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User-Testing, Testing, 1,2,3

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User-Testing, Testing, 1,2,3

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Identifying your goals and measuring results is essential to creating a successful web presence. And, testing every aspect of your online presence/campaigns is the only way to determine if your efforts are truly effective and how they can be further optimized.

Saavy marketers are utilizing various testing techniques to answer vital questions regarding site and campaign performance – testing everything from wording, placement, color, processing, and flow. The objective is to understand your user’s preferences and goals, and then to identify the best way to present your information so that it enables them to accomplish their goal and compels them toward the desired action.

Identifying your goals and measuring results is essential to creating a successful web presence. And, testing every aspect of your online presence/campaigns is the only way to determine if your efforts are truly effective and how they can be further optimized.

Saavy marketers are utilizing various testing techniques to answer vital questions regarding site and campaign performance – testing everything from wording, placement, color, processing, and flow. The objective is to understand your user’s preferences and goals, and then to identify the best way to present your information so that it enables them to accomplish their goal and compels them toward the desired action.

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User-Testing, Testing, 1,2,3

  1. 1. User-Testing, Testing, 1, 2, 3… Webinar Series: User- Experience
  2. 2. Agenda • The W’s • Types of User-Testing • How User-Testing Fits in the Web Development Process – Persona Development – Information Architecture Testing (IAT) – Visual Affordance Testing (VAT) – User Acceptance Testing (UAT) – Multivariate Testing (MVT)
  3. 3. the W’s
  4. 4. What? • What is User-Testing? User-Testing is a focal part of the User Centered Design philosophy that aims to gain direct feedback from users and collect actionable data
  5. 5. What? • What Can We Test? •Wireframes •Designs •Prototypes •Live Websites •Everything!
  6. 6. Why? • Why Test Users? • We often think we know what is best for our users • You want to add innovative functionality to your site • You have low conversion rates • You have high customer support
  7. 7. When? Test Expectations / Mental Model Test User Benchmark Expectations Test Visual Affordance Test Live Website Test User Performance
  8. 8. Who? • Who Do We Test? • Users, not Testers • Real people who use your website • Rinse, Lather, REPEAT!
  9. 9. Who? • Who Do We Listen To? We need to place four ad banners on the homepage I want to read content that is fresh and interesting We need to drive users to download our latest whitepaper I don’t want my decisions manipulated We want to display company news and our stock ticker on the homepage I know what I want and want to find it without being distracted
  10. 10. Where? • Where Do We Find Users to Test? •On your website •Through a recruiter •In their natural environment
  11. 11. How? • How can we avoid having to figure all this out on our own? Let the users do all the hard work for you!
  12. 12. Types of User-Testing
  13. 13. Types of User-Testing • Remote • In Lab • Automated
  14. 14. Types of User-Testing: Remote • Users sit in their natural environment • Users are asked to carry out specific tasks using prototypes • Their mouse movements and the phone conversation are recorded for
  15. 15. Types of User-Testing: In Lab • Video camera records users’ facial expressions • A screen recorder records their screen movements • A facilitator is in the room with them • Observers are in another room, usually looking through a 2 way
  16. 16. Types of User-Testing: Automated • Users are intercepted when they appear on a site • Users are asked to fill out a short survey before navigating the site • All the user’s movements are recorded while navigating the site • Users complete an exit survey when they leave the site
  17. 17. Types of User-Testing Type Pros Cons What to Use it On Remote Nationally diverse geographic reach Lose the ability to see users’ E-commerce web sites expressions and gestures Quick Large, informational web sites Unnatural environment Less Costly Web Applications Intranets In Lab Obtain data based on user’s body More costly Highly secure client/server movement and facial expressions applications Lack of geographic reach Handheld Apps or other products with a significant hardware component Automated Captures users that come to the site Steps in between start and goal E-commerce web sites and records users’ activities is not elicited Large, informational web sites Natural environment Web Applications Actual users Intranets
  18. 18. Types of Data Collected • Quantitative • Qualitative – Statistics, – Opinions, Trends Details – Large Sample Size – Small Sample – Structured Data Size Collection – Unstructured Methods Data Collection Example: Methods Example: •30% of users clicked on the red ―I tried clicking on the button button because the white text on the •70% of users clicked on the blue blue background caught my eye button and the text was large‖
