal or professional information online
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  • 46. Second Life What it is: A “virtual world” online. 3D, spatially-oriented, user-built. Over 15M users. Free to download, real currency buys Linden Dollars, which can be used to buy “virtual land” and other business-based commodities To interact, you create an “Avatar” who travels through the time-space of Second Life.
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  • 52. Discussion Opportunities for the arts Content rich field Opinion-generating content Strong dialogue = engaged participants Increased potential to grow donor base New ways to engage younger audiences Increased “face time” through multiple channels Increased brand penetration (toothpaste) Draw-backs Time / resources / staff investments Scope creep
  • 53. RESOURCES www.Idealware.org – articles, webinars www.NTEN.org – articles, webinars, conference, online forums, www.NPower.org – consulting www.TechSoup.org – discounted software, articles, services CAMT resources: camt.artsnet.org - products, services www.TechnologyInTheArts.org – professional development, conference, blog, podcast, resource list

Notas do Editor

  1. Streamlined way to keep Web content fresh. Provides the ability to distribute content generation and upkeep, and tools that allow users to interact with an organization online.
  2. Blog: short for web-log. Started as diaries online, has become a diverse genre of Web site. Posts are added regularly and displayed in chronilogical order. A blog is usually associated with a particular theme.
  3. Vlog: Video web log. Same concept as a blog, but with video. Many people maintain their vlogs by uploading video to YouTube, then embedding video into a traditional blog software
  4. Microblogging: a form of blogging that allows users to write brief text updates
  5. Podcasting: a series of audio or video digital-media files distributed over the Internet by syndicated download, through Web feeds, to portable media players and personal computers.