  19. 19. Informal vs. Formal Testing • Informal • Formal – Casual – Structured – 3-4 Days – 3-4 Weeks – In Your Office – In a Lab – Friends & Family – Broad Range of – Paper Prototypes Users – Less Common – High Fidelity – More Common – Bias – Incorrect – Trained Moderators Analysis & Analysts
  20. 20. POLL • Have you conducted any type of User-Testing on your current website?
  21. 21. How User-Testing Fits in the Web Development Process
  22. 22. The Web Development Process Test Expectations / Mental Model Test User Benchmark Expectations Test Visual Affordance Test Live Website Test User Performance
  23. 23. The Testing Methods Card Sorting Wireframe Persona Testing Development Visual Affordance Testing Multivariate Testing User Acceptance Testing
  24. 24. Persona Development (PD)
  25. 25. PD: Card Sorting Wireframe Persona Testing Development Visual Affordance Testing Multivariate Testing & Optimization User Acceptance Testing
  26. 26. PD: Q: How do we develop a website that is tailored to our users needs, behaviors, experience, and technology? A Ask them! :
  27. 27. PD: What is a Persona? • A persona tells the story about the users of your website and attributes lifelike features to make them more relatable • Based on real data, the persona serves as a tool to help everyone involved in development understand who and what the website is for • The persona creates a shared vision
  28. 28. PD: Market Segments vs. Personas Market Segment • Gender: 75% Female, 25% Male • Region: 99% in United States • Size: 70% metro, 20% suburban, 10% rural • Generation: 10% baby-boomers, 20% Gen-X, 70% Gen-Y • Income: 25k – 50k • Occupation: Student, Administrative Assistant, Intern • Education: High School Diploma • Family Lifecycle: Single
  29. 29. PD: Market Segments vs. Personas • Persona
  30. 30. PD: Surveys & Interviews Surveys Interviews (contextual + • Quantitative Method individual) • Need about 400 • Qualitative Method responses to account • Need about 8 participants for margin of error per segment
  31. 31. PD: Benefits • Focus on the users’ goals and needs throughout the development process • Prioritize features, design, efforts based on what is most needed by the personas • Any internal battles will can be settled by referring to the personas
  32. 32. PD: Tips for Success • Always include: – A Name – A Photo – Demographics – Description based on data collected – Goals – Common tasks carried out on the website – Habits • Always refer back to the personas!
  33. 33. Information Architecture Testing (IAT)
  34. 34. IAT: Card Sorting Card Sorting Wireframe Persona Testing Development Visual Affordance Testing Multivariate Testing & Optimization User Acceptance Testing
  35. 35. IAT: Card Sorting Q: How do we ensure that the taxonomy and site linking structure are intuitive for our users to find our products and services? A Have the user label and organize pages : for you!
  36. 36. IAT: What is Card Sorting? • Users are given ―cards‖ with labels on them and asked to categorize the information on your site into meaningful groupings. • Method: In-Lab or Automated • Sample Size: At least 15 per segment
  37. 37. IAT: Types of Card Sorting Open Card Sorting Closed Card Sorting • Categories and • Fixed categories are category labels can provided to the user be created or and they may not re- changed by users label or created new categories. • Used early during the development cycle • Used later in development cycle • More difficult to for further testing, analyze data or to add new content to the website • Easier to analyze data statistically
  38. 38. IAT: Card Sorting Tools (Lo-Fi)
  39. 39. IAT: Card Sorting Tools (Online) • Online tools allow for easier data collection / analysis and larger sample sizes
  40. 40. POLL • What is your primary method for conducting card sorting?
  41. 41. IAT: Card Sorting Benefits • Easy to administer • Sets the foundation for the website’s navigation and structure • Intuitive taxonomy in the users’ ―natural language,‖ and matches what users are searching for (SEO) • Intuitive taxonomy in the users’ ―natural language,‖ and matches what users are searching for (SEO)
  42. 42. IAT: Card Sorting Example
  43. 43. IAT: Card Sorting Tips for Success • If in-lab, ask users to talk out loud • Limit the study to a reasonable amount of cards (~50) • Note the relationships between cards and situations that indicate cross-linking between categories will be helpful for users
  44. 44. IAT: Wireframe Testing Card Sorting Wireframe Persona Testing Development Visual Affordance Testing Multivariate Testing & Optimization User Acceptance Testing
  45. 45. IAT: Wireframe Testing Q: How do we find out if the layout of information on the site is intuitive, and if the placement of images, text, links, messaging, and calls-to-action help users find what they need? A Watch users as they navigate through : the wireframes!
  46. 46. IAT: What is Wireframe Testing? • Wireframe testing is a usability test of the prototype pages of your site excluding colors and other details. This involves creating realistic tasks and having users navigate the prototype to fulfill those tasks.
  47. 47. IAT: Wireframe Testing • Method: In-Lab or Remote • Sample Size: At least 5 per segment – Why 5 Users?
  48. 48. IAT: Wireframe Testing Example • You are out in the field and you need to find information on how to troubleshoot the network. Where would you start? • Your business has just switched over to VoIP. Where would you go to look for information on how to manage your new VoIP network?
  49. 49. IAT: Wireframe Testing: Benefits • Find out if the layout of the page achieves your users’ goals and your goals • Low cost and quick to make changes to a wireframe versus a real website
  50. 50. IAT: Wireframe Testing: Tips for Success • Create tasks that are real situations for the user (refer to the personas) • Do not bias the participant by leading or priming • Be patient!
  51. 51. Visual Affordance Testing (VAT)
  52. 52. VAT: Card Sorting Wireframe Persona Testing Development Visual Affordance Testing Multivariate Testing & Optimization User Acceptance Testing
  53. 53. VAT: Q: How do we make sure the design is not only aesthetically pleasing, but also that messaging and calls- to-action are clear for the user? A Ask users, and watch as they : navigate through the designs!
  54. 54. VAT: What is Affordance? • Affordance is a quality of an object, or an environment, that allows an individual to perform an action. • A visual clue to the function of an object
  55. 55. VAT: What is Visual Affordance Testing? • Once images, colors, and other design elements have been implemented based on the wireframes, VAT requires users to indicate what they perceive as clickable on the design • Method: In-Lab or Remote • Sample Size: At least 5 per segment
  56. 56. VAT: Benefits • Validates if key calls-to-action are even seen by users • Reveals elements of a design which may mislead users to believe are clickable • Reduce user frustration by addressing problems found in the VAT
  57. 57. VAT: Example
  58. 58. VAT: Tips for Success • Pay close attention to any hesitation or vocal expressions • Visual affordance does not only apply to calls-to-action or links
  59. 59. User Acceptance Testing (UAT)
  60. 60. UAT: Card Sorting Wireframe Persona Testing Development Visual Affordance Testing Multivariate Testing & Optimization User Acceptance Testing
  61. 61. UAT: Q: How do we find out if all the content, interactions, and media on the prototype we’ve built will resonate with our visitors, and if they negatively affected our site’s usability? A Ask users, and watch as they navigate through the : prototype!
  62. 62. UAT: What is User Acceptance Testing? • User Acceptance Testing is a usability test conducted on a fully functional prototype prior to launching the website • Method: In-Lab or Remote • Sample Size: At least 5 per segment
  63. 63. UAT: Benefits • Find out how users will really use the website • Figure out if all functionality and interactivity is useful to the user (Flash, Videos, AJAX) • Observe where people may have difficulty or fail and how they recover from those errors
  64. 64. UAT: Tips for Success • User Acceptance Testing is not Quality Assurance! • Allow for free exploration with the user thinking aloud • Test iteratively
  65. 65. POLL • Have you added any new content to your website in the past 6 months (whitepapers, downloads, videos)?
  66. 66. Multivariate Testing (MVT)
  67. 67. MVT: Card Sorting Wireframe Persona Testing Development Visual Affordance Testing Multivariate Testing & Optimization User Acceptance Testing
  68. 68. MVT: Q: How do we make sure that our site is always usable and that the user-experience of our visitors is always optimal? A Continue to test and optimize your site! :
  69. 69. MVT: What is Multivariate Testing? • Once the website is launched, Multivariate Testing optimizes performance of the website by segmenting visitors and displaying different images/ buttons/ links/ content to them • Method: Automated, In-Lab, Remote • Sample Size: At least 500 visitors
  70. 70. MVT: A/B Testing vs. Multivariate Testing A/B MVT Landing Page Version 1 Landing Page Version 2 Landing Page Element Views Form Submissions Conversion Rate Views 185,854 187,900 1C - Banner [static image] 1,300 517 39.77% Form Submissions 4,154 5,232 2A - Button ["Buy Now"] 1,287 270 20.98% Conversion Rate 2.24% 2.78% 3B - Text [black] 1,340 245 18.28% 2C - Button ["Submit"] 1,310 230 17.56% 1B - Banner [AJAX] 1,305 125 9.58% 3A - Text [gray] 1,290 105 8.14% 3C - Text [blue] 1,297 105 8.09% 2B - Button ["Next"] 1,304 99 7.60% 1A - Banner [Flash] 1,289 88 6.83%
  71. 71. MVT: Benefits • Minimize risk with any website changes • Data drives decisions • Data is collected 24/7 • Tangible Results • Test New Applications • Test the ―Third Screen‖
  72. 72. MVT: Tips for Success • ABT – Always Be Testing! • Preparation and set-up is crucial
  73. 73. What Next? • Rinse, Lather, REPEAT!
  74. 74. ―If ease of use was the only valid criterion, people would stick to tricycles and never try bicycles‖ Doug Engelbart Human-Computer Interaction Pioneer and inventor of the computer mouse
  75. 75. Thank You! Jegan Chen, Usability Engineer BusinessOnLine Jegan.Chen@BusinessOL.com http://www.businessol.com Additional BusinessOnLine Resources: Re:Cognition: BusinessOnLine’s Usability Blog http://www.businessol.com/usability_blog Upcoming Webinar: SEO Webinar Series: Session 3: Not Just Video—VideoSEO June 17, 2009 11am PST (2pm EST) http://www.businessol.com/news/main-webinars/

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